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adventure revision 1.1.1.6
      1      1.1  christos 
      2      1.1  christos #------------------------------------------------------------------------------
      3  1.1.1.6  christos # $File: adventure,v 1.17 2017/07/03 16:03:40 christos Exp $
      4      1.1  christos # adventure: file(1) magic for Adventure game files
      5      1.1  christos #
      6      1.1  christos # from Allen Garvin <earendil (a] faeryland.tamu-commerce.edu>
      7      1.1  christos # Edited by Dave Chapeskie <dchapes (a] ddm.on.ca> Jun 28, 1998
      8      1.1  christos # Edited by Chris Chittleborough <cchittleborough (a] yahoo.com.au>, March 2002
      9      1.1  christos #
     10      1.1  christos # ALAN
     11      1.1  christos # I assume there are other, lower versions, but these are the only ones I
     12      1.1  christos # saw in the archive.
     13      1.1  christos 0	beshort	0x0206	ALAN game data
     14      1.1  christos >2	byte	<10	version 2.6%d
     15      1.1  christos 
     16      1.1  christos 
     17      1.1  christos # Infocom (see z-machine)
     18      1.1  christos #------------------------------------------------------------------------------
     19      1.1  christos # Z-machine:  file(1) magic for Z-machine binaries.
     20  1.1.1.4  christos # Sanity checks by David Griffith <dave (a] 661.org>
     21  1.1.1.2  christos # Updated by Adam Buchbinder <adam.buchbinder (a] gmail.com>
     22      1.1  christos #
     23  1.1.1.2  christos #http://www.gnelson.demon.co.uk/zspec/sect11.html
     24  1.1.1.2  christos #http://www.jczorkmid.net/~jpenney/ZSpec11-latest.txt
     25  1.1.1.2  christos #http://en.wikipedia.org/wiki/Z-machine
     26  1.1.1.2  christos # The first byte is the Z-machine revision; it is always between 1 and 8. We
     27  1.1.1.2  christos # had false matches (for instance, inbig5.ocp from the Omega TeX extension as
     28  1.1.1.2  christos # well as an occasional MP3 file), so we sanity-check the version number.
     29  1.1.1.2  christos #
     30  1.1.1.2  christos # It might be possible to sanity-check the release number as well, as it seems
     31  1.1.1.2  christos # (at least in classic Infocom games) to always be a relatively small number,
     32  1.1.1.2  christos # always under 150 or so, but as this isn't rigorous, we'll wait on that until
     33  1.1.1.2  christos # it becomes clear that it's needed.
     34  1.1.1.2  christos #
     35  1.1.1.2  christos 0	ubyte			>0
     36  1.1.1.2  christos >0	ubyte			<9
     37  1.1.1.3  christos >>16	belong&0xfe00f0f0	0x3030
     38  1.1.1.3  christos >>>0	ubyte			< 10
     39  1.1.1.6  christos >>>>2	ubeshort		x
     40  1.1.1.3  christos >>>>>18	regex			[0-9][0-9][0-9][0-9][0-9][0-9]
     41  1.1.1.6  christos >>>>>>0	ubyte			< 10	Infocom (Z-machine %d
     42  1.1.1.6  christos >>>>>>>2	ubeshort	x 	\b, Release %d
     43  1.1.1.6  christos >>>>>>>>18	string		>\0	\b, Serial %.6s
     44  1.1.1.6  christos >>>>>>>>18	string		x	\b)
     45  1.1.1.3  christos !:strength + 40
     46  1.1.1.4  christos !:mime	application/x-zmachine
     47      1.1  christos 
     48      1.1  christos #------------------------------------------------------------------------------
     49      1.1  christos # Glulx:  file(1) magic for Glulx binaries.
     50      1.1  christos #
     51  1.1.1.4  christos # David Griffith <dave (a] 661.org>
     52      1.1  christos # I haven't checked for false matches yet.
     53      1.1  christos #
     54      1.1  christos 0	string			Glul	Glulx game data
     55      1.1  christos >4	beshort			x	(Version %d
     56      1.1  christos >>6	byte			x	\b.%d
     57      1.1  christos >>8	byte			x	\b.%d)
     58      1.1  christos >36	string			Info	Compiled by Inform
     59  1.1.1.4  christos !:mime	application/x-glulx
     60      1.1  christos 
     61      1.1  christos 
     62      1.1  christos # For Quetzal and blorb magic see iff
     63      1.1  christos 
     64      1.1  christos 
     65  1.1.1.2  christos # TADS (Text Adventure Development System) version 2
     66      1.1  christos #  All files are machine-independent (games compile to byte-code) and are tagged
     67  1.1.1.2  christos #  with a version string of the form "V2.<digit>.<digit>\0".
     68      1.1  christos #  Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
     69      1.1  christos 0	string	TADS2\ bin	TADS
     70      1.1  christos >9	belong  !0x0A0D1A00	game data, CORRUPTED
     71      1.1  christos >9	belong	 0x0A0D1A00
     72      1.1  christos >>13	string	>\0		%s game data
     73  1.1.1.4  christos !:mime	application/x-tads
     74      1.1  christos #  Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
     75      1.1  christos 0	string	TADS2\ rsc	TADS
     76      1.1  christos >9	belong  !0x0A0D1A00	resource data, CORRUPTED
     77      1.1  christos >9	belong	 0x0A0D1A00
     78      1.1  christos >>13	string	>\0		%s resource data
     79  1.1.1.4  christos !:mime	application/x-tads
     80      1.1  christos #  Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
     81      1.1  christos #  2-byte length N, the N-char name of the game file *without* a NUL (darn!),
     82  1.1.1.5  christos # "TADS2 save\n\r\032\0" and the interpreter version.
     83      1.1  christos 0	string	TADS2\ save/g	TADS
     84      1.1  christos >12	belong	!0x0A0D1A00	saved game data, CORRUPTED
     85      1.1  christos >12	belong	 0x0A0D1A00
     86      1.1  christos >>(16.s+32) string >\0		%s saved game data
     87  1.1.1.4  christos !:mime	application/x-tads
     88      1.1  christos #  Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
     89      1.1  christos #  version.
     90      1.1  christos 0	string	TADS2\ save	TADS
     91      1.1  christos >10	belong	!0x0A0D1A00	saved game data, CORRUPTED
     92      1.1  christos >10	belong	 0x0A0D1A00
     93      1.1  christos >>14	string	>\0		%s saved game data
     94  1.1.1.4  christos !:mime	application/x-tads
     95      1.1  christos 
     96  1.1.1.2  christos # TADS (Text Adventure Development System) version 3
     97  1.1.1.2  christos #  Game files start with "T3-image\015\012\032"
     98  1.1.1.2  christos 0	string	T3-image\015\012\032
     99  1.1.1.2  christos >11	leshort	x		TADS 3 game data (format version %d)
    100  1.1.1.2  christos #  Saved game files start with "T3-state-v####\015\012\032"
    101  1.1.1.2  christos #  where #### is a format version number
    102  1.1.1.2  christos 0	string	T3-state-v
    103  1.1.1.2  christos >14	string	\015\012\032	TADS 3 saved game data (format version
    104  1.1.1.2  christos >>10	byte	x		%c
    105  1.1.1.2  christos >>11	byte	x		\b%c
    106  1.1.1.2  christos >>12	byte	x		\b%c
    107  1.1.1.2  christos >>13	byte	x		\b%c)
    108  1.1.1.4  christos !:mime	application/x-t3vm-image
    109  1.1.1.2  christos 
    110  1.1.1.4  christos # edited by David Griffith <dave (a] 661.org>
    111      1.1  christos # Danny Milosavljevic <danny.milo (a] gmx.net>
    112  1.1.1.4  christos # These are ADRIFT (adventure game standard) game files, extension .taf
    113  1.1.1.5  christos # Checked from source at (http://www.adrift.co/) and various taf files
    114  1.1.1.4  christos # found at the Interactive Fiction Archive (http://ifarchive.org/)
    115  1.1.1.4  christos 0	belong  0x3C423FC9
    116  1.1.1.4  christos >4	belong  0x6A87C2CF	Adrift game file version
    117  1.1.1.4  christos >>8	belong  0x94453661	3.80
    118  1.1.1.4  christos >>8	belong  0x94453761	3.90
    119  1.1.1.4  christos >>8	belong  0x93453E61	4.0
    120  1.1.1.4  christos >>8	belong  0x92453E61	5.0
    121  1.1.1.4  christos >>8	default x		unknown
    122  1.1.1.4  christos !:mime	application/x-adrift
    123