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adventure revision 1.1
      1 
      2 #------------------------------------------------------------------------------
      3 # adventure: file(1) magic for Adventure game files
      4 #
      5 # from Allen Garvin <earendil (a] faeryland.tamu-commerce.edu>
      6 # Edited by Dave Chapeskie <dchapes (a] ddm.on.ca> Jun 28, 1998
      7 # Edited by Chris Chittleborough <cchittleborough (a] yahoo.com.au>, March 2002
      8 #
      9 # ALAN
     10 # I assume there are other, lower versions, but these are the only ones I
     11 # saw in the archive.
     12 0	beshort	0x0206	ALAN game data
     13 >2	byte	<10	version 2.6%d
     14 
     15 
     16 # Infocom (see z-machine)
     17 #------------------------------------------------------------------------------
     18 # Z-machine:  file(1) magic for Z-machine binaries.
     19 #
     20 # This will match ${TEX_BASE}/texmf/omega/ocp/char2uni/inbig5.ocp which
     21 # appears to be a version-0 Z-machine binary.
     22 #
     23 # The (false match) message is to correct that behavior.  Perhaps it is
     24 # not needed.
     25 #
     26 16	belong&0xfe00f0f0	0x3030	Infocom game data
     27 >0	ubyte			0	(false match)
     28 >0	ubyte			>0	(Z-machine %d,
     29 >>2	ubeshort		x	Release %d /
     30 >>18	string			>\0	Serial %.6s)
     31 
     32 #------------------------------------------------------------------------------
     33 # Glulx:  file(1) magic for Glulx binaries.
     34 #
     35 # I haven't checked for false matches yet.
     36 #
     37 0	string			Glul	Glulx game data
     38 >4	beshort			x	(Version %d
     39 >>6	byte			x	\b.%d
     40 >>8	byte			x	\b.%d)
     41 >36	string			Info	Compiled by Inform
     42 
     43 
     44 
     45 # For Quetzal and blorb magic see iff
     46 
     47 
     48 # TADS (Text Adventure Development System)
     49 #  All files are machine-independent (games compile to byte-code) and are tagged
     50 #  with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is
     51 #  on the way).
     52 #  Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
     53 0	string	TADS2\ bin	TADS
     54 >9	belong  !0x0A0D1A00	game data, CORRUPTED
     55 >9	belong	 0x0A0D1A00
     56 >>13	string	>\0		%s game data
     57 #  Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
     58 0	string	TADS2\ rsc	TADS
     59 >9	belong  !0x0A0D1A00	resource data, CORRUPTED
     60 >9	belong	 0x0A0D1A00
     61 >>13	string	>\0		%s resource data
     62 #  Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
     63 #  2-byte length N, the N-char name of the game file *without* a NUL (darn!),
     64 # "TADS2 save\n\r\032\0" and the interpreter version. 
     65 0	string	TADS2\ save/g	TADS
     66 >12	belong	!0x0A0D1A00	saved game data, CORRUPTED
     67 >12	belong	 0x0A0D1A00
     68 >>(16.s+32) string >\0		%s saved game data
     69 #  Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
     70 #  version.
     71 0	string	TADS2\ save	TADS
     72 >10	belong	!0x0A0D1A00	saved game data, CORRUPTED
     73 >10	belong	 0x0A0D1A00
     74 >>14	string	>\0		%s saved game data
     75 
     76 # Danny Milosavljevic <danny.milo (a] gmx.net>
     77 # this are adrift (adventure game standard) game files, extension .taf
     78 # depending on version magic continues with 0x93453E6139FA (V 4.0)
     79 # 0x9445376139FA (V 3.90)
     80 # 0x9445366139FA (V 3.80)
     81 # this is from source (http://www.adrift.org.uk/) and I have some taf
     82 # files, and checked them.
     83 #0	belong	0x3C423FC9
     84 #>4	belong	0x6A87C2CF	Adrift game file
     85 #!:mime	application/x-adrift
     86