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adventure revision 1.1.1.3.18.1
      1 
      2 #------------------------------------------------------------------------------
      3 # $File: adventure,v 1.15 2015/09/07 10:03:21 christos Exp $
      4 # adventure: file(1) magic for Adventure game files
      5 #
      6 # from Allen Garvin <earendil (a] faeryland.tamu-commerce.edu>
      7 # Edited by Dave Chapeskie <dchapes (a] ddm.on.ca> Jun 28, 1998
      8 # Edited by Chris Chittleborough <cchittleborough (a] yahoo.com.au>, March 2002
      9 #
     10 # ALAN
     11 # I assume there are other, lower versions, but these are the only ones I
     12 # saw in the archive.
     13 0	beshort	0x0206	ALAN game data
     14 >2	byte	<10	version 2.6%d
     15 
     16 
     17 # Infocom (see z-machine)
     18 #------------------------------------------------------------------------------
     19 # Z-machine:  file(1) magic for Z-machine binaries.
     20 # Sanity checks by David Griffith <dave (a] 661.org>
     21 # Updated by Adam Buchbinder <adam.buchbinder (a] gmail.com>
     22 #
     23 #http://www.gnelson.demon.co.uk/zspec/sect11.html
     24 #http://www.jczorkmid.net/~jpenney/ZSpec11-latest.txt
     25 #http://en.wikipedia.org/wiki/Z-machine
     26 # The first byte is the Z-machine revision; it is always between 1 and 8. We
     27 # had false matches (for instance, inbig5.ocp from the Omega TeX extension as
     28 # well as an occasional MP3 file), so we sanity-check the version number.
     29 #
     30 # It might be possible to sanity-check the release number as well, as it seems
     31 # (at least in classic Infocom games) to always be a relatively small number,
     32 # always under 150 or so, but as this isn't rigorous, we'll wait on that until
     33 # it becomes clear that it's needed.
     34 #
     35 0	ubyte			>0
     36 >0	ubyte			<9
     37 >>16	belong&0xfe00f0f0	0x3030
     38 >>>0	ubyte			< 10
     39 >>>>2	ubeshort		< 10
     40 >>>>>18	regex			[0-9][0-9][0-9][0-9][0-9][0-9]
     41 >>>>>>0	ubyte			< 10	Infocom (Z-machine %d,
     42 >>>>>>>2	ubeshort	< 10 	Release %d /
     43 >>>>>>>>18	string		>\0	Serial %.6s)
     44 !:strength + 40
     45 !:mime	application/x-zmachine
     46 
     47 #------------------------------------------------------------------------------
     48 # Glulx:  file(1) magic for Glulx binaries.
     49 #
     50 # David Griffith <dave (a] 661.org>
     51 # I haven't checked for false matches yet.
     52 #
     53 0	string			Glul	Glulx game data
     54 >4	beshort			x	(Version %d
     55 >>6	byte			x	\b.%d
     56 >>8	byte			x	\b.%d)
     57 >36	string			Info	Compiled by Inform
     58 !:mime	application/x-glulx
     59 
     60 
     61 # For Quetzal and blorb magic see iff
     62 
     63 
     64 # TADS (Text Adventure Development System) version 2
     65 #  All files are machine-independent (games compile to byte-code) and are tagged
     66 #  with a version string of the form "V2.<digit>.<digit>\0".
     67 #  Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
     68 0	string	TADS2\ bin	TADS
     69 >9	belong  !0x0A0D1A00	game data, CORRUPTED
     70 >9	belong	 0x0A0D1A00
     71 >>13	string	>\0		%s game data
     72 !:mime	application/x-tads
     73 #  Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
     74 0	string	TADS2\ rsc	TADS
     75 >9	belong  !0x0A0D1A00	resource data, CORRUPTED
     76 >9	belong	 0x0A0D1A00
     77 >>13	string	>\0		%s resource data
     78 !:mime	application/x-tads
     79 #  Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
     80 #  2-byte length N, the N-char name of the game file *without* a NUL (darn!),
     81 # "TADS2 save\n\r\032\0" and the interpreter version. 
     82 0	string	TADS2\ save/g	TADS
     83 >12	belong	!0x0A0D1A00	saved game data, CORRUPTED
     84 >12	belong	 0x0A0D1A00
     85 >>(16.s+32) string >\0		%s saved game data
     86 !:mime	application/x-tads
     87 #  Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
     88 #  version.
     89 0	string	TADS2\ save	TADS
     90 >10	belong	!0x0A0D1A00	saved game data, CORRUPTED
     91 >10	belong	 0x0A0D1A00
     92 >>14	string	>\0		%s saved game data
     93 !:mime	application/x-tads
     94 
     95 # TADS (Text Adventure Development System) version 3
     96 #  Game files start with "T3-image\015\012\032"
     97 0	string	T3-image\015\012\032
     98 >11	leshort	x		TADS 3 game data (format version %d)
     99 #  Saved game files start with "T3-state-v####\015\012\032"
    100 #  where #### is a format version number
    101 0	string	T3-state-v
    102 >14	string	\015\012\032	TADS 3 saved game data (format version
    103 >>10	byte	x		%c
    104 >>11	byte	x		\b%c
    105 >>12	byte	x		\b%c
    106 >>13	byte	x		\b%c)
    107 !:mime	application/x-t3vm-image
    108 
    109 # edited by David Griffith <dave (a] 661.org>
    110 # Danny Milosavljevic <danny.milo (a] gmx.net>
    111 # These are ADRIFT (adventure game standard) game files, extension .taf
    112 # Checked from source at (http://www.adrift.co/) and various taf files 
    113 # found at the Interactive Fiction Archive (http://ifarchive.org/)
    114 0	belong  0x3C423FC9
    115 >4	belong  0x6A87C2CF	Adrift game file version
    116 >>8	belong  0x94453661	3.80
    117 >>8	belong  0x94453761	3.90
    118 >>8	belong  0x93453E61	4.0
    119 >>8	belong  0x92453E61	5.0
    120 >>8	default x		unknown
    121 !:mime	application/x-adrift
    122