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      1 @section Symbols
      2 BFD tries to maintain as much symbol information as it can when
      3 it moves information from file to file. BFD passes information
      4 to applications though the @code{asymbol} structure. When the
      5 application requests the symbol table, BFD reads the table in
      6 the native form and translates parts of it into the internal
      7 format. To maintain more than the information passed to
      8 applications, some targets keep some information ``behind the
      9 scenes'' in a structure only the particular back end knows
     10 about. For example, the coff back end keeps the original
     11 symbol table structure as well as the canonical structure when
     12 a BFD is read in. On output, the coff back end can reconstruct
     13 the output symbol table so that no information is lost, even
     14 information unique to coff which BFD doesn't know or
     15 understand. If a coff symbol table were read, but were written
     16 through an a.out back end, all the coff specific information
     17 would be lost. The symbol table of a BFD
     18 is not necessarily read in until a canonicalize request is
     19 made. Then the BFD back end fills in a table provided by the
     20 application with pointers to the canonical information.  To
     21 output symbols, the application provides BFD with a table of
     22 pointers to pointers to @code{asymbol}s. This allows applications
     23 like the linker to output a symbol as it was read, since the ``behind
     24 the scenes'' information will be still available.
     25 @menu
     26 * Reading Symbols::
     27 * Writing Symbols::
     28 * Mini Symbols::
     29 * typedef asymbol::
     30 * symbol handling functions::
     31 @end menu
     32 
     33 @node Reading Symbols, Writing Symbols, Symbols, Symbols
     34 @subsection Reading symbols
     35 There are two stages to reading a symbol table from a BFD:
     36 allocating storage, and the actual reading process. This is an
     37 excerpt from an application which reads the symbol table:
     38 
     39 @example
     40          long storage_needed;
     41          asymbol **symbol_table;
     42          long number_of_symbols;
     43          long i;
     44 
     45          storage_needed = bfd_get_symtab_upper_bound (abfd);
     46 
     47          if (storage_needed < 0)
     48            FAIL
     49 
     50          if (storage_needed == 0)
     51            return;
     52 
     53          symbol_table = xmalloc (storage_needed);
     54            ...
     55          number_of_symbols =
     56             bfd_canonicalize_symtab (abfd, symbol_table);
     57 
     58          if (number_of_symbols < 0)
     59            FAIL
     60 
     61          for (i = 0; i < number_of_symbols; i++)
     62            process_symbol (symbol_table[i]);
     63 @end example
     64 
     65 All storage for the symbols themselves is in an objalloc
     66 connected to the BFD; it is freed when the BFD is closed.
     67 
     68 @node Writing Symbols, Mini Symbols, Reading Symbols, Symbols
     69 @subsection Writing symbols
     70 Writing of a symbol table is automatic when a BFD open for
     71 writing is closed. The application attaches a vector of
     72 pointers to pointers to symbols to the BFD being written, and
     73 fills in the symbol count. The close and cleanup code reads
     74 through the table provided and performs all the necessary
     75 operations. The BFD output code must always be provided with an
     76 ``owned'' symbol: one which has come from another BFD, or one
     77 which has been created using @code{bfd_make_empty_symbol}.  Here is an
     78 example showing the creation of a symbol table with only one element:
     79 
     80 @example
     81        #include "sysdep.h"
     82        #include "bfd.h"
     83        int main (void)
     84        @{
     85          bfd *abfd;
     86          asymbol *ptrs[2];
     87          asymbol *new;
     88 
     89          abfd = bfd_openw ("foo","a.out-sunos-big");
     90          bfd_set_format (abfd, bfd_object);
     91          new = bfd_make_empty_symbol (abfd);
     92          new->name = "dummy_symbol";
     93          new->section = bfd_make_section_old_way (abfd, ".text");
     94          new->flags = BSF_GLOBAL;
     95          new->value = 0x12345;
     96 
     97          ptrs[0] = new;
     98          ptrs[1] = 0;
     99 
    100          bfd_set_symtab (abfd, ptrs, 1);
    101          bfd_close (abfd);
    102          return 0;
    103        @}
    104 
    105        ./makesym
    106        nm foo
    107        00012345 A dummy_symbol
    108 @end example
    109 
    110 Many formats cannot represent arbitrary symbol information; for
    111 instance, the @code{a.out} object format does not allow an
    112 arbitrary number of sections. A symbol pointing to a section
    113 which is not one  of @code{.text}, @code{.data} or @code{.bss} cannot
    114 be described.
    115 
    116 @node Mini Symbols, typedef asymbol, Writing Symbols, Symbols
    117 @subsection Mini Symbols
    118 Mini symbols provide read-only access to the symbol table.
    119 They use less memory space, but require more time to access.
    120 They can be useful for tools like nm or objdump, which may
    121 have to handle symbol tables of extremely large executables.
    122 
    123 The @code{bfd_read_minisymbols} function will read the symbols
    124 into memory in an internal form.  It will return a @code{void *}
    125 pointer to a block of memory, a symbol count, and the size of
    126 each symbol.  The pointer is allocated using @code{malloc}, and
    127 should be freed by the caller when it is no longer needed.
    128 
    129 The function @code{bfd_minisymbol_to_symbol} will take a pointer
    130 to a minisymbol, and a pointer to a structure returned by
    131 @code{bfd_make_empty_symbol}, and return a @code{asymbol} structure.
    132 The return value may or may not be the same as the value from
    133 @code{bfd_make_empty_symbol} which was passed in.
    134 
    135 
    136 @node typedef asymbol, symbol handling functions, Mini Symbols, Symbols
    137 @subsection typedef asymbol
    138 An @code{asymbol} has the form:
    139 
    140 
    141 @example
    142 typedef struct bfd_symbol
    143 @{
    144   /* A pointer to the BFD which owns the symbol. This information
    145      is necessary so that a back end can work out what additional
    146      information (invisible to the application writer) is carried
    147      with the symbol.
    148 
    149      This field is *almost* redundant, since you can use section->owner
    150      instead, except that some symbols point to the global sections
    151      bfd_@{abs,com,und@}_section.  This could be fixed by making
    152      these globals be per-bfd (or per-target-flavor).  FIXME.  */
    153   struct bfd *the_bfd; /* Use bfd_asymbol_bfd(sym) to access this field.  */
    154 
    155   /* The text of the symbol. The name is left alone, and not copied; the
    156      application may not alter it.  */
    157   const char *name;
    158 
    159   /* The value of the symbol.  This really should be a union of a
    160      numeric value with a pointer, since some flags indicate that
    161      a pointer to another symbol is stored here.  */
    162   symvalue value;
    163 
    164   /* Attributes of a symbol.  */
    165 #define BSF_NO_FLAGS            0
    166 
    167   /* The symbol has local scope; @code{static} in @code{C}. The value
    168      is the offset into the section of the data.  */
    169 #define BSF_LOCAL               (1 << 0)
    170 
    171   /* The symbol has global scope; initialized data in @code{C}. The
    172      value is the offset into the section of the data.  */
    173 #define BSF_GLOBAL              (1 << 1)
    174 
    175   /* The symbol has global scope and is exported. The value is
    176      the offset into the section of the data.  */
    177 #define BSF_EXPORT              BSF_GLOBAL /* No real difference.  */
    178 
    179   /* A normal C symbol would be one of:
    180      @code{BSF_LOCAL}, @code{BSF_UNDEFINED} or @code{BSF_GLOBAL}.  */
    181 
    182   /* The symbol is a debugging record. The value has an arbitrary
    183      meaning, unless BSF_DEBUGGING_RELOC is also set.  */
    184 #define BSF_DEBUGGING           (1 << 2)
    185 
    186   /* The symbol denotes a function entry point.  Used in ELF,
    187      perhaps others someday.  */
    188 #define BSF_FUNCTION            (1 << 3)
    189 
    190   /* Used by the linker.  */
    191 #define BSF_KEEP                (1 << 5)
    192 
    193   /* An ELF common symbol.  */
    194 #define BSF_ELF_COMMON          (1 << 6)
    195 
    196   /* A weak global symbol, overridable without warnings by
    197      a regular global symbol of the same name.  */
    198 #define BSF_WEAK                (1 << 7)
    199 
    200   /* This symbol was created to point to a section, e.g. ELF's
    201      STT_SECTION symbols.  */
    202 #define BSF_SECTION_SYM         (1 << 8)
    203 
    204   /* The symbol used to be a common symbol, but now it is
    205      allocated.  */
    206 #define BSF_OLD_COMMON          (1 << 9)
    207 
    208   /* In some files the type of a symbol sometimes alters its
    209      location in an output file - ie in coff a @code{ISFCN} symbol
    210      which is also @code{C_EXT} symbol appears where it was
    211      declared and not at the end of a section.  This bit is set
    212      by the target BFD part to convey this information.  */
    213 #define BSF_NOT_AT_END          (1 << 10)
    214 
    215   /* Signal that the symbol is the label of constructor section.  */
    216 #define BSF_CONSTRUCTOR         (1 << 11)
    217 
    218   /* Signal that the symbol is a warning symbol.  The name is a
    219      warning.  The name of the next symbol is the one to warn about;
    220      if a reference is made to a symbol with the same name as the next
    221      symbol, a warning is issued by the linker.  */
    222 #define BSF_WARNING             (1 << 12)
    223 
    224   /* Signal that the symbol is indirect.  This symbol is an indirect
    225      pointer to the symbol with the same name as the next symbol.  */
    226 #define BSF_INDIRECT            (1 << 13)
    227 
    228   /* BSF_FILE marks symbols that contain a file name.  This is used
    229      for ELF STT_FILE symbols.  */
    230 #define BSF_FILE                (1 << 14)
    231 
    232   /* Symbol is from dynamic linking information.  */
    233 #define BSF_DYNAMIC             (1 << 15)
    234 
    235   /* The symbol denotes a data object.  Used in ELF, and perhaps
    236      others someday.  */
    237 #define BSF_OBJECT              (1 << 16)
    238 
    239   /* This symbol is a debugging symbol.  The value is the offset
    240      into the section of the data.  BSF_DEBUGGING should be set
    241      as well.  */
    242 #define BSF_DEBUGGING_RELOC     (1 << 17)
    243 
    244   /* This symbol is thread local.  Used in ELF.  */
    245 #define BSF_THREAD_LOCAL        (1 << 18)
    246 
    247   /* This symbol represents a complex relocation expression,
    248      with the expression tree serialized in the symbol name.  */
    249 #define BSF_RELC                (1 << 19)
    250 
    251   /* This symbol represents a signed complex relocation expression,
    252      with the expression tree serialized in the symbol name.  */
    253 #define BSF_SRELC               (1 << 20)
    254 
    255   /* This symbol was created by bfd_get_synthetic_symtab.  */
    256 #define BSF_SYNTHETIC           (1 << 21)
    257 
    258   /* This symbol is an indirect code object.  Unrelated to BSF_INDIRECT.
    259      The dynamic linker will compute the value of this symbol by
    260      calling the function that it points to.  BSF_FUNCTION must
    261      also be also set.  */
    262 #define BSF_GNU_INDIRECT_FUNCTION (1 << 22)
    263   /* This symbol is a globally unique data object.  The dynamic linker
    264      will make sure that in the entire process there is just one symbol
    265      with this name and type in use.  BSF_OBJECT must also be set.  */
    266 #define BSF_GNU_UNIQUE          (1 << 23)
    267 
    268   /* This section symbol should be included in the symbol table.  */
    269 #define BSF_SECTION_SYM_USED    (1 << 24)
    270 
    271   flagword flags;
    272 
    273   /* A pointer to the section to which this symbol is
    274      relative.  This will always be non NULL, there are special
    275      sections for undefined and absolute symbols.  */
    276   struct bfd_section *section;
    277 
    278   /* Back end special data.  */
    279   union
    280     @{
    281       void *p;
    282       bfd_vma i;
    283     @}
    284   udata;
    285 @}
    286 asymbol;
    287 
    288 @end example
    289 
    290 @node symbol handling functions,  , typedef asymbol, Symbols
    291 @subsection Symbol handling functions
    292 
    293 
    294 @findex bfd_get_symtab_upper_bound
    295 @subsubsection @code{bfd_get_symtab_upper_bound}
    296 Return the number of bytes required to store a vector of pointers
    297 to @code{asymbols} for all the symbols in the BFD @var{abfd},
    298 including a terminal NULL pointer. If there are no symbols in
    299 the BFD, then return 0.  If an error occurs, return -1.
    300 @example
    301 #define bfd_get_symtab_upper_bound(abfd) \
    302        BFD_SEND (abfd, _bfd_get_symtab_upper_bound, (abfd))
    303 
    304 @end example
    305 
    306 @findex bfd_is_local_label
    307 @subsubsection @code{bfd_is_local_label}
    308 @deftypefn {Function} bool bfd_is_local_label (bfd *abfd, asymbol *sym); 
    309 Return TRUE if the given symbol @var{sym} in the BFD @var{abfd} is
    310 a compiler generated local label, else return FALSE.
    311 
    312 @end deftypefn
    313 @findex bfd_is_local_label_name
    314 @subsubsection @code{bfd_is_local_label_name}
    315 @deftypefn {Function} bool bfd_is_local_label_name (bfd *abfd, const char *name); 
    316 Return TRUE if a symbol with the name @var{name} in the BFD
    317 @var{abfd} is a compiler generated local label, else return
    318 FALSE.  This just checks whether the name has the form of a
    319 local label.
    320 @example
    321 #define bfd_is_local_label_name(abfd, name) \
    322        BFD_SEND (abfd, _bfd_is_local_label_name, (abfd, name))
    323 
    324 @end example
    325 
    326 @end deftypefn
    327 @findex bfd_is_target_special_symbol
    328 @subsubsection @code{bfd_is_target_special_symbol}
    329 @deftypefn {Function} bool bfd_is_target_special_symbol (bfd *abfd, asymbol *sym); 
    330 Return TRUE iff a symbol @var{sym} in the BFD @var{abfd} is something
    331 special to the particular target represented by the BFD.  Such symbols
    332 should normally not be mentioned to the user.
    333 @example
    334 #define bfd_is_target_special_symbol(abfd, sym) \
    335        BFD_SEND (abfd, _bfd_is_target_special_symbol, (abfd, sym))
    336 
    337 @end example
    338 
    339 @end deftypefn
    340 @findex bfd_canonicalize_symtab
    341 @subsubsection @code{bfd_canonicalize_symtab}
    342 Read the symbols from the BFD @var{abfd}, and fills in
    343 the vector @var{location} with pointers to the symbols and
    344 a trailing NULL.
    345 Return the actual number of symbol pointers, not
    346 including the NULL.
    347 @example
    348 #define bfd_canonicalize_symtab(abfd, location) \
    349        BFD_SEND (abfd, _bfd_canonicalize_symtab, (abfd, location))
    350 
    351 @end example
    352 
    353 @findex bfd_set_symtab
    354 @subsubsection @code{bfd_set_symtab}
    355 @deftypefn {Function} bool bfd_set_symtab (bfd *abfd, asymbol **location, unsigned int count); 
    356 Arrange that when the output BFD @var{abfd} is closed,
    357 the table @var{location} of @var{count} pointers to symbols
    358 will be written.
    359 
    360 @end deftypefn
    361 @findex bfd_print_symbol_vandf
    362 @subsubsection @code{bfd_print_symbol_vandf}
    363 @deftypefn {Function} void bfd_print_symbol_vandf (bfd *abfd, void *file, asymbol *symbol); 
    364 Print the value and flags of the @var{symbol} supplied to the
    365 stream @var{file}.
    366 
    367 @end deftypefn
    368 @findex bfd_make_empty_symbol
    369 @subsubsection @code{bfd_make_empty_symbol}
    370 Create a new @code{asymbol} structure for the BFD @var{abfd}
    371 and return a pointer to it.
    372 
    373 This routine is necessary because each back end has private
    374 information surrounding the @code{asymbol}. Building your own
    375 @code{asymbol} and pointing to it will not create the private
    376 information, and will cause problems later on.
    377 @example
    378 #define bfd_make_empty_symbol(abfd) \
    379        BFD_SEND (abfd, _bfd_make_empty_symbol, (abfd))
    380 
    381 @end example
    382 
    383 @findex _bfd_generic_make_empty_symbol
    384 @subsubsection @code{_bfd_generic_make_empty_symbol}
    385 @deftypefn {Function} asymbol *_bfd_generic_make_empty_symbol (bfd *); 
    386 Create a new @code{asymbol} structure for the BFD @var{abfd}
    387 and return a pointer to it.  Used by core file routines,
    388 binary back-end and anywhere else where no private info
    389 is needed.
    390 
    391 @end deftypefn
    392 @findex bfd_make_debug_symbol
    393 @subsubsection @code{bfd_make_debug_symbol}
    394 Create a new @code{asymbol} structure for the BFD @var{abfd},
    395 to be used as a debugging symbol.
    396 @example
    397 #define bfd_make_debug_symbol(abfd) \
    398        BFD_SEND (abfd, _bfd_make_debug_symbol, (abfd))
    399 
    400 @end example
    401 
    402 @findex bfd_decode_symclass
    403 @subsubsection @code{bfd_decode_symclass}
    404 @deftypefn {Function} int bfd_decode_symclass (asymbol *symbol); 
    405 Return a character corresponding to the symbol
    406 class of @var{symbol}, or '?' for an unknown class.
    407 
    408 @end deftypefn
    409 @findex bfd_is_undefined_symclass
    410 @subsubsection @code{bfd_is_undefined_symclass}
    411 @deftypefn {Function} bool bfd_is_undefined_symclass (int symclass); 
    412 Returns non-zero if the class symbol returned by
    413 bfd_decode_symclass represents an undefined symbol.
    414 Returns zero otherwise.
    415 
    416 @end deftypefn
    417 @findex bfd_symbol_info
    418 @subsubsection @code{bfd_symbol_info}
    419 @deftypefn {Function} void bfd_symbol_info (asymbol *symbol, symbol_info *ret); 
    420 Fill in the basic info about symbol that nm needs.
    421 Additional info may be added by the back-ends after
    422 calling this function.
    423 
    424 @end deftypefn
    425 @findex bfd_copy_private_symbol_data
    426 @subsubsection @code{bfd_copy_private_symbol_data}
    427 @deftypefn {Function} bool bfd_copy_private_symbol_data (bfd *ibfd, asymbol *isym, bfd *obfd, asymbol *osym); 
    428 Copy private symbol information from @var{isym} in the BFD
    429 @var{ibfd} to the symbol @var{osym} in the BFD @var{obfd}.
    430 Return @code{TRUE} on success, @code{FALSE} on error.  Possible error
    431 returns are:
    432 
    433 @itemize @bullet
    434 
    435 @item
    436 @code{bfd_error_no_memory} -
    437 Not enough memory exists to create private data for @var{osec}.
    438 @end itemize
    439 @example
    440 #define bfd_copy_private_symbol_data(ibfd, isymbol, obfd, osymbol) \
    441        BFD_SEND (obfd, _bfd_copy_private_symbol_data, \
    442                  (ibfd, isymbol, obfd, osymbol))
    443 
    444 @end example
    445 
    446 @end deftypefn
    447