1 /* 2 * Copyright (c) 1983 Regents of the University of California. 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. [rescinded 22 July 1999] 14 * 4. Neither the name of the University nor the names of its contributors 15 * may be used to endorse or promote products derived from this software 16 * without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 19 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 20 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 21 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 22 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 23 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 24 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 25 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 26 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 27 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 28 * SUCH DAMAGE. 29 */ 30 31 /* 32 * This is derived from the Berkeley source: 33 * @(#)random.c 5.5 (Berkeley) 7/6/88 34 * It was reworked for the GNU C Library by Roland McGrath. 35 */ 36 37 /* 38 39 @deftypefn Supplement {long int} random (void) 40 @deftypefnx Supplement void srandom (unsigned int @var{seed}) 41 @deftypefnx Supplement void* initstate (unsigned int @var{seed}, @ 42 void *@var{arg_state}, unsigned long @var{n}) 43 @deftypefnx Supplement void* setstate (void *@var{arg_state}) 44 45 Random number functions. @code{random} returns a random number in the 46 range 0 to @code{LONG_MAX}. @code{srandom} initializes the random 47 number generator to some starting point determined by @var{seed} 48 (else, the values returned by @code{random} are always the same for each 49 run of the program). @code{initstate} and @code{setstate} allow fine-grained 50 control over the state of the random number generator. 51 52 @end deftypefn 53 54 */ 55 56 #include <errno.h> 57 58 #if 0 59 60 #include <ansidecl.h> 61 #include <limits.h> 62 #include <stddef.h> 63 #include <stdlib.h> 64 65 #else 66 67 #define ULONG_MAX ((unsigned long)(~0L)) /* 0xFFFFFFFF for 32-bits */ 68 #define LONG_MAX ((long)(ULONG_MAX >> 1)) /* 0x7FFFFFFF for 32-bits*/ 69 70 #ifdef __STDC__ 71 # define PTR void * 72 # ifndef NULL 73 # define NULL (void *) 0 74 # endif 75 #else 76 # define PTR char * 77 # ifndef NULL 78 # define NULL (void *) 0 79 # endif 80 #endif 81 82 #endif 83 84 long int random (void); 85 86 /* An improved random number generation package. In addition to the standard 87 rand()/srand() like interface, this package also has a special state info 88 interface. The initstate() routine is called with a seed, an array of 89 bytes, and a count of how many bytes are being passed in; this array is 90 then initialized to contain information for random number generation with 91 that much state information. Good sizes for the amount of state 92 information are 32, 64, 128, and 256 bytes. The state can be switched by 93 calling the setstate() function with the same array as was initiallized 94 with initstate(). By default, the package runs with 128 bytes of state 95 information and generates far better random numbers than a linear 96 congruential generator. If the amount of state information is less than 97 32 bytes, a simple linear congruential R.N.G. is used. Internally, the 98 state information is treated as an array of longs; the zeroeth element of 99 the array is the type of R.N.G. being used (small integer); the remainder 100 of the array is the state information for the R.N.G. Thus, 32 bytes of 101 state information will give 7 longs worth of state information, which will 102 allow a degree seven polynomial. (Note: The zeroeth word of state 103 information also has some other information stored in it; see setstate 104 for details). The random number generation technique is a linear feedback 105 shift register approach, employing trinomials (since there are fewer terms 106 to sum up that way). In this approach, the least significant bit of all 107 the numbers in the state table will act as a linear feedback shift register, 108 and will have period 2^deg - 1 (where deg is the degree of the polynomial 109 being used, assuming that the polynomial is irreducible and primitive). 110 The higher order bits will have longer periods, since their values are 111 also influenced by pseudo-random carries out of the lower bits. The 112 total period of the generator is approximately deg*(2**deg - 1); thus 113 doubling the amount of state information has a vast influence on the 114 period of the generator. Note: The deg*(2**deg - 1) is an approximation 115 only good for large deg, when the period of the shift register is the 116 dominant factor. With deg equal to seven, the period is actually much 117 longer than the 7*(2**7 - 1) predicted by this formula. */ 118 119 120 121 /* For each of the currently supported random number generators, we have a 122 break value on the amount of state information (you need at least thi 123 bytes of state info to support this random number generator), a degree for 124 the polynomial (actually a trinomial) that the R.N.G. is based on, and 125 separation between the two lower order coefficients of the trinomial. */ 126 127 /* Linear congruential. */ 128 #define TYPE_0 0 129 #define BREAK_0 8 130 #define DEG_0 0 131 #define SEP_0 0 132 133 /* x**7 + x**3 + 1. */ 134 #define TYPE_1 1 135 #define BREAK_1 32 136 #define DEG_1 7 137 #define SEP_1 3 138 139 /* x**15 + x + 1. */ 140 #define TYPE_2 2 141 #define BREAK_2 64 142 #define DEG_2 15 143 #define SEP_2 1 144 145 /* x**31 + x**3 + 1. */ 146 #define TYPE_3 3 147 #define BREAK_3 128 148 #define DEG_3 31 149 #define SEP_3 3 150 151 /* x**63 + x + 1. */ 152 #define TYPE_4 4 153 #define BREAK_4 256 154 #define DEG_4 63 155 #define SEP_4 1 156 157 158 /* Array versions of the above information to make code run faster. 159 Relies on fact that TYPE_i == i. */ 160 161 #define MAX_TYPES 5 /* Max number of types above. */ 162 163 static int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; 164 static int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; 165 166 167 168 /* Initially, everything is set up as if from: 169 initstate(1, randtbl, 128); 170 Note that this initialization takes advantage of the fact that srandom 171 advances the front and rear pointers 10*rand_deg times, and hence the 172 rear pointer which starts at 0 will also end up at zero; thus the zeroeth 173 element of the state information, which contains info about the current 174 position of the rear pointer is just 175 (MAX_TYPES * (rptr - state)) + TYPE_3 == TYPE_3. */ 176 177 static long int randtbl[DEG_3 + 1] = 178 { TYPE_3, 179 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 180 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, 181 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, 182 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 183 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7, 184 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, 185 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 186 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 187 }; 188 189 /* FPTR and RPTR are two pointers into the state info, a front and a rear 190 pointer. These two pointers are always rand_sep places aparts, as they 191 cycle through the state information. (Yes, this does mean we could get 192 away with just one pointer, but the code for random is more efficient 193 this way). The pointers are left positioned as they would be from the call: 194 initstate(1, randtbl, 128); 195 (The position of the rear pointer, rptr, is really 0 (as explained above 196 in the initialization of randtbl) because the state table pointer is set 197 to point to randtbl[1] (as explained below).) */ 198 199 static long int *fptr = &randtbl[SEP_3 + 1]; 200 static long int *rptr = &randtbl[1]; 201 202 203 204 /* The following things are the pointer to the state information table, 205 the type of the current generator, the degree of the current polynomial 206 being used, and the separation between the two pointers. 207 Note that for efficiency of random, we remember the first location of 208 the state information, not the zeroeth. Hence it is valid to access 209 state[-1], which is used to store the type of the R.N.G. 210 Also, we remember the last location, since this is more efficient than 211 indexing every time to find the address of the last element to see if 212 the front and rear pointers have wrapped. */ 213 214 static long int *state = &randtbl[1]; 215 216 static int rand_type = TYPE_3; 217 static int rand_deg = DEG_3; 218 static int rand_sep = SEP_3; 219 220 static long int *end_ptr = &randtbl[sizeof(randtbl) / sizeof(randtbl[0])]; 221 222 /* Initialize the random number generator based on the given seed. If the 224 type is the trivial no-state-information type, just remember the seed. 225 Otherwise, initializes state[] based on the given "seed" via a linear 226 congruential generator. Then, the pointers are set to known locations 227 that are exactly rand_sep places apart. Lastly, it cycles the state 228 information a given number of times to get rid of any initial dependencies 229 introduced by the L.C.R.N.G. Note that the initialization of randtbl[] 230 for default usage relies on values produced by this routine. */ 231 void 232 srandom (unsigned int x) 233 { 234 state[0] = x; 235 if (rand_type != TYPE_0) 236 { 237 register long int i; 238 for (i = 1; i < rand_deg; ++i) 239 state[i] = (1103515145 * state[i - 1]) + 12345; 240 fptr = &state[rand_sep]; 241 rptr = &state[0]; 242 for (i = 0; i < 10 * rand_deg; ++i) 243 random(); 244 } 245 } 246 247 /* Initialize the state information in the given array of N bytes for 249 future random number generation. Based on the number of bytes we 250 are given, and the break values for the different R.N.G.'s, we choose 251 the best (largest) one we can and set things up for it. srandom is 252 then called to initialize the state information. Note that on return 253 from srandom, we set state[-1] to be the type multiplexed with the current 254 value of the rear pointer; this is so successive calls to initstate won't 255 lose this information and will be able to restart with setstate. 256 Note: The first thing we do is save the current state, if any, just like 257 setstate so that it doesn't matter when initstate is called. 258 Returns a pointer to the old state. */ 259 PTR 260 initstate (unsigned int seed, PTR arg_state, unsigned long n) 261 { 262 PTR ostate = (PTR) &state[-1]; 263 264 if (rand_type == TYPE_0) 265 state[-1] = rand_type; 266 else 267 state[-1] = (MAX_TYPES * (rptr - state)) + rand_type; 268 if (n < BREAK_1) 269 { 270 if (n < BREAK_0) 271 { 272 errno = EINVAL; 273 return NULL; 274 } 275 rand_type = TYPE_0; 276 rand_deg = DEG_0; 277 rand_sep = SEP_0; 278 } 279 else if (n < BREAK_2) 280 { 281 rand_type = TYPE_1; 282 rand_deg = DEG_1; 283 rand_sep = SEP_1; 284 } 285 else if (n < BREAK_3) 286 { 287 rand_type = TYPE_2; 288 rand_deg = DEG_2; 289 rand_sep = SEP_2; 290 } 291 else if (n < BREAK_4) 292 { 293 rand_type = TYPE_3; 294 rand_deg = DEG_3; 295 rand_sep = SEP_3; 296 } 297 else 298 { 299 rand_type = TYPE_4; 300 rand_deg = DEG_4; 301 rand_sep = SEP_4; 302 } 303 304 state = &((long int *) arg_state)[1]; /* First location. */ 305 /* Must set END_PTR before srandom. */ 306 end_ptr = &state[rand_deg]; 307 srandom(seed); 308 if (rand_type == TYPE_0) 309 state[-1] = rand_type; 310 else 311 state[-1] = (MAX_TYPES * (rptr - state)) + rand_type; 312 313 return ostate; 314 } 315 316 /* Restore the state from the given state array. 318 Note: It is important that we also remember the locations of the pointers 319 in the current state information, and restore the locations of the pointers 320 from the old state information. This is done by multiplexing the pointer 321 location into the zeroeth word of the state information. Note that due 322 to the order in which things are done, it is OK to call setstate with the 323 same state as the current state 324 Returns a pointer to the old state information. */ 325 326 PTR 327 setstate (PTR arg_state) 328 { 329 register long int *new_state = (long int *) arg_state; 330 register int type = new_state[0] % MAX_TYPES; 331 register int rear = new_state[0] / MAX_TYPES; 332 PTR ostate = (PTR) &state[-1]; 333 334 if (rand_type == TYPE_0) 335 state[-1] = rand_type; 336 else 337 state[-1] = (MAX_TYPES * (rptr - state)) + rand_type; 338 339 switch (type) 340 { 341 case TYPE_0: 342 case TYPE_1: 343 case TYPE_2: 344 case TYPE_3: 345 case TYPE_4: 346 rand_type = type; 347 rand_deg = degrees[type]; 348 rand_sep = seps[type]; 349 break; 350 default: 351 /* State info munged. */ 352 errno = EINVAL; 353 return NULL; 354 } 355 356 state = &new_state[1]; 357 if (rand_type != TYPE_0) 358 { 359 rptr = &state[rear]; 360 fptr = &state[(rear + rand_sep) % rand_deg]; 361 } 362 /* Set end_ptr too. */ 363 end_ptr = &state[rand_deg]; 364 365 return ostate; 366 } 367 368 /* If we are using the trivial TYPE_0 R.N.G., just do the old linear 370 congruential bit. Otherwise, we do our fancy trinomial stuff, which is the 371 same in all ther other cases due to all the global variables that have been 372 set up. The basic operation is to add the number at the rear pointer into 373 the one at the front pointer. Then both pointers are advanced to the next 374 location cyclically in the table. The value returned is the sum generated, 375 reduced to 31 bits by throwing away the "least random" low bit. 376 Note: The code takes advantage of the fact that both the front and 377 rear pointers can't wrap on the same call by not testing the rear 378 pointer if the front one has wrapped. Returns a 31-bit random number. */ 379 380 long int 381 random (void) 382 { 383 if (rand_type == TYPE_0) 384 { 385 state[0] = ((state[0] * 1103515245) + 12345) & LONG_MAX; 386 return state[0]; 387 } 388 else 389 { 390 long int i; 391 *fptr += *rptr; 392 /* Chucking least random bit. */ 393 i = (*fptr >> 1) & LONG_MAX; 394 ++fptr; 395 if (fptr >= end_ptr) 396 { 397 fptr = state; 398 ++rptr; 399 } 400 else 401 { 402 ++rptr; 403 if (rptr >= end_ptr) 404 rptr = state; 405 } 406 return i; 407 } 408 } 409