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      1 /*
      2  * Copyright (c) 1983 Regents of the University of California.
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  * 3. [rescinded 22 July 1999]
     14  * 4. Neither the name of the University nor the names of its contributors
     15  *    may be used to endorse or promote products derived from this software
     16  *    without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     19  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     20  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     21  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     22  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     23  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     24  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     25  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     26  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     27  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     28  * SUCH DAMAGE.
     29  */
     30 
     31 /*
     32  * This is derived from the Berkeley source:
     33  *	@(#)random.c	5.5 (Berkeley) 7/6/88
     34  * It was reworked for the GNU C Library by Roland McGrath.
     35  */
     36 
     37 /*
     38 
     39 @deftypefn Supplement {long int} random (void)
     40 @deftypefnx Supplement void srandom (unsigned int @var{seed})
     41 @deftypefnx Supplement void* initstate (unsigned int @var{seed}, @
     42   void *@var{arg_state}, unsigned long @var{n})
     43 @deftypefnx Supplement void* setstate (void *@var{arg_state})
     44 
     45 Random number functions.  @code{random} returns a random number in the
     46 range 0 to @code{LONG_MAX}.  @code{srandom} initializes the random
     47 number generator to some starting point determined by @var{seed}
     48 (else, the values returned by @code{random} are always the same for each
     49 run of the program).  @code{initstate} and @code{setstate} allow fine-grained
     50 control over the state of the random number generator.
     51 
     52 @end deftypefn
     53 
     54 */
     55 
     56 #include <errno.h>
     57 
     58 #if 0
     59 
     60 #include <ansidecl.h>
     61 #include <limits.h>
     62 #include <stddef.h>
     63 #include <stdlib.h>
     64 
     65 #else
     66 
     67 #define	ULONG_MAX  ((unsigned long)(~0L))     /* 0xFFFFFFFF for 32-bits */
     68 #define	LONG_MAX   ((long)(ULONG_MAX >> 1))   /* 0x7FFFFFFF for 32-bits*/
     69 
     70 #ifdef __STDC__
     71 #  define PTR void *
     72 #  ifndef NULL
     73 #    define NULL (void *) 0
     74 #  endif
     75 #else
     76 #  define PTR char *
     77 #  ifndef NULL
     78 #    define NULL (void *) 0
     79 #  endif
     80 #endif
     81 
     82 #endif
     83 
     84 long int random (void);
     85 
     86 /* An improved random number generation package.  In addition to the standard
     87    rand()/srand() like interface, this package also has a special state info
     88    interface.  The initstate() routine is called with a seed, an array of
     89    bytes, and a count of how many bytes are being passed in; this array is
     90    then initialized to contain information for random number generation with
     91    that much state information.  Good sizes for the amount of state
     92    information are 32, 64, 128, and 256 bytes.  The state can be switched by
     93    calling the setstate() function with the same array as was initiallized
     94    with initstate().  By default, the package runs with 128 bytes of state
     95    information and generates far better random numbers than a linear
     96    congruential generator.  If the amount of state information is less than
     97    32 bytes, a simple linear congruential R.N.G. is used.  Internally, the
     98    state information is treated as an array of longs; the zeroeth element of
     99    the array is the type of R.N.G. being used (small integer); the remainder
    100    of the array is the state information for the R.N.G.  Thus, 32 bytes of
    101    state information will give 7 longs worth of state information, which will
    102    allow a degree seven polynomial.  (Note: The zeroeth word of state
    103    information also has some other information stored in it; see setstate
    104    for details).  The random number generation technique is a linear feedback
    105    shift register approach, employing trinomials (since there are fewer terms
    106    to sum up that way).  In this approach, the least significant bit of all
    107    the numbers in the state table will act as a linear feedback shift register,
    108    and will have period 2^deg - 1 (where deg is the degree of the polynomial
    109    being used, assuming that the polynomial is irreducible and primitive).
    110    The higher order bits will have longer periods, since their values are
    111    also influenced by pseudo-random carries out of the lower bits.  The
    112    total period of the generator is approximately deg*(2**deg - 1); thus
    113    doubling the amount of state information has a vast influence on the
    114    period of the generator.  Note: The deg*(2**deg - 1) is an approximation
    115    only good for large deg, when the period of the shift register is the
    116    dominant factor.  With deg equal to seven, the period is actually much
    117    longer than the 7*(2**7 - 1) predicted by this formula.  */
    118 
    119 
    120 
    121 /* For each of the currently supported random number generators, we have a
    122    break value on the amount of state information (you need at least thi
    123    bytes of state info to support this random number generator), a degree for
    124    the polynomial (actually a trinomial) that the R.N.G. is based on, and
    125    separation between the two lower order coefficients of the trinomial.  */
    126 
    127 /* Linear congruential.  */
    128 #define	TYPE_0		0
    129 #define	BREAK_0		8
    130 #define	DEG_0		0
    131 #define	SEP_0		0
    132 
    133 /* x**7 + x**3 + 1.  */
    134 #define	TYPE_1		1
    135 #define	BREAK_1		32
    136 #define	DEG_1		7
    137 #define	SEP_1		3
    138 
    139 /* x**15 + x + 1.  */
    140 #define	TYPE_2		2
    141 #define	BREAK_2		64
    142 #define	DEG_2		15
    143 #define	SEP_2		1
    144 
    145 /* x**31 + x**3 + 1.  */
    146 #define	TYPE_3		3
    147 #define	BREAK_3		128
    148 #define	DEG_3		31
    149 #define	SEP_3		3
    150 
    151 /* x**63 + x + 1.  */
    152 #define	TYPE_4		4
    153 #define	BREAK_4		256
    154 #define	DEG_4		63
    155 #define	SEP_4		1
    156 
    157 
    158 /* Array versions of the above information to make code run faster.
    159    Relies on fact that TYPE_i == i.  */
    160 
    161 #define	MAX_TYPES	5	/* Max number of types above.  */
    162 
    163 static int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
    164 static int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
    165 
    166 
    167 
    168 /* Initially, everything is set up as if from:
    169 	initstate(1, randtbl, 128);
    170    Note that this initialization takes advantage of the fact that srandom
    171    advances the front and rear pointers 10*rand_deg times, and hence the
    172    rear pointer which starts at 0 will also end up at zero; thus the zeroeth
    173    element of the state information, which contains info about the current
    174    position of the rear pointer is just
    175 	(MAX_TYPES * (rptr - state)) + TYPE_3 == TYPE_3.  */
    176 
    177 static long int randtbl[DEG_3 + 1] =
    178   { TYPE_3,
    179       0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
    180       0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
    181       0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
    182       0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
    183       0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
    184       0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
    185       0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
    186       0xf5ad9d0e, 0x8999220b, 0x27fb47b9
    187     };
    188 
    189 /* FPTR and RPTR are two pointers into the state info, a front and a rear
    190    pointer.  These two pointers are always rand_sep places aparts, as they
    191    cycle through the state information.  (Yes, this does mean we could get
    192    away with just one pointer, but the code for random is more efficient
    193    this way).  The pointers are left positioned as they would be from the call:
    194 	initstate(1, randtbl, 128);
    195    (The position of the rear pointer, rptr, is really 0 (as explained above
    196    in the initialization of randtbl) because the state table pointer is set
    197    to point to randtbl[1] (as explained below).)  */
    198 
    199 static long int *fptr = &randtbl[SEP_3 + 1];
    200 static long int *rptr = &randtbl[1];
    201 
    202 
    203 
    204 /* The following things are the pointer to the state information table,
    205    the type of the current generator, the degree of the current polynomial
    206    being used, and the separation between the two pointers.
    207    Note that for efficiency of random, we remember the first location of
    208    the state information, not the zeroeth.  Hence it is valid to access
    209    state[-1], which is used to store the type of the R.N.G.
    210    Also, we remember the last location, since this is more efficient than
    211    indexing every time to find the address of the last element to see if
    212    the front and rear pointers have wrapped.  */
    213 
    214 static long int *state = &randtbl[1];
    215 
    216 static int rand_type = TYPE_3;
    217 static int rand_deg = DEG_3;
    218 static int rand_sep = SEP_3;
    219 
    220 static long int *end_ptr = &randtbl[sizeof(randtbl) / sizeof(randtbl[0])];
    221 
    222 /* Initialize the random number generator based on the given seed.  If the
    224    type is the trivial no-state-information type, just remember the seed.
    225    Otherwise, initializes state[] based on the given "seed" via a linear
    226    congruential generator.  Then, the pointers are set to known locations
    227    that are exactly rand_sep places apart.  Lastly, it cycles the state
    228    information a given number of times to get rid of any initial dependencies
    229    introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
    230    for default usage relies on values produced by this routine.  */
    231 void
    232 srandom (unsigned int x)
    233 {
    234   state[0] = x;
    235   if (rand_type != TYPE_0)
    236     {
    237       register long int i;
    238       for (i = 1; i < rand_deg; ++i)
    239 	state[i] = (1103515145 * state[i - 1]) + 12345;
    240       fptr = &state[rand_sep];
    241       rptr = &state[0];
    242       for (i = 0; i < 10 * rand_deg; ++i)
    243 	random();
    244     }
    245 }
    246 
    247 /* Initialize the state information in the given array of N bytes for
    249    future random number generation.  Based on the number of bytes we
    250    are given, and the break values for the different R.N.G.'s, we choose
    251    the best (largest) one we can and set things up for it.  srandom is
    252    then called to initialize the state information.  Note that on return
    253    from srandom, we set state[-1] to be the type multiplexed with the current
    254    value of the rear pointer; this is so successive calls to initstate won't
    255    lose this information and will be able to restart with setstate.
    256    Note: The first thing we do is save the current state, if any, just like
    257    setstate so that it doesn't matter when initstate is called.
    258    Returns a pointer to the old state.  */
    259 PTR
    260 initstate (unsigned int seed, PTR arg_state, unsigned long n)
    261 {
    262   PTR ostate = (PTR) &state[-1];
    263 
    264   if (rand_type == TYPE_0)
    265     state[-1] = rand_type;
    266   else
    267     state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
    268   if (n < BREAK_1)
    269     {
    270       if (n < BREAK_0)
    271 	{
    272 	  errno = EINVAL;
    273 	  return NULL;
    274 	}
    275       rand_type = TYPE_0;
    276       rand_deg = DEG_0;
    277       rand_sep = SEP_0;
    278     }
    279   else if (n < BREAK_2)
    280     {
    281       rand_type = TYPE_1;
    282       rand_deg = DEG_1;
    283       rand_sep = SEP_1;
    284     }
    285   else if (n < BREAK_3)
    286     {
    287       rand_type = TYPE_2;
    288       rand_deg = DEG_2;
    289       rand_sep = SEP_2;
    290     }
    291   else if (n < BREAK_4)
    292     {
    293       rand_type = TYPE_3;
    294       rand_deg = DEG_3;
    295       rand_sep = SEP_3;
    296     }
    297   else
    298     {
    299       rand_type = TYPE_4;
    300       rand_deg = DEG_4;
    301       rand_sep = SEP_4;
    302     }
    303 
    304   state = &((long int *) arg_state)[1];	/* First location.  */
    305   /* Must set END_PTR before srandom.  */
    306   end_ptr = &state[rand_deg];
    307   srandom(seed);
    308   if (rand_type == TYPE_0)
    309     state[-1] = rand_type;
    310   else
    311     state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
    312 
    313   return ostate;
    314 }
    315 
    316 /* Restore the state from the given state array.
    318    Note: It is important that we also remember the locations of the pointers
    319    in the current state information, and restore the locations of the pointers
    320    from the old state information.  This is done by multiplexing the pointer
    321    location into the zeroeth word of the state information. Note that due
    322    to the order in which things are done, it is OK to call setstate with the
    323    same state as the current state
    324    Returns a pointer to the old state information.  */
    325 
    326 PTR
    327 setstate (PTR arg_state)
    328 {
    329   register long int *new_state = (long int *) arg_state;
    330   register int type = new_state[0] % MAX_TYPES;
    331   register int rear = new_state[0] / MAX_TYPES;
    332   PTR ostate = (PTR) &state[-1];
    333 
    334   if (rand_type == TYPE_0)
    335     state[-1] = rand_type;
    336   else
    337     state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
    338 
    339   switch (type)
    340     {
    341     case TYPE_0:
    342     case TYPE_1:
    343     case TYPE_2:
    344     case TYPE_3:
    345     case TYPE_4:
    346       rand_type = type;
    347       rand_deg = degrees[type];
    348       rand_sep = seps[type];
    349       break;
    350     default:
    351       /* State info munged.  */
    352       errno = EINVAL;
    353       return NULL;
    354     }
    355 
    356   state = &new_state[1];
    357   if (rand_type != TYPE_0)
    358     {
    359       rptr = &state[rear];
    360       fptr = &state[(rear + rand_sep) % rand_deg];
    361     }
    362   /* Set end_ptr too.  */
    363   end_ptr = &state[rand_deg];
    364 
    365   return ostate;
    366 }
    367 
    368 /* If we are using the trivial TYPE_0 R.N.G., just do the old linear
    370    congruential bit.  Otherwise, we do our fancy trinomial stuff, which is the
    371    same in all ther other cases due to all the global variables that have been
    372    set up.  The basic operation is to add the number at the rear pointer into
    373    the one at the front pointer.  Then both pointers are advanced to the next
    374    location cyclically in the table.  The value returned is the sum generated,
    375    reduced to 31 bits by throwing away the "least random" low bit.
    376    Note: The code takes advantage of the fact that both the front and
    377    rear pointers can't wrap on the same call by not testing the rear
    378    pointer if the front one has wrapped.  Returns a 31-bit random number.  */
    379 
    380 long int
    381 random (void)
    382 {
    383   if (rand_type == TYPE_0)
    384     {
    385       state[0] = ((state[0] * 1103515245) + 12345) & LONG_MAX;
    386       return state[0];
    387     }
    388   else
    389     {
    390       long int i;
    391       *fptr += *rptr;
    392       /* Chucking least random bit.  */
    393       i = (*fptr >> 1) & LONG_MAX;
    394       ++fptr;
    395       if (fptr >= end_ptr)
    396 	{
    397 	  fptr = state;
    398 	  ++rptr;
    399 	}
    400       else
    401 	{
    402 	  ++rptr;
    403 	  if (rptr >= end_ptr)
    404 	    rptr = state;
    405 	}
    406       return i;
    407     }
    408 }
    409