Home | History | Annotate | Line # | Download | only in test
      1 /* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
      2  *
      3  * Permission is hereby granted, free of charge, to any person obtaining a copy
      4  * of this software and associated documentation files (the "Software"), to
      5  * deal in the Software without restriction, including without limitation the
      6  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
      7  * sell copies of the Software, and to permit persons to whom the Software is
      8  * furnished to do so, subject to the following conditions:
      9  *
     10  * The above copyright notice and this permission notice shall be included in
     11  * all copies or substantial portions of the Software.
     12  *
     13  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     14  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     15  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
     16  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     17  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     18  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     19  * IN THE SOFTWARE.
     20  */
     21 
     22 #include "uv.h"
     23 #include "task.h"
     24 #include <stdio.h>
     25 #include <stdlib.h>
     26 
     27 static uv_thread_t thread;
     28 static uv_mutex_t mutex;
     29 
     30 static uv_prepare_t prepare;
     31 static uv_async_t async;
     32 
     33 static volatile int async_cb_called;
     34 static int prepare_cb_called;
     35 static int close_cb_called;
     36 
     37 
     38 static void thread_cb(void *arg) {
     39   int n;
     40   int r;
     41 
     42   for (;;) {
     43     uv_mutex_lock(&mutex);
     44     n = async_cb_called;
     45     uv_mutex_unlock(&mutex);
     46 
     47     if (n == 3) {
     48       break;
     49     }
     50 
     51     r = uv_async_send(&async);
     52     ASSERT_OK(r);
     53 
     54     /* Work around a bug in Valgrind.
     55      *
     56      * Valgrind runs threads not in parallel but sequentially, i.e. one after
     57      * the other. It also doesn't preempt them, instead it depends on threads
     58      * yielding voluntarily by making a syscall.
     59      *
     60      * That never happens here: the pipe that is associated with the async
     61      * handle is written to once but that's too early for Valgrind's scheduler
     62      * to kick in. Afterwards, the thread busy-loops, starving the main thread.
     63      * Therefore, we yield.
     64      *
     65      * This behavior has been observed with Valgrind 3.7.0 and 3.9.0.
     66      */
     67     uv_sleep(0);
     68   }
     69 }
     70 
     71 
     72 static void close_cb(uv_handle_t* handle) {
     73   ASSERT_NOT_NULL(handle);
     74   close_cb_called++;
     75 }
     76 
     77 
     78 static void async_cb(uv_async_t* handle) {
     79   int n;
     80 
     81   ASSERT_PTR_EQ(handle, &async);
     82 
     83   uv_mutex_lock(&mutex);
     84   n = ++async_cb_called;
     85   uv_mutex_unlock(&mutex);
     86 
     87   if (n == 3) {
     88     uv_close((uv_handle_t*)&async, close_cb);
     89     uv_close((uv_handle_t*)&prepare, close_cb);
     90   }
     91 }
     92 
     93 
     94 static void prepare_cb(uv_prepare_t* handle) {
     95   int r;
     96 
     97   ASSERT_PTR_EQ(handle, &prepare);
     98 
     99   if (prepare_cb_called++)
    100     return;
    101 
    102   r = uv_thread_create(&thread, thread_cb, NULL);
    103   ASSERT_OK(r);
    104   uv_mutex_unlock(&mutex);
    105 }
    106 
    107 
    108 TEST_IMPL(async) {
    109   int r;
    110 
    111   r = uv_mutex_init(&mutex);
    112   ASSERT_OK(r);
    113   uv_mutex_lock(&mutex);
    114 
    115   r = uv_prepare_init(uv_default_loop(), &prepare);
    116   ASSERT_OK(r);
    117   r = uv_prepare_start(&prepare, prepare_cb);
    118   ASSERT_OK(r);
    119 
    120   r = uv_async_init(uv_default_loop(), &async, async_cb);
    121   ASSERT_OK(r);
    122 
    123   r = uv_run(uv_default_loop(), UV_RUN_DEFAULT);
    124   ASSERT_OK(r);
    125 
    126   ASSERT_GT(prepare_cb_called, 0);
    127   ASSERT_EQ(3, async_cb_called);
    128   ASSERT_EQ(2, close_cb_called);
    129 
    130   ASSERT_OK(uv_thread_join(&thread));
    131 
    132   MAKE_VALGRIND_HAPPY(uv_default_loop());
    133   return 0;
    134 }
    135