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      1 # SPDX-License-Identifier: 0BSD
      2 
      3 # first 5 header bytes of .lzma archives based on the info from
      4 # /doc/lzma-file-format.txt
      5 
      6 # byte 0 is created by encoding LZMA property values (lc, lp, pb)
      7 # using the algorithm described in the documentation above.
      8 
      9 # lc=3, lp=0, pb=2 and dictionary size = 0x00100000
     10 "\x5d\x00\x00\x10\x00"
     11 
     12 # lc=3, lp=1, pb=3 and dictionary size = 0x00100000
     13 "\x93\x00\x00\x10\x00"
     14 
     15 # lc=2, lp=2, pb=4 and dictionary size = 0x00100000
     16 "\xc8\x00\x00\x10\x00"
     17 
     18 # lc=1, lp=3, pb=1 and dictionary size = 0x00200000
     19 "\x49\x00\x00\x20\x00"
     20 
     21 # lc=0, lp=4, pb=0 and dictionary size = 0x00200000
     22 "\x24\x00\x00\x20\x00"
     23