1 # SPDX-License-Identifier: 0BSD 2 3 # first 5 header bytes of .lzma archives based on the info from 4 # /doc/lzma-file-format.txt 5 6 # byte 0 is created by encoding LZMA property values (lc, lp, pb) 7 # using the algorithm described in the documentation above. 8 9 # lc=3, lp=0, pb=2 and dictionary size = 0x00100000 10 "\x5d\x00\x00\x10\x00" 11 12 # lc=3, lp=1, pb=3 and dictionary size = 0x00100000 13 "\x93\x00\x00\x10\x00" 14 15 # lc=2, lp=2, pb=4 and dictionary size = 0x00100000 16 "\xc8\x00\x00\x10\x00" 17 18 # lc=1, lp=3, pb=1 and dictionary size = 0x00200000 19 "\x49\x00\x00\x20\x00" 20 21 # lc=0, lp=4, pb=0 and dictionary size = 0x00200000 22 "\x24\x00\x00\x20\x00" 23