bdinit.c revision 1.29 1 1.29 rillig /* $NetBSD: bdinit.c,v 1.29 2022/05/29 00:38:26 rillig Exp $ */
2 1.3 cgd
3 1.1 tls /*
4 1.1 tls * Copyright (c) 1994
5 1.1 tls * The Regents of the University of California. All rights reserved.
6 1.1 tls *
7 1.1 tls * This code is derived from software contributed to Berkeley by
8 1.1 tls * Ralph Campbell.
9 1.1 tls *
10 1.1 tls * Redistribution and use in source and binary forms, with or without
11 1.1 tls * modification, are permitted provided that the following conditions
12 1.1 tls * are met:
13 1.1 tls * 1. Redistributions of source code must retain the above copyright
14 1.1 tls * notice, this list of conditions and the following disclaimer.
15 1.1 tls * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 tls * notice, this list of conditions and the following disclaimer in the
17 1.1 tls * documentation and/or other materials provided with the distribution.
18 1.5 agc * 3. Neither the name of the University nor the names of its contributors
19 1.1 tls * may be used to endorse or promote products derived from this software
20 1.1 tls * without specific prior written permission.
21 1.1 tls *
22 1.1 tls * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 1.1 tls * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 1.1 tls * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 1.1 tls * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 1.1 tls * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 1.1 tls * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 1.1 tls * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 1.1 tls * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 1.1 tls * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 1.1 tls * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 1.1 tls * SUCH DAMAGE.
33 1.1 tls */
34 1.1 tls
35 1.4 lukem #include <sys/cdefs.h>
36 1.18 rillig /* from: @(#)bdinit.c 8.2 (Berkeley) 5/3/95 */
37 1.29 rillig __RCSID("$NetBSD: bdinit.c,v 1.29 2022/05/29 00:38:26 rillig Exp $");
38 1.1 tls
39 1.1 tls #include <string.h>
40 1.1 tls #include "gomoku.h"
41 1.1 tls
42 1.8 dholland static void init_overlap(void);
43 1.8 dholland
44 1.25 rillig static void
45 1.25 rillig init_spot_flags_and_fval(struct spotstr *sp, int i, int j)
46 1.25 rillig {
47 1.25 rillig
48 1.25 rillig sp->s_flags = 0;
49 1.25 rillig if (j < 5) {
50 1.25 rillig /* directions 1, 2, 3 are blocked */
51 1.25 rillig sp->s_flags |= (BFLAG << 1) | (BFLAG << 2) |
52 1.25 rillig (BFLAG << 3);
53 1.25 rillig sp->s_fval[BLACK][1].s = 0x600;
54 1.25 rillig sp->s_fval[BLACK][2].s = 0x600;
55 1.25 rillig sp->s_fval[BLACK][3].s = 0x600;
56 1.25 rillig sp->s_fval[WHITE][1].s = 0x600;
57 1.25 rillig sp->s_fval[WHITE][2].s = 0x600;
58 1.25 rillig sp->s_fval[WHITE][3].s = 0x600;
59 1.25 rillig } else if (j == 5) {
60 1.25 rillig /* five spaces, blocked on one side */
61 1.25 rillig sp->s_fval[BLACK][1].s = 0x500;
62 1.25 rillig sp->s_fval[BLACK][2].s = 0x500;
63 1.25 rillig sp->s_fval[BLACK][3].s = 0x500;
64 1.25 rillig sp->s_fval[WHITE][1].s = 0x500;
65 1.25 rillig sp->s_fval[WHITE][2].s = 0x500;
66 1.25 rillig sp->s_fval[WHITE][3].s = 0x500;
67 1.25 rillig } else {
68 1.25 rillig /* six spaces, not blocked */
69 1.25 rillig sp->s_fval[BLACK][1].s = 0x401;
70 1.25 rillig sp->s_fval[BLACK][2].s = 0x401;
71 1.25 rillig sp->s_fval[BLACK][3].s = 0x401;
72 1.25 rillig sp->s_fval[WHITE][1].s = 0x401;
73 1.25 rillig sp->s_fval[WHITE][2].s = 0x401;
74 1.25 rillig sp->s_fval[WHITE][3].s = 0x401;
75 1.25 rillig }
76 1.25 rillig if (i > (BSZ - 4)) {
77 1.25 rillig /* directions 0, 1 are blocked */
78 1.25 rillig sp->s_flags |= BFLAG | (BFLAG << 1);
79 1.25 rillig sp->s_fval[BLACK][0].s = 0x600;
80 1.25 rillig sp->s_fval[BLACK][1].s = 0x600;
81 1.25 rillig sp->s_fval[WHITE][0].s = 0x600;
82 1.25 rillig sp->s_fval[WHITE][1].s = 0x600;
83 1.25 rillig } else if (i == (BSZ - 4)) {
84 1.25 rillig sp->s_fval[BLACK][0].s = 0x500;
85 1.25 rillig sp->s_fval[WHITE][0].s = 0x500;
86 1.25 rillig /* if direction 1 is not blocked */
87 1.25 rillig if ((sp->s_flags & (BFLAG << 1)) == 0) {
88 1.25 rillig sp->s_fval[BLACK][1].s = 0x500;
89 1.25 rillig sp->s_fval[WHITE][1].s = 0x500;
90 1.25 rillig }
91 1.25 rillig } else {
92 1.25 rillig sp->s_fval[BLACK][0].s = 0x401;
93 1.25 rillig sp->s_fval[WHITE][0].s = 0x401;
94 1.25 rillig if (i < 5) {
95 1.25 rillig /* direction 3 is blocked */
96 1.25 rillig sp->s_flags |= (BFLAG << 3);
97 1.25 rillig sp->s_fval[BLACK][3].s = 0x600;
98 1.25 rillig sp->s_fval[WHITE][3].s = 0x600;
99 1.25 rillig } else if (i == 5 &&
100 1.25 rillig (sp->s_flags & (BFLAG << 3)) == 0) {
101 1.25 rillig sp->s_fval[BLACK][3].s = 0x500;
102 1.25 rillig sp->s_fval[WHITE][3].s = 0x500;
103 1.25 rillig }
104 1.25 rillig }
105 1.25 rillig }
106 1.25 rillig
107 1.25 rillig /* Allocate one of the pre-allocated frames for each non-blocked frame. */
108 1.25 rillig static void
109 1.25 rillig init_spot_frame(struct spotstr *sp, struct combostr **cbpp)
110 1.25 rillig {
111 1.25 rillig
112 1.25 rillig for (int r = 4; --r >= 0; ) {
113 1.25 rillig if ((sp->s_flags & (BFLAG << r)) != 0)
114 1.25 rillig continue;
115 1.25 rillig
116 1.25 rillig struct combostr *cbp = (*cbpp)++;
117 1.25 rillig cbp->c_combo.s = sp->s_fval[BLACK][r].s;
118 1.25 rillig cbp->c_vertex = (u_short)(sp - board);
119 1.25 rillig cbp->c_nframes = 1;
120 1.25 rillig cbp->c_dir = r;
121 1.25 rillig sp->s_frame[r] = cbp;
122 1.25 rillig }
123 1.25 rillig }
124 1.25 rillig
125 1.4 lukem void
126 1.25 rillig init_board(void)
127 1.1 tls {
128 1.1 tls
129 1.23 rillig game.nmoves = 0;
130 1.24 rillig game.winning_spot = 0;
131 1.1 tls
132 1.25 rillig struct spotstr *sp = board;
133 1.17 rillig for (int i = 0; i < 1 + BSZ + 1; i++, sp++) {
134 1.25 rillig sp->s_occ = BORDER; /* bottom border and corners */
135 1.7 dholland sp->s_flags = BFLAGALL;
136 1.1 tls }
137 1.1 tls
138 1.25 rillig /* fill the playing area of the board with EMPTY spots */
139 1.25 rillig struct combostr *cbp = frames;
140 1.1 tls memset(frames, 0, sizeof(frames));
141 1.25 rillig for (int row = 1; row <= BSZ; row++, sp++) {
142 1.25 rillig for (int col = 1; col <= BSZ; col++, sp++) {
143 1.1 tls sp->s_occ = EMPTY;
144 1.1 tls sp->s_wval = 0;
145 1.25 rillig init_spot_flags_and_fval(sp, col, row);
146 1.25 rillig init_spot_frame(sp, &cbp);
147 1.1 tls }
148 1.25 rillig sp->s_occ = BORDER; /* combined left and right border */
149 1.7 dholland sp->s_flags = BFLAGALL;
150 1.1 tls }
151 1.1 tls
152 1.17 rillig for (int i = 0; i < BSZ + 1; i++, sp++) {
153 1.25 rillig sp->s_occ = BORDER; /* top border and top-right corner */
154 1.7 dholland sp->s_flags = BFLAGALL;
155 1.1 tls }
156 1.1 tls
157 1.19 rillig sortframes[BLACK] = NULL;
158 1.19 rillig sortframes[WHITE] = NULL;
159 1.25 rillig
160 1.1 tls init_overlap();
161 1.1 tls }
162 1.1 tls
163 1.27 rillig /*
164 1.27 rillig * Variable names for frames A and B:
165 1.27 rillig *
166 1.27 rillig * fi index of the frame in the global 'frames'
167 1.27 rillig * r direction: 0 = right, 1 = down right, 2 = down, 3 = down left
168 1.27 rillig * d direction delta, difference between adjacent spot indexes
169 1.27 rillig * si index of the spot in the frame, 0 to 5
170 1.27 rillig */
171 1.27 rillig
172 1.27 rillig /*
173 1.27 rillig * Each entry in the overlap array is a bit mask with eight bits corresponding
174 1.27 rillig * to whether frame B overlaps frame A (as indexed by overlap[A * FAREA + B]).
175 1.27 rillig *
176 1.27 rillig * The eight bits correspond to whether A and B are open-ended (length 6) or
177 1.27 rillig * closed (length 5).
178 1.27 rillig *
179 1.27 rillig * 0 A closed and B closed
180 1.27 rillig * 1 A closed and B open
181 1.27 rillig * 2 A open and B closed
182 1.27 rillig * 3 A open and B open
183 1.27 rillig * 4 A closed and B closed and overlaps in more than one spot
184 1.27 rillig * 5 A closed and B open and overlaps in more than one spot
185 1.27 rillig * 6 A open and B closed and overlaps in more than one spot
186 1.27 rillig * 7 A open and B open and overlaps in more than one spot
187 1.27 rillig *
188 1.27 rillig * As pieces are played during the game, frames that no longer share an empty
189 1.27 rillig * spot will be removed from the overlap array by setting the entry to 0.
190 1.26 rillig */
191 1.26 rillig static u_char
192 1.27 rillig adjust_overlap(u_char ov, int ra, int sia, int rb, int sib, int mask)
193 1.26 rillig {
194 1.27 rillig ov |= (sib == 5) ? mask & 0xA : mask;
195 1.26 rillig if (rb != ra)
196 1.26 rillig return ov;
197 1.26 rillig
198 1.26 rillig /* compute the multiple spot overlap values */
199 1.27 rillig switch (sia) {
200 1.26 rillig case 0:
201 1.27 rillig if (sib == 4)
202 1.26 rillig ov |= 0xA0;
203 1.27 rillig else if (sib != 5)
204 1.26 rillig ov |= 0xF0;
205 1.26 rillig break;
206 1.26 rillig case 1:
207 1.27 rillig if (sib == 5)
208 1.26 rillig ov |= 0xA0;
209 1.26 rillig else
210 1.26 rillig ov |= 0xF0;
211 1.26 rillig break;
212 1.26 rillig case 4:
213 1.27 rillig if (sib == 0)
214 1.26 rillig ov |= 0xC0;
215 1.26 rillig else
216 1.26 rillig ov |= 0xF0;
217 1.26 rillig break;
218 1.26 rillig case 5:
219 1.27 rillig if (sib == 1)
220 1.26 rillig ov |= 0xC0;
221 1.27 rillig else if (sib != 0)
222 1.26 rillig ov |= 0xF0;
223 1.26 rillig break;
224 1.26 rillig default:
225 1.26 rillig ov |= 0xF0;
226 1.26 rillig }
227 1.26 rillig
228 1.26 rillig return ov;
229 1.26 rillig }
230 1.26 rillig
231 1.1 tls /*
232 1.27 rillig * Given a single spot 's' of frame A, update the overlap information for
233 1.27 rillig * each frame B that overlaps frame A in that spot.
234 1.1 tls */
235 1.8 dholland static void
236 1.28 rillig init_overlap_frame(int fia, int ra, int sia, spot_index s, int mask)
237 1.27 rillig {
238 1.27 rillig
239 1.27 rillig for (int rb = 4; --rb >= 0;) {
240 1.27 rillig int db = dd[rb];
241 1.27 rillig
242 1.27 rillig for (int sib = 0; sib < 6; sib++) {
243 1.27 rillig /* spb0 is the spot where frame B starts. */
244 1.27 rillig const struct spotstr *spb0 = &board[s - sib * db];
245 1.27 rillig if (spb0->s_occ == BORDER)
246 1.27 rillig break;
247 1.27 rillig if ((spb0->s_flags & BFLAG << rb) != 0)
248 1.27 rillig continue;
249 1.27 rillig
250 1.27 rillig int fib = (int)(spb0->s_frame[rb] - frames);
251 1.29 rillig intersect[fia * FAREA + fib] = s;
252 1.27 rillig u_char *op = &overlap[fia * FAREA + fib];
253 1.27 rillig *op = adjust_overlap(*op, ra, sia, rb, sib, mask);
254 1.27 rillig }
255 1.27 rillig }
256 1.27 rillig }
257 1.27 rillig
258 1.27 rillig static void
259 1.6 dholland init_overlap(void)
260 1.1 tls {
261 1.1 tls
262 1.1 tls memset(overlap, 0, sizeof(overlap));
263 1.1 tls memset(intersect, 0, sizeof(intersect));
264 1.16 rillig
265 1.27 rillig for (int fia = FAREA; fia-- > 0;) {
266 1.27 rillig const struct combostr *fa = &frames[fia];
267 1.28 rillig spot_index s = fa->c_vertex;
268 1.27 rillig u_char ra = fa->c_dir;
269 1.27 rillig int da = dd[ra];
270 1.27 rillig
271 1.27 rillig /*
272 1.27 rillig * len = 5 if closed, 6 if open. At this early stage, Black
273 1.27 rillig * and White have the same value for cv_win.
274 1.27 rillig */
275 1.27 rillig int len = 5 + board[s].s_fval[BLACK][ra].cv_win;
276 1.27 rillig
277 1.27 rillig for (int sia = 0; sia < len; sia++) {
278 1.27 rillig /* spot[5] in frame A only overlaps if it is open */
279 1.27 rillig int mask = (sia == 5) ? 0xC : 0xF;
280 1.26 rillig
281 1.27 rillig init_overlap_frame(fia, ra, sia, s + sia * da, mask);
282 1.1 tls }
283 1.1 tls }
284 1.1 tls }
285