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bdinit.c revision 1.32
      1  1.32    rillig /*	$NetBSD: bdinit.c,v 1.32 2022/05/29 13:49:10 rillig Exp $	*/
      2   1.3       cgd 
      3   1.1       tls /*
      4   1.1       tls  * Copyright (c) 1994
      5   1.1       tls  *	The Regents of the University of California.  All rights reserved.
      6   1.1       tls  *
      7   1.1       tls  * This code is derived from software contributed to Berkeley by
      8   1.1       tls  * Ralph Campbell.
      9   1.1       tls  *
     10   1.1       tls  * Redistribution and use in source and binary forms, with or without
     11   1.1       tls  * modification, are permitted provided that the following conditions
     12   1.1       tls  * are met:
     13   1.1       tls  * 1. Redistributions of source code must retain the above copyright
     14   1.1       tls  *    notice, this list of conditions and the following disclaimer.
     15   1.1       tls  * 2. Redistributions in binary form must reproduce the above copyright
     16   1.1       tls  *    notice, this list of conditions and the following disclaimer in the
     17   1.1       tls  *    documentation and/or other materials provided with the distribution.
     18   1.5       agc  * 3. Neither the name of the University nor the names of its contributors
     19   1.1       tls  *    may be used to endorse or promote products derived from this software
     20   1.1       tls  *    without specific prior written permission.
     21   1.1       tls  *
     22   1.1       tls  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23   1.1       tls  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24   1.1       tls  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25   1.1       tls  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26   1.1       tls  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27   1.1       tls  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28   1.1       tls  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29   1.1       tls  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30   1.1       tls  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31   1.1       tls  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32   1.1       tls  * SUCH DAMAGE.
     33   1.1       tls  */
     34   1.1       tls 
     35   1.4     lukem #include <sys/cdefs.h>
     36  1.18    rillig /*	from: @(#)bdinit.c	8.2 (Berkeley) 5/3/95	*/
     37  1.32    rillig __RCSID("$NetBSD: bdinit.c,v 1.32 2022/05/29 13:49:10 rillig Exp $");
     38   1.1       tls 
     39   1.1       tls #include <string.h>
     40   1.1       tls #include "gomoku.h"
     41   1.1       tls 
     42   1.8  dholland static void init_overlap(void);
     43   1.8  dholland 
     44  1.25    rillig static void
     45  1.25    rillig init_spot_flags_and_fval(struct spotstr *sp, int i, int j)
     46  1.25    rillig {
     47  1.25    rillig 
     48  1.25    rillig 	sp->s_flags = 0;
     49  1.25    rillig 	if (j < 5) {
     50  1.25    rillig 		/* directions 1, 2, 3 are blocked */
     51  1.25    rillig 		sp->s_flags |= (BFLAG << 1) | (BFLAG << 2) |
     52  1.25    rillig 		    (BFLAG << 3);
     53  1.25    rillig 		sp->s_fval[BLACK][1].s = 0x600;
     54  1.25    rillig 		sp->s_fval[BLACK][2].s = 0x600;
     55  1.25    rillig 		sp->s_fval[BLACK][3].s = 0x600;
     56  1.25    rillig 		sp->s_fval[WHITE][1].s = 0x600;
     57  1.25    rillig 		sp->s_fval[WHITE][2].s = 0x600;
     58  1.25    rillig 		sp->s_fval[WHITE][3].s = 0x600;
     59  1.25    rillig 	} else if (j == 5) {
     60  1.25    rillig 		/* five spaces, blocked on one side */
     61  1.25    rillig 		sp->s_fval[BLACK][1].s = 0x500;
     62  1.25    rillig 		sp->s_fval[BLACK][2].s = 0x500;
     63  1.25    rillig 		sp->s_fval[BLACK][3].s = 0x500;
     64  1.25    rillig 		sp->s_fval[WHITE][1].s = 0x500;
     65  1.25    rillig 		sp->s_fval[WHITE][2].s = 0x500;
     66  1.25    rillig 		sp->s_fval[WHITE][3].s = 0x500;
     67  1.25    rillig 	} else {
     68  1.25    rillig 		/* six spaces, not blocked */
     69  1.25    rillig 		sp->s_fval[BLACK][1].s = 0x401;
     70  1.25    rillig 		sp->s_fval[BLACK][2].s = 0x401;
     71  1.25    rillig 		sp->s_fval[BLACK][3].s = 0x401;
     72  1.25    rillig 		sp->s_fval[WHITE][1].s = 0x401;
     73  1.25    rillig 		sp->s_fval[WHITE][2].s = 0x401;
     74  1.25    rillig 		sp->s_fval[WHITE][3].s = 0x401;
     75  1.25    rillig 	}
     76  1.25    rillig 	if (i > (BSZ - 4)) {
     77  1.25    rillig 		/* directions 0, 1 are blocked */
     78  1.25    rillig 		sp->s_flags |= BFLAG | (BFLAG << 1);
     79  1.25    rillig 		sp->s_fval[BLACK][0].s = 0x600;
     80  1.25    rillig 		sp->s_fval[BLACK][1].s = 0x600;
     81  1.25    rillig 		sp->s_fval[WHITE][0].s = 0x600;
     82  1.25    rillig 		sp->s_fval[WHITE][1].s = 0x600;
     83  1.25    rillig 	} else if (i == (BSZ - 4)) {
     84  1.25    rillig 		sp->s_fval[BLACK][0].s = 0x500;
     85  1.25    rillig 		sp->s_fval[WHITE][0].s = 0x500;
     86  1.25    rillig 		/* if direction 1 is not blocked */
     87  1.25    rillig 		if ((sp->s_flags & (BFLAG << 1)) == 0) {
     88  1.25    rillig 			sp->s_fval[BLACK][1].s = 0x500;
     89  1.25    rillig 			sp->s_fval[WHITE][1].s = 0x500;
     90  1.25    rillig 		}
     91  1.25    rillig 	} else {
     92  1.25    rillig 		sp->s_fval[BLACK][0].s = 0x401;
     93  1.25    rillig 		sp->s_fval[WHITE][0].s = 0x401;
     94  1.25    rillig 		if (i < 5) {
     95  1.25    rillig 			/* direction 3 is blocked */
     96  1.25    rillig 			sp->s_flags |= (BFLAG << 3);
     97  1.25    rillig 			sp->s_fval[BLACK][3].s = 0x600;
     98  1.25    rillig 			sp->s_fval[WHITE][3].s = 0x600;
     99  1.25    rillig 		} else if (i == 5 &&
    100  1.25    rillig 		    (sp->s_flags & (BFLAG << 3)) == 0) {
    101  1.25    rillig 			sp->s_fval[BLACK][3].s = 0x500;
    102  1.25    rillig 			sp->s_fval[WHITE][3].s = 0x500;
    103  1.25    rillig 		}
    104  1.25    rillig 	}
    105  1.25    rillig }
    106  1.25    rillig 
    107  1.25    rillig /* Allocate one of the pre-allocated frames for each non-blocked frame. */
    108  1.25    rillig static void
    109  1.30    rillig init_spot_frame(struct spotstr *sp, frame_index *fip)
    110  1.25    rillig {
    111  1.25    rillig 
    112  1.32    rillig 	for (direction r = 4; r-- > 0; ) {
    113  1.25    rillig 		if ((sp->s_flags & (BFLAG << r)) != 0)
    114  1.25    rillig 			continue;
    115  1.25    rillig 
    116  1.30    rillig 		frame_index fi = (*fip)++;
    117  1.30    rillig 		sp->s_frame[r] = fi;
    118  1.30    rillig 
    119  1.30    rillig 		struct combostr *cbp = &frames[fi];
    120  1.25    rillig 		cbp->c_combo.s = sp->s_fval[BLACK][r].s;
    121  1.31    rillig 		cbp->c_vertex = (spot_index)(sp - board);
    122  1.25    rillig 		cbp->c_nframes = 1;
    123  1.25    rillig 		cbp->c_dir = r;
    124  1.25    rillig 	}
    125  1.25    rillig }
    126  1.25    rillig 
    127   1.4     lukem void
    128  1.25    rillig init_board(void)
    129   1.1       tls {
    130   1.1       tls 
    131  1.23    rillig 	game.nmoves = 0;
    132  1.24    rillig 	game.winning_spot = 0;
    133   1.1       tls 
    134  1.25    rillig 	struct spotstr *sp = board;
    135  1.17    rillig 	for (int i = 0; i < 1 + BSZ + 1; i++, sp++) {
    136  1.25    rillig 		sp->s_occ = BORDER;	/* bottom border and corners */
    137   1.7  dholland 		sp->s_flags = BFLAGALL;
    138   1.1       tls 	}
    139   1.1       tls 
    140  1.25    rillig 	/* fill the playing area of the board with EMPTY spots */
    141  1.30    rillig 	frame_index fi = 0;
    142   1.1       tls 	memset(frames, 0, sizeof(frames));
    143  1.25    rillig 	for (int row = 1; row <= BSZ; row++, sp++) {
    144  1.25    rillig 		for (int col = 1; col <= BSZ; col++, sp++) {
    145   1.1       tls 			sp->s_occ = EMPTY;
    146   1.1       tls 			sp->s_wval = 0;
    147  1.25    rillig 			init_spot_flags_and_fval(sp, col, row);
    148  1.30    rillig 			init_spot_frame(sp, &fi);
    149   1.1       tls 		}
    150  1.25    rillig 		sp->s_occ = BORDER;	/* combined left and right border */
    151   1.7  dholland 		sp->s_flags = BFLAGALL;
    152   1.1       tls 	}
    153   1.1       tls 
    154  1.17    rillig 	for (int i = 0; i < BSZ + 1; i++, sp++) {
    155  1.25    rillig 		sp->s_occ = BORDER;	/* top border and top-right corner */
    156   1.7  dholland 		sp->s_flags = BFLAGALL;
    157   1.1       tls 	}
    158   1.1       tls 
    159  1.19    rillig 	sortframes[BLACK] = NULL;
    160  1.19    rillig 	sortframes[WHITE] = NULL;
    161  1.25    rillig 
    162   1.1       tls 	init_overlap();
    163   1.1       tls }
    164   1.1       tls 
    165  1.27    rillig /*
    166  1.27    rillig  * Variable names for frames A and B:
    167  1.27    rillig  *
    168  1.27    rillig  * fi	index of the frame in the global 'frames'
    169  1.27    rillig  * r	direction: 0 = right, 1 = down right, 2 = down, 3 = down left
    170  1.27    rillig  * d	direction delta, difference between adjacent spot indexes
    171  1.27    rillig  * si	index of the spot in the frame, 0 to 5
    172  1.27    rillig  */
    173  1.27    rillig 
    174  1.27    rillig /*
    175  1.27    rillig  * Each entry in the overlap array is a bit mask with eight bits corresponding
    176  1.27    rillig  * to whether frame B overlaps frame A (as indexed by overlap[A * FAREA + B]).
    177  1.27    rillig  *
    178  1.27    rillig  * The eight bits correspond to whether A and B are open-ended (length 6) or
    179  1.27    rillig  * closed (length 5).
    180  1.27    rillig  *
    181  1.27    rillig  *	0	A closed and B closed
    182  1.27    rillig  *	1	A closed and B open
    183  1.27    rillig  *	2	A open and B closed
    184  1.27    rillig  *	3	A open and B open
    185  1.27    rillig  *	4	A closed and B closed and overlaps in more than one spot
    186  1.27    rillig  *	5	A closed and B open and overlaps in more than one spot
    187  1.27    rillig  *	6	A open and B closed and overlaps in more than one spot
    188  1.27    rillig  *	7	A open and B open and overlaps in more than one spot
    189  1.27    rillig  *
    190  1.27    rillig  * As pieces are played during the game, frames that no longer share an empty
    191  1.27    rillig  * spot will be removed from the overlap array by setting the entry to 0.
    192  1.26    rillig  */
    193  1.26    rillig static u_char
    194  1.27    rillig adjust_overlap(u_char ov, int ra, int sia, int rb, int sib, int mask)
    195  1.26    rillig {
    196  1.27    rillig 	ov |= (sib == 5) ? mask & 0xA : mask;
    197  1.26    rillig 	if (rb != ra)
    198  1.26    rillig 		return ov;
    199  1.26    rillig 
    200  1.26    rillig 	/* compute the multiple spot overlap values */
    201  1.27    rillig 	switch (sia) {
    202  1.26    rillig 	case 0:
    203  1.27    rillig 		if (sib == 4)
    204  1.26    rillig 			ov |= 0xA0;
    205  1.27    rillig 		else if (sib != 5)
    206  1.26    rillig 			ov |= 0xF0;
    207  1.26    rillig 		break;
    208  1.26    rillig 	case 1:
    209  1.27    rillig 		if (sib == 5)
    210  1.26    rillig 			ov |= 0xA0;
    211  1.26    rillig 		else
    212  1.26    rillig 			ov |= 0xF0;
    213  1.26    rillig 		break;
    214  1.26    rillig 	case 4:
    215  1.27    rillig 		if (sib == 0)
    216  1.26    rillig 			ov |= 0xC0;
    217  1.26    rillig 		else
    218  1.26    rillig 			ov |= 0xF0;
    219  1.26    rillig 		break;
    220  1.26    rillig 	case 5:
    221  1.27    rillig 		if (sib == 1)
    222  1.26    rillig 			ov |= 0xC0;
    223  1.27    rillig 		else if (sib != 0)
    224  1.26    rillig 			ov |= 0xF0;
    225  1.26    rillig 		break;
    226  1.26    rillig 	default:
    227  1.26    rillig 		ov |= 0xF0;
    228  1.26    rillig 	}
    229  1.26    rillig 
    230  1.26    rillig 	return ov;
    231  1.26    rillig }
    232  1.26    rillig 
    233   1.1       tls /*
    234  1.27    rillig  * Given a single spot 's' of frame A, update the overlap information for
    235  1.27    rillig  * each frame B that overlaps frame A in that spot.
    236   1.1       tls  */
    237   1.8  dholland static void
    238  1.28    rillig init_overlap_frame(int fia, int ra, int sia, spot_index s, int mask)
    239  1.27    rillig {
    240  1.27    rillig 
    241  1.27    rillig 	for (int rb = 4; --rb >= 0;) {
    242  1.27    rillig 		int db = dd[rb];
    243  1.27    rillig 
    244  1.27    rillig 		for (int sib = 0; sib < 6; sib++) {
    245  1.27    rillig 			/* spb0 is the spot where frame B starts. */
    246  1.27    rillig 			const struct spotstr *spb0 = &board[s - sib * db];
    247  1.27    rillig 			if (spb0->s_occ == BORDER)
    248  1.27    rillig 				break;
    249  1.27    rillig 			if ((spb0->s_flags & BFLAG << rb) != 0)
    250  1.27    rillig 				continue;
    251  1.27    rillig 
    252  1.30    rillig 			frame_index fib = spb0->s_frame[rb];
    253  1.29    rillig 			intersect[fia * FAREA + fib] = s;
    254  1.27    rillig 			u_char *op = &overlap[fia * FAREA + fib];
    255  1.27    rillig 			*op = adjust_overlap(*op, ra, sia, rb, sib, mask);
    256  1.27    rillig 		}
    257  1.27    rillig 	}
    258  1.27    rillig }
    259  1.27    rillig 
    260  1.27    rillig static void
    261   1.6  dholland init_overlap(void)
    262   1.1       tls {
    263   1.1       tls 
    264   1.1       tls 	memset(overlap, 0, sizeof(overlap));
    265   1.1       tls 	memset(intersect, 0, sizeof(intersect));
    266  1.16    rillig 
    267  1.27    rillig 	for (int fia = FAREA; fia-- > 0;) {
    268  1.27    rillig 		const struct combostr *fa = &frames[fia];
    269  1.28    rillig 		spot_index s = fa->c_vertex;
    270  1.27    rillig 		u_char ra = fa->c_dir;
    271  1.27    rillig 		int da = dd[ra];
    272  1.27    rillig 
    273  1.27    rillig 		/*
    274  1.27    rillig 		 * len = 5 if closed, 6 if open. At this early stage, Black
    275  1.27    rillig 		 * and White have the same value for cv_win.
    276  1.27    rillig 		 */
    277  1.27    rillig 		int len = 5 + board[s].s_fval[BLACK][ra].cv_win;
    278  1.27    rillig 
    279  1.27    rillig 		for (int sia = 0; sia < len; sia++) {
    280  1.27    rillig 			/* spot[5] in frame A only overlaps if it is open */
    281  1.27    rillig 			int mask = (sia == 5) ? 0xC : 0xF;
    282  1.26    rillig 
    283  1.27    rillig 			init_overlap_frame(fia, ra, sia, s + sia * da, mask);
    284   1.1       tls 		}
    285   1.1       tls 	}
    286   1.1       tls }
    287