bdinit.c revision 1.37 1 1.37 rillig /* $NetBSD: bdinit.c,v 1.37 2022/06/19 10:33:17 rillig Exp $ */
2 1.3 cgd
3 1.1 tls /*
4 1.1 tls * Copyright (c) 1994
5 1.1 tls * The Regents of the University of California. All rights reserved.
6 1.1 tls *
7 1.1 tls * This code is derived from software contributed to Berkeley by
8 1.1 tls * Ralph Campbell.
9 1.1 tls *
10 1.1 tls * Redistribution and use in source and binary forms, with or without
11 1.1 tls * modification, are permitted provided that the following conditions
12 1.1 tls * are met:
13 1.1 tls * 1. Redistributions of source code must retain the above copyright
14 1.1 tls * notice, this list of conditions and the following disclaimer.
15 1.1 tls * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 tls * notice, this list of conditions and the following disclaimer in the
17 1.1 tls * documentation and/or other materials provided with the distribution.
18 1.5 agc * 3. Neither the name of the University nor the names of its contributors
19 1.1 tls * may be used to endorse or promote products derived from this software
20 1.1 tls * without specific prior written permission.
21 1.1 tls *
22 1.1 tls * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 1.1 tls * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 1.1 tls * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 1.1 tls * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 1.1 tls * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 1.1 tls * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 1.1 tls * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 1.1 tls * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 1.1 tls * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 1.1 tls * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 1.1 tls * SUCH DAMAGE.
33 1.1 tls */
34 1.1 tls
35 1.4 lukem #include <sys/cdefs.h>
36 1.18 rillig /* from: @(#)bdinit.c 8.2 (Berkeley) 5/3/95 */
37 1.37 rillig __RCSID("$NetBSD: bdinit.c,v 1.37 2022/06/19 10:33:17 rillig Exp $");
38 1.1 tls
39 1.1 tls #include <string.h>
40 1.1 tls #include "gomoku.h"
41 1.1 tls
42 1.8 dholland static void init_overlap(void);
43 1.8 dholland
44 1.25 rillig static void
45 1.34 rillig init_spot_flags_and_fval(struct spotstr *sp, int col, int row)
46 1.25 rillig {
47 1.25 rillig
48 1.25 rillig sp->s_flags = 0;
49 1.34 rillig if (row < 5) {
50 1.36 rillig set_blocked(sp, DIR_DR);
51 1.36 rillig set_blocked(sp, DIR_D_);
52 1.36 rillig set_blocked(sp, DIR_DL);
53 1.36 rillig sp->s_fval[BLACK][DIR_DR].s = 0x600;
54 1.36 rillig sp->s_fval[BLACK][DIR_D_].s = 0x600;
55 1.36 rillig sp->s_fval[BLACK][DIR_DL].s = 0x600;
56 1.36 rillig sp->s_fval[WHITE][DIR_DR].s = 0x600;
57 1.36 rillig sp->s_fval[WHITE][DIR_D_].s = 0x600;
58 1.36 rillig sp->s_fval[WHITE][DIR_DL].s = 0x600;
59 1.34 rillig } else if (row == 5) {
60 1.25 rillig /* five spaces, blocked on one side */
61 1.36 rillig sp->s_fval[BLACK][DIR_DR].s = 0x500;
62 1.36 rillig sp->s_fval[BLACK][DIR_D_].s = 0x500;
63 1.36 rillig sp->s_fval[BLACK][DIR_DL].s = 0x500;
64 1.36 rillig sp->s_fval[WHITE][DIR_DR].s = 0x500;
65 1.36 rillig sp->s_fval[WHITE][DIR_D_].s = 0x500;
66 1.36 rillig sp->s_fval[WHITE][DIR_DL].s = 0x500;
67 1.25 rillig } else {
68 1.25 rillig /* six spaces, not blocked */
69 1.36 rillig sp->s_fval[BLACK][DIR_DR].s = 0x401;
70 1.36 rillig sp->s_fval[BLACK][DIR_D_].s = 0x401;
71 1.36 rillig sp->s_fval[BLACK][DIR_DL].s = 0x401;
72 1.36 rillig sp->s_fval[WHITE][DIR_DR].s = 0x401;
73 1.36 rillig sp->s_fval[WHITE][DIR_D_].s = 0x401;
74 1.36 rillig sp->s_fval[WHITE][DIR_DL].s = 0x401;
75 1.25 rillig }
76 1.37 rillig if (col > BSZ - 4) {
77 1.36 rillig set_blocked(sp, DIR__R);
78 1.36 rillig set_blocked(sp, DIR_DR);
79 1.36 rillig sp->s_fval[BLACK][DIR__R].s = 0x600;
80 1.36 rillig sp->s_fval[BLACK][DIR_DR].s = 0x600;
81 1.36 rillig sp->s_fval[WHITE][DIR__R].s = 0x600;
82 1.36 rillig sp->s_fval[WHITE][DIR_DR].s = 0x600;
83 1.37 rillig } else if (col == BSZ - 4) {
84 1.36 rillig sp->s_fval[BLACK][DIR__R].s = 0x500;
85 1.36 rillig sp->s_fval[WHITE][DIR__R].s = 0x500;
86 1.36 rillig if (!is_blocked(sp, DIR_DR)) {
87 1.36 rillig sp->s_fval[BLACK][DIR_DR].s = 0x500;
88 1.36 rillig sp->s_fval[WHITE][DIR_DR].s = 0x500;
89 1.25 rillig }
90 1.25 rillig } else {
91 1.36 rillig sp->s_fval[BLACK][DIR__R].s = 0x401;
92 1.36 rillig sp->s_fval[WHITE][DIR__R].s = 0x401;
93 1.34 rillig if (col < 5) {
94 1.36 rillig set_blocked(sp, DIR_DL);
95 1.36 rillig sp->s_fval[BLACK][DIR_DL].s = 0x600;
96 1.36 rillig sp->s_fval[WHITE][DIR_DL].s = 0x600;
97 1.36 rillig } else if (col == 5 && !is_blocked(sp, DIR_DL)) {
98 1.36 rillig sp->s_fval[BLACK][DIR_DL].s = 0x500;
99 1.36 rillig sp->s_fval[WHITE][DIR_DL].s = 0x500;
100 1.25 rillig }
101 1.25 rillig }
102 1.25 rillig }
103 1.25 rillig
104 1.25 rillig /* Allocate one of the pre-allocated frames for each non-blocked frame. */
105 1.25 rillig static void
106 1.30 rillig init_spot_frame(struct spotstr *sp, frame_index *fip)
107 1.25 rillig {
108 1.25 rillig
109 1.32 rillig for (direction r = 4; r-- > 0; ) {
110 1.36 rillig if (is_blocked(sp, r))
111 1.25 rillig continue;
112 1.25 rillig
113 1.30 rillig frame_index fi = (*fip)++;
114 1.30 rillig sp->s_frame[r] = fi;
115 1.30 rillig
116 1.30 rillig struct combostr *cbp = &frames[fi];
117 1.25 rillig cbp->c_combo.s = sp->s_fval[BLACK][r].s;
118 1.31 rillig cbp->c_vertex = (spot_index)(sp - board);
119 1.25 rillig cbp->c_nframes = 1;
120 1.25 rillig cbp->c_dir = r;
121 1.25 rillig }
122 1.25 rillig }
123 1.25 rillig
124 1.4 lukem void
125 1.25 rillig init_board(void)
126 1.1 tls {
127 1.1 tls
128 1.23 rillig game.nmoves = 0;
129 1.34 rillig game.win_spot = 0;
130 1.35 rillig game.user_x = 1 + (BSZ - 1) / 2;
131 1.35 rillig game.user_y = 1 + (BSZ - 1) / 2;
132 1.1 tls
133 1.25 rillig struct spotstr *sp = board;
134 1.17 rillig for (int i = 0; i < 1 + BSZ + 1; i++, sp++) {
135 1.25 rillig sp->s_occ = BORDER; /* bottom border and corners */
136 1.7 dholland sp->s_flags = BFLAGALL;
137 1.1 tls }
138 1.1 tls
139 1.25 rillig /* fill the playing area of the board with EMPTY spots */
140 1.30 rillig frame_index fi = 0;
141 1.1 tls memset(frames, 0, sizeof(frames));
142 1.25 rillig for (int row = 1; row <= BSZ; row++, sp++) {
143 1.25 rillig for (int col = 1; col <= BSZ; col++, sp++) {
144 1.1 tls sp->s_occ = EMPTY;
145 1.1 tls sp->s_wval = 0;
146 1.25 rillig init_spot_flags_and_fval(sp, col, row);
147 1.30 rillig init_spot_frame(sp, &fi);
148 1.1 tls }
149 1.25 rillig sp->s_occ = BORDER; /* combined left and right border */
150 1.7 dholland sp->s_flags = BFLAGALL;
151 1.1 tls }
152 1.1 tls
153 1.17 rillig for (int i = 0; i < BSZ + 1; i++, sp++) {
154 1.25 rillig sp->s_occ = BORDER; /* top border and top-right corner */
155 1.7 dholland sp->s_flags = BFLAGALL;
156 1.1 tls }
157 1.1 tls
158 1.19 rillig sortframes[BLACK] = NULL;
159 1.19 rillig sortframes[WHITE] = NULL;
160 1.25 rillig
161 1.1 tls init_overlap();
162 1.1 tls }
163 1.1 tls
164 1.27 rillig /*
165 1.27 rillig * Variable names for frames A and B:
166 1.27 rillig *
167 1.27 rillig * fi index of the frame in the global 'frames'
168 1.27 rillig * d direction delta, difference between adjacent spot indexes
169 1.33 rillig * off index of the spot in the frame, 0 to 5
170 1.27 rillig */
171 1.27 rillig
172 1.27 rillig /*
173 1.27 rillig * Each entry in the overlap array is a bit mask with eight bits corresponding
174 1.27 rillig * to whether frame B overlaps frame A (as indexed by overlap[A * FAREA + B]).
175 1.27 rillig *
176 1.27 rillig * The eight bits correspond to whether A and B are open-ended (length 6) or
177 1.27 rillig * closed (length 5).
178 1.27 rillig *
179 1.27 rillig * 0 A closed and B closed
180 1.27 rillig * 1 A closed and B open
181 1.27 rillig * 2 A open and B closed
182 1.27 rillig * 3 A open and B open
183 1.27 rillig * 4 A closed and B closed and overlaps in more than one spot
184 1.27 rillig * 5 A closed and B open and overlaps in more than one spot
185 1.27 rillig * 6 A open and B closed and overlaps in more than one spot
186 1.27 rillig * 7 A open and B open and overlaps in more than one spot
187 1.27 rillig *
188 1.27 rillig * As pieces are played during the game, frames that no longer share an empty
189 1.27 rillig * spot will be removed from the overlap array by setting the entry to 0.
190 1.26 rillig */
191 1.26 rillig static u_char
192 1.33 rillig adjust_overlap(u_char ov, int ra, int offa, int rb, int offb, int mask)
193 1.26 rillig {
194 1.33 rillig ov |= (offb == 5) ? mask & 0xA : mask;
195 1.26 rillig if (rb != ra)
196 1.26 rillig return ov;
197 1.26 rillig
198 1.26 rillig /* compute the multiple spot overlap values */
199 1.33 rillig switch (offa) {
200 1.26 rillig case 0:
201 1.33 rillig if (offb == 4)
202 1.26 rillig ov |= 0xA0;
203 1.33 rillig else if (offb != 5)
204 1.26 rillig ov |= 0xF0;
205 1.26 rillig break;
206 1.26 rillig case 1:
207 1.33 rillig if (offb == 5)
208 1.26 rillig ov |= 0xA0;
209 1.26 rillig else
210 1.26 rillig ov |= 0xF0;
211 1.26 rillig break;
212 1.26 rillig case 4:
213 1.33 rillig if (offb == 0)
214 1.26 rillig ov |= 0xC0;
215 1.26 rillig else
216 1.26 rillig ov |= 0xF0;
217 1.26 rillig break;
218 1.26 rillig case 5:
219 1.33 rillig if (offb == 1)
220 1.26 rillig ov |= 0xC0;
221 1.33 rillig else if (offb != 0)
222 1.26 rillig ov |= 0xF0;
223 1.26 rillig break;
224 1.26 rillig default:
225 1.26 rillig ov |= 0xF0;
226 1.26 rillig }
227 1.26 rillig
228 1.26 rillig return ov;
229 1.26 rillig }
230 1.26 rillig
231 1.1 tls /*
232 1.27 rillig * Given a single spot 's' of frame A, update the overlap information for
233 1.27 rillig * each frame B that overlaps frame A in that spot.
234 1.1 tls */
235 1.8 dholland static void
236 1.33 rillig init_overlap_frame(int fia, int ra, int offa, spot_index s, int mask)
237 1.27 rillig {
238 1.27 rillig
239 1.27 rillig for (int rb = 4; --rb >= 0;) {
240 1.27 rillig int db = dd[rb];
241 1.27 rillig
242 1.33 rillig for (int offb = 0; offb < 6; offb++) {
243 1.27 rillig /* spb0 is the spot where frame B starts. */
244 1.33 rillig const struct spotstr *spb0 = &board[s - offb * db];
245 1.27 rillig if (spb0->s_occ == BORDER)
246 1.27 rillig break;
247 1.36 rillig if (is_blocked(spb0, rb))
248 1.27 rillig continue;
249 1.27 rillig
250 1.30 rillig frame_index fib = spb0->s_frame[rb];
251 1.29 rillig intersect[fia * FAREA + fib] = s;
252 1.27 rillig u_char *op = &overlap[fia * FAREA + fib];
253 1.33 rillig *op = adjust_overlap(*op, ra, offa, rb, offb, mask);
254 1.27 rillig }
255 1.27 rillig }
256 1.27 rillig }
257 1.27 rillig
258 1.27 rillig static void
259 1.6 dholland init_overlap(void)
260 1.1 tls {
261 1.1 tls
262 1.1 tls memset(overlap, 0, sizeof(overlap));
263 1.1 tls memset(intersect, 0, sizeof(intersect));
264 1.16 rillig
265 1.27 rillig for (int fia = FAREA; fia-- > 0;) {
266 1.27 rillig const struct combostr *fa = &frames[fia];
267 1.28 rillig spot_index s = fa->c_vertex;
268 1.27 rillig u_char ra = fa->c_dir;
269 1.27 rillig int da = dd[ra];
270 1.27 rillig
271 1.27 rillig /*
272 1.27 rillig * len = 5 if closed, 6 if open. At this early stage, Black
273 1.27 rillig * and White have the same value for cv_win.
274 1.27 rillig */
275 1.27 rillig int len = 5 + board[s].s_fval[BLACK][ra].cv_win;
276 1.27 rillig
277 1.33 rillig for (int offa = 0; offa < len; offa++) {
278 1.27 rillig /* spot[5] in frame A only overlaps if it is open */
279 1.33 rillig int mask = (offa == 5) ? 0xC : 0xF;
280 1.26 rillig
281 1.33 rillig init_overlap_frame(fia, ra, offa, s + offa * da, mask);
282 1.1 tls }
283 1.1 tls }
284 1.1 tls }
285