Home | History | Annotate | Line # | Download | only in gomoku
bdinit.c revision 1.1
      1 /*
      2  * Copyright (c) 1994
      3  *	The Regents of the University of California.  All rights reserved.
      4  *
      5  * This code is derived from software contributed to Berkeley by
      6  * Ralph Campbell.
      7  *
      8  * Redistribution and use in source and binary forms, with or without
      9  * modification, are permitted provided that the following conditions
     10  * are met:
     11  * 1. Redistributions of source code must retain the above copyright
     12  *    notice, this list of conditions and the following disclaimer.
     13  * 2. Redistributions in binary form must reproduce the above copyright
     14  *    notice, this list of conditions and the following disclaimer in the
     15  *    documentation and/or other materials provided with the distribution.
     16  * 3. All advertising materials mentioning features or use of this software
     17  *    must display the following acknowledgement:
     18  *	This product includes software developed by the University of
     19  *	California, Berkeley and its contributors.
     20  * 4. Neither the name of the University nor the names of its contributors
     21  *    may be used to endorse or promote products derived from this software
     22  *    without specific prior written permission.
     23  *
     24  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     25  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     26  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     27  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     28  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     29  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     30  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     31  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     32  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     33  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     34  * SUCH DAMAGE.
     35  */
     36 
     37 #ifndef lint
     38 static char sccsid[] = "@(#)bdinit.c	8.2 (Berkeley) 5/3/95";
     39 #endif /* not lint */
     40 
     41 #include <string.h>
     42 #include "gomoku.h"
     43 
     44 bdinit(bp)
     45 	struct spotstr *bp;
     46 {
     47 	register int i, j, r;
     48 	register struct spotstr *sp;
     49 	register struct combostr *cbp;
     50 
     51 	movenum = 1;
     52 
     53 	/* mark the borders as such */
     54 	sp = bp;
     55 	for (i = BSZ2; --i >= 0; sp++) {
     56 		sp->s_occ = BORDER;		/* top border */
     57 		sp->s_flg = BFLAGALL;
     58 	}
     59 
     60 	/* fill entire board with EMPTY spots */
     61 	memset(frames, 0, sizeof(frames));
     62 	cbp = frames;
     63 	for (j = 0; ++j < BSZ1; sp++) {			/* for each row */
     64 		for (i = 0; ++i < BSZ1; sp++) {		/* for each column */
     65 			sp->s_occ = EMPTY;
     66 			sp->s_flg = 0;
     67 			sp->s_wval = 0;
     68 			if (j < 5) {
     69 				/* directions 1, 2, 3 are blocked */
     70 				sp->s_flg |= (BFLAG << 1) | (BFLAG << 2) |
     71 					(BFLAG << 3);
     72 				sp->s_fval[BLACK][1].s = MAXCOMBO;
     73 				sp->s_fval[BLACK][2].s = MAXCOMBO;
     74 				sp->s_fval[BLACK][3].s = MAXCOMBO;
     75 				sp->s_fval[WHITE][1].s = MAXCOMBO;
     76 				sp->s_fval[WHITE][2].s = MAXCOMBO;
     77 				sp->s_fval[WHITE][3].s = MAXCOMBO;
     78 			} else if (j == 5) {
     79 				/* five spaces, blocked on one side */
     80 				sp->s_fval[BLACK][1].s = 0x500;
     81 				sp->s_fval[BLACK][2].s = 0x500;
     82 				sp->s_fval[BLACK][3].s = 0x500;
     83 				sp->s_fval[WHITE][1].s = 0x500;
     84 				sp->s_fval[WHITE][2].s = 0x500;
     85 				sp->s_fval[WHITE][3].s = 0x500;
     86 			} else {
     87 				/* six spaces, not blocked */
     88 				sp->s_fval[BLACK][1].s = 0x401;
     89 				sp->s_fval[BLACK][2].s = 0x401;
     90 				sp->s_fval[BLACK][3].s = 0x401;
     91 				sp->s_fval[WHITE][1].s = 0x401;
     92 				sp->s_fval[WHITE][2].s = 0x401;
     93 				sp->s_fval[WHITE][3].s = 0x401;
     94 			}
     95 			if (i > (BSZ - 4)) {
     96 				/* directions 0, 1 are blocked */
     97 				sp->s_flg |= BFLAG | (BFLAG << 1);
     98 				sp->s_fval[BLACK][0].s = MAXCOMBO;
     99 				sp->s_fval[BLACK][1].s = MAXCOMBO;
    100 				sp->s_fval[WHITE][0].s = MAXCOMBO;
    101 				sp->s_fval[WHITE][1].s = MAXCOMBO;
    102 			} else if (i == (BSZ - 4)) {
    103 				sp->s_fval[BLACK][0].s = 0x500;
    104 				sp->s_fval[WHITE][0].s = 0x500;
    105 				/* if direction 1 is not blocked */
    106 				if (!(sp->s_flg & (BFLAG << 1))) {
    107 					sp->s_fval[BLACK][1].s = 0x500;
    108 					sp->s_fval[WHITE][1].s = 0x500;
    109 				}
    110 			} else {
    111 				sp->s_fval[BLACK][0].s = 0x401;
    112 				sp->s_fval[WHITE][0].s = 0x401;
    113 				if (i < 5) {
    114 					/* direction 3 is blocked */
    115 					sp->s_flg |= (BFLAG << 3);
    116 					sp->s_fval[BLACK][3].s = MAXCOMBO;
    117 					sp->s_fval[WHITE][3].s = MAXCOMBO;
    118 				} else if (i == 5 &&
    119 				    !(sp->s_flg & (BFLAG << 3))) {
    120 					sp->s_fval[BLACK][3].s = 0x500;
    121 					sp->s_fval[WHITE][3].s = 0x500;
    122 				}
    123 			}
    124 			/*
    125 			 * Allocate a frame structure for non blocked frames.
    126 			 */
    127 			for (r = 4; --r >= 0; ) {
    128 				if (sp->s_flg & (BFLAG << r))
    129 					continue;
    130 				cbp->c_combo.s = sp->s_fval[BLACK][r].s;
    131 				cbp->c_vertex = sp - board;
    132 				cbp->c_nframes = 1;
    133 				cbp->c_dir = r;
    134 				sp->s_frame[r] = cbp;
    135 				cbp++;
    136 			}
    137 		}
    138 		sp->s_occ = BORDER;		/* left & right border */
    139 		sp->s_flg = BFLAGALL;
    140 	}
    141 
    142 	/* mark the borders as such */
    143 	for (i = BSZ1; --i >= 0; sp++) {
    144 		sp->s_occ = BORDER;		/* bottom border */
    145 		sp->s_flg = BFLAGALL;
    146 	}
    147 
    148 	sortframes[BLACK] = (struct combostr *)0;
    149 	sortframes[WHITE] = (struct combostr *)0;
    150 	init_overlap();
    151 }
    152 
    153 /*
    154  * Initialize the overlap array.
    155  * Each entry in the array is a bit mask with eight bits corresponding
    156  * to whether frame B overlaps frame A (as indexed by overlap[A * FAREA + B]).
    157  * The eight bits coorespond to whether A and B are open ended (length 6) or
    158  * closed (length 5).
    159  *	0	A closed and B closed
    160  *	1	A closed and B open
    161  *	2	A open and B closed
    162  *	3	A open and B open
    163  *	4	A closed and B closed and overlaps in more than one spot
    164  *	5	A closed and B open and overlaps in more than one spot
    165  *	6	A open and B closed and overlaps in more than one spot
    166  *	7	A open and B open and overlaps in more than one spot
    167  * As pieces are played, it can make frames not overlap if there are no
    168  * common open spaces shared between the two frames.
    169  */
    170 init_overlap()
    171 {
    172 	register struct spotstr *sp1, *sp2;
    173 	register struct combostr *cbp;
    174 	register int i, f, r, n, d1, d2;
    175 	int mask, bmask, vertex, s;
    176 	u_char *str;
    177 	short *ip;
    178 
    179 	memset(overlap, 0, sizeof(overlap));
    180 	memset(intersect, 0, sizeof(intersect));
    181 	str = &overlap[FAREA * FAREA];
    182 	ip = &intersect[FAREA * FAREA];
    183 	for (cbp = frames + FAREA; --cbp >= frames; ) {		/* each frame */
    184 	    str -= FAREA;
    185 	    ip -= FAREA;
    186 	    sp1 = &board[vertex = cbp->c_vertex];
    187 	    d1 = dd[r = cbp->c_dir];
    188 	    /*
    189 	     * s = 5 if closed, 6 if open.
    190 	     * At this point black & white are the same.
    191 	     */
    192 	    s = 5 + sp1->s_fval[BLACK][r].c.b;
    193 	    /* for each spot in frame A */
    194 	    for (i = 0; i < s; i++, sp1 += d1, vertex += d1) {
    195 		/* the sixth spot in frame A only overlaps if it is open */
    196 		mask = (i == 5) ? 0xC : 0xF;
    197 		/* for each direction */
    198 		for (r = 4; --r >= 0; ) {
    199 		    bmask = BFLAG << r;
    200 		    sp2 = sp1;
    201 		    d2 = dd[r];
    202 		    /* for each frame that intersects at spot sp1 */
    203 		    for (f = 0; f < 6; f++, sp2 -= d2) {
    204 			if (sp2->s_occ == BORDER)
    205 			    break;
    206 			if (sp2->s_flg & bmask)
    207 			    continue;
    208 			n = sp2->s_frame[r] - frames;
    209 			ip[n] = vertex;
    210 			str[n] |= (f == 5) ? mask & 0xA : mask;
    211 			if (r == cbp->c_dir) {
    212 			    /* compute the multiple spot overlap values */
    213 			    switch (i) {
    214 			    case 0:	/* sp1 is the first spot in A */
    215 				if (f == 4)
    216 				    str[n] |= 0xA0;
    217 				else if (f != 5)
    218 				    str[n] |= 0xF0;
    219 				break;
    220 			    case 1:	/* sp1 is the second spot in A */
    221 				if (f == 5)
    222 				    str[n] |= 0xA0;
    223 				else
    224 				    str[n] |= 0xF0;
    225 				break;
    226 			    case 4:	/* sp1 is the penultimate spot in A */
    227 				if (f == 0)
    228 				    str[n] |= 0xC0;
    229 				else
    230 				    str[n] |= 0xF0;
    231 				break;
    232 			    case 5:	/* sp1 is the last spot in A */
    233 				if (f == 1)
    234 				    str[n] |= 0xC0;
    235 				else if (f != 0)
    236 				    str[n] |= 0xF0;
    237 				break;
    238 			    default:
    239 				str[n] |= 0xF0;
    240 			    }
    241 			}
    242 		    }
    243 		}
    244 	    }
    245 	}
    246 }
    247