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bdinit.c revision 1.12
      1 /*	$NetBSD: bdinit.c,v 1.12 2022/05/16 19:55:58 rillig Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1994
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Ralph Campbell.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. Neither the name of the University nor the names of its contributors
     19  *    may be used to endorse or promote products derived from this software
     20  *    without specific prior written permission.
     21  *
     22  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32  * SUCH DAMAGE.
     33  */
     34 
     35 #include <sys/cdefs.h>
     36 #ifndef lint
     37 #if 0
     38 static char sccsid[] = "from: @(#)bdinit.c	8.2 (Berkeley) 5/3/95";
     39 #else
     40 __RCSID("$NetBSD: bdinit.c,v 1.12 2022/05/16 19:55:58 rillig Exp $");
     41 #endif
     42 #endif /* not lint */
     43 
     44 #include <string.h>
     45 #include "gomoku.h"
     46 
     47 static void init_overlap(void);
     48 
     49 void
     50 bdinit(struct spotstr *bp)
     51 {
     52 	int i, j, r;
     53 	struct spotstr *sp;
     54 	struct combostr *cbp;
     55 
     56 	movenum = 1;
     57 
     58 	/* mark the borders as such */
     59 	sp = bp;
     60 	for (i = 1 + BSZ + 1; --i >= 0; sp++) {
     61 		sp->s_occ = BORDER;			/* top border */
     62 		sp->s_flags = BFLAGALL;
     63 	}
     64 
     65 	/* fill entire board with EMPTY spots */
     66 	memset(frames, 0, sizeof(frames));
     67 	cbp = frames;
     68 	for (j = 0; ++j < BSZ + 1; sp++) {		/* for each row */
     69 		for (i = 0; ++i < BSZ + 1; sp++) {	/* for each column */
     70 			sp->s_occ = EMPTY;
     71 			sp->s_flags = 0;
     72 			sp->s_wval = 0;
     73 			if (j < 5) {
     74 				/* directions 1, 2, 3 are blocked */
     75 				sp->s_flags |= (BFLAG << 1) | (BFLAG << 2) |
     76 				    (BFLAG << 3);
     77 				sp->s_fval[BLACK][1].s = MAXCOMBO;
     78 				sp->s_fval[BLACK][2].s = MAXCOMBO;
     79 				sp->s_fval[BLACK][3].s = MAXCOMBO;
     80 				sp->s_fval[WHITE][1].s = MAXCOMBO;
     81 				sp->s_fval[WHITE][2].s = MAXCOMBO;
     82 				sp->s_fval[WHITE][3].s = MAXCOMBO;
     83 			} else if (j == 5) {
     84 				/* five spaces, blocked on one side */
     85 				sp->s_fval[BLACK][1].s = 0x500;
     86 				sp->s_fval[BLACK][2].s = 0x500;
     87 				sp->s_fval[BLACK][3].s = 0x500;
     88 				sp->s_fval[WHITE][1].s = 0x500;
     89 				sp->s_fval[WHITE][2].s = 0x500;
     90 				sp->s_fval[WHITE][3].s = 0x500;
     91 			} else {
     92 				/* six spaces, not blocked */
     93 				sp->s_fval[BLACK][1].s = 0x401;
     94 				sp->s_fval[BLACK][2].s = 0x401;
     95 				sp->s_fval[BLACK][3].s = 0x401;
     96 				sp->s_fval[WHITE][1].s = 0x401;
     97 				sp->s_fval[WHITE][2].s = 0x401;
     98 				sp->s_fval[WHITE][3].s = 0x401;
     99 			}
    100 			if (i > (BSZ - 4)) {
    101 				/* directions 0, 1 are blocked */
    102 				sp->s_flags |= BFLAG | (BFLAG << 1);
    103 				sp->s_fval[BLACK][0].s = MAXCOMBO;
    104 				sp->s_fval[BLACK][1].s = MAXCOMBO;
    105 				sp->s_fval[WHITE][0].s = MAXCOMBO;
    106 				sp->s_fval[WHITE][1].s = MAXCOMBO;
    107 			} else if (i == (BSZ - 4)) {
    108 				sp->s_fval[BLACK][0].s = 0x500;
    109 				sp->s_fval[WHITE][0].s = 0x500;
    110 				/* if direction 1 is not blocked */
    111 				if (!(sp->s_flags & (BFLAG << 1))) {
    112 					sp->s_fval[BLACK][1].s = 0x500;
    113 					sp->s_fval[WHITE][1].s = 0x500;
    114 				}
    115 			} else {
    116 				sp->s_fval[BLACK][0].s = 0x401;
    117 				sp->s_fval[WHITE][0].s = 0x401;
    118 				if (i < 5) {
    119 					/* direction 3 is blocked */
    120 					sp->s_flags |= (BFLAG << 3);
    121 					sp->s_fval[BLACK][3].s = MAXCOMBO;
    122 					sp->s_fval[WHITE][3].s = MAXCOMBO;
    123 				} else if (i == 5 &&
    124 				    !(sp->s_flags & (BFLAG << 3))) {
    125 					sp->s_fval[BLACK][3].s = 0x500;
    126 					sp->s_fval[WHITE][3].s = 0x500;
    127 				}
    128 			}
    129 			/*
    130 			 * Allocate a frame structure for non blocked frames.
    131 			 */
    132 			for (r = 4; --r >= 0; ) {
    133 				if (sp->s_flags & (BFLAG << r))
    134 					continue;
    135 				cbp->c_combo.s = sp->s_fval[BLACK][r].s;
    136 				cbp->c_vertex = (u_short)(sp - board);
    137 				cbp->c_nframes = 1;
    138 				cbp->c_dir = r;
    139 				sp->s_frame[r] = cbp;
    140 				cbp++;
    141 			}
    142 		}
    143 		sp->s_occ = BORDER;		/* left & right border */
    144 		sp->s_flags = BFLAGALL;
    145 	}
    146 
    147 	/* mark the borders as such */
    148 	for (i = BSZ + 1; --i >= 0; sp++) {
    149 		sp->s_occ = BORDER;			/* bottom border */
    150 		sp->s_flags = BFLAGALL;
    151 	}
    152 
    153 	sortframes[BLACK] = (struct combostr *)0;
    154 	sortframes[WHITE] = (struct combostr *)0;
    155 	init_overlap();
    156 }
    157 
    158 /*
    159  * Initialize the overlap array.
    160  * Each entry in the array is a bit mask with eight bits corresponding
    161  * to whether frame B overlaps frame A (as indexed by overlap[A * FAREA + B]).
    162  * The eight bits coorespond to whether A and B are open ended (length 6) or
    163  * closed (length 5).
    164  *	0	A closed and B closed
    165  *	1	A closed and B open
    166  *	2	A open and B closed
    167  *	3	A open and B open
    168  *	4	A closed and B closed and overlaps in more than one spot
    169  *	5	A closed and B open and overlaps in more than one spot
    170  *	6	A open and B closed and overlaps in more than one spot
    171  *	7	A open and B open and overlaps in more than one spot
    172  * As pieces are played, it can make frames not overlap if there are no
    173  * common open spaces shared between the two frames.
    174  */
    175 static void
    176 init_overlap(void)
    177 {
    178 	struct spotstr *sp1, *sp2;
    179 	struct combostr *cbp;
    180 	unsigned frameix;
    181 	int i, f, r, n, d1, d2;
    182 	int mask, bmask, vertex, s;
    183 	u_char *str;
    184 	short *ip;
    185 
    186 	memset(overlap, 0, sizeof(overlap));
    187 	memset(intersect, 0, sizeof(intersect));
    188 	str = &overlap[FAREA * FAREA];
    189 	ip = &intersect[FAREA * FAREA];
    190 	for (frameix = FAREA; frameix-- > 0; ) {	/* each frame */
    191 	    cbp = &frames[frameix];
    192 	    str -= FAREA;
    193 	    ip -= FAREA;
    194 	    sp1 = &board[vertex = cbp->c_vertex];
    195 	    d1 = dd[r = cbp->c_dir];
    196 	    /*
    197 	     * s = 5 if closed, 6 if open.
    198 	     * At this point black & white are the same.
    199 	     */
    200 	    s = 5 + sp1->s_fval[BLACK][r].c.b;
    201 	    /* for each spot in frame A */
    202 	    for (i = 0; i < s; i++, sp1 += d1, vertex += d1) {
    203 		/* the sixth spot in frame A only overlaps if it is open */
    204 		mask = (i == 5) ? 0xC : 0xF;
    205 		/* for each direction */
    206 		for (r = 4; --r >= 0; ) {
    207 		    bmask = BFLAG << r;
    208 		    sp2 = sp1;
    209 		    d2 = dd[r];
    210 		    /* for each frame that intersects at spot sp1 */
    211 		    for (f = 0; f < 6; f++, sp2 -= d2) {
    212 			if (sp2->s_occ == BORDER)
    213 			    break;
    214 			if (sp2->s_flags & bmask)
    215 			    continue;
    216 			n = (int)(sp2->s_frame[r] - frames);
    217 			ip[n] = vertex;
    218 			str[n] |= (f == 5) ? mask & 0xA : mask;
    219 			if (r == cbp->c_dir) {
    220 			    /* compute the multiple spot overlap values */
    221 			    switch (i) {
    222 			    case 0:	/* sp1 is the first spot in A */
    223 				if (f == 4)
    224 				    str[n] |= 0xA0;
    225 				else if (f != 5)
    226 				    str[n] |= 0xF0;
    227 				break;
    228 			    case 1:	/* sp1 is the second spot in A */
    229 				if (f == 5)
    230 				    str[n] |= 0xA0;
    231 				else
    232 				    str[n] |= 0xF0;
    233 				break;
    234 			    case 4:	/* sp1 is the penultimate spot in A */
    235 				if (f == 0)
    236 				    str[n] |= 0xC0;
    237 				else
    238 				    str[n] |= 0xF0;
    239 				break;
    240 			    case 5:	/* sp1 is the last spot in A */
    241 				if (f == 1)
    242 				    str[n] |= 0xC0;
    243 				else if (f != 0)
    244 				    str[n] |= 0xF0;
    245 				break;
    246 			    default:
    247 				str[n] |= 0xF0;
    248 			    }
    249 			}
    250 		    }
    251 		}
    252 	    }
    253 	}
    254 }
    255