bdinit.c revision 1.2 1 /* $NetBSD: bdinit.c,v 1.2 1996/12/28 18:56:58 tls Exp $
2 */
3 /*
4 * Copyright (c) 1994
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Ralph Campbell.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the University of
21 * California, Berkeley and its contributors.
22 * 4. Neither the name of the University nor the names of its contributors
23 * may be used to endorse or promote products derived from this software
24 * without specific prior written permission.
25 *
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * SUCH DAMAGE.
37 */
38
39 #ifndef lint
40 #if 0
41 static char sccsid[] = "from: @(#)bdinit.c 8.2 (Berkeley) 5/3/95";
42 #else
43 static char rcsid[] = "$NetBSD: bdinit.c,v 1.2 1996/12/28 18:56:58 tls Exp $";
44 #endif
45 #endif /* not lint */
46
47 #include <string.h>
48 #include "gomoku.h"
49
50 bdinit(bp)
51 struct spotstr *bp;
52 {
53 register int i, j, r;
54 register struct spotstr *sp;
55 register struct combostr *cbp;
56
57 movenum = 1;
58
59 /* mark the borders as such */
60 sp = bp;
61 for (i = BSZ2; --i >= 0; sp++) {
62 sp->s_occ = BORDER; /* top border */
63 sp->s_flg = BFLAGALL;
64 }
65
66 /* fill entire board with EMPTY spots */
67 memset(frames, 0, sizeof(frames));
68 cbp = frames;
69 for (j = 0; ++j < BSZ1; sp++) { /* for each row */
70 for (i = 0; ++i < BSZ1; sp++) { /* for each column */
71 sp->s_occ = EMPTY;
72 sp->s_flg = 0;
73 sp->s_wval = 0;
74 if (j < 5) {
75 /* directions 1, 2, 3 are blocked */
76 sp->s_flg |= (BFLAG << 1) | (BFLAG << 2) |
77 (BFLAG << 3);
78 sp->s_fval[BLACK][1].s = MAXCOMBO;
79 sp->s_fval[BLACK][2].s = MAXCOMBO;
80 sp->s_fval[BLACK][3].s = MAXCOMBO;
81 sp->s_fval[WHITE][1].s = MAXCOMBO;
82 sp->s_fval[WHITE][2].s = MAXCOMBO;
83 sp->s_fval[WHITE][3].s = MAXCOMBO;
84 } else if (j == 5) {
85 /* five spaces, blocked on one side */
86 sp->s_fval[BLACK][1].s = 0x500;
87 sp->s_fval[BLACK][2].s = 0x500;
88 sp->s_fval[BLACK][3].s = 0x500;
89 sp->s_fval[WHITE][1].s = 0x500;
90 sp->s_fval[WHITE][2].s = 0x500;
91 sp->s_fval[WHITE][3].s = 0x500;
92 } else {
93 /* six spaces, not blocked */
94 sp->s_fval[BLACK][1].s = 0x401;
95 sp->s_fval[BLACK][2].s = 0x401;
96 sp->s_fval[BLACK][3].s = 0x401;
97 sp->s_fval[WHITE][1].s = 0x401;
98 sp->s_fval[WHITE][2].s = 0x401;
99 sp->s_fval[WHITE][3].s = 0x401;
100 }
101 if (i > (BSZ - 4)) {
102 /* directions 0, 1 are blocked */
103 sp->s_flg |= BFLAG | (BFLAG << 1);
104 sp->s_fval[BLACK][0].s = MAXCOMBO;
105 sp->s_fval[BLACK][1].s = MAXCOMBO;
106 sp->s_fval[WHITE][0].s = MAXCOMBO;
107 sp->s_fval[WHITE][1].s = MAXCOMBO;
108 } else if (i == (BSZ - 4)) {
109 sp->s_fval[BLACK][0].s = 0x500;
110 sp->s_fval[WHITE][0].s = 0x500;
111 /* if direction 1 is not blocked */
112 if (!(sp->s_flg & (BFLAG << 1))) {
113 sp->s_fval[BLACK][1].s = 0x500;
114 sp->s_fval[WHITE][1].s = 0x500;
115 }
116 } else {
117 sp->s_fval[BLACK][0].s = 0x401;
118 sp->s_fval[WHITE][0].s = 0x401;
119 if (i < 5) {
120 /* direction 3 is blocked */
121 sp->s_flg |= (BFLAG << 3);
122 sp->s_fval[BLACK][3].s = MAXCOMBO;
123 sp->s_fval[WHITE][3].s = MAXCOMBO;
124 } else if (i == 5 &&
125 !(sp->s_flg & (BFLAG << 3))) {
126 sp->s_fval[BLACK][3].s = 0x500;
127 sp->s_fval[WHITE][3].s = 0x500;
128 }
129 }
130 /*
131 * Allocate a frame structure for non blocked frames.
132 */
133 for (r = 4; --r >= 0; ) {
134 if (sp->s_flg & (BFLAG << r))
135 continue;
136 cbp->c_combo.s = sp->s_fval[BLACK][r].s;
137 cbp->c_vertex = sp - board;
138 cbp->c_nframes = 1;
139 cbp->c_dir = r;
140 sp->s_frame[r] = cbp;
141 cbp++;
142 }
143 }
144 sp->s_occ = BORDER; /* left & right border */
145 sp->s_flg = BFLAGALL;
146 }
147
148 /* mark the borders as such */
149 for (i = BSZ1; --i >= 0; sp++) {
150 sp->s_occ = BORDER; /* bottom border */
151 sp->s_flg = BFLAGALL;
152 }
153
154 sortframes[BLACK] = (struct combostr *)0;
155 sortframes[WHITE] = (struct combostr *)0;
156 init_overlap();
157 }
158
159 /*
160 * Initialize the overlap array.
161 * Each entry in the array is a bit mask with eight bits corresponding
162 * to whether frame B overlaps frame A (as indexed by overlap[A * FAREA + B]).
163 * The eight bits coorespond to whether A and B are open ended (length 6) or
164 * closed (length 5).
165 * 0 A closed and B closed
166 * 1 A closed and B open
167 * 2 A open and B closed
168 * 3 A open and B open
169 * 4 A closed and B closed and overlaps in more than one spot
170 * 5 A closed and B open and overlaps in more than one spot
171 * 6 A open and B closed and overlaps in more than one spot
172 * 7 A open and B open and overlaps in more than one spot
173 * As pieces are played, it can make frames not overlap if there are no
174 * common open spaces shared between the two frames.
175 */
176 init_overlap()
177 {
178 register struct spotstr *sp1, *sp2;
179 register struct combostr *cbp;
180 register int i, f, r, n, d1, d2;
181 int mask, bmask, vertex, s;
182 u_char *str;
183 short *ip;
184
185 memset(overlap, 0, sizeof(overlap));
186 memset(intersect, 0, sizeof(intersect));
187 str = &overlap[FAREA * FAREA];
188 ip = &intersect[FAREA * FAREA];
189 for (cbp = frames + FAREA; --cbp >= frames; ) { /* each frame */
190 str -= FAREA;
191 ip -= FAREA;
192 sp1 = &board[vertex = cbp->c_vertex];
193 d1 = dd[r = cbp->c_dir];
194 /*
195 * s = 5 if closed, 6 if open.
196 * At this point black & white are the same.
197 */
198 s = 5 + sp1->s_fval[BLACK][r].c.b;
199 /* for each spot in frame A */
200 for (i = 0; i < s; i++, sp1 += d1, vertex += d1) {
201 /* the sixth spot in frame A only overlaps if it is open */
202 mask = (i == 5) ? 0xC : 0xF;
203 /* for each direction */
204 for (r = 4; --r >= 0; ) {
205 bmask = BFLAG << r;
206 sp2 = sp1;
207 d2 = dd[r];
208 /* for each frame that intersects at spot sp1 */
209 for (f = 0; f < 6; f++, sp2 -= d2) {
210 if (sp2->s_occ == BORDER)
211 break;
212 if (sp2->s_flg & bmask)
213 continue;
214 n = sp2->s_frame[r] - frames;
215 ip[n] = vertex;
216 str[n] |= (f == 5) ? mask & 0xA : mask;
217 if (r == cbp->c_dir) {
218 /* compute the multiple spot overlap values */
219 switch (i) {
220 case 0: /* sp1 is the first spot in A */
221 if (f == 4)
222 str[n] |= 0xA0;
223 else if (f != 5)
224 str[n] |= 0xF0;
225 break;
226 case 1: /* sp1 is the second spot in A */
227 if (f == 5)
228 str[n] |= 0xA0;
229 else
230 str[n] |= 0xF0;
231 break;
232 case 4: /* sp1 is the penultimate spot in A */
233 if (f == 0)
234 str[n] |= 0xC0;
235 else
236 str[n] |= 0xF0;
237 break;
238 case 5: /* sp1 is the last spot in A */
239 if (f == 1)
240 str[n] |= 0xC0;
241 else if (f != 0)
242 str[n] |= 0xF0;
243 break;
244 default:
245 str[n] |= 0xF0;
246 }
247 }
248 }
249 }
250 }
251 }
252 }
253