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bdinit.c revision 1.4
      1 /*	$NetBSD: bdinit.c,v 1.4 1997/10/10 13:36:01 lukem Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1994
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Ralph Campbell.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. All advertising materials mentioning features or use of this software
     19  *    must display the following acknowledgement:
     20  *	This product includes software developed by the University of
     21  *	California, Berkeley and its contributors.
     22  * 4. Neither the name of the University nor the names of its contributors
     23  *    may be used to endorse or promote products derived from this software
     24  *    without specific prior written permission.
     25  *
     26  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     27  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     28  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     29  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     30  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     31  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     32  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     33  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     34  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     35  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     36  * SUCH DAMAGE.
     37  */
     38 
     39 #include <sys/cdefs.h>
     40 #ifndef lint
     41 #if 0
     42 static char sccsid[] = "from: @(#)bdinit.c	8.2 (Berkeley) 5/3/95";
     43 #else
     44 __RCSID("$NetBSD: bdinit.c,v 1.4 1997/10/10 13:36:01 lukem Exp $");
     45 #endif
     46 #endif /* not lint */
     47 
     48 #include <string.h>
     49 #include "gomoku.h"
     50 
     51 void
     52 bdinit(bp)
     53 	struct spotstr *bp;
     54 {
     55 	int i, j, r;
     56 	struct spotstr *sp;
     57 	struct combostr *cbp;
     58 
     59 	movenum = 1;
     60 
     61 	/* mark the borders as such */
     62 	sp = bp;
     63 	for (i = BSZ2; --i >= 0; sp++) {
     64 		sp->s_occ = BORDER;		/* top border */
     65 		sp->s_flg = BFLAGALL;
     66 	}
     67 
     68 	/* fill entire board with EMPTY spots */
     69 	memset(frames, 0, sizeof(frames));
     70 	cbp = frames;
     71 	for (j = 0; ++j < BSZ1; sp++) {			/* for each row */
     72 		for (i = 0; ++i < BSZ1; sp++) {		/* for each column */
     73 			sp->s_occ = EMPTY;
     74 			sp->s_flg = 0;
     75 			sp->s_wval = 0;
     76 			if (j < 5) {
     77 				/* directions 1, 2, 3 are blocked */
     78 				sp->s_flg |= (BFLAG << 1) | (BFLAG << 2) |
     79 					(BFLAG << 3);
     80 				sp->s_fval[BLACK][1].s = MAXCOMBO;
     81 				sp->s_fval[BLACK][2].s = MAXCOMBO;
     82 				sp->s_fval[BLACK][3].s = MAXCOMBO;
     83 				sp->s_fval[WHITE][1].s = MAXCOMBO;
     84 				sp->s_fval[WHITE][2].s = MAXCOMBO;
     85 				sp->s_fval[WHITE][3].s = MAXCOMBO;
     86 			} else if (j == 5) {
     87 				/* five spaces, blocked on one side */
     88 				sp->s_fval[BLACK][1].s = 0x500;
     89 				sp->s_fval[BLACK][2].s = 0x500;
     90 				sp->s_fval[BLACK][3].s = 0x500;
     91 				sp->s_fval[WHITE][1].s = 0x500;
     92 				sp->s_fval[WHITE][2].s = 0x500;
     93 				sp->s_fval[WHITE][3].s = 0x500;
     94 			} else {
     95 				/* six spaces, not blocked */
     96 				sp->s_fval[BLACK][1].s = 0x401;
     97 				sp->s_fval[BLACK][2].s = 0x401;
     98 				sp->s_fval[BLACK][3].s = 0x401;
     99 				sp->s_fval[WHITE][1].s = 0x401;
    100 				sp->s_fval[WHITE][2].s = 0x401;
    101 				sp->s_fval[WHITE][3].s = 0x401;
    102 			}
    103 			if (i > (BSZ - 4)) {
    104 				/* directions 0, 1 are blocked */
    105 				sp->s_flg |= BFLAG | (BFLAG << 1);
    106 				sp->s_fval[BLACK][0].s = MAXCOMBO;
    107 				sp->s_fval[BLACK][1].s = MAXCOMBO;
    108 				sp->s_fval[WHITE][0].s = MAXCOMBO;
    109 				sp->s_fval[WHITE][1].s = MAXCOMBO;
    110 			} else if (i == (BSZ - 4)) {
    111 				sp->s_fval[BLACK][0].s = 0x500;
    112 				sp->s_fval[WHITE][0].s = 0x500;
    113 				/* if direction 1 is not blocked */
    114 				if (!(sp->s_flg & (BFLAG << 1))) {
    115 					sp->s_fval[BLACK][1].s = 0x500;
    116 					sp->s_fval[WHITE][1].s = 0x500;
    117 				}
    118 			} else {
    119 				sp->s_fval[BLACK][0].s = 0x401;
    120 				sp->s_fval[WHITE][0].s = 0x401;
    121 				if (i < 5) {
    122 					/* direction 3 is blocked */
    123 					sp->s_flg |= (BFLAG << 3);
    124 					sp->s_fval[BLACK][3].s = MAXCOMBO;
    125 					sp->s_fval[WHITE][3].s = MAXCOMBO;
    126 				} else if (i == 5 &&
    127 				    !(sp->s_flg & (BFLAG << 3))) {
    128 					sp->s_fval[BLACK][3].s = 0x500;
    129 					sp->s_fval[WHITE][3].s = 0x500;
    130 				}
    131 			}
    132 			/*
    133 			 * Allocate a frame structure for non blocked frames.
    134 			 */
    135 			for (r = 4; --r >= 0; ) {
    136 				if (sp->s_flg & (BFLAG << r))
    137 					continue;
    138 				cbp->c_combo.s = sp->s_fval[BLACK][r].s;
    139 				cbp->c_vertex = sp - board;
    140 				cbp->c_nframes = 1;
    141 				cbp->c_dir = r;
    142 				sp->s_frame[r] = cbp;
    143 				cbp++;
    144 			}
    145 		}
    146 		sp->s_occ = BORDER;		/* left & right border */
    147 		sp->s_flg = BFLAGALL;
    148 	}
    149 
    150 	/* mark the borders as such */
    151 	for (i = BSZ1; --i >= 0; sp++) {
    152 		sp->s_occ = BORDER;		/* bottom border */
    153 		sp->s_flg = BFLAGALL;
    154 	}
    155 
    156 	sortframes[BLACK] = (struct combostr *)0;
    157 	sortframes[WHITE] = (struct combostr *)0;
    158 	init_overlap();
    159 }
    160 
    161 /*
    162  * Initialize the overlap array.
    163  * Each entry in the array is a bit mask with eight bits corresponding
    164  * to whether frame B overlaps frame A (as indexed by overlap[A * FAREA + B]).
    165  * The eight bits coorespond to whether A and B are open ended (length 6) or
    166  * closed (length 5).
    167  *	0	A closed and B closed
    168  *	1	A closed and B open
    169  *	2	A open and B closed
    170  *	3	A open and B open
    171  *	4	A closed and B closed and overlaps in more than one spot
    172  *	5	A closed and B open and overlaps in more than one spot
    173  *	6	A open and B closed and overlaps in more than one spot
    174  *	7	A open and B open and overlaps in more than one spot
    175  * As pieces are played, it can make frames not overlap if there are no
    176  * common open spaces shared between the two frames.
    177  */
    178 void
    179 init_overlap()
    180 {
    181 	struct spotstr *sp1, *sp2;
    182 	struct combostr *cbp;
    183 	int i, f, r, n, d1, d2;
    184 	int mask, bmask, vertex, s;
    185 	u_char *str;
    186 	short *ip;
    187 
    188 	memset(overlap, 0, sizeof(overlap));
    189 	memset(intersect, 0, sizeof(intersect));
    190 	str = &overlap[FAREA * FAREA];
    191 	ip = &intersect[FAREA * FAREA];
    192 	for (cbp = frames + FAREA; --cbp >= frames; ) {		/* each frame */
    193 	    str -= FAREA;
    194 	    ip -= FAREA;
    195 	    sp1 = &board[vertex = cbp->c_vertex];
    196 	    d1 = dd[r = cbp->c_dir];
    197 	    /*
    198 	     * s = 5 if closed, 6 if open.
    199 	     * At this point black & white are the same.
    200 	     */
    201 	    s = 5 + sp1->s_fval[BLACK][r].c.b;
    202 	    /* for each spot in frame A */
    203 	    for (i = 0; i < s; i++, sp1 += d1, vertex += d1) {
    204 		/* the sixth spot in frame A only overlaps if it is open */
    205 		mask = (i == 5) ? 0xC : 0xF;
    206 		/* for each direction */
    207 		for (r = 4; --r >= 0; ) {
    208 		    bmask = BFLAG << r;
    209 		    sp2 = sp1;
    210 		    d2 = dd[r];
    211 		    /* for each frame that intersects at spot sp1 */
    212 		    for (f = 0; f < 6; f++, sp2 -= d2) {
    213 			if (sp2->s_occ == BORDER)
    214 			    break;
    215 			if (sp2->s_flg & bmask)
    216 			    continue;
    217 			n = sp2->s_frame[r] - frames;
    218 			ip[n] = vertex;
    219 			str[n] |= (f == 5) ? mask & 0xA : mask;
    220 			if (r == cbp->c_dir) {
    221 			    /* compute the multiple spot overlap values */
    222 			    switch (i) {
    223 			    case 0:	/* sp1 is the first spot in A */
    224 				if (f == 4)
    225 				    str[n] |= 0xA0;
    226 				else if (f != 5)
    227 				    str[n] |= 0xF0;
    228 				break;
    229 			    case 1:	/* sp1 is the second spot in A */
    230 				if (f == 5)
    231 				    str[n] |= 0xA0;
    232 				else
    233 				    str[n] |= 0xF0;
    234 				break;
    235 			    case 4:	/* sp1 is the penultimate spot in A */
    236 				if (f == 0)
    237 				    str[n] |= 0xC0;
    238 				else
    239 				    str[n] |= 0xF0;
    240 				break;
    241 			    case 5:	/* sp1 is the last spot in A */
    242 				if (f == 1)
    243 				    str[n] |= 0xC0;
    244 				else if (f != 0)
    245 				    str[n] |= 0xF0;
    246 				break;
    247 			    default:
    248 				str[n] |= 0xF0;
    249 			    }
    250 			}
    251 		    }
    252 		}
    253 	    }
    254 	}
    255 }
    256