hack.mklev.c revision 1.1 1 1.1 cgd /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 1.1 cgd /* hack.mklev.c - version 1.0.3 */
3 1.1 cgd
4 1.1 cgd #include "hack.h"
5 1.1 cgd
6 1.1 cgd extern char *getlogin(), *getenv();
7 1.1 cgd extern struct monst *makemon();
8 1.1 cgd extern struct obj *mkobj_at();
9 1.1 cgd extern struct trap *maketrap();
10 1.1 cgd
11 1.1 cgd #define somex() ((random()%(croom->hx-croom->lx+1))+croom->lx)
12 1.1 cgd #define somey() ((random()%(croom->hy-croom->ly+1))+croom->ly)
13 1.1 cgd
14 1.1 cgd #include "def.mkroom.h"
15 1.1 cgd #define XLIM 4 /* define minimum required space around a room */
16 1.1 cgd #define YLIM 3
17 1.1 cgd boolean secret; /* TRUE while making a vault: increase [XY]LIM */
18 1.1 cgd struct mkroom rooms[MAXNROFROOMS+1];
19 1.1 cgd int smeq[MAXNROFROOMS+1];
20 1.1 cgd coord doors[DOORMAX];
21 1.1 cgd int doorindex;
22 1.1 cgd struct rm zerorm;
23 1.1 cgd int comp();
24 1.1 cgd schar nxcor;
25 1.1 cgd boolean goldseen;
26 1.1 cgd int nroom;
27 1.1 cgd xchar xdnstair,xupstair,ydnstair,yupstair;
28 1.1 cgd
29 1.1 cgd /* Definitions used by makerooms() and addrs() */
30 1.1 cgd #define MAXRS 50 /* max lth of temp rectangle table - arbitrary */
31 1.1 cgd struct rectangle {
32 1.1 cgd xchar rlx,rly,rhx,rhy;
33 1.1 cgd } rs[MAXRS+1];
34 1.1 cgd int rscnt,rsmax; /* 0..rscnt-1: currently under consideration */
35 1.1 cgd /* rscnt..rsmax: discarded */
36 1.1 cgd
37 1.1 cgd makelevel()
38 1.1 cgd {
39 1.1 cgd register struct mkroom *croom, *troom;
40 1.1 cgd register unsigned tryct;
41 1.1 cgd register x,y;
42 1.1 cgd
43 1.1 cgd nroom = 0;
44 1.1 cgd doorindex = 0;
45 1.1 cgd rooms[0].hx = -1; /* in case we are in a maze */
46 1.1 cgd
47 1.1 cgd for(x=0; x<COLNO; x++) for(y=0; y<ROWNO; y++)
48 1.1 cgd levl[x][y] = zerorm;
49 1.1 cgd
50 1.1 cgd oinit(); /* assign level dependent obj probabilities */
51 1.1 cgd
52 1.1 cgd if(dlevel >= rn1(3, 26)) { /* there might be several mazes */
53 1.1 cgd makemaz();
54 1.1 cgd return;
55 1.1 cgd }
56 1.1 cgd
57 1.1 cgd /* construct the rooms */
58 1.1 cgd nroom = 0;
59 1.1 cgd secret = FALSE;
60 1.1 cgd (void) makerooms();
61 1.1 cgd
62 1.1 cgd /* construct stairs (up and down in different rooms if possible) */
63 1.1 cgd croom = &rooms[rn2(nroom)];
64 1.1 cgd xdnstair = somex();
65 1.1 cgd ydnstair = somey();
66 1.1 cgd levl[xdnstair][ydnstair].scrsym ='>';
67 1.1 cgd levl[xdnstair][ydnstair].typ = STAIRS;
68 1.1 cgd if(nroom > 1) {
69 1.1 cgd troom = croom;
70 1.1 cgd croom = &rooms[rn2(nroom-1)];
71 1.1 cgd if(croom >= troom) croom++;
72 1.1 cgd }
73 1.1 cgd xupstair = somex(); /* %% < and > might be in the same place */
74 1.1 cgd yupstair = somey();
75 1.1 cgd levl[xupstair][yupstair].scrsym ='<';
76 1.1 cgd levl[xupstair][yupstair].typ = STAIRS;
77 1.1 cgd
78 1.1 cgd /* for each room: put things inside */
79 1.1 cgd for(croom = rooms; croom->hx > 0; croom++) {
80 1.1 cgd
81 1.1 cgd /* put a sleeping monster inside */
82 1.1 cgd /* Note: monster may be on the stairs. This cannot be
83 1.1 cgd avoided: maybe the player fell through a trapdoor
84 1.1 cgd while a monster was on the stairs. Conclusion:
85 1.1 cgd we have to check for monsters on the stairs anyway. */
86 1.1 cgd if(!rn2(3)) (void)
87 1.1 cgd makemon((struct permonst *) 0, somex(), somey());
88 1.1 cgd
89 1.1 cgd /* put traps and mimics inside */
90 1.1 cgd goldseen = FALSE;
91 1.1 cgd while(!rn2(8-(dlevel/6))) mktrap(0,0,croom);
92 1.1 cgd if(!goldseen && !rn2(3)) mkgold(0L,somex(),somey());
93 1.1 cgd if(!rn2(3)) {
94 1.1 cgd (void) mkobj_at(0, somex(), somey());
95 1.1 cgd tryct = 0;
96 1.1 cgd while(!rn2(5)) {
97 1.1 cgd if(++tryct > 100){
98 1.1 cgd printf("tryct overflow4\n");
99 1.1 cgd break;
100 1.1 cgd }
101 1.1 cgd (void) mkobj_at(0, somex(), somey());
102 1.1 cgd }
103 1.1 cgd }
104 1.1 cgd }
105 1.1 cgd
106 1.1 cgd qsort((char *) rooms, nroom, sizeof(struct mkroom), comp);
107 1.1 cgd makecorridors();
108 1.1 cgd make_niches();
109 1.1 cgd
110 1.1 cgd /* make a secret treasure vault, not connected to the rest */
111 1.1 cgd if(nroom <= (2*MAXNROFROOMS/3)) if(rn2(3)) {
112 1.1 cgd troom = &rooms[nroom];
113 1.1 cgd secret = TRUE;
114 1.1 cgd if(makerooms()) {
115 1.1 cgd troom->rtype = VAULT; /* treasure vault */
116 1.1 cgd for(x = troom->lx; x <= troom->hx; x++)
117 1.1 cgd for(y = troom->ly; y <= troom->hy; y++)
118 1.1 cgd mkgold((long)(rnd(dlevel*100) + 50), x, y);
119 1.1 cgd if(!rn2(3))
120 1.1 cgd makevtele();
121 1.1 cgd }
122 1.1 cgd }
123 1.1 cgd
124 1.1 cgd #ifndef QUEST
125 1.1 cgd #ifdef WIZARD
126 1.1 cgd if(wizard && getenv("SHOPTYPE")) mkshop(); else
127 1.1 cgd #endif WIZARD
128 1.1 cgd if(dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3) mkshop();
129 1.1 cgd else
130 1.1 cgd if(dlevel > 6 && !rn2(7)) mkzoo(ZOO);
131 1.1 cgd else
132 1.1 cgd if(dlevel > 9 && !rn2(5)) mkzoo(BEEHIVE);
133 1.1 cgd else
134 1.1 cgd if(dlevel > 11 && !rn2(6)) mkzoo(MORGUE);
135 1.1 cgd else
136 1.1 cgd if(dlevel > 18 && !rn2(6)) mkswamp();
137 1.1 cgd #endif QUEST
138 1.1 cgd }
139 1.1 cgd
140 1.1 cgd makerooms() {
141 1.1 cgd register struct rectangle *rsp;
142 1.1 cgd register int lx, ly, hx, hy, lowx, lowy, hix, hiy, dx, dy;
143 1.1 cgd int tryct = 0, xlim, ylim;
144 1.1 cgd
145 1.1 cgd /* init */
146 1.1 cgd xlim = XLIM + secret;
147 1.1 cgd ylim = YLIM + secret;
148 1.1 cgd if(nroom == 0) {
149 1.1 cgd rsp = rs;
150 1.1 cgd rsp->rlx = rsp->rly = 0;
151 1.1 cgd rsp->rhx = COLNO-1;
152 1.1 cgd rsp->rhy = ROWNO-1;
153 1.1 cgd rsmax = 1;
154 1.1 cgd }
155 1.1 cgd rscnt = rsmax;
156 1.1 cgd
157 1.1 cgd /* make rooms until satisfied */
158 1.1 cgd while(rscnt > 0 && nroom < MAXNROFROOMS-1) {
159 1.1 cgd if(!secret && nroom > (MAXNROFROOMS/3) &&
160 1.1 cgd !rn2((MAXNROFROOMS-nroom)*(MAXNROFROOMS-nroom)))
161 1.1 cgd return(0);
162 1.1 cgd
163 1.1 cgd /* pick a rectangle */
164 1.1 cgd rsp = &rs[rn2(rscnt)];
165 1.1 cgd hx = rsp->rhx;
166 1.1 cgd hy = rsp->rhy;
167 1.1 cgd lx = rsp->rlx;
168 1.1 cgd ly = rsp->rly;
169 1.1 cgd
170 1.1 cgd /* find size of room */
171 1.1 cgd if(secret)
172 1.1 cgd dx = dy = 1;
173 1.1 cgd else {
174 1.1 cgd dx = 2 + rn2((hx-lx-8 > 20) ? 12 : 8);
175 1.1 cgd dy = 2 + rn2(4);
176 1.1 cgd if(dx*dy > 50)
177 1.1 cgd dy = 50/dx;
178 1.1 cgd }
179 1.1 cgd
180 1.1 cgd /* look whether our room will fit */
181 1.1 cgd if(hx-lx < dx + dx/2 + 2*xlim || hy-ly < dy + dy/3 + 2*ylim) {
182 1.1 cgd /* no, too small */
183 1.1 cgd /* maybe we throw this area out */
184 1.1 cgd if(secret || !rn2(MAXNROFROOMS+1-nroom-tryct)) {
185 1.1 cgd rscnt--;
186 1.1 cgd rs[rsmax] = *rsp;
187 1.1 cgd *rsp = rs[rscnt];
188 1.1 cgd rs[rscnt] = rs[rsmax];
189 1.1 cgd tryct = 0;
190 1.1 cgd } else
191 1.1 cgd tryct++;
192 1.1 cgd continue;
193 1.1 cgd }
194 1.1 cgd
195 1.1 cgd lowx = lx + xlim + rn2(hx - lx - dx - 2*xlim + 1);
196 1.1 cgd lowy = ly + ylim + rn2(hy - ly - dy - 2*ylim + 1);
197 1.1 cgd hix = lowx + dx;
198 1.1 cgd hiy = lowy + dy;
199 1.1 cgd
200 1.1 cgd if(maker(lowx, dx, lowy, dy)) {
201 1.1 cgd if(secret)
202 1.1 cgd return(1);
203 1.1 cgd addrs(lowx-1, lowy-1, hix+1, hiy+1);
204 1.1 cgd tryct = 0;
205 1.1 cgd } else
206 1.1 cgd if(tryct++ > 100)
207 1.1 cgd break;
208 1.1 cgd }
209 1.1 cgd return(0); /* failed to make vault - very strange */
210 1.1 cgd }
211 1.1 cgd
212 1.1 cgd addrs(lowx,lowy,hix,hiy)
213 1.1 cgd register int lowx,lowy,hix,hiy;
214 1.1 cgd {
215 1.1 cgd register struct rectangle *rsp;
216 1.1 cgd register int lx,ly,hx,hy,xlim,ylim;
217 1.1 cgd boolean discarded;
218 1.1 cgd
219 1.1 cgd xlim = XLIM + secret;
220 1.1 cgd ylim = YLIM + secret;
221 1.1 cgd
222 1.1 cgd /* walk down since rscnt and rsmax change */
223 1.1 cgd for(rsp = &rs[rsmax-1]; rsp >= rs; rsp--) {
224 1.1 cgd
225 1.1 cgd if((lx = rsp->rlx) > hix || (ly = rsp->rly) > hiy ||
226 1.1 cgd (hx = rsp->rhx) < lowx || (hy = rsp->rhy) < lowy)
227 1.1 cgd continue;
228 1.1 cgd if((discarded = (rsp >= &rs[rscnt]))) {
229 1.1 cgd *rsp = rs[--rsmax];
230 1.1 cgd } else {
231 1.1 cgd rsmax--;
232 1.1 cgd rscnt--;
233 1.1 cgd *rsp = rs[rscnt];
234 1.1 cgd if(rscnt != rsmax)
235 1.1 cgd rs[rscnt] = rs[rsmax];
236 1.1 cgd }
237 1.1 cgd if(lowy - ly > 2*ylim + 4)
238 1.1 cgd addrsx(lx,ly,hx,lowy-2,discarded);
239 1.1 cgd if(lowx - lx > 2*xlim + 4)
240 1.1 cgd addrsx(lx,ly,lowx-2,hy,discarded);
241 1.1 cgd if(hy - hiy > 2*ylim + 4)
242 1.1 cgd addrsx(lx,hiy+2,hx,hy,discarded);
243 1.1 cgd if(hx - hix > 2*xlim + 4)
244 1.1 cgd addrsx(hix+2,ly,hx,hy,discarded);
245 1.1 cgd }
246 1.1 cgd }
247 1.1 cgd
248 1.1 cgd addrsx(lx,ly,hx,hy,discarded)
249 1.1 cgd register int lx,ly,hx,hy;
250 1.1 cgd boolean discarded; /* piece of a discarded area */
251 1.1 cgd {
252 1.1 cgd register struct rectangle *rsp;
253 1.1 cgd
254 1.1 cgd /* check inclusions */
255 1.1 cgd for(rsp = rs; rsp < &rs[rsmax]; rsp++) {
256 1.1 cgd if(lx >= rsp->rlx && hx <= rsp->rhx &&
257 1.1 cgd ly >= rsp->rly && hy <= rsp->rhy)
258 1.1 cgd return;
259 1.1 cgd }
260 1.1 cgd
261 1.1 cgd /* make a new entry */
262 1.1 cgd if(rsmax >= MAXRS) {
263 1.1 cgd #ifdef WIZARD
264 1.1 cgd if(wizard) pline("MAXRS may be too small.");
265 1.1 cgd #endif WIZARD
266 1.1 cgd return;
267 1.1 cgd }
268 1.1 cgd rsmax++;
269 1.1 cgd if(!discarded) {
270 1.1 cgd *rsp = rs[rscnt];
271 1.1 cgd rsp = &rs[rscnt];
272 1.1 cgd rscnt++;
273 1.1 cgd }
274 1.1 cgd rsp->rlx = lx;
275 1.1 cgd rsp->rly = ly;
276 1.1 cgd rsp->rhx = hx;
277 1.1 cgd rsp->rhy = hy;
278 1.1 cgd }
279 1.1 cgd
280 1.1 cgd comp(x,y)
281 1.1 cgd register struct mkroom *x,*y;
282 1.1 cgd {
283 1.1 cgd if(x->lx < y->lx) return(-1);
284 1.1 cgd return(x->lx > y->lx);
285 1.1 cgd }
286 1.1 cgd
287 1.1 cgd coord
288 1.1 cgd finddpos(xl,yl,xh,yh) {
289 1.1 cgd coord ff;
290 1.1 cgd register x,y;
291 1.1 cgd
292 1.1 cgd x = (xl == xh) ? xl : (xl + rn2(xh-xl+1));
293 1.1 cgd y = (yl == yh) ? yl : (yl + rn2(yh-yl+1));
294 1.1 cgd if(okdoor(x, y))
295 1.1 cgd goto gotit;
296 1.1 cgd
297 1.1 cgd for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
298 1.1 cgd if(okdoor(x, y))
299 1.1 cgd goto gotit;
300 1.1 cgd
301 1.1 cgd for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
302 1.1 cgd if(levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR)
303 1.1 cgd goto gotit;
304 1.1 cgd /* cannot find something reasonable -- strange */
305 1.1 cgd x = xl;
306 1.1 cgd y = yh;
307 1.1 cgd gotit:
308 1.1 cgd ff.x = x;
309 1.1 cgd ff.y = y;
310 1.1 cgd return(ff);
311 1.1 cgd }
312 1.1 cgd
313 1.1 cgd /* see whether it is allowable to create a door at [x,y] */
314 1.1 cgd okdoor(x,y)
315 1.1 cgd register x,y;
316 1.1 cgd {
317 1.1 cgd if(levl[x-1][y].typ == DOOR || levl[x+1][y].typ == DOOR ||
318 1.1 cgd levl[x][y+1].typ == DOOR || levl[x][y-1].typ == DOOR ||
319 1.1 cgd levl[x-1][y].typ == SDOOR || levl[x+1][y].typ == SDOOR ||
320 1.1 cgd levl[x][y-1].typ == SDOOR || levl[x][y+1].typ == SDOOR ||
321 1.1 cgd (levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
322 1.1 cgd doorindex >= DOORMAX)
323 1.1 cgd return(0);
324 1.1 cgd return(1);
325 1.1 cgd }
326 1.1 cgd
327 1.1 cgd dodoor(x,y,aroom)
328 1.1 cgd register x,y;
329 1.1 cgd register struct mkroom *aroom;
330 1.1 cgd {
331 1.1 cgd if(doorindex >= DOORMAX) {
332 1.1 cgd impossible("DOORMAX exceeded?");
333 1.1 cgd return;
334 1.1 cgd }
335 1.1 cgd if(!okdoor(x,y) && nxcor)
336 1.1 cgd return;
337 1.1 cgd dosdoor(x,y,aroom,rn2(8) ? DOOR : SDOOR);
338 1.1 cgd }
339 1.1 cgd
340 1.1 cgd dosdoor(x,y,aroom,type)
341 1.1 cgd register x,y;
342 1.1 cgd register struct mkroom *aroom;
343 1.1 cgd register type;
344 1.1 cgd {
345 1.1 cgd register struct mkroom *broom;
346 1.1 cgd register tmp;
347 1.1 cgd
348 1.1 cgd if(!IS_WALL(levl[x][y].typ)) /* avoid SDOORs with '+' as scrsym */
349 1.1 cgd type = DOOR;
350 1.1 cgd levl[x][y].typ = type;
351 1.1 cgd if(type == DOOR)
352 1.1 cgd levl[x][y].scrsym = '+';
353 1.1 cgd aroom->doorct++;
354 1.1 cgd broom = aroom+1;
355 1.1 cgd if(broom->hx < 0) tmp = doorindex; else
356 1.1 cgd for(tmp = doorindex; tmp > broom->fdoor; tmp--)
357 1.1 cgd doors[tmp] = doors[tmp-1];
358 1.1 cgd doorindex++;
359 1.1 cgd doors[tmp].x = x;
360 1.1 cgd doors[tmp].y = y;
361 1.1 cgd for( ; broom->hx >= 0; broom++) broom->fdoor++;
362 1.1 cgd }
363 1.1 cgd
364 1.1 cgd /* Only called from makerooms() */
365 1.1 cgd maker(lowx,ddx,lowy,ddy)
366 1.1 cgd schar lowx,ddx,lowy,ddy;
367 1.1 cgd {
368 1.1 cgd register struct mkroom *croom;
369 1.1 cgd register x, y, hix = lowx+ddx, hiy = lowy+ddy;
370 1.1 cgd register xlim = XLIM + secret, ylim = YLIM + secret;
371 1.1 cgd
372 1.1 cgd if(nroom >= MAXNROFROOMS) return(0);
373 1.1 cgd if(lowx < XLIM) lowx = XLIM;
374 1.1 cgd if(lowy < YLIM) lowy = YLIM;
375 1.1 cgd if(hix > COLNO-XLIM-1) hix = COLNO-XLIM-1;
376 1.1 cgd if(hiy > ROWNO-YLIM-1) hiy = ROWNO-YLIM-1;
377 1.1 cgd chk:
378 1.1 cgd if(hix <= lowx || hiy <= lowy) return(0);
379 1.1 cgd
380 1.1 cgd /* check area around room (and make room smaller if necessary) */
381 1.1 cgd for(x = lowx - xlim; x <= hix + xlim; x++) {
382 1.1 cgd for(y = lowy - ylim; y <= hiy + ylim; y++) {
383 1.1 cgd if(levl[x][y].typ) {
384 1.1 cgd #ifdef WIZARD
385 1.1 cgd if(wizard && !secret)
386 1.1 cgd pline("Strange area [%d,%d] in maker().",x,y);
387 1.1 cgd #endif WIZARD
388 1.1 cgd if(!rn2(3)) return(0);
389 1.1 cgd if(x < lowx)
390 1.1 cgd lowx = x+xlim+1;
391 1.1 cgd else
392 1.1 cgd hix = x-xlim-1;
393 1.1 cgd if(y < lowy)
394 1.1 cgd lowy = y+ylim+1;
395 1.1 cgd else
396 1.1 cgd hiy = y-ylim-1;
397 1.1 cgd goto chk;
398 1.1 cgd }
399 1.1 cgd }
400 1.1 cgd }
401 1.1 cgd
402 1.1 cgd croom = &rooms[nroom];
403 1.1 cgd
404 1.1 cgd /* on low levels the room is lit (usually) */
405 1.1 cgd /* secret vaults are always lit */
406 1.1 cgd if((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) {
407 1.1 cgd for(x = lowx-1; x <= hix+1; x++)
408 1.1 cgd for(y = lowy-1; y <= hiy+1; y++)
409 1.1 cgd levl[x][y].lit = 1;
410 1.1 cgd croom->rlit = 1;
411 1.1 cgd } else
412 1.1 cgd croom->rlit = 0;
413 1.1 cgd croom->lx = lowx;
414 1.1 cgd croom->hx = hix;
415 1.1 cgd croom->ly = lowy;
416 1.1 cgd croom->hy = hiy;
417 1.1 cgd croom->rtype = croom->doorct = croom->fdoor = 0;
418 1.1 cgd
419 1.1 cgd for(x = lowx-1; x <= hix+1; x++)
420 1.1 cgd for(y = lowy-1; y <= hiy+1; y += (hiy-lowy+2)) {
421 1.1 cgd levl[x][y].scrsym = '-';
422 1.1 cgd levl[x][y].typ = HWALL;
423 1.1 cgd }
424 1.1 cgd for(x = lowx-1; x <= hix+1; x += (hix-lowx+2))
425 1.1 cgd for(y = lowy; y <= hiy; y++) {
426 1.1 cgd levl[x][y].scrsym = '|';
427 1.1 cgd levl[x][y].typ = VWALL;
428 1.1 cgd }
429 1.1 cgd for(x = lowx; x <= hix; x++)
430 1.1 cgd for(y = lowy; y <= hiy; y++) {
431 1.1 cgd levl[x][y].scrsym = '.';
432 1.1 cgd levl[x][y].typ = ROOM;
433 1.1 cgd }
434 1.1 cgd
435 1.1 cgd smeq[nroom] = nroom;
436 1.1 cgd croom++;
437 1.1 cgd croom->hx = -1;
438 1.1 cgd nroom++;
439 1.1 cgd return(1);
440 1.1 cgd }
441 1.1 cgd
442 1.1 cgd makecorridors() {
443 1.1 cgd register a,b;
444 1.1 cgd
445 1.1 cgd nxcor = 0;
446 1.1 cgd for(a = 0; a < nroom-1; a++)
447 1.1 cgd join(a, a+1);
448 1.1 cgd for(a = 0; a < nroom-2; a++)
449 1.1 cgd if(smeq[a] != smeq[a+2])
450 1.1 cgd join(a, a+2);
451 1.1 cgd for(a = 0; a < nroom; a++)
452 1.1 cgd for(b = 0; b < nroom; b++)
453 1.1 cgd if(smeq[a] != smeq[b])
454 1.1 cgd join(a, b);
455 1.1 cgd if(nroom > 2)
456 1.1 cgd for(nxcor = rn2(nroom) + 4; nxcor; nxcor--) {
457 1.1 cgd a = rn2(nroom);
458 1.1 cgd b = rn2(nroom-2);
459 1.1 cgd if(b >= a) b += 2;
460 1.1 cgd join(a, b);
461 1.1 cgd }
462 1.1 cgd }
463 1.1 cgd
464 1.1 cgd join(a,b)
465 1.1 cgd register a,b;
466 1.1 cgd {
467 1.1 cgd coord cc,tt;
468 1.1 cgd register tx, ty, xx, yy;
469 1.1 cgd register struct rm *crm;
470 1.1 cgd register struct mkroom *croom, *troom;
471 1.1 cgd register dx, dy, dix, diy, cct;
472 1.1 cgd
473 1.1 cgd croom = &rooms[a];
474 1.1 cgd troom = &rooms[b];
475 1.1 cgd
476 1.1 cgd /* find positions cc and tt for doors in croom and troom
477 1.1 cgd and direction for a corridor between them */
478 1.1 cgd
479 1.1 cgd if(troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX) return;
480 1.1 cgd if(troom->lx > croom->hx) {
481 1.1 cgd dx = 1;
482 1.1 cgd dy = 0;
483 1.1 cgd xx = croom->hx+1;
484 1.1 cgd tx = troom->lx-1;
485 1.1 cgd cc = finddpos(xx,croom->ly,xx,croom->hy);
486 1.1 cgd tt = finddpos(tx,troom->ly,tx,troom->hy);
487 1.1 cgd } else if(troom->hy < croom->ly) {
488 1.1 cgd dy = -1;
489 1.1 cgd dx = 0;
490 1.1 cgd yy = croom->ly-1;
491 1.1 cgd cc = finddpos(croom->lx,yy,croom->hx,yy);
492 1.1 cgd ty = troom->hy+1;
493 1.1 cgd tt = finddpos(troom->lx,ty,troom->hx,ty);
494 1.1 cgd } else if(troom->hx < croom->lx) {
495 1.1 cgd dx = -1;
496 1.1 cgd dy = 0;
497 1.1 cgd xx = croom->lx-1;
498 1.1 cgd tx = troom->hx+1;
499 1.1 cgd cc = finddpos(xx,croom->ly,xx,croom->hy);
500 1.1 cgd tt = finddpos(tx,troom->ly,tx,troom->hy);
501 1.1 cgd } else {
502 1.1 cgd dy = 1;
503 1.1 cgd dx = 0;
504 1.1 cgd yy = croom->hy+1;
505 1.1 cgd ty = troom->ly-1;
506 1.1 cgd cc = finddpos(croom->lx,yy,croom->hx,yy);
507 1.1 cgd tt = finddpos(troom->lx,ty,troom->hx,ty);
508 1.1 cgd }
509 1.1 cgd xx = cc.x;
510 1.1 cgd yy = cc.y;
511 1.1 cgd tx = tt.x - dx;
512 1.1 cgd ty = tt.y - dy;
513 1.1 cgd if(nxcor && levl[xx+dx][yy+dy].typ)
514 1.1 cgd return;
515 1.1 cgd dodoor(xx,yy,croom);
516 1.1 cgd
517 1.1 cgd cct = 0;
518 1.1 cgd while(xx != tx || yy != ty) {
519 1.1 cgd xx += dx;
520 1.1 cgd yy += dy;
521 1.1 cgd
522 1.1 cgd /* loop: dig corridor at [xx,yy] and find new [xx,yy] */
523 1.1 cgd if(cct++ > 500 || (nxcor && !rn2(35)))
524 1.1 cgd return;
525 1.1 cgd
526 1.1 cgd if(xx == COLNO-1 || xx == 0 || yy == 0 || yy == ROWNO-1)
527 1.1 cgd return; /* impossible */
528 1.1 cgd
529 1.1 cgd crm = &levl[xx][yy];
530 1.1 cgd if(!(crm->typ)) {
531 1.1 cgd if(rn2(100)) {
532 1.1 cgd crm->typ = CORR;
533 1.1 cgd crm->scrsym = CORR_SYM;
534 1.1 cgd if(nxcor && !rn2(50))
535 1.1 cgd (void) mkobj_at(ROCK_SYM, xx, yy);
536 1.1 cgd } else {
537 1.1 cgd crm->typ = SCORR;
538 1.1 cgd crm->scrsym = ' ';
539 1.1 cgd }
540 1.1 cgd } else
541 1.1 cgd if(crm->typ != CORR && crm->typ != SCORR) {
542 1.1 cgd /* strange ... */
543 1.1 cgd return;
544 1.1 cgd }
545 1.1 cgd
546 1.1 cgd /* find next corridor position */
547 1.1 cgd dix = abs(xx-tx);
548 1.1 cgd diy = abs(yy-ty);
549 1.1 cgd
550 1.1 cgd /* do we have to change direction ? */
551 1.1 cgd if(dy && dix > diy) {
552 1.1 cgd register ddx = (xx > tx) ? -1 : 1;
553 1.1 cgd
554 1.1 cgd crm = &levl[xx+ddx][yy];
555 1.1 cgd if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
556 1.1 cgd dx = ddx;
557 1.1 cgd dy = 0;
558 1.1 cgd continue;
559 1.1 cgd }
560 1.1 cgd } else if(dx && diy > dix) {
561 1.1 cgd register ddy = (yy > ty) ? -1 : 1;
562 1.1 cgd
563 1.1 cgd crm = &levl[xx][yy+ddy];
564 1.1 cgd if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
565 1.1 cgd dy = ddy;
566 1.1 cgd dx = 0;
567 1.1 cgd continue;
568 1.1 cgd }
569 1.1 cgd }
570 1.1 cgd
571 1.1 cgd /* continue straight on? */
572 1.1 cgd crm = &levl[xx+dx][yy+dy];
573 1.1 cgd if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
574 1.1 cgd continue;
575 1.1 cgd
576 1.1 cgd /* no, what must we do now?? */
577 1.1 cgd if(dx) {
578 1.1 cgd dx = 0;
579 1.1 cgd dy = (ty < yy) ? -1 : 1;
580 1.1 cgd crm = &levl[xx+dx][yy+dy];
581 1.1 cgd if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
582 1.1 cgd continue;
583 1.1 cgd dy = -dy;
584 1.1 cgd continue;
585 1.1 cgd } else {
586 1.1 cgd dy = 0;
587 1.1 cgd dx = (tx < xx) ? -1 : 1;
588 1.1 cgd crm = &levl[xx+dx][yy+dy];
589 1.1 cgd if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
590 1.1 cgd continue;
591 1.1 cgd dx = -dx;
592 1.1 cgd continue;
593 1.1 cgd }
594 1.1 cgd }
595 1.1 cgd
596 1.1 cgd /* we succeeded in digging the corridor */
597 1.1 cgd dodoor(tt.x, tt.y, troom);
598 1.1 cgd
599 1.1 cgd if(smeq[a] < smeq[b])
600 1.1 cgd smeq[b] = smeq[a];
601 1.1 cgd else
602 1.1 cgd smeq[a] = smeq[b];
603 1.1 cgd }
604 1.1 cgd
605 1.1 cgd make_niches()
606 1.1 cgd {
607 1.1 cgd register int ct = rnd(nroom/2 + 1);
608 1.1 cgd while(ct--) makeniche(FALSE);
609 1.1 cgd }
610 1.1 cgd
611 1.1 cgd makevtele()
612 1.1 cgd {
613 1.1 cgd makeniche(TRUE);
614 1.1 cgd }
615 1.1 cgd
616 1.1 cgd makeniche(with_trap)
617 1.1 cgd boolean with_trap;
618 1.1 cgd {
619 1.1 cgd register struct mkroom *aroom;
620 1.1 cgd register struct rm *rm;
621 1.1 cgd register int vct = 8;
622 1.1 cgd coord dd;
623 1.1 cgd register dy,xx,yy;
624 1.1 cgd register struct trap *ttmp;
625 1.1 cgd
626 1.1 cgd if(doorindex < DOORMAX)
627 1.1 cgd while(vct--) {
628 1.1 cgd aroom = &rooms[rn2(nroom-1)];
629 1.1 cgd if(aroom->rtype != 0) continue; /* not an ordinary room */
630 1.1 cgd if(aroom->doorct == 1 && rn2(5)) continue;
631 1.1 cgd if(rn2(2)) {
632 1.1 cgd dy = 1;
633 1.1 cgd dd = finddpos(aroom->lx,aroom->hy+1,aroom->hx,aroom->hy+1);
634 1.1 cgd } else {
635 1.1 cgd dy = -1;
636 1.1 cgd dd = finddpos(aroom->lx,aroom->ly-1,aroom->hx,aroom->ly-1);
637 1.1 cgd }
638 1.1 cgd xx = dd.x;
639 1.1 cgd yy = dd.y;
640 1.1 cgd if((rm = &levl[xx][yy+dy])->typ) continue;
641 1.1 cgd if(with_trap || !rn2(4)) {
642 1.1 cgd rm->typ = SCORR;
643 1.1 cgd rm->scrsym = ' ';
644 1.1 cgd if(with_trap) {
645 1.1 cgd ttmp = maketrap(xx, yy+dy, TELEP_TRAP);
646 1.1 cgd ttmp->once = 1;
647 1.1 cgd make_engr_at(xx, yy-dy, "ad ae?ar um");
648 1.1 cgd }
649 1.1 cgd dosdoor(xx, yy, aroom, SDOOR);
650 1.1 cgd } else {
651 1.1 cgd rm->typ = CORR;
652 1.1 cgd rm->scrsym = CORR_SYM;
653 1.1 cgd if(rn2(7))
654 1.1 cgd dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR);
655 1.1 cgd else {
656 1.1 cgd mksobj_at(SCR_TELEPORTATION, xx, yy+dy);
657 1.1 cgd if(!rn2(3)) (void) mkobj_at(0, xx, yy+dy);
658 1.1 cgd }
659 1.1 cgd }
660 1.1 cgd return;
661 1.1 cgd }
662 1.1 cgd }
663 1.1 cgd
664 1.1 cgd /* make a trap somewhere (in croom if mazeflag = 0) */
665 1.1 cgd mktrap(num,mazeflag,croom)
666 1.1 cgd register num,mazeflag;
667 1.1 cgd register struct mkroom *croom;
668 1.1 cgd {
669 1.1 cgd register struct trap *ttmp;
670 1.1 cgd register int kind,nopierc,nomimic,fakedoor,fakegold,tryct = 0;
671 1.1 cgd register xchar mx,my;
672 1.1 cgd extern char fut_geno[];
673 1.1 cgd
674 1.1 cgd if(!num || num >= TRAPNUM) {
675 1.1 cgd nopierc = (dlevel < 4) ? 1 : 0;
676 1.1 cgd nomimic = (dlevel < 9 || goldseen ) ? 1 : 0;
677 1.1 cgd if(index(fut_geno, 'M')) nomimic = 1;
678 1.1 cgd kind = rn2(TRAPNUM - nopierc - nomimic);
679 1.1 cgd /* note: PIERC = 7, MIMIC = 8, TRAPNUM = 9 */
680 1.1 cgd } else kind = num;
681 1.1 cgd
682 1.1 cgd if(kind == MIMIC) {
683 1.1 cgd register struct monst *mtmp;
684 1.1 cgd
685 1.1 cgd fakedoor = (!rn2(3) && !mazeflag);
686 1.1 cgd fakegold = (!fakedoor && !rn2(2));
687 1.1 cgd if(fakegold) goldseen = TRUE;
688 1.1 cgd do {
689 1.1 cgd if(++tryct > 200) return;
690 1.1 cgd if(fakedoor) {
691 1.1 cgd /* note: fakedoor maybe on actual door */
692 1.1 cgd if(rn2(2)){
693 1.1 cgd if(rn2(2))
694 1.1 cgd mx = croom->hx+1;
695 1.1 cgd else mx = croom->lx-1;
696 1.1 cgd my = somey();
697 1.1 cgd } else {
698 1.1 cgd if(rn2(2))
699 1.1 cgd my = croom->hy+1;
700 1.1 cgd else my = croom->ly-1;
701 1.1 cgd mx = somex();
702 1.1 cgd }
703 1.1 cgd } else if(mazeflag) {
704 1.1 cgd extern coord mazexy();
705 1.1 cgd coord mm;
706 1.1 cgd mm = mazexy();
707 1.1 cgd mx = mm.x;
708 1.1 cgd my = mm.y;
709 1.1 cgd } else {
710 1.1 cgd mx = somex();
711 1.1 cgd my = somey();
712 1.1 cgd }
713 1.1 cgd } while(m_at(mx,my) || levl[mx][my].typ == STAIRS);
714 1.1 cgd if(mtmp = makemon(PM_MIMIC,mx,my)) {
715 1.1 cgd mtmp->mimic = 1;
716 1.1 cgd mtmp->mappearance =
717 1.1 cgd fakegold ? '$' : fakedoor ? '+' :
718 1.1 cgd (mazeflag && rn2(2)) ? AMULET_SYM :
719 1.1 cgd "=/)%?![<>" [ rn2(9) ];
720 1.1 cgd }
721 1.1 cgd return;
722 1.1 cgd }
723 1.1 cgd
724 1.1 cgd do {
725 1.1 cgd if(++tryct > 200)
726 1.1 cgd return;
727 1.1 cgd if(mazeflag){
728 1.1 cgd extern coord mazexy();
729 1.1 cgd coord mm;
730 1.1 cgd mm = mazexy();
731 1.1 cgd mx = mm.x;
732 1.1 cgd my = mm.y;
733 1.1 cgd } else {
734 1.1 cgd mx = somex();
735 1.1 cgd my = somey();
736 1.1 cgd }
737 1.1 cgd } while(t_at(mx, my) || levl[mx][my].typ == STAIRS);
738 1.1 cgd ttmp = maketrap(mx, my, kind);
739 1.1 cgd if(mazeflag && !rn2(10) && ttmp->ttyp < PIERC)
740 1.1 cgd ttmp->tseen = 1;
741 1.1 cgd }
742