Home | History | Annotate | Line # | Download | only in hack
hack.mklev.c revision 1.1
      1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2 /* hack.mklev.c - version 1.0.3 */
      3 
      4 #include "hack.h"
      5 
      6 extern char *getlogin(), *getenv();
      7 extern struct monst *makemon();
      8 extern struct obj *mkobj_at();
      9 extern struct trap *maketrap();
     10 
     11 #define somex() ((random()%(croom->hx-croom->lx+1))+croom->lx)
     12 #define somey() ((random()%(croom->hy-croom->ly+1))+croom->ly)
     13 
     14 #include "def.mkroom.h"
     15 #define	XLIM	4	/* define minimum required space around a room */
     16 #define	YLIM	3
     17 boolean secret;		/* TRUE while making a vault: increase [XY]LIM */
     18 struct mkroom rooms[MAXNROFROOMS+1];
     19 int smeq[MAXNROFROOMS+1];
     20 coord doors[DOORMAX];
     21 int doorindex;
     22 struct rm zerorm;
     23 int comp();
     24 schar nxcor;
     25 boolean goldseen;
     26 int nroom;
     27 xchar xdnstair,xupstair,ydnstair,yupstair;
     28 
     29 /* Definitions used by makerooms() and addrs() */
     30 #define	MAXRS	50	/* max lth of temp rectangle table - arbitrary */
     31 struct rectangle {
     32 	xchar rlx,rly,rhx,rhy;
     33 } rs[MAXRS+1];
     34 int rscnt,rsmax;	/* 0..rscnt-1: currently under consideration */
     35 			/* rscnt..rsmax: discarded */
     36 
     37 makelevel()
     38 {
     39 	register struct mkroom *croom, *troom;
     40 	register unsigned tryct;
     41 	register x,y;
     42 
     43 	nroom = 0;
     44 	doorindex = 0;
     45 	rooms[0].hx = -1;	/* in case we are in a maze */
     46 
     47 	for(x=0; x<COLNO; x++) for(y=0; y<ROWNO; y++)
     48 		levl[x][y] = zerorm;
     49 
     50 	oinit();	/* assign level dependent obj probabilities */
     51 
     52 	if(dlevel >= rn1(3, 26)) {	/* there might be several mazes */
     53 		makemaz();
     54 		return;
     55 	}
     56 
     57 	/* construct the rooms */
     58 	nroom = 0;
     59 	secret = FALSE;
     60 	(void) makerooms();
     61 
     62 	/* construct stairs (up and down in different rooms if possible) */
     63 	croom = &rooms[rn2(nroom)];
     64 	xdnstair = somex();
     65 	ydnstair = somey();
     66 	levl[xdnstair][ydnstair].scrsym ='>';
     67 	levl[xdnstair][ydnstair].typ = STAIRS;
     68 	if(nroom > 1) {
     69 		troom = croom;
     70 		croom = &rooms[rn2(nroom-1)];
     71 		if(croom >= troom) croom++;
     72 	}
     73 	xupstair = somex();	/* %% < and > might be in the same place */
     74 	yupstair = somey();
     75 	levl[xupstair][yupstair].scrsym ='<';
     76 	levl[xupstair][yupstair].typ = STAIRS;
     77 
     78 	/* for each room: put things inside */
     79 	for(croom = rooms; croom->hx > 0; croom++) {
     80 
     81 		/* put a sleeping monster inside */
     82 		/* Note: monster may be on the stairs. This cannot be
     83 		   avoided: maybe the player fell through a trapdoor
     84 		   while a monster was on the stairs. Conclusion:
     85 		   we have to check for monsters on the stairs anyway. */
     86 		if(!rn2(3)) (void)
     87 			makemon((struct permonst *) 0, somex(), somey());
     88 
     89 		/* put traps and mimics inside */
     90 		goldseen = FALSE;
     91 		while(!rn2(8-(dlevel/6))) mktrap(0,0,croom);
     92 		if(!goldseen && !rn2(3)) mkgold(0L,somex(),somey());
     93 		if(!rn2(3)) {
     94 			(void) mkobj_at(0, somex(), somey());
     95 			tryct = 0;
     96 			while(!rn2(5)) {
     97 				if(++tryct > 100){
     98 					printf("tryct overflow4\n");
     99 					break;
    100 				}
    101 				(void) mkobj_at(0, somex(), somey());
    102 			}
    103 		}
    104 	}
    105 
    106 	qsort((char *) rooms, nroom, sizeof(struct mkroom), comp);
    107 	makecorridors();
    108 	make_niches();
    109 
    110 	/* make a secret treasure vault, not connected to the rest */
    111 	if(nroom <= (2*MAXNROFROOMS/3)) if(rn2(3)) {
    112 		troom = &rooms[nroom];
    113 		secret = TRUE;
    114 		if(makerooms()) {
    115 			troom->rtype = VAULT;		/* treasure vault */
    116 			for(x = troom->lx; x <= troom->hx; x++)
    117 			for(y = troom->ly; y <= troom->hy; y++)
    118 				mkgold((long)(rnd(dlevel*100) + 50), x, y);
    119 			if(!rn2(3))
    120 				makevtele();
    121 		}
    122 	}
    123 
    124 #ifndef QUEST
    125 #ifdef WIZARD
    126 	if(wizard && getenv("SHOPTYPE")) mkshop(); else
    127 #endif WIZARD
    128  	if(dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3) mkshop();
    129 	else
    130 	if(dlevel > 6 && !rn2(7)) mkzoo(ZOO);
    131 	else
    132 	if(dlevel > 9 && !rn2(5)) mkzoo(BEEHIVE);
    133 	else
    134 	if(dlevel > 11 && !rn2(6)) mkzoo(MORGUE);
    135 	else
    136 	if(dlevel > 18 && !rn2(6)) mkswamp();
    137 #endif QUEST
    138 }
    139 
    140 makerooms() {
    141 register struct rectangle *rsp;
    142 register int lx, ly, hx, hy, lowx, lowy, hix, hiy, dx, dy;
    143 int tryct = 0, xlim, ylim;
    144 
    145 	/* init */
    146 	xlim = XLIM + secret;
    147 	ylim = YLIM + secret;
    148 	if(nroom == 0) {
    149 		rsp = rs;
    150 		rsp->rlx = rsp->rly = 0;
    151 		rsp->rhx = COLNO-1;
    152 		rsp->rhy = ROWNO-1;
    153 		rsmax = 1;
    154 	}
    155 	rscnt = rsmax;
    156 
    157 	/* make rooms until satisfied */
    158 	while(rscnt > 0 && nroom < MAXNROFROOMS-1) {
    159 		if(!secret && nroom > (MAXNROFROOMS/3) &&
    160 		   !rn2((MAXNROFROOMS-nroom)*(MAXNROFROOMS-nroom)))
    161 			return(0);
    162 
    163 		/* pick a rectangle */
    164 		rsp = &rs[rn2(rscnt)];
    165 		hx = rsp->rhx;
    166 		hy = rsp->rhy;
    167 		lx = rsp->rlx;
    168 		ly = rsp->rly;
    169 
    170 		/* find size of room */
    171 		if(secret)
    172 			dx = dy = 1;
    173 		else {
    174 			dx = 2 + rn2((hx-lx-8 > 20) ? 12 : 8);
    175 			dy = 2 + rn2(4);
    176 			if(dx*dy > 50)
    177 				dy = 50/dx;
    178 		}
    179 
    180 		/* look whether our room will fit */
    181 		if(hx-lx < dx + dx/2 + 2*xlim || hy-ly < dy + dy/3 + 2*ylim) {
    182 					/* no, too small */
    183 					/* maybe we throw this area out */
    184 			if(secret || !rn2(MAXNROFROOMS+1-nroom-tryct)) {
    185 				rscnt--;
    186 				rs[rsmax] = *rsp;
    187 				*rsp = rs[rscnt];
    188 				rs[rscnt] = rs[rsmax];
    189 				tryct = 0;
    190 			} else
    191 				tryct++;
    192 			continue;
    193 		}
    194 
    195 		lowx = lx + xlim + rn2(hx - lx - dx - 2*xlim + 1);
    196 		lowy = ly + ylim + rn2(hy - ly - dy - 2*ylim + 1);
    197 		hix = lowx + dx;
    198 		hiy = lowy + dy;
    199 
    200 		if(maker(lowx, dx, lowy, dy)) {
    201 			if(secret)
    202 				return(1);
    203 			addrs(lowx-1, lowy-1, hix+1, hiy+1);
    204 			tryct = 0;
    205 		} else
    206 			if(tryct++ > 100)
    207 				break;
    208 	}
    209 	return(0);	/* failed to make vault - very strange */
    210 }
    211 
    212 addrs(lowx,lowy,hix,hiy)
    213 register int lowx,lowy,hix,hiy;
    214 {
    215 	register struct rectangle *rsp;
    216 	register int lx,ly,hx,hy,xlim,ylim;
    217 	boolean discarded;
    218 
    219 	xlim = XLIM + secret;
    220 	ylim = YLIM + secret;
    221 
    222 	/* walk down since rscnt and rsmax change */
    223 	for(rsp = &rs[rsmax-1]; rsp >= rs; rsp--) {
    224 
    225 		if((lx = rsp->rlx) > hix || (ly = rsp->rly) > hiy ||
    226 		   (hx = rsp->rhx) < lowx || (hy = rsp->rhy) < lowy)
    227 			continue;
    228 		if((discarded = (rsp >= &rs[rscnt]))) {
    229 			*rsp = rs[--rsmax];
    230 		} else {
    231 			rsmax--;
    232 			rscnt--;
    233 			*rsp = rs[rscnt];
    234 			if(rscnt != rsmax)
    235 				rs[rscnt] = rs[rsmax];
    236 		}
    237 		if(lowy - ly > 2*ylim + 4)
    238 			addrsx(lx,ly,hx,lowy-2,discarded);
    239 		if(lowx - lx > 2*xlim + 4)
    240 			addrsx(lx,ly,lowx-2,hy,discarded);
    241 		if(hy - hiy > 2*ylim + 4)
    242 			addrsx(lx,hiy+2,hx,hy,discarded);
    243 		if(hx - hix > 2*xlim + 4)
    244 			addrsx(hix+2,ly,hx,hy,discarded);
    245 	}
    246 }
    247 
    248 addrsx(lx,ly,hx,hy,discarded)
    249 register int lx,ly,hx,hy;
    250 boolean discarded;		/* piece of a discarded area */
    251 {
    252 	register struct rectangle *rsp;
    253 
    254 	/* check inclusions */
    255 	for(rsp = rs; rsp < &rs[rsmax]; rsp++) {
    256 		if(lx >= rsp->rlx && hx <= rsp->rhx &&
    257 		   ly >= rsp->rly && hy <= rsp->rhy)
    258 			return;
    259 	}
    260 
    261 	/* make a new entry */
    262 	if(rsmax >= MAXRS) {
    263 #ifdef WIZARD
    264 		if(wizard) pline("MAXRS may be too small.");
    265 #endif WIZARD
    266 		return;
    267 	}
    268 	rsmax++;
    269 	if(!discarded) {
    270 		*rsp = rs[rscnt];
    271 		rsp = &rs[rscnt];
    272 		rscnt++;
    273 	}
    274 	rsp->rlx = lx;
    275 	rsp->rly = ly;
    276 	rsp->rhx = hx;
    277 	rsp->rhy = hy;
    278 }
    279 
    280 comp(x,y)
    281 register struct mkroom *x,*y;
    282 {
    283 	if(x->lx < y->lx) return(-1);
    284 	return(x->lx > y->lx);
    285 }
    286 
    287 coord
    288 finddpos(xl,yl,xh,yh) {
    289 	coord ff;
    290 	register x,y;
    291 
    292 	x = (xl == xh) ? xl : (xl + rn2(xh-xl+1));
    293 	y = (yl == yh) ? yl : (yl + rn2(yh-yl+1));
    294 	if(okdoor(x, y))
    295 		goto gotit;
    296 
    297 	for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
    298 		if(okdoor(x, y))
    299 			goto gotit;
    300 
    301 	for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
    302 		if(levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR)
    303 			goto gotit;
    304 	/* cannot find something reasonable -- strange */
    305 	x = xl;
    306 	y = yh;
    307 gotit:
    308 	ff.x = x;
    309 	ff.y = y;
    310 	return(ff);
    311 }
    312 
    313 /* see whether it is allowable to create a door at [x,y] */
    314 okdoor(x,y)
    315 register x,y;
    316 {
    317 	if(levl[x-1][y].typ == DOOR || levl[x+1][y].typ == DOOR ||
    318 	   levl[x][y+1].typ == DOOR || levl[x][y-1].typ == DOOR ||
    319 	   levl[x-1][y].typ == SDOOR || levl[x+1][y].typ == SDOOR ||
    320 	   levl[x][y-1].typ == SDOOR || levl[x][y+1].typ == SDOOR ||
    321 	   (levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
    322 	   doorindex >= DOORMAX)
    323 		return(0);
    324 	return(1);
    325 }
    326 
    327 dodoor(x,y,aroom)
    328 register x,y;
    329 register struct mkroom *aroom;
    330 {
    331 	if(doorindex >= DOORMAX) {
    332 		impossible("DOORMAX exceeded?");
    333 		return;
    334 	}
    335 	if(!okdoor(x,y) && nxcor)
    336 		return;
    337 	dosdoor(x,y,aroom,rn2(8) ? DOOR : SDOOR);
    338 }
    339 
    340 dosdoor(x,y,aroom,type)
    341 register x,y;
    342 register struct mkroom *aroom;
    343 register type;
    344 {
    345 	register struct mkroom *broom;
    346 	register tmp;
    347 
    348 	if(!IS_WALL(levl[x][y].typ))	/* avoid SDOORs with '+' as scrsym */
    349 		type = DOOR;
    350 	levl[x][y].typ = type;
    351 	if(type == DOOR)
    352 		levl[x][y].scrsym = '+';
    353 	aroom->doorct++;
    354 	broom = aroom+1;
    355 	if(broom->hx < 0) tmp = doorindex; else
    356 	for(tmp = doorindex; tmp > broom->fdoor; tmp--)
    357 		doors[tmp] = doors[tmp-1];
    358 	doorindex++;
    359 	doors[tmp].x = x;
    360 	doors[tmp].y = y;
    361 	for( ; broom->hx >= 0; broom++) broom->fdoor++;
    362 }
    363 
    364 /* Only called from makerooms() */
    365 maker(lowx,ddx,lowy,ddy)
    366 schar lowx,ddx,lowy,ddy;
    367 {
    368 	register struct mkroom *croom;
    369 	register x, y, hix = lowx+ddx, hiy = lowy+ddy;
    370 	register xlim = XLIM + secret, ylim = YLIM + secret;
    371 
    372 	if(nroom >= MAXNROFROOMS) return(0);
    373 	if(lowx < XLIM) lowx = XLIM;
    374 	if(lowy < YLIM) lowy = YLIM;
    375 	if(hix > COLNO-XLIM-1) hix = COLNO-XLIM-1;
    376 	if(hiy > ROWNO-YLIM-1) hiy = ROWNO-YLIM-1;
    377 chk:
    378 	if(hix <= lowx || hiy <= lowy) return(0);
    379 
    380 	/* check area around room (and make room smaller if necessary) */
    381 	for(x = lowx - xlim; x <= hix + xlim; x++) {
    382 		for(y = lowy - ylim; y <= hiy + ylim; y++) {
    383 			if(levl[x][y].typ) {
    384 #ifdef WIZARD
    385 			    if(wizard && !secret)
    386 				pline("Strange area [%d,%d] in maker().",x,y);
    387 #endif WIZARD
    388 				if(!rn2(3)) return(0);
    389 				if(x < lowx)
    390 					lowx = x+xlim+1;
    391 				else
    392 					hix = x-xlim-1;
    393 				if(y < lowy)
    394 					lowy = y+ylim+1;
    395 				else
    396 					hiy = y-ylim-1;
    397 				goto chk;
    398 			}
    399 		}
    400 	}
    401 
    402 	croom = &rooms[nroom];
    403 
    404 	/* on low levels the room is lit (usually) */
    405 	/* secret vaults are always lit */
    406 	if((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) {
    407 		for(x = lowx-1; x <= hix+1; x++)
    408 			for(y = lowy-1; y <= hiy+1; y++)
    409 				levl[x][y].lit = 1;
    410 		croom->rlit = 1;
    411 	} else
    412 		croom->rlit = 0;
    413 	croom->lx = lowx;
    414 	croom->hx = hix;
    415 	croom->ly = lowy;
    416 	croom->hy = hiy;
    417 	croom->rtype = croom->doorct = croom->fdoor = 0;
    418 
    419 	for(x = lowx-1; x <= hix+1; x++)
    420 	    for(y = lowy-1; y <= hiy+1; y += (hiy-lowy+2)) {
    421 		levl[x][y].scrsym = '-';
    422 		levl[x][y].typ = HWALL;
    423 	}
    424 	for(x = lowx-1; x <= hix+1; x += (hix-lowx+2))
    425 	    for(y = lowy; y <= hiy; y++) {
    426 		levl[x][y].scrsym = '|';
    427 		levl[x][y].typ = VWALL;
    428 	}
    429 	for(x = lowx; x <= hix; x++)
    430 	    for(y = lowy; y <= hiy; y++) {
    431 		levl[x][y].scrsym = '.';
    432 		levl[x][y].typ = ROOM;
    433 	}
    434 
    435 	smeq[nroom] = nroom;
    436 	croom++;
    437 	croom->hx = -1;
    438 	nroom++;
    439 	return(1);
    440 }
    441 
    442 makecorridors() {
    443 	register a,b;
    444 
    445 	nxcor = 0;
    446 	for(a = 0; a < nroom-1; a++)
    447 		join(a, a+1);
    448 	for(a = 0; a < nroom-2; a++)
    449 	    if(smeq[a] != smeq[a+2])
    450 		join(a, a+2);
    451 	for(a = 0; a < nroom; a++)
    452 	    for(b = 0; b < nroom; b++)
    453 		if(smeq[a] != smeq[b])
    454 		    join(a, b);
    455 	if(nroom > 2)
    456 	    for(nxcor = rn2(nroom) + 4; nxcor; nxcor--) {
    457 		a = rn2(nroom);
    458 		b = rn2(nroom-2);
    459 		if(b >= a) b += 2;
    460 		join(a, b);
    461 	    }
    462 }
    463 
    464 join(a,b)
    465 register a,b;
    466 {
    467 	coord cc,tt;
    468 	register tx, ty, xx, yy;
    469 	register struct rm *crm;
    470 	register struct mkroom *croom, *troom;
    471 	register dx, dy, dix, diy, cct;
    472 
    473 	croom = &rooms[a];
    474 	troom = &rooms[b];
    475 
    476 	/* find positions cc and tt for doors in croom and troom
    477 	   and direction for a corridor between them */
    478 
    479 	if(troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX) return;
    480 	if(troom->lx > croom->hx) {
    481 		dx = 1;
    482 		dy = 0;
    483 		xx = croom->hx+1;
    484 		tx = troom->lx-1;
    485 		cc = finddpos(xx,croom->ly,xx,croom->hy);
    486 		tt = finddpos(tx,troom->ly,tx,troom->hy);
    487 	} else if(troom->hy < croom->ly) {
    488 		dy = -1;
    489 		dx = 0;
    490 		yy = croom->ly-1;
    491 		cc = finddpos(croom->lx,yy,croom->hx,yy);
    492 		ty = troom->hy+1;
    493 		tt = finddpos(troom->lx,ty,troom->hx,ty);
    494 	} else if(troom->hx < croom->lx) {
    495 		dx = -1;
    496 		dy = 0;
    497 		xx = croom->lx-1;
    498 		tx = troom->hx+1;
    499 		cc = finddpos(xx,croom->ly,xx,croom->hy);
    500 		tt = finddpos(tx,troom->ly,tx,troom->hy);
    501 	} else {
    502 		dy = 1;
    503 		dx = 0;
    504 		yy = croom->hy+1;
    505 		ty = troom->ly-1;
    506 		cc = finddpos(croom->lx,yy,croom->hx,yy);
    507 		tt = finddpos(troom->lx,ty,troom->hx,ty);
    508 	}
    509 	xx = cc.x;
    510 	yy = cc.y;
    511 	tx = tt.x - dx;
    512 	ty = tt.y - dy;
    513 	if(nxcor && levl[xx+dx][yy+dy].typ)
    514 		return;
    515 	dodoor(xx,yy,croom);
    516 
    517 	cct = 0;
    518 	while(xx != tx || yy != ty) {
    519 	    xx += dx;
    520 	    yy += dy;
    521 
    522 	    /* loop: dig corridor at [xx,yy] and find new [xx,yy] */
    523 	    if(cct++ > 500 || (nxcor && !rn2(35)))
    524 		return;
    525 
    526 	    if(xx == COLNO-1 || xx == 0 || yy == 0 || yy == ROWNO-1)
    527 		return;		/* impossible */
    528 
    529 	    crm = &levl[xx][yy];
    530 	    if(!(crm->typ)) {
    531 		if(rn2(100)) {
    532 			crm->typ = CORR;
    533 			crm->scrsym = CORR_SYM;
    534 			if(nxcor && !rn2(50))
    535 				(void) mkobj_at(ROCK_SYM, xx, yy);
    536 		} else {
    537 			crm->typ = SCORR;
    538 			crm->scrsym = ' ';
    539 		}
    540 	    } else
    541 	    if(crm->typ != CORR && crm->typ != SCORR) {
    542 		/* strange ... */
    543 		return;
    544 	    }
    545 
    546 	    /* find next corridor position */
    547 	    dix = abs(xx-tx);
    548 	    diy = abs(yy-ty);
    549 
    550 	    /* do we have to change direction ? */
    551 	    if(dy && dix > diy) {
    552 		register ddx = (xx > tx) ? -1 : 1;
    553 
    554 		crm = &levl[xx+ddx][yy];
    555 		if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
    556 		    dx = ddx;
    557 		    dy = 0;
    558 		    continue;
    559 		}
    560 	    } else if(dx && diy > dix) {
    561 		register ddy = (yy > ty) ? -1 : 1;
    562 
    563 		crm = &levl[xx][yy+ddy];
    564 		if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
    565 		    dy = ddy;
    566 		    dx = 0;
    567 		    continue;
    568 		}
    569 	    }
    570 
    571 	    /* continue straight on? */
    572 	    crm = &levl[xx+dx][yy+dy];
    573 	    if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
    574 		continue;
    575 
    576 	    /* no, what must we do now?? */
    577 	    if(dx) {
    578 		dx = 0;
    579 		dy = (ty < yy) ? -1 : 1;
    580 		crm = &levl[xx+dx][yy+dy];
    581 		if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
    582 		    continue;
    583 		dy = -dy;
    584 		continue;
    585 	    } else {
    586 		dy = 0;
    587 		dx = (tx < xx) ? -1 : 1;
    588 		crm = &levl[xx+dx][yy+dy];
    589 		if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
    590 		    continue;
    591 		dx = -dx;
    592 		continue;
    593 	    }
    594 	}
    595 
    596 	/* we succeeded in digging the corridor */
    597 	dodoor(tt.x, tt.y, troom);
    598 
    599 	if(smeq[a] < smeq[b])
    600 		smeq[b] = smeq[a];
    601 	else
    602 		smeq[a] = smeq[b];
    603 }
    604 
    605 make_niches()
    606 {
    607 	register int ct = rnd(nroom/2 + 1);
    608 	while(ct--) makeniche(FALSE);
    609 }
    610 
    611 makevtele()
    612 {
    613 	makeniche(TRUE);
    614 }
    615 
    616 makeniche(with_trap)
    617 boolean with_trap;
    618 {
    619 	register struct mkroom *aroom;
    620 	register struct rm *rm;
    621 	register int vct = 8;
    622 	coord dd;
    623 	register dy,xx,yy;
    624 	register struct trap *ttmp;
    625 
    626 	if(doorindex < DOORMAX)
    627 	  while(vct--) {
    628 	    aroom = &rooms[rn2(nroom-1)];
    629 	    if(aroom->rtype != 0) continue;	/* not an ordinary room */
    630 	    if(aroom->doorct == 1 && rn2(5)) continue;
    631 	    if(rn2(2)) {
    632 		dy = 1;
    633 		dd = finddpos(aroom->lx,aroom->hy+1,aroom->hx,aroom->hy+1);
    634 	    } else {
    635 		dy = -1;
    636 		dd = finddpos(aroom->lx,aroom->ly-1,aroom->hx,aroom->ly-1);
    637 	    }
    638 	    xx = dd.x;
    639 	    yy = dd.y;
    640 	    if((rm = &levl[xx][yy+dy])->typ) continue;
    641 	    if(with_trap || !rn2(4)) {
    642 		rm->typ = SCORR;
    643 		rm->scrsym = ' ';
    644 		if(with_trap) {
    645 		    ttmp = maketrap(xx, yy+dy, TELEP_TRAP);
    646 		    ttmp->once = 1;
    647 		    make_engr_at(xx, yy-dy, "ad ae?ar um");
    648 		}
    649 		dosdoor(xx, yy, aroom, SDOOR);
    650 	    } else {
    651 		rm->typ = CORR;
    652 		rm->scrsym = CORR_SYM;
    653 		if(rn2(7))
    654 		    dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR);
    655 		else {
    656 		    mksobj_at(SCR_TELEPORTATION, xx, yy+dy);
    657 		    if(!rn2(3)) (void) mkobj_at(0, xx, yy+dy);
    658 		}
    659 	    }
    660 	    return;
    661 	}
    662 }
    663 
    664 /* make a trap somewhere (in croom if mazeflag = 0) */
    665 mktrap(num,mazeflag,croom)
    666 register num,mazeflag;
    667 register struct mkroom *croom;
    668 {
    669 	register struct trap *ttmp;
    670 	register int kind,nopierc,nomimic,fakedoor,fakegold,tryct = 0;
    671 	register xchar mx,my;
    672 	extern char fut_geno[];
    673 
    674 	if(!num || num >= TRAPNUM) {
    675 		nopierc = (dlevel < 4) ? 1 : 0;
    676 		nomimic = (dlevel < 9 || goldseen ) ? 1 : 0;
    677 		if(index(fut_geno, 'M')) nomimic = 1;
    678 		kind = rn2(TRAPNUM - nopierc - nomimic);
    679 		/* note: PIERC = 7, MIMIC = 8, TRAPNUM = 9 */
    680 	} else kind = num;
    681 
    682 	if(kind == MIMIC) {
    683 		register struct monst *mtmp;
    684 
    685 		fakedoor = (!rn2(3) && !mazeflag);
    686 		fakegold = (!fakedoor && !rn2(2));
    687 		if(fakegold) goldseen = TRUE;
    688 		do {
    689 			if(++tryct > 200) return;
    690 			if(fakedoor) {
    691 				/* note: fakedoor maybe on actual door */
    692 				if(rn2(2)){
    693 					if(rn2(2))
    694 						mx = croom->hx+1;
    695 					else mx = croom->lx-1;
    696 					my = somey();
    697 				} else {
    698 					if(rn2(2))
    699 						my = croom->hy+1;
    700 					else my = croom->ly-1;
    701 					mx = somex();
    702 				}
    703 			} else if(mazeflag) {
    704 				extern coord mazexy();
    705 				coord mm;
    706 				mm = mazexy();
    707 				mx = mm.x;
    708 				my = mm.y;
    709 			} else {
    710 				mx = somex();
    711 				my = somey();
    712 			}
    713 		} while(m_at(mx,my) || levl[mx][my].typ == STAIRS);
    714 		if(mtmp = makemon(PM_MIMIC,mx,my)) {
    715 		    mtmp->mimic = 1;
    716 		    mtmp->mappearance =
    717 			fakegold ? '$' : fakedoor ? '+' :
    718 			(mazeflag && rn2(2)) ? AMULET_SYM :
    719 			"=/)%?![<>" [ rn2(9) ];
    720 		}
    721 		return;
    722 	}
    723 
    724 	do {
    725 		if(++tryct > 200)
    726 			return;
    727 		if(mazeflag){
    728 			extern coord mazexy();
    729 			coord mm;
    730 			mm = mazexy();
    731 			mx = mm.x;
    732 			my = mm.y;
    733 		} else {
    734 			mx = somex();
    735 			my = somey();
    736 		}
    737 	} while(t_at(mx, my) || levl[mx][my].typ == STAIRS);
    738 	ttmp = maketrap(mx, my, kind);
    739 	if(mazeflag && !rn2(10) && ttmp->ttyp < PIERC)
    740 		ttmp->tseen = 1;
    741 }
    742