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hack.mklev.c revision 1.3
      1 /*
      2  * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
      3  */
      4 
      5 #ifndef lint
      6 static char rcsid[] = "$NetBSD: hack.mklev.c,v 1.3 1995/03/23 08:30:43 cgd Exp $";
      7 #endif /* not lint */
      8 
      9 #include "hack.h"
     10 
     11 extern char *getlogin(), *getenv();
     12 extern struct monst *makemon();
     13 extern struct obj *mkobj_at();
     14 extern struct trap *maketrap();
     15 
     16 #define somex() ((random()%(croom->hx-croom->lx+1))+croom->lx)
     17 #define somey() ((random()%(croom->hy-croom->ly+1))+croom->ly)
     18 
     19 #include "def.mkroom.h"
     20 #define	XLIM	4	/* define minimum required space around a room */
     21 #define	YLIM	3
     22 boolean secret;		/* TRUE while making a vault: increase [XY]LIM */
     23 struct mkroom rooms[MAXNROFROOMS+1];
     24 int smeq[MAXNROFROOMS+1];
     25 coord doors[DOORMAX];
     26 int doorindex;
     27 struct rm zerorm;
     28 int comp();
     29 schar nxcor;
     30 boolean goldseen;
     31 int nroom;
     32 xchar xdnstair,xupstair,ydnstair,yupstair;
     33 
     34 /* Definitions used by makerooms() and addrs() */
     35 #define	MAXRS	50	/* max lth of temp rectangle table - arbitrary */
     36 struct rectangle {
     37 	xchar rlx,rly,rhx,rhy;
     38 } rs[MAXRS+1];
     39 int rscnt,rsmax;	/* 0..rscnt-1: currently under consideration */
     40 			/* rscnt..rsmax: discarded */
     41 
     42 makelevel()
     43 {
     44 	register struct mkroom *croom, *troom;
     45 	register unsigned tryct;
     46 	register x,y;
     47 
     48 	nroom = 0;
     49 	doorindex = 0;
     50 	rooms[0].hx = -1;	/* in case we are in a maze */
     51 
     52 	for(x=0; x<COLNO; x++) for(y=0; y<ROWNO; y++)
     53 		levl[x][y] = zerorm;
     54 
     55 	oinit();	/* assign level dependent obj probabilities */
     56 
     57 	if(dlevel >= rn1(3, 26)) {	/* there might be several mazes */
     58 		makemaz();
     59 		return;
     60 	}
     61 
     62 	/* construct the rooms */
     63 	nroom = 0;
     64 	secret = FALSE;
     65 	(void) makerooms();
     66 
     67 	/* construct stairs (up and down in different rooms if possible) */
     68 	croom = &rooms[rn2(nroom)];
     69 	xdnstair = somex();
     70 	ydnstair = somey();
     71 	levl[xdnstair][ydnstair].scrsym ='>';
     72 	levl[xdnstair][ydnstair].typ = STAIRS;
     73 	if(nroom > 1) {
     74 		troom = croom;
     75 		croom = &rooms[rn2(nroom-1)];
     76 		if(croom >= troom) croom++;
     77 	}
     78 	xupstair = somex();	/* %% < and > might be in the same place */
     79 	yupstair = somey();
     80 	levl[xupstair][yupstair].scrsym ='<';
     81 	levl[xupstair][yupstair].typ = STAIRS;
     82 
     83 	/* for each room: put things inside */
     84 	for(croom = rooms; croom->hx > 0; croom++) {
     85 
     86 		/* put a sleeping monster inside */
     87 		/* Note: monster may be on the stairs. This cannot be
     88 		   avoided: maybe the player fell through a trapdoor
     89 		   while a monster was on the stairs. Conclusion:
     90 		   we have to check for monsters on the stairs anyway. */
     91 		if(!rn2(3)) (void)
     92 			makemon((struct permonst *) 0, somex(), somey());
     93 
     94 		/* put traps and mimics inside */
     95 		goldseen = FALSE;
     96 		while(!rn2(8-(dlevel/6))) mktrap(0,0,croom);
     97 		if(!goldseen && !rn2(3)) mkgold(0L,somex(),somey());
     98 		if(!rn2(3)) {
     99 			(void) mkobj_at(0, somex(), somey());
    100 			tryct = 0;
    101 			while(!rn2(5)) {
    102 				if(++tryct > 100){
    103 					printf("tryct overflow4\n");
    104 					break;
    105 				}
    106 				(void) mkobj_at(0, somex(), somey());
    107 			}
    108 		}
    109 	}
    110 
    111 	qsort((char *) rooms, nroom, sizeof(struct mkroom), comp);
    112 	makecorridors();
    113 	make_niches();
    114 
    115 	/* make a secret treasure vault, not connected to the rest */
    116 	if(nroom <= (2*MAXNROFROOMS/3)) if(rn2(3)) {
    117 		troom = &rooms[nroom];
    118 		secret = TRUE;
    119 		if(makerooms()) {
    120 			troom->rtype = VAULT;		/* treasure vault */
    121 			for(x = troom->lx; x <= troom->hx; x++)
    122 			for(y = troom->ly; y <= troom->hy; y++)
    123 				mkgold((long)(rnd(dlevel*100) + 50), x, y);
    124 			if(!rn2(3))
    125 				makevtele();
    126 		}
    127 	}
    128 
    129 #ifndef QUEST
    130 #ifdef WIZARD
    131 	if(wizard && getenv("SHOPTYPE")) mkshop(); else
    132 #endif WIZARD
    133  	if(dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3) mkshop();
    134 	else
    135 	if(dlevel > 6 && !rn2(7)) mkzoo(ZOO);
    136 	else
    137 	if(dlevel > 9 && !rn2(5)) mkzoo(BEEHIVE);
    138 	else
    139 	if(dlevel > 11 && !rn2(6)) mkzoo(MORGUE);
    140 	else
    141 	if(dlevel > 18 && !rn2(6)) mkswamp();
    142 #endif QUEST
    143 }
    144 
    145 makerooms() {
    146 register struct rectangle *rsp;
    147 register int lx, ly, hx, hy, lowx, lowy, hix, hiy, dx, dy;
    148 int tryct = 0, xlim, ylim;
    149 
    150 	/* init */
    151 	xlim = XLIM + secret;
    152 	ylim = YLIM + secret;
    153 	if(nroom == 0) {
    154 		rsp = rs;
    155 		rsp->rlx = rsp->rly = 0;
    156 		rsp->rhx = COLNO-1;
    157 		rsp->rhy = ROWNO-1;
    158 		rsmax = 1;
    159 	}
    160 	rscnt = rsmax;
    161 
    162 	/* make rooms until satisfied */
    163 	while(rscnt > 0 && nroom < MAXNROFROOMS-1) {
    164 		if(!secret && nroom > (MAXNROFROOMS/3) &&
    165 		   !rn2((MAXNROFROOMS-nroom)*(MAXNROFROOMS-nroom)))
    166 			return(0);
    167 
    168 		/* pick a rectangle */
    169 		rsp = &rs[rn2(rscnt)];
    170 		hx = rsp->rhx;
    171 		hy = rsp->rhy;
    172 		lx = rsp->rlx;
    173 		ly = rsp->rly;
    174 
    175 		/* find size of room */
    176 		if(secret)
    177 			dx = dy = 1;
    178 		else {
    179 			dx = 2 + rn2((hx-lx-8 > 20) ? 12 : 8);
    180 			dy = 2 + rn2(4);
    181 			if(dx*dy > 50)
    182 				dy = 50/dx;
    183 		}
    184 
    185 		/* look whether our room will fit */
    186 		if(hx-lx < dx + dx/2 + 2*xlim || hy-ly < dy + dy/3 + 2*ylim) {
    187 					/* no, too small */
    188 					/* maybe we throw this area out */
    189 			if(secret || !rn2(MAXNROFROOMS+1-nroom-tryct)) {
    190 				rscnt--;
    191 				rs[rsmax] = *rsp;
    192 				*rsp = rs[rscnt];
    193 				rs[rscnt] = rs[rsmax];
    194 				tryct = 0;
    195 			} else
    196 				tryct++;
    197 			continue;
    198 		}
    199 
    200 		lowx = lx + xlim + rn2(hx - lx - dx - 2*xlim + 1);
    201 		lowy = ly + ylim + rn2(hy - ly - dy - 2*ylim + 1);
    202 		hix = lowx + dx;
    203 		hiy = lowy + dy;
    204 
    205 		if(maker(lowx, dx, lowy, dy)) {
    206 			if(secret)
    207 				return(1);
    208 			addrs(lowx-1, lowy-1, hix+1, hiy+1);
    209 			tryct = 0;
    210 		} else
    211 			if(tryct++ > 100)
    212 				break;
    213 	}
    214 	return(0);	/* failed to make vault - very strange */
    215 }
    216 
    217 addrs(lowx,lowy,hix,hiy)
    218 register int lowx,lowy,hix,hiy;
    219 {
    220 	register struct rectangle *rsp;
    221 	register int lx,ly,hx,hy,xlim,ylim;
    222 	boolean discarded;
    223 
    224 	xlim = XLIM + secret;
    225 	ylim = YLIM + secret;
    226 
    227 	/* walk down since rscnt and rsmax change */
    228 	for(rsp = &rs[rsmax-1]; rsp >= rs; rsp--) {
    229 
    230 		if((lx = rsp->rlx) > hix || (ly = rsp->rly) > hiy ||
    231 		   (hx = rsp->rhx) < lowx || (hy = rsp->rhy) < lowy)
    232 			continue;
    233 		if((discarded = (rsp >= &rs[rscnt]))) {
    234 			*rsp = rs[--rsmax];
    235 		} else {
    236 			rsmax--;
    237 			rscnt--;
    238 			*rsp = rs[rscnt];
    239 			if(rscnt != rsmax)
    240 				rs[rscnt] = rs[rsmax];
    241 		}
    242 		if(lowy - ly > 2*ylim + 4)
    243 			addrsx(lx,ly,hx,lowy-2,discarded);
    244 		if(lowx - lx > 2*xlim + 4)
    245 			addrsx(lx,ly,lowx-2,hy,discarded);
    246 		if(hy - hiy > 2*ylim + 4)
    247 			addrsx(lx,hiy+2,hx,hy,discarded);
    248 		if(hx - hix > 2*xlim + 4)
    249 			addrsx(hix+2,ly,hx,hy,discarded);
    250 	}
    251 }
    252 
    253 addrsx(lx,ly,hx,hy,discarded)
    254 register int lx,ly,hx,hy;
    255 boolean discarded;		/* piece of a discarded area */
    256 {
    257 	register struct rectangle *rsp;
    258 
    259 	/* check inclusions */
    260 	for(rsp = rs; rsp < &rs[rsmax]; rsp++) {
    261 		if(lx >= rsp->rlx && hx <= rsp->rhx &&
    262 		   ly >= rsp->rly && hy <= rsp->rhy)
    263 			return;
    264 	}
    265 
    266 	/* make a new entry */
    267 	if(rsmax >= MAXRS) {
    268 #ifdef WIZARD
    269 		if(wizard) pline("MAXRS may be too small.");
    270 #endif WIZARD
    271 		return;
    272 	}
    273 	rsmax++;
    274 	if(!discarded) {
    275 		*rsp = rs[rscnt];
    276 		rsp = &rs[rscnt];
    277 		rscnt++;
    278 	}
    279 	rsp->rlx = lx;
    280 	rsp->rly = ly;
    281 	rsp->rhx = hx;
    282 	rsp->rhy = hy;
    283 }
    284 
    285 comp(x,y)
    286 register struct mkroom *x,*y;
    287 {
    288 	if(x->lx < y->lx) return(-1);
    289 	return(x->lx > y->lx);
    290 }
    291 
    292 coord
    293 finddpos(xl,yl,xh,yh) {
    294 	coord ff;
    295 	register x,y;
    296 
    297 	x = (xl == xh) ? xl : (xl + rn2(xh-xl+1));
    298 	y = (yl == yh) ? yl : (yl + rn2(yh-yl+1));
    299 	if(okdoor(x, y))
    300 		goto gotit;
    301 
    302 	for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
    303 		if(okdoor(x, y))
    304 			goto gotit;
    305 
    306 	for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
    307 		if(levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR)
    308 			goto gotit;
    309 	/* cannot find something reasonable -- strange */
    310 	x = xl;
    311 	y = yh;
    312 gotit:
    313 	ff.x = x;
    314 	ff.y = y;
    315 	return(ff);
    316 }
    317 
    318 /* see whether it is allowable to create a door at [x,y] */
    319 okdoor(x,y)
    320 register x,y;
    321 {
    322 	if(levl[x-1][y].typ == DOOR || levl[x+1][y].typ == DOOR ||
    323 	   levl[x][y+1].typ == DOOR || levl[x][y-1].typ == DOOR ||
    324 	   levl[x-1][y].typ == SDOOR || levl[x+1][y].typ == SDOOR ||
    325 	   levl[x][y-1].typ == SDOOR || levl[x][y+1].typ == SDOOR ||
    326 	   (levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
    327 	   doorindex >= DOORMAX)
    328 		return(0);
    329 	return(1);
    330 }
    331 
    332 dodoor(x,y,aroom)
    333 register x,y;
    334 register struct mkroom *aroom;
    335 {
    336 	if(doorindex >= DOORMAX) {
    337 		impossible("DOORMAX exceeded?");
    338 		return;
    339 	}
    340 	if(!okdoor(x,y) && nxcor)
    341 		return;
    342 	dosdoor(x,y,aroom,rn2(8) ? DOOR : SDOOR);
    343 }
    344 
    345 dosdoor(x,y,aroom,type)
    346 register x,y;
    347 register struct mkroom *aroom;
    348 register type;
    349 {
    350 	register struct mkroom *broom;
    351 	register tmp;
    352 
    353 	if(!IS_WALL(levl[x][y].typ))	/* avoid SDOORs with '+' as scrsym */
    354 		type = DOOR;
    355 	levl[x][y].typ = type;
    356 	if(type == DOOR)
    357 		levl[x][y].scrsym = '+';
    358 	aroom->doorct++;
    359 	broom = aroom+1;
    360 	if(broom->hx < 0) tmp = doorindex; else
    361 	for(tmp = doorindex; tmp > broom->fdoor; tmp--)
    362 		doors[tmp] = doors[tmp-1];
    363 	doorindex++;
    364 	doors[tmp].x = x;
    365 	doors[tmp].y = y;
    366 	for( ; broom->hx >= 0; broom++) broom->fdoor++;
    367 }
    368 
    369 /* Only called from makerooms() */
    370 maker(lowx,ddx,lowy,ddy)
    371 schar lowx,ddx,lowy,ddy;
    372 {
    373 	register struct mkroom *croom;
    374 	register x, y, hix = lowx+ddx, hiy = lowy+ddy;
    375 	register xlim = XLIM + secret, ylim = YLIM + secret;
    376 
    377 	if(nroom >= MAXNROFROOMS) return(0);
    378 	if(lowx < XLIM) lowx = XLIM;
    379 	if(lowy < YLIM) lowy = YLIM;
    380 	if(hix > COLNO-XLIM-1) hix = COLNO-XLIM-1;
    381 	if(hiy > ROWNO-YLIM-1) hiy = ROWNO-YLIM-1;
    382 chk:
    383 	if(hix <= lowx || hiy <= lowy) return(0);
    384 
    385 	/* check area around room (and make room smaller if necessary) */
    386 	for(x = lowx - xlim; x <= hix + xlim; x++) {
    387 		for(y = lowy - ylim; y <= hiy + ylim; y++) {
    388 			if(levl[x][y].typ) {
    389 #ifdef WIZARD
    390 			    if(wizard && !secret)
    391 				pline("Strange area [%d,%d] in maker().",x,y);
    392 #endif WIZARD
    393 				if(!rn2(3)) return(0);
    394 				if(x < lowx)
    395 					lowx = x+xlim+1;
    396 				else
    397 					hix = x-xlim-1;
    398 				if(y < lowy)
    399 					lowy = y+ylim+1;
    400 				else
    401 					hiy = y-ylim-1;
    402 				goto chk;
    403 			}
    404 		}
    405 	}
    406 
    407 	croom = &rooms[nroom];
    408 
    409 	/* on low levels the room is lit (usually) */
    410 	/* secret vaults are always lit */
    411 	if((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) {
    412 		for(x = lowx-1; x <= hix+1; x++)
    413 			for(y = lowy-1; y <= hiy+1; y++)
    414 				levl[x][y].lit = 1;
    415 		croom->rlit = 1;
    416 	} else
    417 		croom->rlit = 0;
    418 	croom->lx = lowx;
    419 	croom->hx = hix;
    420 	croom->ly = lowy;
    421 	croom->hy = hiy;
    422 	croom->rtype = croom->doorct = croom->fdoor = 0;
    423 
    424 	for(x = lowx-1; x <= hix+1; x++)
    425 	    for(y = lowy-1; y <= hiy+1; y += (hiy-lowy+2)) {
    426 		levl[x][y].scrsym = '-';
    427 		levl[x][y].typ = HWALL;
    428 	}
    429 	for(x = lowx-1; x <= hix+1; x += (hix-lowx+2))
    430 	    for(y = lowy; y <= hiy; y++) {
    431 		levl[x][y].scrsym = '|';
    432 		levl[x][y].typ = VWALL;
    433 	}
    434 	for(x = lowx; x <= hix; x++)
    435 	    for(y = lowy; y <= hiy; y++) {
    436 		levl[x][y].scrsym = '.';
    437 		levl[x][y].typ = ROOM;
    438 	}
    439 
    440 	smeq[nroom] = nroom;
    441 	croom++;
    442 	croom->hx = -1;
    443 	nroom++;
    444 	return(1);
    445 }
    446 
    447 makecorridors() {
    448 	register a,b;
    449 
    450 	nxcor = 0;
    451 	for(a = 0; a < nroom-1; a++)
    452 		join(a, a+1);
    453 	for(a = 0; a < nroom-2; a++)
    454 	    if(smeq[a] != smeq[a+2])
    455 		join(a, a+2);
    456 	for(a = 0; a < nroom; a++)
    457 	    for(b = 0; b < nroom; b++)
    458 		if(smeq[a] != smeq[b])
    459 		    join(a, b);
    460 	if(nroom > 2)
    461 	    for(nxcor = rn2(nroom) + 4; nxcor; nxcor--) {
    462 		a = rn2(nroom);
    463 		b = rn2(nroom-2);
    464 		if(b >= a) b += 2;
    465 		join(a, b);
    466 	    }
    467 }
    468 
    469 join(a,b)
    470 register a,b;
    471 {
    472 	coord cc,tt;
    473 	register tx, ty, xx, yy;
    474 	register struct rm *crm;
    475 	register struct mkroom *croom, *troom;
    476 	register dx, dy, dix, diy, cct;
    477 
    478 	croom = &rooms[a];
    479 	troom = &rooms[b];
    480 
    481 	/* find positions cc and tt for doors in croom and troom
    482 	   and direction for a corridor between them */
    483 
    484 	if(troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX) return;
    485 	if(troom->lx > croom->hx) {
    486 		dx = 1;
    487 		dy = 0;
    488 		xx = croom->hx+1;
    489 		tx = troom->lx-1;
    490 		cc = finddpos(xx,croom->ly,xx,croom->hy);
    491 		tt = finddpos(tx,troom->ly,tx,troom->hy);
    492 	} else if(troom->hy < croom->ly) {
    493 		dy = -1;
    494 		dx = 0;
    495 		yy = croom->ly-1;
    496 		cc = finddpos(croom->lx,yy,croom->hx,yy);
    497 		ty = troom->hy+1;
    498 		tt = finddpos(troom->lx,ty,troom->hx,ty);
    499 	} else if(troom->hx < croom->lx) {
    500 		dx = -1;
    501 		dy = 0;
    502 		xx = croom->lx-1;
    503 		tx = troom->hx+1;
    504 		cc = finddpos(xx,croom->ly,xx,croom->hy);
    505 		tt = finddpos(tx,troom->ly,tx,troom->hy);
    506 	} else {
    507 		dy = 1;
    508 		dx = 0;
    509 		yy = croom->hy+1;
    510 		ty = troom->ly-1;
    511 		cc = finddpos(croom->lx,yy,croom->hx,yy);
    512 		tt = finddpos(troom->lx,ty,troom->hx,ty);
    513 	}
    514 	xx = cc.x;
    515 	yy = cc.y;
    516 	tx = tt.x - dx;
    517 	ty = tt.y - dy;
    518 	if(nxcor && levl[xx+dx][yy+dy].typ)
    519 		return;
    520 	dodoor(xx,yy,croom);
    521 
    522 	cct = 0;
    523 	while(xx != tx || yy != ty) {
    524 	    xx += dx;
    525 	    yy += dy;
    526 
    527 	    /* loop: dig corridor at [xx,yy] and find new [xx,yy] */
    528 	    if(cct++ > 500 || (nxcor && !rn2(35)))
    529 		return;
    530 
    531 	    if(xx == COLNO-1 || xx == 0 || yy == 0 || yy == ROWNO-1)
    532 		return;		/* impossible */
    533 
    534 	    crm = &levl[xx][yy];
    535 	    if(!(crm->typ)) {
    536 		if(rn2(100)) {
    537 			crm->typ = CORR;
    538 			crm->scrsym = CORR_SYM;
    539 			if(nxcor && !rn2(50))
    540 				(void) mkobj_at(ROCK_SYM, xx, yy);
    541 		} else {
    542 			crm->typ = SCORR;
    543 			crm->scrsym = ' ';
    544 		}
    545 	    } else
    546 	    if(crm->typ != CORR && crm->typ != SCORR) {
    547 		/* strange ... */
    548 		return;
    549 	    }
    550 
    551 	    /* find next corridor position */
    552 	    dix = abs(xx-tx);
    553 	    diy = abs(yy-ty);
    554 
    555 	    /* do we have to change direction ? */
    556 	    if(dy && dix > diy) {
    557 		register ddx = (xx > tx) ? -1 : 1;
    558 
    559 		crm = &levl[xx+ddx][yy];
    560 		if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
    561 		    dx = ddx;
    562 		    dy = 0;
    563 		    continue;
    564 		}
    565 	    } else if(dx && diy > dix) {
    566 		register ddy = (yy > ty) ? -1 : 1;
    567 
    568 		crm = &levl[xx][yy+ddy];
    569 		if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
    570 		    dy = ddy;
    571 		    dx = 0;
    572 		    continue;
    573 		}
    574 	    }
    575 
    576 	    /* continue straight on? */
    577 	    crm = &levl[xx+dx][yy+dy];
    578 	    if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
    579 		continue;
    580 
    581 	    /* no, what must we do now?? */
    582 	    if(dx) {
    583 		dx = 0;
    584 		dy = (ty < yy) ? -1 : 1;
    585 		crm = &levl[xx+dx][yy+dy];
    586 		if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
    587 		    continue;
    588 		dy = -dy;
    589 		continue;
    590 	    } else {
    591 		dy = 0;
    592 		dx = (tx < xx) ? -1 : 1;
    593 		crm = &levl[xx+dx][yy+dy];
    594 		if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
    595 		    continue;
    596 		dx = -dx;
    597 		continue;
    598 	    }
    599 	}
    600 
    601 	/* we succeeded in digging the corridor */
    602 	dodoor(tt.x, tt.y, troom);
    603 
    604 	if(smeq[a] < smeq[b])
    605 		smeq[b] = smeq[a];
    606 	else
    607 		smeq[a] = smeq[b];
    608 }
    609 
    610 make_niches()
    611 {
    612 	register int ct = rnd(nroom/2 + 1);
    613 	while(ct--) makeniche(FALSE);
    614 }
    615 
    616 makevtele()
    617 {
    618 	makeniche(TRUE);
    619 }
    620 
    621 makeniche(with_trap)
    622 boolean with_trap;
    623 {
    624 	register struct mkroom *aroom;
    625 	register struct rm *rm;
    626 	register int vct = 8;
    627 	coord dd;
    628 	register dy,xx,yy;
    629 	register struct trap *ttmp;
    630 
    631 	if(doorindex < DOORMAX)
    632 	  while(vct--) {
    633 	    aroom = &rooms[rn2(nroom-1)];
    634 	    if(aroom->rtype != 0) continue;	/* not an ordinary room */
    635 	    if(aroom->doorct == 1 && rn2(5)) continue;
    636 	    if(rn2(2)) {
    637 		dy = 1;
    638 		dd = finddpos(aroom->lx,aroom->hy+1,aroom->hx,aroom->hy+1);
    639 	    } else {
    640 		dy = -1;
    641 		dd = finddpos(aroom->lx,aroom->ly-1,aroom->hx,aroom->ly-1);
    642 	    }
    643 	    xx = dd.x;
    644 	    yy = dd.y;
    645 	    if((rm = &levl[xx][yy+dy])->typ) continue;
    646 	    if(with_trap || !rn2(4)) {
    647 		rm->typ = SCORR;
    648 		rm->scrsym = ' ';
    649 		if(with_trap) {
    650 		    ttmp = maketrap(xx, yy+dy, TELEP_TRAP);
    651 		    ttmp->once = 1;
    652 		    make_engr_at(xx, yy-dy, "ad ae?ar um");
    653 		}
    654 		dosdoor(xx, yy, aroom, SDOOR);
    655 	    } else {
    656 		rm->typ = CORR;
    657 		rm->scrsym = CORR_SYM;
    658 		if(rn2(7))
    659 		    dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR);
    660 		else {
    661 		    mksobj_at(SCR_TELEPORTATION, xx, yy+dy);
    662 		    if(!rn2(3)) (void) mkobj_at(0, xx, yy+dy);
    663 		}
    664 	    }
    665 	    return;
    666 	}
    667 }
    668 
    669 /* make a trap somewhere (in croom if mazeflag = 0) */
    670 mktrap(num,mazeflag,croom)
    671 register num,mazeflag;
    672 register struct mkroom *croom;
    673 {
    674 	register struct trap *ttmp;
    675 	register int kind,nopierc,nomimic,fakedoor,fakegold,tryct = 0;
    676 	register xchar mx,my;
    677 	extern char fut_geno[];
    678 
    679 	if(!num || num >= TRAPNUM) {
    680 		nopierc = (dlevel < 4) ? 1 : 0;
    681 		nomimic = (dlevel < 9 || goldseen ) ? 1 : 0;
    682 		if(index(fut_geno, 'M')) nomimic = 1;
    683 		kind = rn2(TRAPNUM - nopierc - nomimic);
    684 		/* note: PIERC = 7, MIMIC = 8, TRAPNUM = 9 */
    685 	} else kind = num;
    686 
    687 	if(kind == MIMIC) {
    688 		register struct monst *mtmp;
    689 
    690 		fakedoor = (!rn2(3) && !mazeflag);
    691 		fakegold = (!fakedoor && !rn2(2));
    692 		if(fakegold) goldseen = TRUE;
    693 		do {
    694 			if(++tryct > 200) return;
    695 			if(fakedoor) {
    696 				/* note: fakedoor maybe on actual door */
    697 				if(rn2(2)){
    698 					if(rn2(2))
    699 						mx = croom->hx+1;
    700 					else mx = croom->lx-1;
    701 					my = somey();
    702 				} else {
    703 					if(rn2(2))
    704 						my = croom->hy+1;
    705 					else my = croom->ly-1;
    706 					mx = somex();
    707 				}
    708 			} else if(mazeflag) {
    709 				extern coord mazexy();
    710 				coord mm;
    711 				mm = mazexy();
    712 				mx = mm.x;
    713 				my = mm.y;
    714 			} else {
    715 				mx = somex();
    716 				my = somey();
    717 			}
    718 		} while(m_at(mx,my) || levl[mx][my].typ == STAIRS);
    719 		if(mtmp = makemon(PM_MIMIC,mx,my)) {
    720 		    mtmp->mimic = 1;
    721 		    mtmp->mappearance =
    722 			fakegold ? '$' : fakedoor ? '+' :
    723 			(mazeflag && rn2(2)) ? AMULET_SYM :
    724 			"=/)%?![<>" [ rn2(9) ];
    725 		}
    726 		return;
    727 	}
    728 
    729 	do {
    730 		if(++tryct > 200)
    731 			return;
    732 		if(mazeflag){
    733 			extern coord mazexy();
    734 			coord mm;
    735 			mm = mazexy();
    736 			mx = mm.x;
    737 			my = mm.y;
    738 		} else {
    739 			mx = somex();
    740 			my = somey();
    741 		}
    742 	} while(t_at(mx, my) || levl[mx][my].typ == STAIRS);
    743 	ttmp = maketrap(mx, my, kind);
    744 	if(mazeflag && !rn2(10) && ttmp->ttyp < PIERC)
    745 		ttmp->tseen = 1;
    746 }
    747