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      1  1.1  cgd 5    Welcome to the game of Larn.  At this moment, you face a great problem.
      2  1.1  cgd Your daughter has contracted a strange disease, and none of your home remedies
      3  1.1  cgd seem to have any effect.  You sense that she is in mortal danger, and you must
      4  1.1  cgd try to save her.  Time ago you heard of a land of great danger and opportunity.
      5  1.1  cgd Perhaps here is the solution you need.
      6  1.1  cgd 
      7  1.1  cgd     It has been said that there once was a great magician who called himself
      8  1.1  cgd Polinneaus.  Many years ago, after having many miraculous successes, Polinneaus
      9  1.1  cgd retired to the caverns of Larn, where he devoted most of his time to the
     10  1.1  cgd creation of magic.   Rumors have it that one day Polinneaus set out to dispel
     11  1.1  cgd an attacking army in a forest some distance to the north.  It is believed that
     12  1.1  cgd here he met his demise.
     13  1.1  cgd 
     14  1.1  cgd     The caverns of Larn, it is thought, must be magnificent in design,
     15  1.1  cgd and contain much magic and treasure.  One option you have is to undertake a
     16  1.1  cgd journey into these caverns.
     17  1.1  cgd 
     18  1.1  cgd 
     19  1.1  cgd     Good Luck!  You're going to need it!
     20  1.1  cgd 
     21  1.1  cgd 
     22  1.1  cgd 
     23  1.1  cgd 
     24  1.1  cgd 		    [4mHelp File for The Caverns of Larn[m
     25  1.1  cgd 
     26  1.1  cgd h  move to the left	   H  run left			.  stay here
     27  1.1  cgd j  move down		   J  run down			Z  teleport yourself
     28  1.1  cgd k  move up		   K  run up			c  cast a spell
     29  1.1  cgd l  move to the right	   L  run right			r  read a scroll
     30  1.1  cgd y  move northwest	   Y  run northwest		q  quaff a potion
     31  1.1  cgd u  move northeast	   U  run northeast		W  wear armor
     32  1.1  cgd b  move southwest	   B  run southwest		T  take off armor
     33  1.1  cgd n  move southeast	   N  run southeast		w  wield a weapon
     34  1.1  cgd ^  identify a trap	   g  give present pack weight	P  give tax status
     35  1.1  cgd d  drop an item	           i  inventory your pockets	Q  quit the game
     36  1.1  cgd v  print program version   S  save the game		D  list all items found
     37  1.1  cgd ?  this help screen	   A  create diagnostic file    e  eat something
     38  1.1  cgd 				(wizards only)
     39  1.1  cgd larn ++   restore checkpointed game
     40  1.1  cgd larn -s   list the scoreboard
     41  1.1  cgd larn -i   list scores with inventories
     42  1.1  cgd larn -n   suppress welcome message when beginning a game
     43  1.1  cgd larn -h   print out all the command line options
     44  1.1  cgd larn -<number>      specify difficulty of the game (may be used with -n)
     45  1.1  cgd larn -o<optsfile>   specify the .larnopts file to be used
     46  1.1  cgd larn -c           create new scoreboards -- prompts for a password
     47  1.1  cgd 			    [7mSpecial Notes[m
     48  1.1  cgd 
     49  1.1  cgd When [7mdropping gold[m, if you type '*' as your amount, all your gold gets dropped.
     50  1.1  cgd In general, typing in '*' means all of what your interested in.  This is true
     51  1.1  cgd when visiting the bank, or when contributing at altars.
     52  1.1  cgd 
     53  1.1  cgd Larn may need a [7mVT100[m to operate.  A check is made of the environment variable
     54  1.1  cgd [7m"TERM"[m and it must be equal to [7m"vt100"[m.  This only applies if 
     55  1.1  cgd the game has been compiled with "VT100" defined in the Makefile.  If compiled
     56  1.1  cgd to use [7mtermcap[m, there are no terminal restrictions, save needing cm, ce, & cl
     57  1.1  cgd termcap entries.
     58  1.1  cgd 
     59  1.1  cgd When in the store, trading post, school, or home, an [7m<escape>[m will get you out.
     60  1.1  cgd 
     61  1.1  cgd larn -l           print out the larn log file 
     62  1.1  cgd 
     63  1.1  cgd When casting a spell, if you need a list of spells you can cast, type '[7mD[m' as
     64  1.1  cgd the first letter of your spell.  The available list of spells will be shown,
     65  1.1  cgd after which you may enter the spell code.  This only works on the 1st letter
     66  1.1  cgd of the spell you are casting.
     67  1.1  cgd 
     68  1.1  cgd The Author of Larn is Noah Morgan (1982-3), Copying for Profit is Prohibited
     69  1.1  cgd Copyright 1986 by Noah Morgan, All Rights Reserved.
     70  1.1  cgd 			[7mBackground Information for Larn[m
     71  1.1  cgd 
     72  1.1  cgd     Welcome to the game of Larn.  At this moment, you face a great problem.
     73  1.1  cgd Your daughter has contracted a strange disease, and none of your home remedies
     74  1.1  cgd seem to have any effect.  You sense that she is in mortal danger, and you must
     75  1.1  cgd try to save her.  Time ago you heard of a land of great danger and opportunity.
     76  1.1  cgd Perhaps here is the solution you need.
     77  1.1  cgd 
     78  1.1  cgd     It has been said that there once was a great magician who called himself
     79  1.1  cgd Polinneaus.  Many years ago, after having many miraculous successes, Polinneaus
     80  1.1  cgd retired to the caverns of Larn, where he devoted most of his time to the
     81  1.1  cgd creation of magic.   Rumors have it that one day Polinneaus set out to dispel
     82  1.1  cgd an attacking army in a forest some distance to the north.  It is believed that
     83  1.1  cgd here he met his demise.
     84  1.1  cgd 
     85  1.1  cgd     The caverns of Larn, it is thought, must be magnificent in design,
     86  1.1  cgd and contain much magic and treasure.  One option you have is to undertake a
     87  1.1  cgd journey into these caverns.
     88  1.1  cgd 
     89  1.1  cgd     Good Luck!  You're going to need it!
     90  1.1  cgd 
     91  1.1  cgd 
     92  1.1  cgd 
     93  1.1  cgd 		    [7mHow to use the .larnopts option file[m
     94  1.1  cgd 
     95  1.1  cgd The file ".larnopts", if used, should be in your home directory (see -o).
     96  1.1  cgd A sequence of words terminated by whitespace is used to specify options.
     97  1.1  cgd 
     98  1.1  cgd 	Word                     Meaning
     99  1.1  cgd 
    100  1.1  cgd     bold-objects		  select bold display of objects
    101  1.1  cgd     inverse-objects		  select inverse video display of objects
    102  1.1  cgd     no-introduction		  do not display intro message
    103  1.1  cgd     enable-checkpointing          turn on periodic checkpointing
    104  1.1  cgd     no-beep			  disable beeping of the terminal
    105  1.1  cgd     male			  choose your sex to be a man
    106  1.1  cgd     female			  choose your sex to be a woman
    107  1.1  cgd     name: "your name"		  choose your playing name
    108  1.1  cgd     monster: "monst name"	  choose a name for a monster
    109  1.1  cgd     savefile: "save-file-name"    define what the savegame filename will be
    110  1.1  cgd 
    111  1.1  cgd Your name and monster names must be enclosed in double quotation marks and may
    112  1.1  cgd be up to 34 characters long.  Longer names are truncated.  Anything enclosed in
    113  1.1  cgd quotation marks is considered one word, and must be separated from other words
    114  1.1  cgd by whitespace.
    115  1.1  cgd 
    116  1.1  cgd 	       [7mExplanation of the Larn scoreboard facility[m
    117  1.1  cgd 
    118  1.1  cgd     Larn supports TWO scoreboards, one for winners, and one for deceased
    119  1.1  cgd characters.  Each player (by userid or playerid, see UIDSCORE in Makefile)
    120  1.1  cgd is allowed one slot on each scoreboard, if the score is in the top ten for
    121  1.1  cgd that scoreboard.  This design helps insure that frequent players of Larn
    122  1.1  cgd do not hog the scoreboard, and gives more players a chance for glory.  Level
    123  1.1  cgd of difficulty is also noted on the scoreboards, and this takes precedence
    124  1.1  cgd over score for determining what entry is on the scoreboard.  For example:
    125  1.1  cgd if "Yar, the Bug Slayer" has a score of 128003 on the scoreboard at diff 0,
    126  1.1  cgd then his game at diff 1 and a score of 4112 would replace his previous
    127  1.1  cgd entry on the scoreboard.  Note that when a player dies, his inventory is
    128  1.1  cgd stored in the scoreboard so that everyone can see what items the player had
    129  1.1  cgd at the time of his death.
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