1 1.22 gmcgarry /* $NetBSD: header.h,v 1.22 2008/08/29 00:37:38 gmcgarry Exp $ */ 2 1.3 mycroft 3 1.11 christos /* header.h Larn is copyrighted 1986 by Noah Morgan. */ 4 1.1 cgd 5 1.8 mrg #include <sys/types.h> 6 1.8 mrg 7 1.1 cgd #define MAXLEVEL 11 8 1.11 christos /* max # levels in the dungeon */ 9 1.1 cgd #define MAXVLEVEL 3 10 1.11 christos /* max # of levels in the temple of the luran */ 11 1.1 cgd #define MAXX 67 12 1.1 cgd #define MAXY 17 13 1.1 cgd 14 1.1 cgd #define SCORESIZE 10 15 1.11 christos /* this is the number of people on a scoreboard max */ 16 1.1 cgd #define MAXPLEVEL 100 17 1.11 christos /* maximum player level allowed */ 18 1.1 cgd #define MAXMONST 56 19 1.11 christos /* maximum # monsters in the dungeon */ 20 1.1 cgd #define SPNUM 38 21 1.16 wiz /* maximum number of spells in existence */ 22 1.1 cgd #define MAXSCROLL 28 23 1.11 christos /* maximum number of scrolls that are possible */ 24 1.1 cgd #define MAXPOTION 35 25 1.11 christos /* maximum number of potions that are possible */ 26 1.1 cgd #define TIMELIMIT 30000 27 1.11 christos /* the maximum number of moves before the game is called */ 28 1.1 cgd #define TAXRATE 1/20 29 1.11 christos /* the tax rate for the LRS */ 30 1.1 cgd #define MAXOBJ 93 31 1.11 christos /* the maximum number of objects n < MAXOBJ */ 32 1.1 cgd 33 1.11 christos /* this is the structure definition of the monster data */ 34 1.11 christos struct monst { 35 1.17 dholland const char *name; 36 1.11 christos char level; 37 1.11 christos short armorclass; 38 1.11 christos char damage; 39 1.11 christos char attack; 40 1.11 christos char defense; 41 1.11 christos char genocided; 42 1.11 christos char intelligence; /* monsters intelligence -- used to 43 1.11 christos * choose movement */ 44 1.11 christos short gold; 45 1.11 christos short hitpoints; 46 1.11 christos unsigned long experience; 47 1.11 christos }; 48 1.11 christos 49 1.11 christos /* this is the structure definition for the items in the dnd store */ 50 1.11 christos struct _itm { 51 1.11 christos short price; 52 1.11 christos u_char obj; 53 1.11 christos u_char arg; 54 1.11 christos char qty; 55 1.11 christos }; 56 1.11 christos 57 1.11 christos /* this is the structure that holds the entire dungeon specifications */ 58 1.11 christos struct cel { 59 1.11 christos short hitp; /* monster's hit points */ 60 1.11 christos char mitem; /* the monster ID */ 61 1.11 christos char item; /* the object's ID */ 62 1.11 christos short iarg; /* the object's argument */ 63 1.11 christos char know; /* have we been here before */ 64 1.11 christos }; 65 1.1 cgd 66 1.1 cgd /* this is the structure for maintaining & moving the spheres of annihilation */ 67 1.11 christos struct sphere { 68 1.11 christos struct sphere *p; /* pointer to next structure */ 69 1.11 christos char x, y, lev; /* location of the sphere */ 70 1.11 christos char dir; /* direction sphere is going in */ 71 1.11 christos short lifetime; /* duration of the sphere */ 72 1.11 christos }; 73 1.11 christos 74 1.11 christos /* defines for the character attribute array c[] */ 75 1.11 christos #define STRENGTH 0 /* characters physical strength not due to 76 1.11 christos * objects */ 77 1.1 cgd #define INTELLIGENCE 1 78 1.1 cgd #define WISDOM 2 79 1.1 cgd #define CONSTITUTION 3 80 1.1 cgd #define DEXTERITY 4 81 1.1 cgd #define CHARISMA 5 82 1.1 cgd #define HPMAX 6 83 1.1 cgd #define HP 7 84 1.1 cgd #define GOLD 8 85 1.1 cgd #define EXPERIENCE 9 86 1.1 cgd #define LEVEL 10 87 1.1 cgd #define REGEN 11 88 1.1 cgd #define WCLASS 12 89 1.1 cgd #define AC 13 90 1.1 cgd #define BANKACCOUNT 14 91 1.1 cgd #define SPELLMAX 15 92 1.1 cgd #define SPELLS 16 93 1.1 cgd #define ENERGY 17 94 1.1 cgd #define ECOUNTER 18 95 1.1 cgd #define MOREDEFENSES 19 96 1.1 cgd #define WEAR 20 97 1.1 cgd #define PROTECTIONTIME 21 98 1.1 cgd #define WIELD 22 99 1.1 cgd #define AMULET 23 100 1.1 cgd #define REGENCOUNTER 24 101 1.1 cgd #define MOREDAM 25 102 1.1 cgd #define DEXCOUNT 26 103 1.1 cgd #define STRCOUNT 27 104 1.1 cgd #define BLINDCOUNT 28 105 1.1 cgd #define CAVELEVEL 29 106 1.1 cgd #define CONFUSE 30 107 1.1 cgd #define ALTPRO 31 108 1.1 cgd #define HERO 32 109 1.1 cgd #define CHARMCOUNT 33 110 1.1 cgd #define INVISIBILITY 34 111 1.1 cgd #define CANCELLATION 35 112 1.1 cgd #define HASTESELF 36 113 1.1 cgd #define EYEOFLARN 37 114 1.1 cgd #define AGGRAVATE 38 115 1.1 cgd #define GLOBE 39 116 1.1 cgd #define TELEFLAG 40 117 1.1 cgd #define SLAYING 41 118 1.1 cgd #define NEGATESPIRIT 42 119 1.1 cgd #define SCAREMONST 43 120 1.1 cgd #define AWARENESS 44 121 1.1 cgd #define HOLDMONST 45 122 1.1 cgd #define TIMESTOP 46 123 1.1 cgd #define HASTEMONST 47 124 1.1 cgd #define CUBEofUNDEAD 48 125 1.1 cgd #define GIANTSTR 49 126 1.1 cgd #define FIRERESISTANCE 50 127 1.1 cgd #define BESSMANN 51 128 1.1 cgd #define NOTHEFT 52 129 1.1 cgd #define HARDGAME 53 130 1.1 cgd #define CPUTIME 54 131 1.1 cgd #define BYTESIN 55 132 1.1 cgd #define BYTESOUT 56 133 1.1 cgd #define MOVESMADE 57 134 1.1 cgd #define MONSTKILLED 58 135 1.1 cgd #define SPELLSCAST 59 136 1.1 cgd #define LANCEDEATH 60 137 1.1 cgd #define SPIRITPRO 61 138 1.1 cgd #define UNDEADPRO 62 139 1.1 cgd #define SHIELD 63 140 1.1 cgd #define STEALTH 64 141 1.1 cgd #define ITCHING 65 142 1.1 cgd #define LAUGHING 66 143 1.1 cgd #define DRAINSTRENGTH 67 144 1.1 cgd #define CLUMSINESS 68 145 1.1 cgd #define INFEEBLEMENT 69 146 1.1 cgd #define HALFDAM 70 147 1.1 cgd #define SEEINVISIBLE 71 148 1.1 cgd #define FILLROOM 72 149 1.1 cgd #define RANDOMWALK 73 150 1.11 christos #define SPHCAST 74 /* nz if an active sphere of annihilation */ 151 1.11 christos #define WTW 75 /* walk through walls */ 152 1.11 christos #define STREXTRA 76 /* character strength due to objects or 153 1.11 christos * enchantments */ 154 1.11 christos #define TMP 77 /* misc scratch space */ 155 1.11 christos #define LIFEPROT 78 /* life protection counter */ 156 1.1 cgd 157 1.11 christos /* defines for the objects in the game */ 158 1.1 cgd 159 1.1 cgd #define OALTAR 1 160 1.1 cgd #define OTHRONE 2 161 1.1 cgd #define OORB 3 162 1.1 cgd #define OPIT 4 163 1.1 cgd #define OSTAIRSUP 5 164 1.1 cgd #define OELEVATORUP 6 165 1.1 cgd #define OFOUNTAIN 7 166 1.1 cgd #define OSTATUE 8 167 1.1 cgd #define OTELEPORTER 9 168 1.1 cgd #define OSCHOOL 10 169 1.1 cgd #define OMIRROR 11 170 1.1 cgd #define ODNDSTORE 12 171 1.1 cgd #define OSTAIRSDOWN 13 172 1.1 cgd #define OELEVATORDOWN 14 173 1.1 cgd #define OBANK2 15 174 1.1 cgd #define OBANK 16 175 1.1 cgd #define ODEADFOUNTAIN 17 176 1.1 cgd #define OMAXGOLD 70 177 1.1 cgd #define OGOLDPILE 18 178 1.1 cgd #define OOPENDOOR 19 179 1.1 cgd #define OCLOSEDDOOR 20 180 1.1 cgd #define OWALL 21 181 1.1 cgd #define OTRAPARROW 66 182 1.1 cgd #define OTRAPARROWIV 67 183 1.1 cgd 184 1.1 cgd #define OLARNEYE 22 185 1.1 cgd 186 1.1 cgd #define OPLATE 23 187 1.1 cgd #define OCHAIN 24 188 1.1 cgd #define OLEATHER 25 189 1.1 cgd #define ORING 60 190 1.1 cgd #define OSTUDLEATHER 61 191 1.1 cgd #define OSPLINT 62 192 1.1 cgd #define OPLATEARMOR 63 193 1.1 cgd #define OSSPLATE 64 194 1.1 cgd #define OSHIELD 68 195 1.1 cgd #define OELVENCHAIN 92 196 1.1 cgd 197 1.1 cgd #define OSWORDofSLASHING 26 198 1.1 cgd #define OHAMMER 27 199 1.1 cgd #define OSWORD 28 200 1.1 cgd #define O2SWORD 29 201 1.1 cgd #define OSPEAR 30 202 1.1 cgd #define ODAGGER 31 203 1.1 cgd #define OBATTLEAXE 57 204 1.1 cgd #define OLONGSWORD 58 205 1.1 cgd #define OFLAIL 59 206 1.1 cgd #define OLANCE 65 207 1.1 cgd #define OVORPAL 90 208 1.1 cgd #define OSLAYER 91 209 1.1 cgd 210 1.1 cgd #define ORINGOFEXTRA 32 211 1.1 cgd #define OREGENRING 33 212 1.1 cgd #define OPROTRING 34 213 1.1 cgd #define OENERGYRING 35 214 1.1 cgd #define ODEXRING 36 215 1.1 cgd #define OSTRRING 37 216 1.1 cgd #define OCLEVERRING 38 217 1.1 cgd #define ODAMRING 39 218 1.1 cgd 219 1.1 cgd #define OBELT 40 220 1.1 cgd 221 1.1 cgd #define OSCROLL 41 222 1.1 cgd #define OPOTION 42 223 1.1 cgd #define OBOOK 43 224 1.11 christos #define OCHEST 44 225 1.1 cgd #define OAMULET 45 226 1.1 cgd 227 1.1 cgd #define OORBOFDRAGON 46 228 1.1 cgd #define OSPIRITSCARAB 47 229 1.1 cgd #define OCUBEofUNDEAD 48 230 1.1 cgd #define ONOTHEFT 49 231 1.1 cgd 232 1.1 cgd #define ODIAMOND 50 233 1.1 cgd #define ORUBY 51 234 1.1 cgd #define OEMERALD 52 235 1.1 cgd #define OSAPPHIRE 53 236 1.1 cgd 237 1.1 cgd #define OENTRANCE 54 238 1.1 cgd #define OVOLDOWN 55 239 1.1 cgd #define OVOLUP 56 240 1.1 cgd #define OHOME 69 241 1.1 cgd 242 1.1 cgd #define OKGOLD 71 243 1.1 cgd #define ODGOLD 72 244 1.1 cgd #define OIVDARTRAP 73 245 1.1 cgd #define ODARTRAP 74 246 1.1 cgd #define OTRAPDOOR 75 247 1.1 cgd #define OIVTRAPDOOR 76 248 1.1 cgd #define OTRADEPOST 77 249 1.1 cgd #define OIVTELETRAP 78 250 1.1 cgd #define ODEADTHRONE 79 251 1.11 christos #define OANNIHILATION 80 /* sphere of annihilation */ 252 1.1 cgd #define OTHRONE2 81 253 1.11 christos #define OLRS 82 /* Larn Revenue Service */ 254 1.1 cgd #define OCOOKIE 83 255 1.1 cgd #define OURN 84 256 1.1 cgd #define OBRASSLAMP 85 257 1.1 cgd #define OHANDofFEAR 86 /* hand of fear */ 258 1.1 cgd #define OSPHTAILSMAN 87 /* tailsman of the sphere */ 259 1.11 christos #define OWWAND 88 /* wand of wonder */ 260 1.11 christos #define OPSTAFF 89 /* staff of power */ 261 1.1 cgd /* used up to 92 */ 262 1.1 cgd 263 1.11 christos /* defines for the monsters as objects */ 264 1.1 cgd 265 1.11 christos #define BAT 1 266 1.11 christos #define GNOME 2 267 1.11 christos #define HOBGOBLIN 3 268 1.11 christos #define JACKAL 4 269 1.11 christos #define KOBOLD 5 270 1.11 christos #define ORC 6 271 1.1 cgd #define SNAKE 7 272 1.1 cgd #define CENTIPEDE 8 273 1.11 christos #define JACULI 9 274 1.11 christos #define TROGLODYTE 10 275 1.11 christos #define ANT 11 276 1.11 christos #define EYE 12 277 1.1 cgd #define LEPRECHAUN 13 278 1.11 christos #define NYMPH 14 279 1.11 christos #define QUASIT 15 280 1.11 christos #define RUSTMONSTER 16 281 1.11 christos #define ZOMBIE 17 282 1.11 christos #define ASSASSINBUG 18 283 1.11 christos #define BUGBEAR 19 284 1.11 christos #define HELLHOUND 20 285 1.11 christos #define ICELIZARD 21 286 1.11 christos #define CENTAUR 22 287 1.11 christos #define TROLL 23 288 1.11 christos #define YETI 24 289 1.11 christos #define WHITEDRAGON 25 290 1.11 christos #define ELF 26 291 1.11 christos #define CUBE 27 292 1.11 christos #define METAMORPH 28 293 1.11 christos #define VORTEX 29 294 1.11 christos #define ZILLER 30 295 1.11 christos #define VIOLETFUNGI 31 296 1.11 christos #define WRAITH 32 297 1.11 christos #define FORVALAKA 33 298 1.11 christos #define LAMANOBE 34 299 1.11 christos #define OSEQUIP 35 300 1.11 christos #define ROTHE 36 301 1.11 christos #define XORN 37 302 1.11 christos #define VAMPIRE 38 303 1.11 christos #define INVISIBLESTALKER 39 304 1.11 christos #define POLTERGEIST 40 305 1.11 christos #define DISENCHANTRESS 41 306 1.11 christos #define SHAMBLINGMOUND 42 307 1.1 cgd #define YELLOWMOLD 43 308 1.1 cgd #define UMBERHULK 44 309 1.1 cgd #define GNOMEKING 45 310 1.1 cgd #define MIMIC 46 311 1.1 cgd #define WATERLORD 47 312 1.1 cgd #define BRONZEDRAGON 48 313 1.1 cgd #define GREENDRAGON 49 314 1.1 cgd #define PURPLEWORM 50 315 1.1 cgd #define XVART 51 316 1.1 cgd #define SPIRITNAGA 52 317 1.1 cgd #define SILVERDRAGON 53 318 1.1 cgd #define PLATINUMDRAGON 54 319 1.1 cgd #define GREENURCHIN 55 320 1.1 cgd #define REDDRAGON 56 321 1.1 cgd #define DEMONLORD 57 322 1.1 cgd #define DEMONPRINCE 64 323 1.1 cgd 324 1.14 agc #ifndef NULL 325 1.1 cgd #define NULL 0 326 1.14 agc #endif 327 1.11 christos #define BUFBIG 4096 /* size of the output buffer */ 328 1.11 christos #define MAXIBUF 4096 /* size of the input buffer */ 329 1.11 christos #define LOGNAMESIZE 40 /* max size of the players name */ 330 1.11 christos #define PSNAMESIZE 40 /* max size of the process name */ 331 1.1 cgd 332 1.1 cgd #ifndef NODEFS 333 1.11 christos extern char VERSION, SUBVERSION; 334 1.19 dholland extern u_char beenhere[], boldon, cheat, ckpflag; 335 1.17 dholland extern const char *class[]; 336 1.17 dholland extern u_char course[]; 337 1.11 christos extern char diagfile[], helpfile[], ckpfile[], larnlevels[], 338 1.13 christos playerids[], optsfile[1024], psname[], savefilename[], 339 1.11 christos scorefile[]; 340 1.21 dholland extern u_char *inbuffer; 341 1.11 christos extern u_char item[MAXX][MAXY], iven[], know[MAXX][MAXY]; 342 1.17 dholland extern const char *levelname[]; 343 1.17 dholland extern char logfile[], loginname[], logname[], lastmonst[]; 344 1.11 christos extern u_char *lpbuf, *lpend; 345 1.11 christos extern u_char *lpnt, moved[MAXX][MAXY], mitem[MAXX][MAXY], monstlevel[]; 346 1.11 christos extern char monstnamelist[], objnamelist[]; 347 1.11 christos extern u_char nch[], ndgg[], nlpts[], nomove, nosignal, nowelcome; 348 1.11 christos extern u_char nplt[], nsw[]; 349 1.17 dholland extern const char *objectname[]; 350 1.17 dholland extern const char *potionhide[], *potionname[]; 351 1.17 dholland extern const char *spelcode[], *spelname[], *spelmes[]; 352 1.17 dholland extern char aborted[], spelweird[MAXMONST + 8][SPNUM]; 353 1.11 christos extern u_char potprob[]; 354 1.11 christos extern u_char predostuff, restorflag, scprob[]; 355 1.11 christos extern u_char screen[MAXX][MAXY], sex; 356 1.17 dholland extern const char *speldescript[]; 357 1.17 dholland extern const char *scrollhide[], *scrollname[]; 358 1.11 christos extern u_char spelknow[]; 359 1.21 dholland extern u_char splev[], stealth[MAXX][MAXY], wizard; 360 1.11 christos extern short diroffx[], diroffy[], hitflag, hit2flag, hit3flag, hitp[MAXX][MAXY]; 361 1.11 christos extern short iarg[MAXX][MAXY], ivenarg[], lasthx, lasthy, lastnum, lastpx, 362 1.11 christos lastpy; 363 1.11 christos extern short nobeep, oldx, oldy, playerx, playery, level; 364 1.20 dholland extern int enable_scroll, srcount, yrepcount, userid, wisid, 365 1.17 dholland io_outfd, io_infd; 366 1.18 dholland extern gid_t gid, egid; 367 1.12 thorpej extern long outstanding_taxes, skill[], gltime, c[], cbak[]; 368 1.12 thorpej extern time_t initialtime; 369 1.1 cgd extern unsigned long randx; 370 1.1 cgd extern struct cel *cell; 371 1.1 cgd extern struct monst monster[]; 372 1.1 cgd extern struct sphere *spheres; 373 1.1 cgd extern struct _itm itm[]; 374 1.19 dholland extern int rmst, lasttime; 375 1.1 cgd 376 1.11 christos /* macro to create scroll #'s with probability of occurrence */ 377 1.1 cgd #define newscroll() (scprob[rund(81)]) 378 1.11 christos /* macro to return a potion # created with probability of occurrence */ 379 1.1 cgd #define newpotion() (potprob[rund(41)]) 380 1.11 christos /* macro to return the + points on created leather armor */ 381 1.1 cgd #define newleather() (nlpts[rund(c[HARDGAME]?13:15)]) 382 1.11 christos /* macro to return the + points on chain armor */ 383 1.1 cgd #define newchain() (nch[rund(10)]) 384 1.11 christos /* macro to return + points on plate armor */ 385 1.1 cgd #define newplate() (nplt[rund(c[HARDGAME]?4:12)]) 386 1.11 christos /* macro to return + points on new daggers */ 387 1.1 cgd #define newdagger() (ndgg[rund(13)]) 388 1.11 christos /* macro to return + points on new swords */ 389 1.1 cgd #define newsword() (nsw[rund(c[HARDGAME]?6:13)]) 390 1.11 christos /* macro to destroy object at present location */ 391 1.1 cgd #define forget() (item[playerx][playery]=know[playerx][playery]=0) 392 1.11 christos /* macro to wipe out a monster at a location */ 393 1.1 cgd #define disappear(x,y) (mitem[x][y]=know[x][y]=0) 394 1.1 cgd 395 1.1 cgd #ifdef VT100 396 1.11 christos /* macro to turn on bold display for the terminal */ 397 1.1 cgd #define setbold() (lprcat(boldon?"\33[1m":"\33[7m")) 398 1.11 christos /* macro to turn off bold display for the terminal */ 399 1.1 cgd #define resetbold() (lprcat("\33[m")) 400 1.11 christos /* macro to setup the scrolling region for the terminal */ 401 1.1 cgd #define setscroll() (lprcat("\33[20;24r")) 402 1.11 christos /* macro to clear the scrolling region for the terminal */ 403 1.1 cgd #define resetscroll() (lprcat("\33[;24r")) 404 1.11 christos /* macro to clear the screen and home the cursor */ 405 1.1 cgd #define clear() (lprcat("\33[2J\33[f"), cbak[SPELLS]= -50) 406 1.1 cgd #define cltoeoln() lprcat("\33[K") 407 1.11 christos #else /* VT100 */ 408 1.11 christos /* defines below are for use in the termcap mode only */ 409 1.1 cgd #define ST_START 1 410 1.1 cgd #define ST_END 2 411 1.1 cgd #define BOLD 3 412 1.1 cgd #define END_BOLD 4 413 1.1 cgd #define CLEAR 5 414 1.1 cgd #define CL_LINE 6 415 1.1 cgd #define CL_DOWN 14 416 1.1 cgd #define CURSOR 15 417 1.11 christos /* macro to turn on bold display for the terminal */ 418 1.1 cgd #define setbold() (*lpnt++ = ST_START) 419 1.11 christos /* macro to turn off bold display for the terminal */ 420 1.1 cgd #define resetbold() (*lpnt++ = ST_END) 421 1.11 christos /* macro to setup the scrolling region for the terminal */ 422 1.1 cgd #define setscroll() enable_scroll=1 423 1.11 christos /* macro to clear the scrolling region for the terminal */ 424 1.1 cgd #define resetscroll() enable_scroll=0 425 1.11 christos /* macro to clear the screen and home the cursor */ 426 1.1 cgd #define clear() (*lpnt++ =CLEAR, cbak[SPELLS]= -50) 427 1.11 christos /* macro to clear to end of line */ 428 1.1 cgd #define cltoeoln() (*lpnt++ = CL_LINE) 429 1.11 christos #endif /* VT100 */ 430 1.1 cgd 431 1.11 christos /* macro to output one byte to the output buffer */ 432 1.22 gmcgarry #define lprc(ch) ((lpnt>=lpend)?(void)(*lpnt++ = (ch), lflush()):(void)(*lpnt++ = (ch))) 433 1.1 cgd 434 1.11 christos /* macro to seed the random number generator */ 435 1.15 perry #define seedrand(x) (randx=x) 436 1.1 cgd #ifdef MACRORND 437 1.11 christos /* macros to generate random numbers 1<=rnd(N)<=N 0<=rund(N)<=N-1 */ 438 1.1 cgd #define rnd(x) ((((randx=randx*1103515245+12345)>>7)%(x))+1) 439 1.1 cgd #define rund(x) ((((randx=randx*1103515245+12345)>>7)%(x)) ) 440 1.11 christos #endif /* MACRORND */ 441 1.11 christos /* macros for miscellaneous data conversion */ 442 1.1 cgd #define min(x,y) (((x)>(y))?(y):(x)) 443 1.1 cgd #define max(x,y) (((x)>(y))?(x):(y)) 444 1.11 christos #endif /* NODEFS */ 445