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History log of /src/games/larn/header.h
RevisionDateAuthorComments
 1.22  29-Aug-2008  gmcgarry Both legs of the conditional operator must return the same type.
 1.21  03-Feb-2008  dholland branches: 1.21.6;
Larn does not need its own private versions of functions from <ctype.h>.
Also, remove the function gettokstr(), which is not used. From larn 12.2.
 1.20  03-Feb-2008  dholland A long time ago, larn had code to prohibit playing it during work hours.
Most of this code was removed ages ago, probably when dm(6) was invented;
long before -r1.1 in the NetBSD tree in any event.

Now remove the last fragment of it.

Also nuke the file of US holidays 1987-1993 that we've been carrying
around for no reason.
 1.19  03-Feb-2008  dholland Some assorted minor cleanups, from larn 12.2.
 1.18  03-Feb-2008  dholland Since games are (now) setgid, not setuid, it is no longer necessary to
manipulate the effective uid, only the effective gid.
 1.17  28-Jan-2008  dholland Larn now builds with WARNS=4.
 1.16  24-Nov-2006  wiz branches: 1.16.2; 1.16.4; 1.16.8; 1.16.12;
s/existance/existence/, from Zafer.
 1.15  03-Feb-2005  perry branches: 1.15.2; 1.15.4; 1.15.8;
A preprocessor macro named "srand" was defined which seeded the random
number generator.

Unfortunately, it conflicted with a function of the same defined in
stdlib.h. This was masked by the __P hack, which is now being purged.

I've renamed "srand" to "seedrand" to eliminate the conflict.
 1.14  21-Oct-2003  agc Don't redefine NULL
 1.13  05-Feb-2001  christos - rename getchar to lgetchar to avoid conflicts with the stdio getchar
- fix redundant decls and nested externs
- use snprintf instead of sprintf
 1.12  25-Oct-1997  thorpej Fix time_t vs. long botch.
 1.11  18-Oct-1997  christos branches: 1.11.2;
Tons of changes; re-indent, use termios, fix warnings, add prototypes...
Games is almost clean; only hack is left...
 1.10  13-Jul-1997  christos gtime -> gltime to avoid conflict in time.h
 1.9  29-Mar-1997  thorpej Make these compile on the PowerPC (an unsigned char system).
 1.8  22-May-1996  mrg oops, we do need privs. do the right seteuid() thing.
 1.7  24-Apr-1995  cgd branches: 1.7.6;
Various changes to make games compile w/o warnings on the alpha:
Include appropriate includes, delete bogus function declarations,
change sizes of variables and casts.
 1.6  22-Apr-1995  cgd clean up handling of fortunes a bit.
 1.5  23-Mar-1995  cgd merge with Lite, new RCS id conventions, etc.
 1.4  21-Oct-1994  mycroft Fix various problems with the potion/scroll name hiding mechanism.
 1.3  02-Aug-1993  mycroft Add RCS identifiers, remove some completely useless RCS logs and patchkit
headers, and a few other insignificant changes.
 1.2  20-Apr-1993  mycroft Don't modify string constants.
 1.1  21-Mar-1993  cgd branches: 1.1.1;
Initial revision
 1.1.1.2  21-Mar-1995  cgd from Lite
 1.1.1.1  21-Mar-1993  cgd initial import of 386bsd-0.1 sources
 1.7.6.1  27-May-1996  mrg merge in security fixes from trunk.
 1.11.2.1  25-Oct-1997  thorpej Pull up from trunk: Fix time_t vs. long botch.
 1.15.8.1  03-Feb-2008  riz Pull up following revision(s) (requested by dholland in ticket #1899):
games/larn/scores.c: revision 1.16
games/larn/header.h: revision 1.18
games/larn/bill.c: revision 1.9
games/larn/main.c: revision 1.21
Since games are (now) setgid, not setuid, it is no longer necessary to
manipulate the effective uid, only the effective gid.
Use mkstemp to make the temporary files used when you win.
 1.15.4.1  03-Feb-2008  riz Pull up following revision(s) (requested by dholland in ticket #1899):
games/larn/scores.c: revision 1.16
games/larn/header.h: revision 1.18
games/larn/bill.c: revision 1.9
games/larn/main.c: revision 1.21
Since games are (now) setgid, not setuid, it is no longer necessary to
manipulate the effective uid, only the effective gid.
Use mkstemp to make the temporary files used when you win.
 1.15.2.1  03-Feb-2008  riz Pull up following revision(s) (requested by dholland in ticket #1899):
games/larn/scores.c: revision 1.16
games/larn/header.h: revision 1.18
games/larn/bill.c: revision 1.9
games/larn/main.c: revision 1.21
Since games are (now) setgid, not setuid, it is no longer necessary to
manipulate the effective uid, only the effective gid.
Use mkstemp to make the temporary files used when you win.
 1.16.12.1  03-Feb-2008  riz Pull up following revision(s) (requested by dholland in ticket #1067):
games/larn/scores.c: revision 1.16
games/larn/header.h: revision 1.18
games/larn/bill.c: revision 1.9
games/larn/main.c: revision 1.21
Since games are (now) setgid, not setuid, it is no longer necessary to
manipulate the effective uid, only the effective gid.
Use mkstemp to make the temporary files used when you win.
 1.16.8.1  23-Mar-2008  matt sync with HEAD
 1.16.4.1  03-Jun-2008  skrll Sync with netbsd-4.
 1.16.2.1  03-Feb-2008  riz Pull up following revision(s) (requested by dholland in ticket #1067):
games/larn/scores.c: revision 1.16
games/larn/header.h: revision 1.18
games/larn/bill.c: revision 1.9
games/larn/main.c: revision 1.21
Since games are (now) setgid, not setuid, it is no longer necessary to
manipulate the effective uid, only the effective gid.
Use mkstemp to make the temporary files used when you win.
 1.21.6.1  18-Sep-2008  wrstuden Sync with wrstuden-revivesa-base-2.

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