header.h revision 1.3 1 1.3 mycroft /* $Id: header.h,v 1.3 1993/08/02 17:20:03 mycroft Exp $ */
2 1.3 mycroft
3 1.1 cgd /* header.h Larn is copyrighted 1986 by Noah Morgan. */
4 1.1 cgd
5 1.1 cgd #define MAXLEVEL 11
6 1.1 cgd /* max # levels in the dungeon */
7 1.1 cgd #define MAXVLEVEL 3
8 1.1 cgd /* max # of levels in the temple of the luran */
9 1.1 cgd #define MAXX 67
10 1.1 cgd #define MAXY 17
11 1.1 cgd
12 1.1 cgd #define SCORESIZE 10
13 1.1 cgd /* this is the number of people on a scoreboard max */
14 1.1 cgd #define MAXPLEVEL 100
15 1.1 cgd /* maximum player level allowed */
16 1.1 cgd #define MAXMONST 56
17 1.1 cgd /* maximum # monsters in the dungeon */
18 1.1 cgd #define SPNUM 38
19 1.1 cgd /* maximum number of spells in existance */
20 1.1 cgd #define MAXSCROLL 28
21 1.1 cgd /* maximum number of scrolls that are possible */
22 1.1 cgd #define MAXPOTION 35
23 1.1 cgd /* maximum number of potions that are possible */
24 1.1 cgd #define TIMELIMIT 30000
25 1.1 cgd /* the maximum number of moves before the game is called */
26 1.1 cgd #define TAXRATE 1/20
27 1.1 cgd /* the tax rate for the LRS */
28 1.1 cgd #define MAXOBJ 93
29 1.1 cgd /* the maximum number of objects n < MAXOBJ */
30 1.1 cgd
31 1.1 cgd /* this is the structure definition of the monster data */
32 1.1 cgd struct monst
33 1.1 cgd {
34 1.1 cgd char *name;
35 1.1 cgd char level;
36 1.1 cgd short armorclass;
37 1.1 cgd char damage;
38 1.1 cgd char attack;
39 1.1 cgd char defense;
40 1.1 cgd char genocided;
41 1.1 cgd char intelligence; /* monsters intelligence -- used to choose movement */
42 1.1 cgd short gold;
43 1.1 cgd short hitpoints;
44 1.1 cgd unsigned long experience;
45 1.1 cgd };
46 1.1 cgd
47 1.1 cgd /* this is the structure definition for the items in the dnd store */
48 1.1 cgd struct _itm
49 1.1 cgd {
50 1.1 cgd short price;
51 1.1 cgd char **mem;
52 1.1 cgd char obj;
53 1.1 cgd char arg;
54 1.1 cgd char qty;
55 1.1 cgd };
56 1.1 cgd
57 1.1 cgd /* this is the structure that holds the entire dungeon specifications */
58 1.1 cgd struct cel
59 1.1 cgd {
60 1.1 cgd short hitp; /* monster's hit points */
61 1.1 cgd char mitem; /* the monster ID */
62 1.1 cgd char item; /* the object's ID */
63 1.1 cgd short iarg; /* the object's argument */
64 1.1 cgd char know; /* have we been here before*/
65 1.1 cgd };
66 1.1 cgd
67 1.1 cgd /* this is the structure for maintaining & moving the spheres of annihilation */
68 1.1 cgd struct sphere
69 1.1 cgd {
70 1.1 cgd struct sphere *p; /* pointer to next structure */
71 1.1 cgd char x,y,lev; /* location of the sphere */
72 1.1 cgd char dir; /* direction sphere is going in */
73 1.1 cgd char lifetime; /* duration of the sphere */
74 1.1 cgd };
75 1.1 cgd
76 1.1 cgd /* defines for the character attribute array c[] */
77 1.1 cgd #define STRENGTH 0 /* characters physical strength not due to objects */
78 1.1 cgd #define INTELLIGENCE 1
79 1.1 cgd #define WISDOM 2
80 1.1 cgd #define CONSTITUTION 3
81 1.1 cgd #define DEXTERITY 4
82 1.1 cgd #define CHARISMA 5
83 1.1 cgd #define HPMAX 6
84 1.1 cgd #define HP 7
85 1.1 cgd #define GOLD 8
86 1.1 cgd #define EXPERIENCE 9
87 1.1 cgd #define LEVEL 10
88 1.1 cgd #define REGEN 11
89 1.1 cgd #define WCLASS 12
90 1.1 cgd #define AC 13
91 1.1 cgd #define BANKACCOUNT 14
92 1.1 cgd #define SPELLMAX 15
93 1.1 cgd #define SPELLS 16
94 1.1 cgd #define ENERGY 17
95 1.1 cgd #define ECOUNTER 18
96 1.1 cgd #define MOREDEFENSES 19
97 1.1 cgd #define WEAR 20
98 1.1 cgd #define PROTECTIONTIME 21
99 1.1 cgd #define WIELD 22
100 1.1 cgd #define AMULET 23
101 1.1 cgd #define REGENCOUNTER 24
102 1.1 cgd #define MOREDAM 25
103 1.1 cgd #define DEXCOUNT 26
104 1.1 cgd #define STRCOUNT 27
105 1.1 cgd #define BLINDCOUNT 28
106 1.1 cgd #define CAVELEVEL 29
107 1.1 cgd #define CONFUSE 30
108 1.1 cgd #define ALTPRO 31
109 1.1 cgd #define HERO 32
110 1.1 cgd #define CHARMCOUNT 33
111 1.1 cgd #define INVISIBILITY 34
112 1.1 cgd #define CANCELLATION 35
113 1.1 cgd #define HASTESELF 36
114 1.1 cgd #define EYEOFLARN 37
115 1.1 cgd #define AGGRAVATE 38
116 1.1 cgd #define GLOBE 39
117 1.1 cgd #define TELEFLAG 40
118 1.1 cgd #define SLAYING 41
119 1.1 cgd #define NEGATESPIRIT 42
120 1.1 cgd #define SCAREMONST 43
121 1.1 cgd #define AWARENESS 44
122 1.1 cgd #define HOLDMONST 45
123 1.1 cgd #define TIMESTOP 46
124 1.1 cgd #define HASTEMONST 47
125 1.1 cgd #define CUBEofUNDEAD 48
126 1.1 cgd #define GIANTSTR 49
127 1.1 cgd #define FIRERESISTANCE 50
128 1.1 cgd #define BESSMANN 51
129 1.1 cgd #define NOTHEFT 52
130 1.1 cgd #define HARDGAME 53
131 1.1 cgd #define CPUTIME 54
132 1.1 cgd #define BYTESIN 55
133 1.1 cgd #define BYTESOUT 56
134 1.1 cgd #define MOVESMADE 57
135 1.1 cgd #define MONSTKILLED 58
136 1.1 cgd #define SPELLSCAST 59
137 1.1 cgd #define LANCEDEATH 60
138 1.1 cgd #define SPIRITPRO 61
139 1.1 cgd #define UNDEADPRO 62
140 1.1 cgd #define SHIELD 63
141 1.1 cgd #define STEALTH 64
142 1.1 cgd #define ITCHING 65
143 1.1 cgd #define LAUGHING 66
144 1.1 cgd #define DRAINSTRENGTH 67
145 1.1 cgd #define CLUMSINESS 68
146 1.1 cgd #define INFEEBLEMENT 69
147 1.1 cgd #define HALFDAM 70
148 1.1 cgd #define SEEINVISIBLE 71
149 1.1 cgd #define FILLROOM 72
150 1.1 cgd #define RANDOMWALK 73
151 1.1 cgd #define SPHCAST 74 /* nz if an active sphere of annihilation */
152 1.1 cgd #define WTW 75 /* walk through walls */
153 1.1 cgd #define STREXTRA 76 /* character strength due to objects or enchantments */
154 1.1 cgd #define TMP 77 /* misc scratch space */
155 1.1 cgd #define LIFEPROT 78 /* life protection counter */
156 1.1 cgd
157 1.1 cgd /* defines for the objects in the game */
158 1.1 cgd
159 1.1 cgd #define OALTAR 1
160 1.1 cgd #define OTHRONE 2
161 1.1 cgd #define OORB 3
162 1.1 cgd #define OPIT 4
163 1.1 cgd #define OSTAIRSUP 5
164 1.1 cgd #define OELEVATORUP 6
165 1.1 cgd #define OFOUNTAIN 7
166 1.1 cgd #define OSTATUE 8
167 1.1 cgd #define OTELEPORTER 9
168 1.1 cgd #define OSCHOOL 10
169 1.1 cgd #define OMIRROR 11
170 1.1 cgd #define ODNDSTORE 12
171 1.1 cgd #define OSTAIRSDOWN 13
172 1.1 cgd #define OELEVATORDOWN 14
173 1.1 cgd #define OBANK2 15
174 1.1 cgd #define OBANK 16
175 1.1 cgd #define ODEADFOUNTAIN 17
176 1.1 cgd #define OMAXGOLD 70
177 1.1 cgd #define OGOLDPILE 18
178 1.1 cgd #define OOPENDOOR 19
179 1.1 cgd #define OCLOSEDDOOR 20
180 1.1 cgd #define OWALL 21
181 1.1 cgd #define OTRAPARROW 66
182 1.1 cgd #define OTRAPARROWIV 67
183 1.1 cgd
184 1.1 cgd #define OLARNEYE 22
185 1.1 cgd
186 1.1 cgd #define OPLATE 23
187 1.1 cgd #define OCHAIN 24
188 1.1 cgd #define OLEATHER 25
189 1.1 cgd #define ORING 60
190 1.1 cgd #define OSTUDLEATHER 61
191 1.1 cgd #define OSPLINT 62
192 1.1 cgd #define OPLATEARMOR 63
193 1.1 cgd #define OSSPLATE 64
194 1.1 cgd #define OSHIELD 68
195 1.1 cgd #define OELVENCHAIN 92
196 1.1 cgd
197 1.1 cgd #define OSWORDofSLASHING 26
198 1.1 cgd #define OHAMMER 27
199 1.1 cgd #define OSWORD 28
200 1.1 cgd #define O2SWORD 29
201 1.1 cgd #define OSPEAR 30
202 1.1 cgd #define ODAGGER 31
203 1.1 cgd #define OBATTLEAXE 57
204 1.1 cgd #define OLONGSWORD 58
205 1.1 cgd #define OFLAIL 59
206 1.1 cgd #define OLANCE 65
207 1.1 cgd #define OVORPAL 90
208 1.1 cgd #define OSLAYER 91
209 1.1 cgd
210 1.1 cgd #define ORINGOFEXTRA 32
211 1.1 cgd #define OREGENRING 33
212 1.1 cgd #define OPROTRING 34
213 1.1 cgd #define OENERGYRING 35
214 1.1 cgd #define ODEXRING 36
215 1.1 cgd #define OSTRRING 37
216 1.1 cgd #define OCLEVERRING 38
217 1.1 cgd #define ODAMRING 39
218 1.1 cgd
219 1.1 cgd #define OBELT 40
220 1.1 cgd
221 1.1 cgd #define OSCROLL 41
222 1.1 cgd #define OPOTION 42
223 1.1 cgd #define OBOOK 43
224 1.1 cgd #define OCHEST 44
225 1.1 cgd #define OAMULET 45
226 1.1 cgd
227 1.1 cgd #define OORBOFDRAGON 46
228 1.1 cgd #define OSPIRITSCARAB 47
229 1.1 cgd #define OCUBEofUNDEAD 48
230 1.1 cgd #define ONOTHEFT 49
231 1.1 cgd
232 1.1 cgd #define ODIAMOND 50
233 1.1 cgd #define ORUBY 51
234 1.1 cgd #define OEMERALD 52
235 1.1 cgd #define OSAPPHIRE 53
236 1.1 cgd
237 1.1 cgd #define OENTRANCE 54
238 1.1 cgd #define OVOLDOWN 55
239 1.1 cgd #define OVOLUP 56
240 1.1 cgd #define OHOME 69
241 1.1 cgd
242 1.1 cgd #define OKGOLD 71
243 1.1 cgd #define ODGOLD 72
244 1.1 cgd #define OIVDARTRAP 73
245 1.1 cgd #define ODARTRAP 74
246 1.1 cgd #define OTRAPDOOR 75
247 1.1 cgd #define OIVTRAPDOOR 76
248 1.1 cgd #define OTRADEPOST 77
249 1.1 cgd #define OIVTELETRAP 78
250 1.1 cgd #define ODEADTHRONE 79
251 1.1 cgd #define OANNIHILATION 80 /* sphere of annihilation */
252 1.1 cgd #define OTHRONE2 81
253 1.1 cgd #define OLRS 82 /* Larn Revenue Service */
254 1.1 cgd #define OCOOKIE 83
255 1.1 cgd #define OURN 84
256 1.1 cgd #define OBRASSLAMP 85
257 1.1 cgd #define OHANDofFEAR 86 /* hand of fear */
258 1.1 cgd #define OSPHTAILSMAN 87 /* tailsman of the sphere */
259 1.1 cgd #define OWWAND 88 /* wand of wonder */
260 1.1 cgd #define OPSTAFF 89 /* staff of power */
261 1.1 cgd /* used up to 92 */
262 1.1 cgd
263 1.1 cgd /* defines for the monsters as objects */
264 1.1 cgd
265 1.1 cgd #define BAT 1
266 1.1 cgd #define GNOME 2
267 1.1 cgd #define HOBGOBLIN 3
268 1.1 cgd #define JACKAL 4
269 1.1 cgd #define KOBOLD 5
270 1.1 cgd #define ORC 6
271 1.1 cgd #define SNAKE 7
272 1.1 cgd #define CENTIPEDE 8
273 1.1 cgd #define JACULI 9
274 1.1 cgd #define TROGLODYTE 10
275 1.1 cgd #define ANT 11
276 1.1 cgd #define EYE 12
277 1.1 cgd #define LEPRECHAUN 13
278 1.1 cgd #define NYMPH 14
279 1.1 cgd #define QUASIT 15
280 1.1 cgd #define RUSTMONSTER 16
281 1.1 cgd #define ZOMBIE 17
282 1.1 cgd #define ASSASSINBUG 18
283 1.1 cgd #define BUGBEAR 19
284 1.1 cgd #define HELLHOUND 20
285 1.1 cgd #define ICELIZARD 21
286 1.1 cgd #define CENTAUR 22
287 1.1 cgd #define TROLL 23
288 1.1 cgd #define YETI 24
289 1.1 cgd #define WHITEDRAGON 25
290 1.1 cgd #define ELF 26
291 1.1 cgd #define CUBE 27
292 1.1 cgd #define METAMORPH 28
293 1.1 cgd #define VORTEX 29
294 1.1 cgd #define ZILLER 30
295 1.1 cgd #define VIOLETFUNGI 31
296 1.1 cgd #define WRAITH 32
297 1.1 cgd #define FORVALAKA 33
298 1.1 cgd #define LAMANOBE 34
299 1.1 cgd #define OSEQUIP 35
300 1.1 cgd #define ROTHE 36
301 1.1 cgd #define XORN 37
302 1.1 cgd #define VAMPIRE 38
303 1.1 cgd #define INVISIBLESTALKER 39
304 1.1 cgd #define POLTERGEIST 40
305 1.1 cgd #define DISENCHANTRESS 41
306 1.1 cgd #define SHAMBLINGMOUND 42
307 1.1 cgd #define YELLOWMOLD 43
308 1.1 cgd #define UMBERHULK 44
309 1.1 cgd #define GNOMEKING 45
310 1.1 cgd #define MIMIC 46
311 1.1 cgd #define WATERLORD 47
312 1.1 cgd #define BRONZEDRAGON 48
313 1.1 cgd #define GREENDRAGON 49
314 1.1 cgd #define PURPLEWORM 50
315 1.1 cgd #define XVART 51
316 1.1 cgd #define SPIRITNAGA 52
317 1.1 cgd #define SILVERDRAGON 53
318 1.1 cgd #define PLATINUMDRAGON 54
319 1.1 cgd #define GREENURCHIN 55
320 1.1 cgd #define REDDRAGON 56
321 1.1 cgd #define DEMONLORD 57
322 1.1 cgd #define DEMONPRINCE 64
323 1.1 cgd
324 1.1 cgd #define NULL 0
325 1.1 cgd #define BUFBIG 4096 /* size of the output buffer */
326 1.1 cgd #define MAXIBUF 4096 /* size of the input buffer */
327 1.1 cgd #define LOGNAMESIZE 40 /* max size of the players name */
328 1.1 cgd #define PSNAMESIZE 40 /* max size of the process name */
329 1.1 cgd
330 1.1 cgd #ifndef NODEFS
331 1.1 cgd extern char VERSION,SUBVERSION;
332 1.1 cgd extern char aborted[],alpha[],beenhere[],boldon,cheat,ckpfile[],ckpflag;
333 1.1 cgd extern char *class[],course[],diagfile[],fortfile[],helpfile[];
334 1.1 cgd extern char *inbuffer,is_alpha[],is_digit[];
335 1.1 cgd extern char item[MAXX][MAXY],iven[],know[MAXX][MAXY],larnlevels[],lastmonst[];
336 1.1 cgd extern char level,*levelname[],logfile[],loginname[],logname[],*lpbuf,*lpend;
337 1.1 cgd extern char *lpnt,moved[MAXX][MAXY],mitem[MAXX][MAXY],monstlevel[];
338 1.1 cgd extern char monstnamelist[],nch[],ndgg[],nlpts[],nomove,nosignal,nowelcome;
339 1.2 mycroft extern char nplt[],nsw[],*objectname[],objnamelist[],optsfile[];
340 1.2 mycroft extern char *potionhide[],*potionname[],playerids[],potprob[];
341 1.1 cgd extern char predostuff,psname[],restorflag,savefilename[],scorefile[],scprob[];
342 1.2 mycroft extern char screen[MAXX][MAXY],*scrollhide[],*scrollname[],sex,*spelcode[];
343 1.2 mycroft extern char *speldescript[];
344 1.1 cgd extern char spelknow[],*spelname[],*spelmes[],spelweird[MAXMONST+8][SPNUM];
345 1.1 cgd extern char splev[],stealth[MAXX][MAXY],to_lower[],to_upper[],wizard;
346 1.1 cgd extern short diroffx[],diroffy[],hitflag,hit2flag,hit3flag,hitp[MAXX][MAXY];
347 1.1 cgd extern short iarg[MAXX][MAXY],ivenarg[],lasthx,lasthy,lastnum,lastpx,lastpy;
348 1.1 cgd extern short nobeep,oldx,oldy,playerx,playery;
349 1.1 cgd extern int dayplay,enable_scroll,srcount,yrepcount,userid,wisid,lfd,fd;
350 1.1 cgd extern long initialtime,outstanding_taxes,skill[],gtime,c[],cbak[];
351 1.1 cgd extern unsigned long randx;
352 1.1 cgd extern struct cel *cell;
353 1.1 cgd extern struct monst monster[];
354 1.1 cgd extern struct sphere *spheres;
355 1.1 cgd extern struct _itm itm[];
356 1.1 cgd
357 1.1 cgd char *fortune(),*malloc(),*getenv(),*getlogin(),*lgetw(),*lgetl(),*ctime();
358 1.1 cgd char *tmcapcnv(),*tgetstr(),*tgoto();
359 1.1 cgd long paytaxes(),lgetc(),lrint(),time();
360 1.1 cgd unsigned long readnum();
361 1.1 cgd
362 1.1 cgd /* macro to create scroll #'s with probability of occurrence */
363 1.1 cgd #define newscroll() (scprob[rund(81)])
364 1.1 cgd /* macro to return a potion # created with probability of occurrence */
365 1.1 cgd #define newpotion() (potprob[rund(41)])
366 1.1 cgd /* macro to return the + points on created leather armor */
367 1.1 cgd #define newleather() (nlpts[rund(c[HARDGAME]?13:15)])
368 1.1 cgd /* macro to return the + points on chain armor */
369 1.1 cgd #define newchain() (nch[rund(10)])
370 1.1 cgd /* macro to return + points on plate armor */
371 1.1 cgd #define newplate() (nplt[rund(c[HARDGAME]?4:12)])
372 1.1 cgd /* macro to return + points on new daggers */
373 1.1 cgd #define newdagger() (ndgg[rund(13)])
374 1.1 cgd /* macro to return + points on new swords */
375 1.1 cgd #define newsword() (nsw[rund(c[HARDGAME]?6:13)])
376 1.1 cgd /* macro to destroy object at present location */
377 1.1 cgd #define forget() (item[playerx][playery]=know[playerx][playery]=0)
378 1.1 cgd /* macro to wipe out a monster at a location */
379 1.1 cgd #define disappear(x,y) (mitem[x][y]=know[x][y]=0)
380 1.1 cgd
381 1.1 cgd #ifdef VT100
382 1.1 cgd /* macro to turn on bold display for the terminal */
383 1.1 cgd #define setbold() (lprcat(boldon?"\33[1m":"\33[7m"))
384 1.1 cgd /* macro to turn off bold display for the terminal */
385 1.1 cgd #define resetbold() (lprcat("\33[m"))
386 1.1 cgd /* macro to setup the scrolling region for the terminal */
387 1.1 cgd #define setscroll() (lprcat("\33[20;24r"))
388 1.1 cgd /* macro to clear the scrolling region for the terminal */
389 1.1 cgd #define resetscroll() (lprcat("\33[;24r"))
390 1.1 cgd /* macro to clear the screen and home the cursor */
391 1.1 cgd #define clear() (lprcat("\33[2J\33[f"), cbak[SPELLS]= -50)
392 1.1 cgd #define cltoeoln() lprcat("\33[K")
393 1.1 cgd #else VT100
394 1.1 cgd /* defines below are for use in the termcap mode only */
395 1.1 cgd #define ST_START 1
396 1.1 cgd #define ST_END 2
397 1.1 cgd #define BOLD 3
398 1.1 cgd #define END_BOLD 4
399 1.1 cgd #define CLEAR 5
400 1.1 cgd #define CL_LINE 6
401 1.1 cgd #define CL_DOWN 14
402 1.1 cgd #define CURSOR 15
403 1.1 cgd /* macro to turn on bold display for the terminal */
404 1.1 cgd #define setbold() (*lpnt++ = ST_START)
405 1.1 cgd /* macro to turn off bold display for the terminal */
406 1.1 cgd #define resetbold() (*lpnt++ = ST_END)
407 1.1 cgd /* macro to setup the scrolling region for the terminal */
408 1.1 cgd #define setscroll() enable_scroll=1
409 1.1 cgd /* macro to clear the scrolling region for the terminal */
410 1.1 cgd #define resetscroll() enable_scroll=0
411 1.1 cgd /* macro to clear the screen and home the cursor */
412 1.1 cgd #define clear() (*lpnt++ =CLEAR, cbak[SPELLS]= -50)
413 1.1 cgd /* macro to clear to end of line */
414 1.1 cgd #define cltoeoln() (*lpnt++ = CL_LINE)
415 1.1 cgd #endif VT100
416 1.1 cgd
417 1.1 cgd /* macro to output one byte to the output buffer */
418 1.1 cgd #define lprc(ch) ((lpnt>=lpend)?(*lpnt++ =(ch), lflush()):(*lpnt++ =(ch)))
419 1.1 cgd
420 1.1 cgd /* macro to seed the random number generator */
421 1.1 cgd #define srand(x) (randx=x)
422 1.1 cgd #ifdef MACRORND
423 1.1 cgd /* macros to generate random numbers 1<=rnd(N)<=N 0<=rund(N)<=N-1 */
424 1.1 cgd #define rnd(x) ((((randx=randx*1103515245+12345)>>7)%(x))+1)
425 1.1 cgd #define rund(x) ((((randx=randx*1103515245+12345)>>7)%(x)) )
426 1.1 cgd #endif MACRORND
427 1.1 cgd /* macros for miscellaneous data conversion */
428 1.1 cgd #define min(x,y) (((x)>(y))?(y):(x))
429 1.1 cgd #define max(x,y) (((x)>(y))?(x):(y))
430 1.1 cgd #define isalpha(x) (is_alpha[x])
431 1.1 cgd #define isdigit(x) (is_digit[x])
432 1.1 cgd #define tolower(x) (to_lower[x])
433 1.1 cgd #define toupper(x) (to_upper[x])
434 1.1 cgd #define lcc(x) (to_lower[x])
435 1.1 cgd #define ucc(x) (to_upper[x])
436 1.1 cgd #endif NODEFS
437 1.1 cgd
438