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header.h revision 1.1
      1 /*	header.h		Larn is copyrighted 1986 by Noah Morgan. */
      2 
      3 #define MAXLEVEL 11
      4 	/*	max # levels in the dungeon			*/
      5 #define MAXVLEVEL 3
      6 	/*	max # of levels in the temple of the luran	*/
      7 #define MAXX 67
      8 #define MAXY 17
      9 
     10 #define SCORESIZE 10
     11 	/*	this is the number of people on a scoreboard max */
     12 #define MAXPLEVEL 100
     13 	/*	maximum player level allowed		*/
     14 #define MAXMONST 56
     15 	/*	maximum # monsters in the dungeon	*/
     16 #define SPNUM 38
     17 	/*	maximum number of spells in existance	*/
     18 #define MAXSCROLL 28
     19 	/*	maximum number of scrolls that are possible	*/
     20 #define MAXPOTION 35
     21 	/*	maximum number of potions that are possible	*/
     22 #define TIMELIMIT 30000
     23 	/*	the maximum number of moves before the game is called */
     24 #define TAXRATE 1/20
     25 	/*	the tax rate for the LRS */
     26 #define MAXOBJ 93
     27 	/* the maximum number of objects   n < MAXOBJ */
     28 
     29 /*	this is the structure definition of the monster data	*/
     30 struct monst
     31 	{
     32 	char	*name;
     33 	char	level;
     34 	short	armorclass;
     35 	char	damage;
     36 	char	attack;
     37 	char	defense;
     38 	char	genocided;
     39 	char 	intelligence; /* monsters intelligence -- used to choose movement */
     40 	short	gold;
     41 	short	hitpoints;
     42 	unsigned long experience;
     43 	};
     44 
     45 /*	this is the structure definition for the items in the dnd store */
     46 struct _itm
     47 	{
     48 	short	price;
     49 	char	**mem;
     50 	char	obj;
     51 	char	arg;
     52 	char	qty;
     53 	};
     54 
     55 /*	this is the structure that holds the entire dungeon specifications	*/
     56 struct cel
     57 	{
     58 	short	hitp;	/*	monster's hit points	*/
     59 	char	mitem;	/*	the monster ID			*/
     60 	char	item;	/*	the object's ID			*/
     61 	short	iarg;	/*	the object's argument	*/
     62 	char	know;	/*	have we been here before*/
     63 	};
     64 
     65 /* this is the structure for maintaining & moving the spheres of annihilation */
     66 struct sphere
     67 	{
     68 	struct sphere *p;	/* pointer to next structure */
     69 	char x,y,lev;		/* location of the sphere */
     70 	char dir;			/* direction sphere is going in */
     71 	char lifetime;		/* duration of the sphere */
     72 	};
     73 
     74 /*	defines for the character attribute array	c[]	*/
     75 #define STRENGTH 0		/* characters physical strength not due to objects */
     76 #define INTELLIGENCE 1
     77 #define WISDOM 2
     78 #define CONSTITUTION 3
     79 #define DEXTERITY 4
     80 #define CHARISMA 5
     81 #define HPMAX 6
     82 #define HP 7
     83 #define GOLD 8
     84 #define EXPERIENCE 9
     85 #define LEVEL 10
     86 #define REGEN 11
     87 #define WCLASS 12
     88 #define AC 13
     89 #define BANKACCOUNT 14
     90 #define SPELLMAX 15
     91 #define SPELLS 16
     92 #define ENERGY 17
     93 #define ECOUNTER 18
     94 #define MOREDEFENSES 19
     95 #define WEAR 20
     96 #define PROTECTIONTIME 21
     97 #define WIELD 22
     98 #define AMULET 23
     99 #define REGENCOUNTER 24
    100 #define MOREDAM 25
    101 #define DEXCOUNT 26
    102 #define STRCOUNT 27
    103 #define BLINDCOUNT 28
    104 #define CAVELEVEL 29
    105 #define CONFUSE 30
    106 #define ALTPRO 31
    107 #define HERO 32
    108 #define CHARMCOUNT 33
    109 #define INVISIBILITY 34
    110 #define CANCELLATION 35
    111 #define HASTESELF 36
    112 #define EYEOFLARN 37
    113 #define AGGRAVATE 38
    114 #define GLOBE 39
    115 #define TELEFLAG 40
    116 #define SLAYING 41
    117 #define NEGATESPIRIT 42
    118 #define SCAREMONST 43
    119 #define AWARENESS 44
    120 #define HOLDMONST 45
    121 #define TIMESTOP 46
    122 #define HASTEMONST 47
    123 #define CUBEofUNDEAD 48
    124 #define GIANTSTR 49
    125 #define FIRERESISTANCE 50
    126 #define BESSMANN 51
    127 #define NOTHEFT 52
    128 #define HARDGAME 53
    129 #define CPUTIME 54
    130 #define BYTESIN 55
    131 #define BYTESOUT 56
    132 #define MOVESMADE 57
    133 #define MONSTKILLED 58
    134 #define SPELLSCAST 59
    135 #define LANCEDEATH 60
    136 #define SPIRITPRO 61
    137 #define UNDEADPRO 62
    138 #define SHIELD 63
    139 #define STEALTH 64
    140 #define ITCHING 65
    141 #define LAUGHING 66
    142 #define DRAINSTRENGTH 67
    143 #define CLUMSINESS 68
    144 #define INFEEBLEMENT 69
    145 #define HALFDAM 70
    146 #define SEEINVISIBLE 71
    147 #define FILLROOM 72
    148 #define RANDOMWALK 73
    149 #define SPHCAST 74	/* nz if an active sphere of annihilation */
    150 #define WTW 75		/* walk through walls */
    151 #define STREXTRA 76	/* character strength due to objects or enchantments */
    152 #define TMP 77	/* misc scratch space */
    153 #define LIFEPROT 78 /* life protection counter */
    154 
    155 /*	defines for the objects in the game		*/
    156 
    157 #define OALTAR 1
    158 #define OTHRONE 2
    159 #define OORB 3
    160 #define OPIT 4
    161 #define OSTAIRSUP 5
    162 #define OELEVATORUP 6
    163 #define OFOUNTAIN 7
    164 #define OSTATUE 8
    165 #define OTELEPORTER 9
    166 #define OSCHOOL 10
    167 #define OMIRROR 11
    168 #define ODNDSTORE 12
    169 #define OSTAIRSDOWN 13
    170 #define OELEVATORDOWN 14
    171 #define OBANK2 15
    172 #define OBANK 16
    173 #define ODEADFOUNTAIN 17
    174 #define OMAXGOLD 70
    175 #define OGOLDPILE 18
    176 #define OOPENDOOR 19
    177 #define OCLOSEDDOOR 20
    178 #define OWALL 21
    179 #define OTRAPARROW 66
    180 #define OTRAPARROWIV 67
    181 
    182 #define OLARNEYE 22
    183 
    184 #define OPLATE 23
    185 #define OCHAIN 24
    186 #define OLEATHER 25
    187 #define ORING 60
    188 #define OSTUDLEATHER 61
    189 #define OSPLINT 62
    190 #define OPLATEARMOR 63
    191 #define OSSPLATE 64
    192 #define OSHIELD 68
    193 #define OELVENCHAIN 92
    194 
    195 #define OSWORDofSLASHING 26
    196 #define OHAMMER 27
    197 #define OSWORD 28
    198 #define O2SWORD 29
    199 #define OSPEAR 30
    200 #define ODAGGER 31
    201 #define OBATTLEAXE 57
    202 #define OLONGSWORD 58
    203 #define OFLAIL 59
    204 #define OLANCE 65
    205 #define OVORPAL 90
    206 #define OSLAYER 91
    207 
    208 #define ORINGOFEXTRA 32
    209 #define OREGENRING 33
    210 #define OPROTRING 34
    211 #define OENERGYRING 35
    212 #define ODEXRING 36
    213 #define OSTRRING 37
    214 #define OCLEVERRING 38
    215 #define ODAMRING 39
    216 
    217 #define OBELT 40
    218 
    219 #define OSCROLL 41
    220 #define OPOTION 42
    221 #define OBOOK 43
    222 #define OCHEST 44
    223 #define OAMULET 45
    224 
    225 #define OORBOFDRAGON 46
    226 #define OSPIRITSCARAB 47
    227 #define OCUBEofUNDEAD 48
    228 #define ONOTHEFT 49
    229 
    230 #define ODIAMOND 50
    231 #define ORUBY 51
    232 #define OEMERALD 52
    233 #define OSAPPHIRE 53
    234 
    235 #define OENTRANCE 54
    236 #define OVOLDOWN 55
    237 #define OVOLUP 56
    238 #define OHOME 69
    239 
    240 #define OKGOLD 71
    241 #define ODGOLD 72
    242 #define OIVDARTRAP 73
    243 #define ODARTRAP 74
    244 #define OTRAPDOOR 75
    245 #define OIVTRAPDOOR 76
    246 #define OTRADEPOST 77
    247 #define OIVTELETRAP 78
    248 #define ODEADTHRONE 79
    249 #define OANNIHILATION 80		/* sphere of annihilation */
    250 #define OTHRONE2 81
    251 #define OLRS 82				/* Larn Revenue Service */
    252 #define OCOOKIE 83
    253 #define OURN 84
    254 #define OBRASSLAMP 85
    255 #define OHANDofFEAR 86		/* hand of fear */
    256 #define OSPHTAILSMAN 87		/* tailsman of the sphere */
    257 #define OWWAND 88			/* wand of wonder */
    258 #define OPSTAFF 89			/* staff of power */
    259 /* used up to 92 */
    260 
    261 /*	defines for the monsters as objects		*/
    262 
    263 #define BAT 1
    264 #define GNOME 2
    265 #define HOBGOBLIN 3
    266 #define JACKAL 4
    267 #define KOBOLD 5
    268 #define ORC 6
    269 #define SNAKE 7
    270 #define CENTIPEDE 8
    271 #define JACULI 9
    272 #define TROGLODYTE 10
    273 #define ANT 11
    274 #define EYE 12
    275 #define LEPRECHAUN 13
    276 #define NYMPH 14
    277 #define QUASIT 15
    278 #define RUSTMONSTER 16
    279 #define ZOMBIE 17
    280 #define ASSASSINBUG 18
    281 #define BUGBEAR 19
    282 #define HELLHOUND 20
    283 #define ICELIZARD 21
    284 #define CENTAUR 22
    285 #define TROLL 23
    286 #define YETI 24
    287 #define WHITEDRAGON 25
    288 #define ELF 26
    289 #define CUBE 27
    290 #define METAMORPH 28
    291 #define VORTEX 29
    292 #define ZILLER 30
    293 #define VIOLETFUNGI 31
    294 #define WRAITH 32
    295 #define FORVALAKA 33
    296 #define LAMANOBE 34
    297 #define OSEQUIP 35
    298 #define ROTHE 36
    299 #define XORN 37
    300 #define VAMPIRE 38
    301 #define INVISIBLESTALKER 39
    302 #define POLTERGEIST 40
    303 #define DISENCHANTRESS 41
    304 #define SHAMBLINGMOUND 42
    305 #define YELLOWMOLD 43
    306 #define UMBERHULK 44
    307 #define GNOMEKING 45
    308 #define MIMIC 46
    309 #define WATERLORD 47
    310 #define BRONZEDRAGON 48
    311 #define GREENDRAGON 49
    312 #define PURPLEWORM 50
    313 #define XVART 51
    314 #define SPIRITNAGA 52
    315 #define SILVERDRAGON 53
    316 #define PLATINUMDRAGON 54
    317 #define GREENURCHIN 55
    318 #define REDDRAGON 56
    319 #define DEMONLORD 57
    320 #define DEMONPRINCE 64
    321 
    322 #define NULL 0
    323 #define BUFBIG	4096			/* size of the output buffer */
    324 #define MAXIBUF	4096			/* size of the input buffer */
    325 #define LOGNAMESIZE 40			/* max size of the players name */
    326 #define PSNAMESIZE 40			/* max size of the process name */
    327 
    328 #ifndef NODEFS
    329 extern char VERSION,SUBVERSION;
    330 extern char aborted[],alpha[],beenhere[],boldon,cheat,ckpfile[],ckpflag;
    331 extern char *class[],course[],diagfile[],fortfile[],helpfile[];
    332 extern char *inbuffer,is_alpha[],is_digit[];
    333 extern char item[MAXX][MAXY],iven[],know[MAXX][MAXY],larnlevels[],lastmonst[];
    334 extern char level,*levelname[],logfile[],loginname[],logname[],*lpbuf,*lpend;
    335 extern char *lpnt,moved[MAXX][MAXY],mitem[MAXX][MAXY],monstlevel[];
    336 extern char monstnamelist[],nch[],ndgg[],nlpts[],nomove,nosignal,nowelcome;
    337 extern char nplt[],nsw[],*objectname[];
    338 extern char objnamelist[],optsfile[],*potionname[],playerids[],potprob[];
    339 extern char predostuff,psname[],restorflag,savefilename[],scorefile[],scprob[];
    340 extern char screen[MAXX][MAXY],*scrollname[],sex,*spelcode[],*speldescript[];
    341 extern char spelknow[],*spelname[],*spelmes[],spelweird[MAXMONST+8][SPNUM];
    342 extern char splev[],stealth[MAXX][MAXY],to_lower[],to_upper[],wizard;
    343 extern short diroffx[],diroffy[],hitflag,hit2flag,hit3flag,hitp[MAXX][MAXY];
    344 extern short iarg[MAXX][MAXY],ivenarg[],lasthx,lasthy,lastnum,lastpx,lastpy;
    345 extern short nobeep,oldx,oldy,playerx,playery;
    346 extern int dayplay,enable_scroll,srcount,yrepcount,userid,wisid,lfd,fd;
    347 extern long initialtime,outstanding_taxes,skill[],gtime,c[],cbak[];
    348 extern unsigned long randx;
    349 extern struct cel *cell;
    350 extern struct monst monster[];
    351 extern struct sphere *spheres;
    352 extern struct _itm itm[];
    353 
    354 char *fortune(),*malloc(),*getenv(),*getlogin(),*lgetw(),*lgetl(),*ctime();
    355 char *tmcapcnv(),*tgetstr(),*tgoto();
    356 long paytaxes(),lgetc(),lrint(),time();
    357 unsigned long readnum();
    358 
    359 	/* macro to create scroll #'s with probability of occurrence */
    360 #define newscroll() (scprob[rund(81)])
    361 	/* macro to return a potion # created with probability of occurrence */
    362 #define newpotion() (potprob[rund(41)])
    363 	/* macro to return the + points on created leather armor */
    364 #define newleather() (nlpts[rund(c[HARDGAME]?13:15)])
    365 	/* macro to return the + points on chain armor */
    366 #define newchain() (nch[rund(10)])
    367 	/* macro to return + points on plate armor */
    368 #define newplate() (nplt[rund(c[HARDGAME]?4:12)])
    369 	/* macro to return + points on new daggers */
    370 #define newdagger() (ndgg[rund(13)])
    371 	/* macro to return + points on new swords */
    372 #define newsword() (nsw[rund(c[HARDGAME]?6:13)])
    373 	/* macro to destroy object at present location */
    374 #define forget() (item[playerx][playery]=know[playerx][playery]=0)
    375 	/* macro to wipe out a monster at a location */
    376 #define disappear(x,y) (mitem[x][y]=know[x][y]=0)
    377 
    378 #ifdef VT100
    379 	/* macro to turn on bold display for the terminal */
    380 #define setbold() (lprcat(boldon?"\33[1m":"\33[7m"))
    381 	/* macro to turn off bold display for the terminal */
    382 #define resetbold() (lprcat("\33[m"))
    383 	/* macro to setup the scrolling region for the terminal */
    384 #define setscroll() (lprcat("\33[20;24r"))
    385 	/* macro to clear the scrolling region for the terminal */
    386 #define resetscroll() (lprcat("\33[;24r"))
    387 	/* macro to clear the screen and home the cursor */
    388 #define clear() (lprcat("\33[2J\33[f"), cbak[SPELLS]= -50)
    389 #define cltoeoln() lprcat("\33[K")
    390 #else VT100
    391 	/* defines below are for use in the termcap mode only */
    392 #define ST_START 1
    393 #define ST_END   2
    394 #define BOLD     3
    395 #define END_BOLD 4
    396 #define CLEAR    5
    397 #define CL_LINE  6
    398 #define CL_DOWN 14
    399 #define CURSOR  15
    400 	/* macro to turn on bold display for the terminal */
    401 #define setbold() (*lpnt++ = ST_START)
    402 	/* macro to turn off bold display for the terminal */
    403 #define resetbold() (*lpnt++ = ST_END)
    404 	/* macro to setup the scrolling region for the terminal */
    405 #define setscroll() enable_scroll=1
    406 	/* macro to clear the scrolling region for the terminal */
    407 #define resetscroll() enable_scroll=0
    408 	/* macro to clear the screen and home the cursor */
    409 #define clear() (*lpnt++ =CLEAR, cbak[SPELLS]= -50)
    410 	/* macro to clear to end of line */
    411 #define cltoeoln() (*lpnt++ = CL_LINE)
    412 #endif VT100
    413 
    414 	/* macro to output one byte to the output buffer */
    415 #define lprc(ch) ((lpnt>=lpend)?(*lpnt++ =(ch), lflush()):(*lpnt++ =(ch)))
    416 
    417 	/* macro to seed the random number generator */
    418 #define srand(x) (randx=x)
    419 #ifdef MACRORND
    420 	/* macros to generate random numbers   1<=rnd(N)<=N   0<=rund(N)<=N-1 */
    421 #define rnd(x)  ((((randx=randx*1103515245+12345)>>7)%(x))+1)
    422 #define rund(x) ((((randx=randx*1103515245+12345)>>7)%(x))  )
    423 #endif MACRORND
    424 	/* macros for miscellaneous data conversion */
    425 #define min(x,y) (((x)>(y))?(y):(x))
    426 #define max(x,y) (((x)>(y))?(x):(y))
    427 #define isalpha(x) (is_alpha[x])
    428 #define isdigit(x) (is_digit[x])
    429 #define tolower(x) (to_lower[x])
    430 #define toupper(x) (to_upper[x])
    431 #define lcc(x) (to_lower[x])
    432 #define ucc(x) (to_upper[x])
    433 #endif NODEFS
    434 
    435