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scores.c revision 1.12
      1 /*	$NetBSD: scores.c,v 1.12 2004/02/13 11:36:08 wiz Exp $	*/
      2 
      3 /*
      4  * scores.c			 Larn is copyrighted 1986 by Noah Morgan.
      5  *
      6  * Functions in this file are:
      7  *
      8  * readboard() 	Function to read in the scoreboard into a static buffer
      9  * writeboard()	Function to write the scoreboard from readboard()'s buffer
     10  * makeboard() 	Function to create a new scoreboard (wipe out old one)
     11  * hashewon()	 Function to return 1 if player has won a game before, else 0
     12  * long paytaxes(x)	 Function to pay taxes if any are due winshou()
     13  * ubroutine to print out the winning scoreboard shou(x)
     14  * ubroutine to print out the non-winners scoreboard showscores()
     15  * unction to show the scoreboard on the terminal showallscores()
     16  * Function to show scores and the iven lists that go with them sortboard()
     17  * unction to sort the scoreboard newscore(score, whoo, whyded, winner)
     18  * Function to add entry to scoreboard new1sub(score,i,whoo,taxes)
     19  * Subroutine to put player into a new2sub(score,i,whoo,whyded)
     20  * Subroutine to put player into a died(x) 	Subroutine to record who
     21  * played larn, and what the score was diedsub(x) Subroutine to print out a
     22  * line showing player when he is killed diedlog() 	Subroutine to read a
     23  * log file and print it out in ascii format getplid(name)
     24  * on to get players id # from id file
     25  *
     26  */
     27 #include <sys/cdefs.h>
     28 #ifndef lint
     29 __RCSID("$NetBSD: scores.c,v 1.12 2004/02/13 11:36:08 wiz Exp $");
     30 #endif				/* not lint */
     31 #include <sys/types.h>
     32 #include <sys/times.h>
     33 #include <sys/stat.h>
     34 #include <stdio.h>
     35 #include <string.h>
     36 #include <unistd.h>
     37 #include <stdlib.h>
     38 #include "header.h"
     39 #include "extern.h"
     40 
     41 struct scofmt {			/* This is the structure for the scoreboard 		 */
     42 	long            score;	/* the score of the player 							 */
     43 	long            suid;	/* the user id number of the player 				 */
     44 	short           what;	/* the number of the monster that killed
     45 				 * player 	 */
     46 	short           level;	/* the level player was on when he died 			 */
     47 	short           hardlev;/* the level of difficulty player played at 		 */
     48 	short           order;	/* the relative ordering place of this entry 		 */
     49 	char            who[40];/* the name of the character 						 */
     50 	char            sciv[26][2];	/* this is the inventory list of the
     51 					 * character 		 */
     52 };
     53 struct wscofmt {		/* This is the structure for the winning
     54 				 * scoreboard */
     55 	long            score;	/* the score of the player 							 */
     56 	long            timeused;	/* the time used in mobuls to win the
     57 					 * game 			 */
     58 	long            taxes;	/* taxes he owes to LRS 							 */
     59 	long            suid;	/* the user id number of the player 				 */
     60 	short           hardlev;/* the level of difficulty player played at 		 */
     61 	short           order;	/* the relative ordering place of this entry 		 */
     62 	char            who[40];/* the name of the character 						 */
     63 };
     64 
     65 struct log_fmt {		/* 102 bytes struct for the log file 				 */
     66 	long            score;	/* the players score 								 */
     67 	time_t          diedtime;	/* time when game was over 							 */
     68 	short           cavelev;/* level in caves 									 */
     69 	short           diff;	/* difficulty player played at 						 */
     70 #ifdef EXTRA
     71 	long            elapsedtime;	/* real time of game in seconds 					 */
     72 	long            bytout;	/* bytes input and output 							 */
     73 	long            bytin;
     74 	long            moves;	/* number of moves made by player 					 */
     75 	short           ac;	/* armor class of player 							 */
     76 	short           hp, hpmax;	/* players hitpoints 								 */
     77 	short           cputime;/* CPU time needed in seconds 						 */
     78 	short           killed, spused;	/* monsters killed and spells cast 					 */
     79 	short           usage;	/* usage of the CPU in % 							 */
     80 	short           lev;	/* player level 									 */
     81 #endif
     82 	char            who[12];/* player name 										 */
     83 	char            what[46];	/* what happened to player 							 */
     84 };
     85 
     86 static struct scofmt sco[SCORESIZE];	/* the structure for the scoreboard  */
     87 static struct wscofmt winr[SCORESIZE];	/* struct for the winning scoreboard */
     88 static struct log_fmt logg;	/* structure for the log file 		 */
     89 static char    *whydead[] = {
     90 	"quit", "suspended", "self - annihilated", "shot by an arrow",
     91 	"hit by a dart", "fell into a pit", "fell into a bottomless pit",
     92 	"a winner", "trapped in solid rock", "killed by a missing save file",
     93 	"killed by an old save file", "caught by the greedy cheater checker trap",
     94 	"killed by a protected save file", "killed his family and committed suicide",
     95 	"erased by a wayward finger", "fell through a bottomless trap door",
     96 	"fell through a trap door", "drank some poisonous water",
     97 	"fried by an electric shock", "slipped on a volcano shaft",
     98 	"killed by a stupid act of frustration", "attacked by a revolting demon",
     99 	"hit by his own magic", "demolished by an unseen attacker",
    100 	"fell into the dreadful sleep", "killed by an exploding chest",
    101 	 /* 26 */ "killed by a missing maze data file", "annihilated in a sphere",
    102 	"died a post mortem death", "wasted by a malloc() failure"
    103 };
    104 
    105 /*
    106  * readboard() 	Function to read in the scoreboard into a static buffer
    107  *
    108  * returns -1 if unable to read in the scoreboard, returns 0 if all is OK
    109  */
    110 int
    111 readboard()
    112 {
    113 	int             i;
    114 
    115 	seteuid(euid);
    116 	i = lopen(scorefile);
    117 	seteuid(uid);
    118 	if (i < 0) {
    119 		lprcat("Can't read scoreboard\n");
    120 		lflush();
    121 		return (-1);
    122 	}
    123 	lrfill((char *) sco, sizeof(sco));
    124 	lrfill((char *) winr, sizeof(winr));
    125 	lrclose();
    126 	lcreat((char *) 0);
    127 	return (0);
    128 }
    129 
    130 /*
    131  * writeboard()	Function to write the scoreboard from readboard()'s buffer
    132  *
    133  * returns -1 if unable to write the scoreboard, returns 0 if all is OK
    134  */
    135 int
    136 writeboard()
    137 {
    138 	int             i;
    139 
    140 	set_score_output();
    141 	seteuid(euid);
    142 	i = lcreat(scorefile);
    143 	seteuid(uid);
    144 	if (i < 0) {
    145 		lprcat("Can't write scoreboard\n");
    146 		lflush();
    147 		return (-1);
    148 	}
    149 	lwrite((char *) sco, sizeof(sco));
    150 	lwrite((char *) winr, sizeof(winr));
    151 	lwclose();
    152 	lcreat((char *) 0);
    153 	return (0);
    154 }
    155 
    156 /*
    157  * makeboard() 		Function to create a new scoreboard (wipe out old one)
    158  *
    159  * returns -1 if unable to write the scoreboard, returns 0 if all is OK
    160  */
    161 int
    162 makeboard()
    163 {
    164 	int    i;
    165 	for (i = 0; i < SCORESIZE; i++) {
    166 		winr[i].taxes = winr[i].score = sco[i].score = 0;
    167 		winr[i].order = sco[i].order = i;
    168 	}
    169 	if (writeboard())
    170 		return (-1);
    171 	seteuid(euid);
    172 	chmod(scorefile, 0660);
    173 	seteuid(uid);
    174 	return (0);
    175 }
    176 
    177 /*
    178  * hashewon()	 Function to return 1 if player has won a game before, else 0
    179  *
    180  * This function also sets c[HARDGAME] to appropriate value -- 0 if not a
    181  * winner, otherwise the next level of difficulty listed in the winners
    182  * scoreboard.  This function also sets outstanding_taxes to the value in
    183  * the winners scoreboard.
    184  */
    185 int
    186 hashewon()
    187 {
    188 	int    i;
    189 	c[HARDGAME] = 0;
    190 	if (readboard() < 0)
    191 		return (0);	/* can't find scoreboard */
    192 	for (i = 0; i < SCORESIZE; i++)	/* search through winners scoreboard */
    193 		if (winr[i].suid == userid)
    194 			if (winr[i].score > 0) {
    195 				c[HARDGAME] = winr[i].hardlev + 1;
    196 				outstanding_taxes = winr[i].taxes;
    197 				return (1);
    198 			}
    199 	return (0);
    200 }
    201 
    202 /*
    203  * long paytaxes(x)		 Function to pay taxes if any are due
    204  *
    205  * Enter with the amount (in gp) to pay on the taxes.
    206  * Returns amount actually paid.
    207  */
    208 long
    209 paytaxes(x)
    210 	long            x;
    211 {
    212 	int    i;
    213 	long   amt;
    214 	if (x < 0)
    215 		return (0L);
    216 	if (readboard() < 0)
    217 		return (0L);
    218 	for (i = 0; i < SCORESIZE; i++)
    219 		if (winr[i].suid == userid)	/* look for players winning
    220 						 * entry */
    221 			if (winr[i].score > 0) {	/* search for a winning
    222 							 * entry for the player */
    223 				amt = winr[i].taxes;
    224 				if (x < amt)
    225 					amt = x;	/* don't overpay taxes
    226 							 * (Ughhhhh) */
    227 				winr[i].taxes -= amt;
    228 				outstanding_taxes -= amt;
    229 				if (writeboard() < 0)
    230 					return (0);
    231 				return (amt);
    232 			}
    233 	return (0L);		/* couldn't find user on winning scoreboard */
    234 }
    235 
    236 /*
    237  * winshou()		Subroutine to print out the winning scoreboard
    238  *
    239  * Returns the number of players on scoreboard that were shown
    240  */
    241 int
    242 winshou()
    243 {
    244 	struct wscofmt *p;
    245 	int    i, j, count;
    246 	for (count = j = i = 0; i < SCORESIZE; i++)	/* is there anyone on
    247 							 * the scoreboard? */
    248 		if (winr[i].score != 0) {
    249 			j++;
    250 			break;
    251 		}
    252 	if (j) {
    253 		lprcat("\n  Score    Difficulty   Time Needed   Larn Winners List\n");
    254 
    255 		for (i = 0; i < SCORESIZE; i++)	/* this loop is needed to
    256 						 * print out the */
    257 			for (j = 0; j < SCORESIZE; j++) {	/* winners in order */
    258 				p = &winr[j];	/* pointer to the scoreboard
    259 						 * entry */
    260 				if (p->order == i) {
    261 					if (p->score) {
    262 						count++;
    263 						lprintf("%10d     %2d      %5d Mobuls   %s \n",
    264 							(long) p->score, (long) p->hardlev, (long) p->timeused, p->who);
    265 					}
    266 					break;
    267 				}
    268 			}
    269 	}
    270 	return (count);		/* return number of people on scoreboard */
    271 }
    272 
    273 /*
    274  * shou(x)			Subroutine to print out the non-winners scoreboard
    275  * 	int x;
    276  *
    277  * Enter with 0 to list the scores, enter with 1 to list inventories too
    278  * Returns the number of players on scoreboard that were shown
    279  */
    280 int
    281 shou(x)
    282 	int             x;
    283 {
    284 	int    i, j, n, k;
    285 	int             count;
    286 	for (count = j = i = 0; i < SCORESIZE; i++)	/* is the scoreboard
    287 							 * empty? */
    288 		if (sco[i].score != 0) {
    289 			j++;
    290 			break;
    291 		}
    292 	if (j) {
    293 		lprcat("\n   Score   Difficulty   Larn Visitor Log\n");
    294 		for (i = 0; i < SCORESIZE; i++)	/* be sure to print them out
    295 						 * in order */
    296 			for (j = 0; j < SCORESIZE; j++)
    297 				if (sco[j].order == i) {
    298 					if (sco[j].score) {
    299 						count++;
    300 						lprintf("%10d     %2d       %s ",
    301 							(long) sco[j].score, (long) sco[j].hardlev, sco[j].who);
    302 						if (sco[j].what < 256)
    303 							lprintf("killed by a %s", monster[sco[j].what].name);
    304 						else
    305 							lprintf("%s", whydead[sco[j].what - 256]);
    306 						if (x != 263)
    307 							lprintf(" on %s", levelname[sco[j].level]);
    308 						if (x) {
    309 							for (n = 0; n < 26; n++) {
    310 								iven[n] = sco[j].sciv[n][0];
    311 								ivenarg[n] = sco[j].sciv[n][1];
    312 							}
    313 							for (k = 1; k < 99; k++)
    314 								for (n = 0; n < 26; n++)
    315 									if (k == iven[n]) {
    316 										srcount = 0;
    317 										show3(n);
    318 									}
    319 							lprcat("\n\n");
    320 						} else
    321 							lprc('\n');
    322 					}
    323 					j = SCORESIZE;
    324 				}
    325 	}
    326 	return (count);		/* return the number of players just shown */
    327 }
    328 
    329 /*
    330  * showscores()		Function to show the scoreboard on the terminal
    331  *
    332  * Returns nothing of value
    333  */
    334 static char     esb[] = "The scoreboard is empty.\n";
    335 void
    336 showscores()
    337 {
    338 	int    i, j;
    339 	lflush();
    340 	lcreat((char *) 0);
    341 	if (readboard() < 0)
    342 		return;
    343 	i = winshou();
    344 	j = shou(0);
    345 	if (i + j == 0)
    346 		lprcat(esb);
    347 	else
    348 		lprc('\n');
    349 	lflush();
    350 }
    351 
    352 /*
    353  * showallscores()	Function to show scores and the iven lists that go with them
    354  *
    355  * Returns nothing of value
    356  */
    357 void
    358 showallscores()
    359 {
    360 	int    i, j;
    361 	lflush();
    362 	lcreat((char *) 0);
    363 	if (readboard() < 0)
    364 		return;
    365 	c[WEAR] = c[WIELD] = c[SHIELD] = -1;	/* not wielding or wearing
    366 						 * anything */
    367 	for (i = 0; i < MAXPOTION; i++)
    368 		potionname[i] = potionhide[i];
    369 	for (i = 0; i < MAXSCROLL; i++)
    370 		scrollname[i] = scrollhide[i];
    371 	i = winshou();
    372 	j = shou(1);
    373 	if (i + j == 0)
    374 		lprcat(esb);
    375 	else
    376 		lprc('\n');
    377 	lflush();
    378 }
    379 
    380 /*
    381  * sortboard()		Function to sort the scoreboard
    382  *
    383  * Returns 0 if no sorting done, else returns 1
    384  */
    385 int
    386 sortboard()
    387 {
    388 	int    i, j = 0, pos;
    389 	long            jdat;
    390 	for (i = 0; i < SCORESIZE; i++)
    391 		sco[i].order = winr[i].order = -1;
    392 	pos = 0;
    393 	while (pos < SCORESIZE) {
    394 		jdat = 0;
    395 		for (i = 0; i < SCORESIZE; i++)
    396 			if ((sco[i].order < 0) && (sco[i].score >= jdat)) {
    397 				j = i;
    398 				jdat = sco[i].score;
    399 			}
    400 		sco[j].order = pos++;
    401 	}
    402 	pos = 0;
    403 	while (pos < SCORESIZE) {
    404 		jdat = 0;
    405 		for (i = 0; i < SCORESIZE; i++)
    406 			if ((winr[i].order < 0) && (winr[i].score >= jdat)) {
    407 				j = i;
    408 				jdat = winr[i].score;
    409 			}
    410 		winr[j].order = pos++;
    411 	}
    412 	return (1);
    413 }
    414 
    415 /*
    416  * newscore(score, whoo, whyded, winner) 	Function to add entry to scoreboard
    417  * 	int score, winner, whyded;
    418  * 	char *whoo;
    419  *
    420  * Enter with the total score in gp in score,  players name in whoo,
    421  * 	died() reason # in whyded, and TRUE/FALSE in winner if a winner
    422  * ex.		newscore(1000, "player 1", 32, 0);
    423  */
    424 void
    425 newscore(score, whoo, whyded, winner)
    426 	long            score;
    427 	int             winner, whyded;
    428 	char           *whoo;
    429 {
    430 	int    i;
    431 	long            taxes;
    432 	if (readboard() < 0)
    433 		return;		/* do the scoreboard	 */
    434 	/* if a winner then delete all non-winning scores */
    435 	if (cheat)
    436 		winner = 0;	/* if he cheated, don't let him win */
    437 	if (winner) {
    438 		for (i = 0; i < SCORESIZE; i++)
    439 			if (sco[i].suid == userid)
    440 				sco[i].score = 0;
    441 		taxes = score * TAXRATE;
    442 		score += 100000 * c[HARDGAME];	/* bonus for winning */
    443 		/*
    444 		 * if he has a slot on the winning scoreboard update it if
    445 		 * greater score
    446 		 */
    447 		for (i = 0; i < SCORESIZE; i++)
    448 			if (winr[i].suid == userid) {
    449 				new1sub(score, i, whoo, taxes);
    450 				return;
    451 			}
    452 		/*
    453 		 * he had no entry. look for last entry and see if he has a
    454 		 * greater score
    455 		 */
    456 		for (i = 0; i < SCORESIZE; i++)
    457 			if (winr[i].order == SCORESIZE - 1) {
    458 				new1sub(score, i, whoo, taxes);
    459 				return;
    460 			}
    461 	} else if (!cheat) {	/* for not winning scoreboard */
    462 		/*
    463 		 * if he has a slot on the scoreboard update it if greater
    464 		 * score
    465 		 */
    466 		for (i = 0; i < SCORESIZE; i++)
    467 			if (sco[i].suid == userid) {
    468 				new2sub(score, i, whoo, whyded);
    469 				return;
    470 			}
    471 		/*
    472 		 * he had no entry. look for last entry and see if he has a
    473 		 * greater score
    474 		 */
    475 		for (i = 0; i < SCORESIZE; i++)
    476 			if (sco[i].order == SCORESIZE - 1) {
    477 				new2sub(score, i, whoo, whyded);
    478 				return;
    479 			}
    480 	}
    481 }
    482 
    483 /*
    484  * new1sub(score,i,whoo,taxes) 	  Subroutine to put player into a
    485  * 	int score,i,whyded,taxes;		  winning scoreboard entry if his score
    486  * 	char *whoo; 					  is high enough
    487  *
    488  * Enter with the total score in gp in score,  players name in whoo,
    489  * 	died() reason # in whyded, and TRUE/FALSE in winner if a winner
    490  * 	slot in scoreboard in i, and the tax bill in taxes.
    491  * Returns nothing of value
    492  */
    493 void
    494 new1sub(score, i, whoo, taxes)
    495 	long            score, taxes;
    496 	int             i;
    497 	char           *whoo;
    498 {
    499 	struct wscofmt *p;
    500 	p = &winr[i];
    501 	p->taxes += taxes;
    502 	if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) {
    503 		strcpy(p->who, whoo);
    504 		p->score = score;
    505 		p->hardlev = c[HARDGAME];
    506 		p->suid = userid;
    507 		p->timeused = gltime / 100;
    508 	}
    509 }
    510 
    511 /*
    512  * new2sub(score,i,whoo,whyded)	 	  Subroutine to put player into a
    513  * 	int score,i,whyded,taxes;		  non-winning scoreboard entry if his
    514  * 	char *whoo; 					  score is high enough
    515  *
    516  * Enter with the total score in gp in score,  players name in whoo,
    517  * 	died() reason # in whyded, and slot in scoreboard in i.
    518  * Returns nothing of value
    519  */
    520 void
    521 new2sub(score, i, whoo, whyded)
    522 	long            score;
    523 	int             i, whyded;
    524 	char           *whoo;
    525 {
    526 	int    j;
    527 	struct scofmt *p;
    528 	p = &sco[i];
    529 	if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) {
    530 		strcpy(p->who, whoo);
    531 		p->score = score;
    532 		p->what = whyded;
    533 		p->hardlev = c[HARDGAME];
    534 		p->suid = userid;
    535 		p->level = level;
    536 		for (j = 0; j < 26; j++) {
    537 			p->sciv[j][0] = iven[j];
    538 			p->sciv[j][1] = ivenarg[j];
    539 		}
    540 	}
    541 }
    542 
    543 /*
    544  * died(x) 	Subroutine to record who played larn, and what the score was
    545  * 	int x;
    546  *
    547  * if x < 0 then don't show scores
    548  * died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
    549  *
    550  * 	< 256	killed by the monster number
    551  * 	256		quit
    552  * 	257		suspended
    553  * 	258		self - annihilated
    554  * 	259		shot by an arrow
    555  * 	260		hit by a dart
    556  * 	261		fell into a pit
    557  * 	262		fell into a bottomless pit
    558  * 	263		a winner
    559  * 	264		trapped in solid rock
    560  * 	265		killed by a missing save file
    561  * 	266		killed by an old save file
    562  * 	267		caught by the greedy cheater checker trap
    563  * 	268		killed by a protected save file
    564  * 	269		killed his family and killed himself
    565  * 	270		erased by a wayward finger
    566  * 	271		fell through a bottomless trap door
    567  * 	272		fell through a trap door
    568  * 	273		drank some poisonous water
    569  * 	274		fried by an electric shock
    570  * 	275		slipped on a volcano shaft
    571  * 	276		killed by a stupid act of frustration
    572  * 	277		attacked by a revolting demon
    573  * 	278		hit by his own magic
    574  * 	279		demolished by an unseen attacker
    575  * 	280		fell into the dreadful sleep
    576  * 	281		killed by an exploding chest
    577  * 	282		killed by a missing maze data file
    578  * 	283		killed by a sphere of annihilation
    579  * 	284		died a post mortem death
    580  * 	285		malloc() failure
    581  * 	300		quick quit -- don't put on scoreboard
    582  */
    583 
    584 static int      scorerror;
    585 void
    586 died(x)
    587 	int             x;
    588 {
    589 	int    f, win;
    590 	char            ch, *mod;
    591 	time_t          zzz;
    592 	if (c[LIFEPROT] > 0) {	/* if life protection */
    593 		switch ((x > 0) ? x : -x) {
    594 		case 256:
    595 		case 257:
    596 		case 262:
    597 		case 263:
    598 		case 265:
    599 		case 266:
    600 		case 267:
    601 		case 268:
    602 		case 269:
    603 		case 271:
    604 		case 282:
    605 		case 284:
    606 		case 285:
    607 		case 300:
    608 			goto invalid;	/* can't be saved */
    609 		};
    610 		--c[LIFEPROT];
    611 		c[HP] = 1;
    612 		--c[CONSTITUTION];
    613 		cursors();
    614 		lprcat("\nYou feel wiiieeeeerrrrrd all over! ");
    615 		beep();
    616 		lflush();
    617 		sleep(4);
    618 		return;		/* only case where died() returns */
    619 	}
    620 invalid:
    621 	clearvt100();
    622 	lflush();
    623 	f = 0;
    624 	if (ckpflag)
    625 		unlink(ckpfile);/* remove checkpoint file if used */
    626 	if (x < 0) {
    627 		f++;
    628 		x = -x;
    629 	}			/* if we are not to display the scores */
    630 	if ((x == 300) || (x == 257))
    631 		exit(0);		/* for quick exit or saved game */
    632 	if (x == 263)
    633 		win = 1;
    634 	else
    635 		win = 0;
    636 	c[GOLD] += c[BANKACCOUNT];
    637 	c[BANKACCOUNT] = 0;
    638 	/* now enter the player at the end of the scoreboard */
    639 	newscore(c[GOLD], logname, x, win);
    640 	diedsub(x);		/* print out the score line */
    641 	lflush();
    642 
    643 	set_score_output();
    644 	if ((wizard == 0) && (c[GOLD] > 0)) {	/* wizards can't score		 */
    645 #ifndef NOLOG
    646 		seteuid(euid);
    647 		if (lappend(logfile) < 0) {	/* append to file */
    648 			if (lcreat(logfile) < 0) {	/* and can't create new
    649 							 * log file */
    650 				lcreat((char *) 0);
    651 				lprcat("\nCan't open record file:  I can't post your score.\n");
    652 				sncbr();
    653 				resetscroll();
    654 				lflush();
    655 				exit(0);
    656 			}
    657 			seteuid(euid);
    658 			chmod(logfile, 0660);
    659 			seteuid(uid);
    660 		}
    661 		seteuid(uid);
    662 		strcpy(logg.who, loginname);
    663 		logg.score = c[GOLD];
    664 		logg.diff = c[HARDGAME];
    665 		if (x < 256) {
    666 			ch = *monster[x].name;
    667 			if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u')
    668 				mod = "an";
    669 			else
    670 				mod = "a";
    671 			snprintf(logg.what, sizeof(logg.what),
    672 			    "killed by %s %s", mod, monster[x].name);
    673 		} else
    674 			snprintf(logg.what, sizeof(logg.what),
    675 			    "%s", whydead[x - 256]);
    676 		logg.cavelev = level;
    677 		time(&zzz);	/* get CPU time -- write out score info */
    678 		logg.diedtime = zzz;
    679 #ifdef EXTRA
    680 		times(&cputime);/* get CPU time -- write out score info */
    681 		logg.cputime = i = (cputime.tms_utime + cputime.tms_stime) / 60 + c[CPUTIME];
    682 		logg.lev = c[LEVEL];
    683 		logg.ac = c[AC];
    684 		logg.hpmax = c[HPMAX];
    685 		logg.hp = c[HP];
    686 		logg.elapsedtime = (zzz - initialtime + 59) / 60;
    687 		logg.usage = (10000 * i) / (zzz - initialtime);
    688 		logg.bytin = c[BYTESIN];
    689 		logg.bytout = c[BYTESOUT];
    690 		logg.moves = c[MOVESMADE];
    691 		logg.spused = c[SPELLSCAST];
    692 		logg.killed = c[MONSTKILLED];
    693 #endif
    694 		lwrite((char *) &logg, sizeof(struct log_fmt));
    695 		lwclose();
    696 #endif	/* NOLOG */
    697 
    698 		/*
    699 		 * now for the scoreboard maintenance -- not for a suspended
    700 		 * game
    701 		 */
    702 		if (x != 257) {
    703 			if (sortboard())
    704 				scorerror = writeboard();
    705 		}
    706 	}
    707 	if ((x == 256) || (x == 257) || (f != 0))
    708 		exit(0);
    709 	if (scorerror == 0)
    710 		showscores();	/* if we updated the scoreboard */
    711 	if (x == 263)
    712 		mailbill();
    713 	exit(0);
    714 }
    715 
    716 /*
    717  * diedsub(x) Subroutine to print out the line showing the player when he is killed
    718  * 	int x;
    719  */
    720 void
    721 diedsub(x)
    722 	int             x;
    723 {
    724 	char   ch, *mod;
    725 	lprintf("Score: %d, Diff: %d,  %s ", (long) c[GOLD], (long) c[HARDGAME], logname);
    726 	if (x < 256) {
    727 		ch = *monster[x].name;
    728 		if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u')
    729 			mod = "an";
    730 		else
    731 			mod = "a";
    732 		lprintf("killed by %s %s", mod, monster[x].name);
    733 	} else
    734 		lprintf("%s", whydead[x - 256]);
    735 	if (x != 263)
    736 		lprintf(" on %s\n", levelname[level]);
    737 	else
    738 		lprc('\n');
    739 }
    740 
    741 /*
    742  * diedlog() 	Subroutine to read a log file and print it out in ascii format
    743  */
    744 void
    745 diedlog()
    746 {
    747 	int    n;
    748 	char  *p;
    749 	struct stat     stbuf;
    750 	lcreat((char *) 0);
    751 	if (lopen(logfile) < 0) {
    752 		lprintf("Can't locate log file <%s>\n", logfile);
    753 		return;
    754 	}
    755 	if (fstat(fd, &stbuf) < 0) {
    756 		lprintf("Can't  stat log file <%s>\n", logfile);
    757 		return;
    758 	}
    759 	for (n = stbuf.st_size / sizeof(struct log_fmt); n > 0; --n) {
    760 		lrfill((char *) &logg, sizeof(struct log_fmt));
    761 		p = ctime(&logg.diedtime);
    762 		p[16] = '\n';
    763 		p[17] = 0;
    764 		lprintf("Score: %d, Diff: %d,  %s %s on %d at %s", (long) (logg.score), (long) (logg.diff), logg.who, logg.what, (long) (logg.cavelev), p + 4);
    765 #ifdef EXTRA
    766 		if (logg.moves <= 0)
    767 			logg.moves = 1;
    768 		lprintf("  Experience Level: %d,  AC: %d,  HP: %d/%d,  Elapsed Time: %d minutes\n", (long) (logg.lev), (long) (logg.ac), (long) (logg.hp), (long) (logg.hpmax), (long) (logg.elapsedtime));
    769 		lprintf("  CPU time used: %d seconds,  Machine usage: %d.%02d%%\n", (long) (logg.cputime), (long) (logg.usage / 100), (long) (logg.usage % 100));
    770 		lprintf("  BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n", (long) (logg.bytin), (long) (logg.bytout), (long) (logg.moves), (long) (logg.killed), (long) (logg.spused));
    771 		lprintf("  out bytes per move: %d,  time per move: %d ms\n", (long) (logg.bytout / logg.moves), (long) ((logg.cputime * 1000) / logg.moves));
    772 #endif
    773 	}
    774 	lflush();
    775 	lrclose();
    776 	return;
    777 }
    778 
    779 #ifndef UIDSCORE
    780 /*
    781  * getplid(name)		Function to get players id # from id file
    782  *
    783  * Enter with the name of the players character in name.
    784  * Returns the id # of the players character, or -1 if failure.
    785  * This routine will try to find the name in the id file, if its not there,
    786  * it will try to make a new entry in the file.  Only returns -1 if can't
    787  * find him in the file, and can't make a new entry in the file.
    788  * Format of playerids file:
    789  * 		Id # in ascii     \n     character name     \n
    790  */
    791 static int      havepid = -1;	/* playerid # if previously done */
    792 int
    793 getplid(nam)
    794 	char           *nam;
    795 {
    796 	int             fd7, high = 999, no;
    797 	char  *p, *p2;
    798 	char            name[80];
    799 	if (havepid != -1)
    800 		return (havepid);	/* already did it */
    801 	lflush();		/* flush any pending I/O */
    802 	snprintf(name, sizeof(name), "%s\n", nam);/* append a \n to name */
    803 	if (lopen(playerids) < 0) {	/* no file, make it */
    804 		if ((fd7 = creat(playerids, 0666)) < 0)
    805 			return (-1);	/* can't make it */
    806 		close(fd7);
    807 		goto addone;	/* now append new playerid record to file */
    808 	}
    809 	for (;;) {		/* now search for the name in the player id
    810 				 * file */
    811 		p = lgetl();
    812 		if (p == NULL)
    813 			break;	/* EOF? */
    814 		no = atoi(p);	/* the id # */
    815 		p2 = lgetl();
    816 		if (p2 == NULL)
    817 			break;	/* EOF? */
    818 		if (no > high)
    819 			high = no;	/* accumulate highest id # */
    820 		if (strcmp(p2, name) == 0) {	/* we found him */
    821 			return (no);	/* his id number */
    822 		}
    823 	}
    824 	lrclose();
    825 	/* if we get here, we didn't find him in the file -- put him there */
    826 addone:
    827 	if (lappend(playerids) < 0)
    828 		return (-1);	/* can't open file for append */
    829 	lprintf("%d\n%s", (long) ++high, name);	/* new id # and name */
    830 	lwclose();
    831 	lcreat((char *) 0);	/* re-open terminal channel */
    832 	return (high);
    833 }
    834 #endif	/* UIDSCORE */
    835