Home | History | Annotate | Line # | Download | only in larn
scores.c revision 1.12.6.1
      1 /*	$NetBSD: scores.c,v 1.12.6.1 2008/02/03 18:29:04 riz Exp $	*/
      2 
      3 /*
      4  * scores.c			 Larn is copyrighted 1986 by Noah Morgan.
      5  *
      6  * Functions in this file are:
      7  *
      8  * readboard() 	Function to read in the scoreboard into a static buffer
      9  * writeboard()	Function to write the scoreboard from readboard()'s buffer
     10  * makeboard() 	Function to create a new scoreboard (wipe out old one)
     11  * hashewon()	 Function to return 1 if player has won a game before, else 0
     12  * long paytaxes(x)	 Function to pay taxes if any are due winshou()
     13  * ubroutine to print out the winning scoreboard shou(x)
     14  * ubroutine to print out the non-winners scoreboard showscores()
     15  * unction to show the scoreboard on the terminal showallscores()
     16  * Function to show scores and the iven lists that go with them sortboard()
     17  * unction to sort the scoreboard newscore(score, whoo, whyded, winner)
     18  * Function to add entry to scoreboard new1sub(score,i,whoo,taxes)
     19  * Subroutine to put player into a new2sub(score,i,whoo,whyded)
     20  * Subroutine to put player into a died(x) 	Subroutine to record who
     21  * played larn, and what the score was diedsub(x) Subroutine to print out a
     22  * line showing player when he is killed diedlog() 	Subroutine to read a
     23  * log file and print it out in ascii format getplid(name)
     24  * on to get players id # from id file
     25  *
     26  */
     27 #include <sys/cdefs.h>
     28 #ifndef lint
     29 __RCSID("$NetBSD: scores.c,v 1.12.6.1 2008/02/03 18:29:04 riz Exp $");
     30 #endif				/* not lint */
     31 #include <sys/types.h>
     32 #include <sys/times.h>
     33 #include <sys/stat.h>
     34 #include <stdio.h>
     35 #include <string.h>
     36 #include <unistd.h>
     37 #include <stdlib.h>
     38 #include "header.h"
     39 #include "extern.h"
     40 
     41 struct scofmt {			/* This is the structure for the scoreboard 		 */
     42 	long            score;	/* the score of the player 							 */
     43 	long            suid;	/* the user id number of the player 				 */
     44 	short           what;	/* the number of the monster that killed
     45 				 * player 	 */
     46 	short           level;	/* the level player was on when he died 			 */
     47 	short           hardlev;/* the level of difficulty player played at 		 */
     48 	short           order;	/* the relative ordering place of this entry 		 */
     49 	char            who[40];/* the name of the character 						 */
     50 	char            sciv[26][2];	/* this is the inventory list of the
     51 					 * character 		 */
     52 };
     53 struct wscofmt {		/* This is the structure for the winning
     54 				 * scoreboard */
     55 	long            score;	/* the score of the player 							 */
     56 	long            timeused;	/* the time used in mobuls to win the
     57 					 * game 			 */
     58 	long            taxes;	/* taxes he owes to LRS 							 */
     59 	long            suid;	/* the user id number of the player 				 */
     60 	short           hardlev;/* the level of difficulty player played at 		 */
     61 	short           order;	/* the relative ordering place of this entry 		 */
     62 	char            who[40];/* the name of the character 						 */
     63 };
     64 
     65 struct log_fmt {		/* 102 bytes struct for the log file 				 */
     66 	long            score;	/* the players score 								 */
     67 	time_t          diedtime;	/* time when game was over 							 */
     68 	short           cavelev;/* level in caves 									 */
     69 	short           diff;	/* difficulty player played at 						 */
     70 #ifdef EXTRA
     71 	long            elapsedtime;	/* real time of game in seconds 					 */
     72 	long            bytout;	/* bytes input and output 							 */
     73 	long            bytin;
     74 	long            moves;	/* number of moves made by player 					 */
     75 	short           ac;	/* armor class of player 							 */
     76 	short           hp, hpmax;	/* players hitpoints 								 */
     77 	short           cputime;/* CPU time needed in seconds 						 */
     78 	short           killed, spused;	/* monsters killed and spells cast 					 */
     79 	short           usage;	/* usage of the CPU in % 							 */
     80 	short           lev;	/* player level 									 */
     81 #endif
     82 	char            who[12];/* player name 										 */
     83 	char            what[46];	/* what happened to player 							 */
     84 };
     85 
     86 static struct scofmt sco[SCORESIZE];	/* the structure for the scoreboard  */
     87 static struct wscofmt winr[SCORESIZE];	/* struct for the winning scoreboard */
     88 static struct log_fmt logg;	/* structure for the log file 		 */
     89 static char    *whydead[] = {
     90 	"quit", "suspended", "self - annihilated", "shot by an arrow",
     91 	"hit by a dart", "fell into a pit", "fell into a bottomless pit",
     92 	"a winner", "trapped in solid rock", "killed by a missing save file",
     93 	"killed by an old save file", "caught by the greedy cheater checker trap",
     94 	"killed by a protected save file", "killed his family and committed suicide",
     95 	"erased by a wayward finger", "fell through a bottomless trap door",
     96 	"fell through a trap door", "drank some poisonous water",
     97 	"fried by an electric shock", "slipped on a volcano shaft",
     98 	"killed by a stupid act of frustration", "attacked by a revolting demon",
     99 	"hit by his own magic", "demolished by an unseen attacker",
    100 	"fell into the dreadful sleep", "killed by an exploding chest",
    101 	 /* 26 */ "killed by a missing maze data file", "annihilated in a sphere",
    102 	"died a post mortem death", "wasted by a malloc() failure"
    103 };
    104 
    105 /*
    106  * readboard() 	Function to read in the scoreboard into a static buffer
    107  *
    108  * returns -1 if unable to read in the scoreboard, returns 0 if all is OK
    109  */
    110 int
    111 readboard()
    112 {
    113 	int             i;
    114 
    115 	if (gid != egid)
    116 		setegid(egid);
    117 	i = lopen(scorefile);
    118 	if (gid != egid)
    119 		setegid(gid);
    120 	if (i < 0) {
    121 		lprcat("Can't read scoreboard\n");
    122 		lflush();
    123 		return (-1);
    124 	}
    125 	lrfill((char *) sco, sizeof(sco));
    126 	lrfill((char *) winr, sizeof(winr));
    127 	lrclose();
    128 	lcreat((char *) 0);
    129 	return (0);
    130 }
    131 
    132 /*
    133  * writeboard()	Function to write the scoreboard from readboard()'s buffer
    134  *
    135  * returns -1 if unable to write the scoreboard, returns 0 if all is OK
    136  */
    137 int
    138 writeboard()
    139 {
    140 	int             i;
    141 
    142 	set_score_output();
    143 	if (gid != egid)
    144 		setegid(egid);
    145 	i = lcreat(scorefile);
    146 	if (gid != egid)
    147 		setegid(gid);
    148 	if (i < 0) {
    149 		lprcat("Can't write scoreboard\n");
    150 		lflush();
    151 		return (-1);
    152 	}
    153 	lwrite((char *) sco, sizeof(sco));
    154 	lwrite((char *) winr, sizeof(winr));
    155 	lwclose();
    156 	lcreat((char *) 0);
    157 	return (0);
    158 }
    159 
    160 /*
    161  * makeboard() 		Function to create a new scoreboard (wipe out old one)
    162  *
    163  * returns -1 if unable to write the scoreboard, returns 0 if all is OK
    164  */
    165 int
    166 makeboard()
    167 {
    168 	int    i;
    169 	for (i = 0; i < SCORESIZE; i++) {
    170 		winr[i].taxes = winr[i].score = sco[i].score = 0;
    171 		winr[i].order = sco[i].order = i;
    172 	}
    173 	if (writeboard())
    174 		return (-1);
    175 	if (gid != egid)
    176 		setegid(egid);
    177 	chmod(scorefile, 0660);
    178 	if (gid != egid)
    179 		setegid(gid);
    180 	return (0);
    181 }
    182 
    183 /*
    184  * hashewon()	 Function to return 1 if player has won a game before, else 0
    185  *
    186  * This function also sets c[HARDGAME] to appropriate value -- 0 if not a
    187  * winner, otherwise the next level of difficulty listed in the winners
    188  * scoreboard.  This function also sets outstanding_taxes to the value in
    189  * the winners scoreboard.
    190  */
    191 int
    192 hashewon()
    193 {
    194 	int    i;
    195 	c[HARDGAME] = 0;
    196 	if (readboard() < 0)
    197 		return (0);	/* can't find scoreboard */
    198 	for (i = 0; i < SCORESIZE; i++)	/* search through winners scoreboard */
    199 		if (winr[i].suid == userid)
    200 			if (winr[i].score > 0) {
    201 				c[HARDGAME] = winr[i].hardlev + 1;
    202 				outstanding_taxes = winr[i].taxes;
    203 				return (1);
    204 			}
    205 	return (0);
    206 }
    207 
    208 /*
    209  * long paytaxes(x)		 Function to pay taxes if any are due
    210  *
    211  * Enter with the amount (in gp) to pay on the taxes.
    212  * Returns amount actually paid.
    213  */
    214 long
    215 paytaxes(x)
    216 	long            x;
    217 {
    218 	int    i;
    219 	long   amt;
    220 	if (x < 0)
    221 		return (0L);
    222 	if (readboard() < 0)
    223 		return (0L);
    224 	for (i = 0; i < SCORESIZE; i++)
    225 		if (winr[i].suid == userid)	/* look for players winning
    226 						 * entry */
    227 			if (winr[i].score > 0) {	/* search for a winning
    228 							 * entry for the player */
    229 				amt = winr[i].taxes;
    230 				if (x < amt)
    231 					amt = x;	/* don't overpay taxes
    232 							 * (Ughhhhh) */
    233 				winr[i].taxes -= amt;
    234 				outstanding_taxes -= amt;
    235 				if (writeboard() < 0)
    236 					return (0);
    237 				return (amt);
    238 			}
    239 	return (0L);		/* couldn't find user on winning scoreboard */
    240 }
    241 
    242 /*
    243  * winshou()		Subroutine to print out the winning scoreboard
    244  *
    245  * Returns the number of players on scoreboard that were shown
    246  */
    247 int
    248 winshou()
    249 {
    250 	struct wscofmt *p;
    251 	int    i, j, count;
    252 	for (count = j = i = 0; i < SCORESIZE; i++)	/* is there anyone on
    253 							 * the scoreboard? */
    254 		if (winr[i].score != 0) {
    255 			j++;
    256 			break;
    257 		}
    258 	if (j) {
    259 		lprcat("\n  Score    Difficulty   Time Needed   Larn Winners List\n");
    260 
    261 		for (i = 0; i < SCORESIZE; i++)	/* this loop is needed to
    262 						 * print out the */
    263 			for (j = 0; j < SCORESIZE; j++) {	/* winners in order */
    264 				p = &winr[j];	/* pointer to the scoreboard
    265 						 * entry */
    266 				if (p->order == i) {
    267 					if (p->score) {
    268 						count++;
    269 						lprintf("%10d     %2d      %5d Mobuls   %s \n",
    270 							(long) p->score, (long) p->hardlev, (long) p->timeused, p->who);
    271 					}
    272 					break;
    273 				}
    274 			}
    275 	}
    276 	return (count);		/* return number of people on scoreboard */
    277 }
    278 
    279 /*
    280  * shou(x)			Subroutine to print out the non-winners scoreboard
    281  * 	int x;
    282  *
    283  * Enter with 0 to list the scores, enter with 1 to list inventories too
    284  * Returns the number of players on scoreboard that were shown
    285  */
    286 int
    287 shou(x)
    288 	int             x;
    289 {
    290 	int    i, j, n, k;
    291 	int             count;
    292 	for (count = j = i = 0; i < SCORESIZE; i++)	/* is the scoreboard
    293 							 * empty? */
    294 		if (sco[i].score != 0) {
    295 			j++;
    296 			break;
    297 		}
    298 	if (j) {
    299 		lprcat("\n   Score   Difficulty   Larn Visitor Log\n");
    300 		for (i = 0; i < SCORESIZE; i++)	/* be sure to print them out
    301 						 * in order */
    302 			for (j = 0; j < SCORESIZE; j++)
    303 				if (sco[j].order == i) {
    304 					if (sco[j].score) {
    305 						count++;
    306 						lprintf("%10d     %2d       %s ",
    307 							(long) sco[j].score, (long) sco[j].hardlev, sco[j].who);
    308 						if (sco[j].what < 256)
    309 							lprintf("killed by a %s", monster[sco[j].what].name);
    310 						else
    311 							lprintf("%s", whydead[sco[j].what - 256]);
    312 						if (x != 263)
    313 							lprintf(" on %s", levelname[sco[j].level]);
    314 						if (x) {
    315 							for (n = 0; n < 26; n++) {
    316 								iven[n] = sco[j].sciv[n][0];
    317 								ivenarg[n] = sco[j].sciv[n][1];
    318 							}
    319 							for (k = 1; k < 99; k++)
    320 								for (n = 0; n < 26; n++)
    321 									if (k == iven[n]) {
    322 										srcount = 0;
    323 										show3(n);
    324 									}
    325 							lprcat("\n\n");
    326 						} else
    327 							lprc('\n');
    328 					}
    329 					j = SCORESIZE;
    330 				}
    331 	}
    332 	return (count);		/* return the number of players just shown */
    333 }
    334 
    335 /*
    336  * showscores()		Function to show the scoreboard on the terminal
    337  *
    338  * Returns nothing of value
    339  */
    340 static char     esb[] = "The scoreboard is empty.\n";
    341 void
    342 showscores()
    343 {
    344 	int    i, j;
    345 	lflush();
    346 	lcreat((char *) 0);
    347 	if (readboard() < 0)
    348 		return;
    349 	i = winshou();
    350 	j = shou(0);
    351 	if (i + j == 0)
    352 		lprcat(esb);
    353 	else
    354 		lprc('\n');
    355 	lflush();
    356 }
    357 
    358 /*
    359  * showallscores()	Function to show scores and the iven lists that go with them
    360  *
    361  * Returns nothing of value
    362  */
    363 void
    364 showallscores()
    365 {
    366 	int    i, j;
    367 	lflush();
    368 	lcreat((char *) 0);
    369 	if (readboard() < 0)
    370 		return;
    371 	c[WEAR] = c[WIELD] = c[SHIELD] = -1;	/* not wielding or wearing
    372 						 * anything */
    373 	for (i = 0; i < MAXPOTION; i++)
    374 		potionname[i] = potionhide[i];
    375 	for (i = 0; i < MAXSCROLL; i++)
    376 		scrollname[i] = scrollhide[i];
    377 	i = winshou();
    378 	j = shou(1);
    379 	if (i + j == 0)
    380 		lprcat(esb);
    381 	else
    382 		lprc('\n');
    383 	lflush();
    384 }
    385 
    386 /*
    387  * sortboard()		Function to sort the scoreboard
    388  *
    389  * Returns 0 if no sorting done, else returns 1
    390  */
    391 int
    392 sortboard()
    393 {
    394 	int    i, j = 0, pos;
    395 	long            jdat;
    396 	for (i = 0; i < SCORESIZE; i++)
    397 		sco[i].order = winr[i].order = -1;
    398 	pos = 0;
    399 	while (pos < SCORESIZE) {
    400 		jdat = 0;
    401 		for (i = 0; i < SCORESIZE; i++)
    402 			if ((sco[i].order < 0) && (sco[i].score >= jdat)) {
    403 				j = i;
    404 				jdat = sco[i].score;
    405 			}
    406 		sco[j].order = pos++;
    407 	}
    408 	pos = 0;
    409 	while (pos < SCORESIZE) {
    410 		jdat = 0;
    411 		for (i = 0; i < SCORESIZE; i++)
    412 			if ((winr[i].order < 0) && (winr[i].score >= jdat)) {
    413 				j = i;
    414 				jdat = winr[i].score;
    415 			}
    416 		winr[j].order = pos++;
    417 	}
    418 	return (1);
    419 }
    420 
    421 /*
    422  * newscore(score, whoo, whyded, winner) 	Function to add entry to scoreboard
    423  * 	int score, winner, whyded;
    424  * 	char *whoo;
    425  *
    426  * Enter with the total score in gp in score,  players name in whoo,
    427  * 	died() reason # in whyded, and TRUE/FALSE in winner if a winner
    428  * ex.		newscore(1000, "player 1", 32, 0);
    429  */
    430 void
    431 newscore(score, whoo, whyded, winner)
    432 	long            score;
    433 	int             winner, whyded;
    434 	char           *whoo;
    435 {
    436 	int    i;
    437 	long            taxes;
    438 	if (readboard() < 0)
    439 		return;		/* do the scoreboard	 */
    440 	/* if a winner then delete all non-winning scores */
    441 	if (cheat)
    442 		winner = 0;	/* if he cheated, don't let him win */
    443 	if (winner) {
    444 		for (i = 0; i < SCORESIZE; i++)
    445 			if (sco[i].suid == userid)
    446 				sco[i].score = 0;
    447 		taxes = score * TAXRATE;
    448 		score += 100000 * c[HARDGAME];	/* bonus for winning */
    449 		/*
    450 		 * if he has a slot on the winning scoreboard update it if
    451 		 * greater score
    452 		 */
    453 		for (i = 0; i < SCORESIZE; i++)
    454 			if (winr[i].suid == userid) {
    455 				new1sub(score, i, whoo, taxes);
    456 				return;
    457 			}
    458 		/*
    459 		 * he had no entry. look for last entry and see if he has a
    460 		 * greater score
    461 		 */
    462 		for (i = 0; i < SCORESIZE; i++)
    463 			if (winr[i].order == SCORESIZE - 1) {
    464 				new1sub(score, i, whoo, taxes);
    465 				return;
    466 			}
    467 	} else if (!cheat) {	/* for not winning scoreboard */
    468 		/*
    469 		 * if he has a slot on the scoreboard update it if greater
    470 		 * score
    471 		 */
    472 		for (i = 0; i < SCORESIZE; i++)
    473 			if (sco[i].suid == userid) {
    474 				new2sub(score, i, whoo, whyded);
    475 				return;
    476 			}
    477 		/*
    478 		 * he had no entry. look for last entry and see if he has a
    479 		 * greater score
    480 		 */
    481 		for (i = 0; i < SCORESIZE; i++)
    482 			if (sco[i].order == SCORESIZE - 1) {
    483 				new2sub(score, i, whoo, whyded);
    484 				return;
    485 			}
    486 	}
    487 }
    488 
    489 /*
    490  * new1sub(score,i,whoo,taxes) 	  Subroutine to put player into a
    491  * 	int score,i,whyded,taxes;		  winning scoreboard entry if his score
    492  * 	char *whoo; 					  is high enough
    493  *
    494  * Enter with the total score in gp in score,  players name in whoo,
    495  * 	died() reason # in whyded, and TRUE/FALSE in winner if a winner
    496  * 	slot in scoreboard in i, and the tax bill in taxes.
    497  * Returns nothing of value
    498  */
    499 void
    500 new1sub(score, i, whoo, taxes)
    501 	long            score, taxes;
    502 	int             i;
    503 	char           *whoo;
    504 {
    505 	struct wscofmt *p;
    506 	p = &winr[i];
    507 	p->taxes += taxes;
    508 	if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) {
    509 		strcpy(p->who, whoo);
    510 		p->score = score;
    511 		p->hardlev = c[HARDGAME];
    512 		p->suid = userid;
    513 		p->timeused = gltime / 100;
    514 	}
    515 }
    516 
    517 /*
    518  * new2sub(score,i,whoo,whyded)	 	  Subroutine to put player into a
    519  * 	int score,i,whyded,taxes;		  non-winning scoreboard entry if his
    520  * 	char *whoo; 					  score is high enough
    521  *
    522  * Enter with the total score in gp in score,  players name in whoo,
    523  * 	died() reason # in whyded, and slot in scoreboard in i.
    524  * Returns nothing of value
    525  */
    526 void
    527 new2sub(score, i, whoo, whyded)
    528 	long            score;
    529 	int             i, whyded;
    530 	char           *whoo;
    531 {
    532 	int    j;
    533 	struct scofmt *p;
    534 	p = &sco[i];
    535 	if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) {
    536 		strcpy(p->who, whoo);
    537 		p->score = score;
    538 		p->what = whyded;
    539 		p->hardlev = c[HARDGAME];
    540 		p->suid = userid;
    541 		p->level = level;
    542 		for (j = 0; j < 26; j++) {
    543 			p->sciv[j][0] = iven[j];
    544 			p->sciv[j][1] = ivenarg[j];
    545 		}
    546 	}
    547 }
    548 
    549 /*
    550  * died(x) 	Subroutine to record who played larn, and what the score was
    551  * 	int x;
    552  *
    553  * if x < 0 then don't show scores
    554  * died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
    555  *
    556  * 	< 256	killed by the monster number
    557  * 	256		quit
    558  * 	257		suspended
    559  * 	258		self - annihilated
    560  * 	259		shot by an arrow
    561  * 	260		hit by a dart
    562  * 	261		fell into a pit
    563  * 	262		fell into a bottomless pit
    564  * 	263		a winner
    565  * 	264		trapped in solid rock
    566  * 	265		killed by a missing save file
    567  * 	266		killed by an old save file
    568  * 	267		caught by the greedy cheater checker trap
    569  * 	268		killed by a protected save file
    570  * 	269		killed his family and killed himself
    571  * 	270		erased by a wayward finger
    572  * 	271		fell through a bottomless trap door
    573  * 	272		fell through a trap door
    574  * 	273		drank some poisonous water
    575  * 	274		fried by an electric shock
    576  * 	275		slipped on a volcano shaft
    577  * 	276		killed by a stupid act of frustration
    578  * 	277		attacked by a revolting demon
    579  * 	278		hit by his own magic
    580  * 	279		demolished by an unseen attacker
    581  * 	280		fell into the dreadful sleep
    582  * 	281		killed by an exploding chest
    583  * 	282		killed by a missing maze data file
    584  * 	283		killed by a sphere of annihilation
    585  * 	284		died a post mortem death
    586  * 	285		malloc() failure
    587  * 	300		quick quit -- don't put on scoreboard
    588  */
    589 
    590 static int      scorerror;
    591 void
    592 died(x)
    593 	int             x;
    594 {
    595 	int    f, win;
    596 	char            ch, *mod;
    597 	time_t          zzz;
    598 	if (c[LIFEPROT] > 0) {	/* if life protection */
    599 		switch ((x > 0) ? x : -x) {
    600 		case 256:
    601 		case 257:
    602 		case 262:
    603 		case 263:
    604 		case 265:
    605 		case 266:
    606 		case 267:
    607 		case 268:
    608 		case 269:
    609 		case 271:
    610 		case 282:
    611 		case 284:
    612 		case 285:
    613 		case 300:
    614 			goto invalid;	/* can't be saved */
    615 		};
    616 		--c[LIFEPROT];
    617 		c[HP] = 1;
    618 		--c[CONSTITUTION];
    619 		cursors();
    620 		lprcat("\nYou feel wiiieeeeerrrrrd all over! ");
    621 		beep();
    622 		lflush();
    623 		sleep(4);
    624 		return;		/* only case where died() returns */
    625 	}
    626 invalid:
    627 	clearvt100();
    628 	lflush();
    629 	f = 0;
    630 	if (ckpflag)
    631 		unlink(ckpfile);/* remove checkpoint file if used */
    632 	if (x < 0) {
    633 		f++;
    634 		x = -x;
    635 	}			/* if we are not to display the scores */
    636 	if ((x == 300) || (x == 257))
    637 		exit(0);		/* for quick exit or saved game */
    638 	if (x == 263)
    639 		win = 1;
    640 	else
    641 		win = 0;
    642 	c[GOLD] += c[BANKACCOUNT];
    643 	c[BANKACCOUNT] = 0;
    644 	/* now enter the player at the end of the scoreboard */
    645 	newscore(c[GOLD], logname, x, win);
    646 	diedsub(x);		/* print out the score line */
    647 	lflush();
    648 
    649 	set_score_output();
    650 	if ((wizard == 0) && (c[GOLD] > 0)) {	/* wizards can't score		 */
    651 #ifndef NOLOG
    652 		if (gid != egid)
    653 			setegid(egid);
    654 		if (lappend(logfile) < 0) {	/* append to file */
    655 			if (lcreat(logfile) < 0) {	/* and can't create new
    656 							 * log file */
    657 				lcreat((char *) 0);
    658 				lprcat("\nCan't open record file:  I can't post your score.\n");
    659 				sncbr();
    660 				resetscroll();
    661 				lflush();
    662 				exit(0);
    663 			}
    664 			if (gid != egid)
    665 				setegid(egid);
    666 			chmod(logfile, 0660);
    667 			if (gid != egid)
    668 				setegid(gid);
    669 		}
    670 		if (gid != egid)
    671 			setegid(gid);
    672 		strcpy(logg.who, loginname);
    673 		logg.score = c[GOLD];
    674 		logg.diff = c[HARDGAME];
    675 		if (x < 256) {
    676 			ch = *monster[x].name;
    677 			if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u')
    678 				mod = "an";
    679 			else
    680 				mod = "a";
    681 			snprintf(logg.what, sizeof(logg.what),
    682 			    "killed by %s %s", mod, monster[x].name);
    683 		} else
    684 			snprintf(logg.what, sizeof(logg.what),
    685 			    "%s", whydead[x - 256]);
    686 		logg.cavelev = level;
    687 		time(&zzz);	/* get CPU time -- write out score info */
    688 		logg.diedtime = zzz;
    689 #ifdef EXTRA
    690 		times(&cputime);/* get CPU time -- write out score info */
    691 		logg.cputime = i = (cputime.tms_utime + cputime.tms_stime) / 60 + c[CPUTIME];
    692 		logg.lev = c[LEVEL];
    693 		logg.ac = c[AC];
    694 		logg.hpmax = c[HPMAX];
    695 		logg.hp = c[HP];
    696 		logg.elapsedtime = (zzz - initialtime + 59) / 60;
    697 		logg.usage = (10000 * i) / (zzz - initialtime);
    698 		logg.bytin = c[BYTESIN];
    699 		logg.bytout = c[BYTESOUT];
    700 		logg.moves = c[MOVESMADE];
    701 		logg.spused = c[SPELLSCAST];
    702 		logg.killed = c[MONSTKILLED];
    703 #endif
    704 		lwrite((char *) &logg, sizeof(struct log_fmt));
    705 		lwclose();
    706 #endif	/* NOLOG */
    707 
    708 		/*
    709 		 * now for the scoreboard maintenance -- not for a suspended
    710 		 * game
    711 		 */
    712 		if (x != 257) {
    713 			if (sortboard())
    714 				scorerror = writeboard();
    715 		}
    716 	}
    717 	if ((x == 256) || (x == 257) || (f != 0))
    718 		exit(0);
    719 	if (scorerror == 0)
    720 		showscores();	/* if we updated the scoreboard */
    721 	if (x == 263)
    722 		mailbill();
    723 	exit(0);
    724 }
    725 
    726 /*
    727  * diedsub(x) Subroutine to print out the line showing the player when he is killed
    728  * 	int x;
    729  */
    730 void
    731 diedsub(x)
    732 	int             x;
    733 {
    734 	char   ch, *mod;
    735 	lprintf("Score: %d, Diff: %d,  %s ", (long) c[GOLD], (long) c[HARDGAME], logname);
    736 	if (x < 256) {
    737 		ch = *monster[x].name;
    738 		if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u')
    739 			mod = "an";
    740 		else
    741 			mod = "a";
    742 		lprintf("killed by %s %s", mod, monster[x].name);
    743 	} else
    744 		lprintf("%s", whydead[x - 256]);
    745 	if (x != 263)
    746 		lprintf(" on %s\n", levelname[level]);
    747 	else
    748 		lprc('\n');
    749 }
    750 
    751 /*
    752  * diedlog() 	Subroutine to read a log file and print it out in ascii format
    753  */
    754 void
    755 diedlog()
    756 {
    757 	int    n;
    758 	char  *p;
    759 	struct stat     stbuf;
    760 	lcreat((char *) 0);
    761 	if (lopen(logfile) < 0) {
    762 		lprintf("Can't locate log file <%s>\n", logfile);
    763 		return;
    764 	}
    765 	if (fstat(fd, &stbuf) < 0) {
    766 		lprintf("Can't  stat log file <%s>\n", logfile);
    767 		return;
    768 	}
    769 	for (n = stbuf.st_size / sizeof(struct log_fmt); n > 0; --n) {
    770 		lrfill((char *) &logg, sizeof(struct log_fmt));
    771 		p = ctime(&logg.diedtime);
    772 		p[16] = '\n';
    773 		p[17] = 0;
    774 		lprintf("Score: %d, Diff: %d,  %s %s on %d at %s", (long) (logg.score), (long) (logg.diff), logg.who, logg.what, (long) (logg.cavelev), p + 4);
    775 #ifdef EXTRA
    776 		if (logg.moves <= 0)
    777 			logg.moves = 1;
    778 		lprintf("  Experience Level: %d,  AC: %d,  HP: %d/%d,  Elapsed Time: %d minutes\n", (long) (logg.lev), (long) (logg.ac), (long) (logg.hp), (long) (logg.hpmax), (long) (logg.elapsedtime));
    779 		lprintf("  CPU time used: %d seconds,  Machine usage: %d.%02d%%\n", (long) (logg.cputime), (long) (logg.usage / 100), (long) (logg.usage % 100));
    780 		lprintf("  BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n", (long) (logg.bytin), (long) (logg.bytout), (long) (logg.moves), (long) (logg.killed), (long) (logg.spused));
    781 		lprintf("  out bytes per move: %d,  time per move: %d ms\n", (long) (logg.bytout / logg.moves), (long) ((logg.cputime * 1000) / logg.moves));
    782 #endif
    783 	}
    784 	lflush();
    785 	lrclose();
    786 	return;
    787 }
    788 
    789 #ifndef UIDSCORE
    790 /*
    791  * getplid(name)		Function to get players id # from id file
    792  *
    793  * Enter with the name of the players character in name.
    794  * Returns the id # of the players character, or -1 if failure.
    795  * This routine will try to find the name in the id file, if its not there,
    796  * it will try to make a new entry in the file.  Only returns -1 if can't
    797  * find him in the file, and can't make a new entry in the file.
    798  * Format of playerids file:
    799  * 		Id # in ascii     \n     character name     \n
    800  */
    801 static int      havepid = -1;	/* playerid # if previously done */
    802 int
    803 getplid(nam)
    804 	char           *nam;
    805 {
    806 	int             fd7, high = 999, no;
    807 	char  *p, *p2;
    808 	char            name[80];
    809 	if (havepid != -1)
    810 		return (havepid);	/* already did it */
    811 	lflush();		/* flush any pending I/O */
    812 	snprintf(name, sizeof(name), "%s\n", nam);/* append a \n to name */
    813 	if (lopen(playerids) < 0) {	/* no file, make it */
    814 		if ((fd7 = creat(playerids, 0666)) < 0)
    815 			return (-1);	/* can't make it */
    816 		close(fd7);
    817 		goto addone;	/* now append new playerid record to file */
    818 	}
    819 	for (;;) {		/* now search for the name in the player id
    820 				 * file */
    821 		p = lgetl();
    822 		if (p == NULL)
    823 			break;	/* EOF? */
    824 		no = atoi(p);	/* the id # */
    825 		p2 = lgetl();
    826 		if (p2 == NULL)
    827 			break;	/* EOF? */
    828 		if (no > high)
    829 			high = no;	/* accumulate highest id # */
    830 		if (strcmp(p2, name) == 0) {	/* we found him */
    831 			return (no);	/* his id number */
    832 		}
    833 	}
    834 	lrclose();
    835 	/* if we get here, we didn't find him in the file -- put him there */
    836 addone:
    837 	if (lappend(playerids) < 0)
    838 		return (-1);	/* can't open file for append */
    839 	lprintf("%d\n%s", (long) ++high, name);	/* new id # and name */
    840 	lwclose();
    841 	lcreat((char *) 0);	/* re-open terminal channel */
    842 	return (high);
    843 }
    844 #endif	/* UIDSCORE */
    845