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scores.c revision 1.2
      1 /* scores.c			 Larn is copyrighted 1986 by Noah Morgan.
      2  *
      3  *	Functions in this file are:
      4  *
      5  *	readboard() 	Function to read in the scoreboard into a static buffer
      6  *	writeboard()	Function to write the scoreboard from readboard()'s buffer
      7  *	makeboard() 	Function to create a new scoreboard (wipe out old one)
      8  *	hashewon()	 Function to return 1 if player has won a game before, else 0
      9  *	long paytaxes(x)	 Function to pay taxes if any are due
     10  *	winshou()		Subroutine to print out the winning scoreboard
     11  *	shou(x)			Subroutine to print out the non-winners scoreboard
     12  *	showscores()		Function to show the scoreboard on the terminal
     13  *	showallscores()	Function to show scores and the iven lists that go with them
     14  *	sortboard()		Function to sort the scoreboard
     15  *	newscore(score, whoo, whyded, winner) 	Function to add entry to scoreboard
     16  *	new1sub(score,i,whoo,taxes) 		  Subroutine to put player into a
     17  *	new2sub(score,i,whoo,whyded)	 	  Subroutine to put player into a
     18  *	died(x) 	Subroutine to record who played larn, and what the score was
     19  *	diedsub(x) Subroutine to print out a line showing player when he is killed
     20  *	diedlog() 	Subroutine to read a log file and print it out in ascii format
     21  *	getplid(name)		Function to get players id # from id file
     22  *
     23  */
     24 #include <sys/types.h>
     25 #include <sys/times.h>
     26 #include <sys/stat.h>
     27 #include "header.h"
     28 
     29 struct scofmt			/*	This is the structure for the scoreboard 		*/
     30 	{
     31 	long score;			/* the score of the player 							*/
     32 	long suid;			/* the user id number of the player 				*/
     33 	short what;			/* the number of the monster that killed player 	*/
     34 	short level;		/* the level player was on when he died 			*/
     35 	short hardlev;		/* the level of difficulty player played at 		*/
     36 	short order;		/* the relative ordering place of this entry 		*/
     37 	char who[40];		/* the name of the character 						*/
     38 	char sciv[26][2];	/* this is the inventory list of the character 		*/
     39 	};
     40 struct wscofmt			/* This is the structure for the winning scoreboard */
     41 	{
     42 	long score;			/* the score of the player 							*/
     43 	long timeused;		/* the time used in mobuls to win the game 			*/
     44 	long taxes;			/* taxes he owes to LRS 							*/
     45 	long suid;			/* the user id number of the player 				*/
     46 	short hardlev;		/* the level of difficulty player played at 		*/
     47 	short order;		/* the relative ordering place of this entry 		*/
     48 	char who[40];		/* the name of the character 						*/
     49 	};
     50 
     51 struct log_fmt			/* 102 bytes struct for the log file 				*/
     52 	{
     53 	long score;			/* the players score 								*/
     54 	long diedtime;		/* time when game was over 							*/
     55 	short cavelev;		/* level in caves 									*/
     56 	short diff;			/* difficulty player played at 						*/
     57 #ifdef EXTRA
     58 	long elapsedtime;	/* real time of game in seconds 					*/
     59 	long bytout;		/* bytes input and output 							*/
     60 	long bytin;
     61 	long moves;			/* number of moves made by player 					*/
     62 	short ac;			/* armor class of player 							*/
     63 	short hp,hpmax;		/* players hitpoints 								*/
     64 	short cputime;		/* cpu time needed in seconds 						*/
     65 	short killed,spused;/* monsters killed and spells cast 					*/
     66 	short usage;		/* usage of the cpu in % 							*/
     67 	short lev;			/* player level 									*/
     68 #endif
     69 	char who[12];		/* player name 										*/
     70 	char what[46];		/* what happened to player 							*/
     71 	};
     72 
     73 static struct scofmt sco[SCORESIZE];	/* the structure for the scoreboard  */
     74 static struct wscofmt winr[SCORESIZE];	/* struct for the winning scoreboard */
     75 static struct log_fmt logg;				/* structure for the log file 		 */
     76 static char *whydead[] = {
     77 	"quit", "suspended", "self - annihilated", "shot by an arrow",
     78 	"hit by a dart", "fell into a pit", "fell into a bottomless pit",
     79 	"a winner", "trapped in solid rock", "killed by a missing save file",
     80 	"killed by an old save file", "caught by the greedy cheater checker trap",
     81 	"killed by a protected save file","killed his family and committed suicide",
     82 	"erased by a wayward finger", "fell through a bottomless trap door",
     83 	"fell through a trap door", "drank some poisonous water",
     84 	"fried by an electric shock", "slipped on a volcano shaft",
     85 	"killed by a stupid act of frustration", "attacked by a revolting demon",
     86 	"hit by his own magic", "demolished by an unseen attacker",
     87 	"fell into the dreadful sleep", "killed by an exploding chest",
     88 /*26*/	"killed by a missing maze data file", "annihilated in a sphere",
     89 	"died a post mortem death","wasted by a malloc() failure"
     90 	};
     91 
     92 /*
     93  *	readboard() 	Function to read in the scoreboard into a static buffer
     94  *
     95  *	returns -1 if unable to read in the scoreboard, returns 0 if all is OK
     96  */
     97 readboard()
     98 	{
     99 	if (lopen(scorefile)<0)
    100 	  { lprcat("Can't read scoreboard\n"); lflush(); return(-1); }
    101 	lrfill((char*)sco,sizeof(sco));		lrfill((char*)winr,sizeof(winr));
    102 	lrclose();  lcreat((char*)0);  return(0);
    103 	}
    104 
    105 /*
    106  *	writeboard()	Function to write the scoreboard from readboard()'s buffer
    107  *
    108  *	returns -1 if unable to write the scoreboard, returns 0 if all is OK
    109  */
    110 writeboard()
    111 	{
    112 	set_score_output();
    113 	if (lcreat(scorefile)<0)
    114 	  { lprcat("Can't write scoreboard\n"); lflush(); return(-1); }
    115 	lwrite((char*)sco,sizeof(sco));		lwrite((char*)winr,sizeof(winr));
    116 	lwclose();  lcreat((char*)0);  return(0);
    117 	}
    118 
    119 /*
    120  *	makeboard() 		Function to create a new scoreboard (wipe out old one)
    121  *
    122  *	returns -1 if unable to write the scoreboard, returns 0 if all is OK
    123  */
    124 makeboard()
    125 	{
    126 	register int i;
    127 	for (i=0; i<SCORESIZE; i++)
    128 		{
    129 		winr[i].taxes = winr[i].score = sco[i].score = 0;
    130 		winr[i].order = sco[i].order = i;
    131 		}
    132 	if (writeboard()) return(-1);
    133 	chmod(scorefile,0660);
    134 	return(0);
    135 	}
    136 
    137 /*
    138  *	hashewon()	 Function to return 1 if player has won a game before, else 0
    139  *
    140  *	This function also sets c[HARDGAME] to appropriate value -- 0 if not a
    141  *	winner, otherwise the next level of difficulty listed in the winners
    142  *	scoreboard.  This function also sets outstanding_taxes to the value in
    143  *	the winners scoreboard.
    144  */
    145 hashewon()
    146 	{
    147 	register int i;
    148 	c[HARDGAME] = 0;
    149 	if (readboard() < 0) return(0);	/* can't find scoreboard */
    150 	for (i=0; i<SCORESIZE; i++)	/* search through winners scoreboard */
    151 	   if (winr[i].suid == userid)
    152 		  if (winr[i].score > 0)
    153 			{
    154 			c[HARDGAME]=winr[i].hardlev+1;  outstanding_taxes=winr[i].taxes;
    155 			return(1);
    156 			}
    157 	return(0);
    158 	}
    159 
    160 /*
    161  *	long paytaxes(x)		 Function to pay taxes if any are due
    162  *
    163  *	Enter with the amount (in gp) to pay on the taxes.
    164  *	Returns amount actually paid.
    165  */
    166 long paytaxes(x)
    167 	long x;
    168 	{
    169 	register int i;
    170 	register long amt;
    171 	if (x<0) return(0L);
    172 	if (readboard()<0) return(0L);
    173 	for (i=0; i<SCORESIZE; i++)
    174 		if (winr[i].suid == userid)	/* look for players winning entry */
    175 			if (winr[i].score>0) /* search for a winning entry for the player */
    176 				{
    177 				amt = winr[i].taxes;
    178 				if (x < amt) amt=x;		/* don't overpay taxes (Ughhhhh) */
    179 				winr[i].taxes -= amt;
    180 				outstanding_taxes -= amt;
    181 				if (writeboard()<0) return(0);
    182 				return(amt);
    183 				}
    184 	return(0L);	/* couldn't find user on winning scoreboard */
    185 	}
    186 
    187 /*
    188  *	winshou()		Subroutine to print out the winning scoreboard
    189  *
    190  *	Returns the number of players on scoreboard that were shown
    191  */
    192 winshou()
    193 	{
    194 	register struct wscofmt *p;
    195 	register int i,j,count;
    196 	for (count=j=i=0; i<SCORESIZE; i++) /* is there anyone on the scoreboard? */
    197 		if (winr[i].score != 0)
    198 			{ j++; break; }
    199 	if (j)
    200 		{
    201 		lprcat("\n  Score    Difficulty   Time Needed   Larn Winners List\n");
    202 
    203 		for (i=0; i<SCORESIZE; i++)	/* this loop is needed to print out the */
    204 		  for (j=0; j<SCORESIZE; j++) /* winners in order */
    205 			{
    206 			p = &winr[j];	/* pointer to the scoreboard entry */
    207 			if (p->order == i)
    208 				{
    209 				if (p->score)
    210 					{
    211 					count++;
    212 					lprintf("%10d     %2d      %5d Mobuls   %s \n",
    213 					(long)p->score,(long)p->hardlev,(long)p->timeused,p->who);
    214 					}
    215 				break;
    216 				}
    217 			}
    218 		}
    219 	return(count);	/* return number of people on scoreboard */
    220 	}
    221 
    222 /*
    223  *	shou(x)			Subroutine to print out the non-winners scoreboard
    224  *		int x;
    225  *
    226  *	Enter with 0 to list the scores, enter with 1 to list inventories too
    227  *	Returns the number of players on scoreboard that were shown
    228  */
    229 shou(x)
    230 	int x;
    231 	{
    232 	register int i,j,n,k;
    233 	int count;
    234 	for (count=j=i=0; i<SCORESIZE; i++)	/* is the scoreboard empty? */
    235 		if (sco[i].score!= 0)
    236 			{ j++; break; }
    237 	if (j)
    238 		{
    239 		lprcat("\n   Score   Difficulty   Larn Visitor Log\n");
    240 		for (i=0; i<SCORESIZE; i++) /* be sure to print them out in order */
    241 		  for (j=0; j<SCORESIZE; j++)
    242 			if (sco[j].order == i)
    243 				{
    244 				if (sco[j].score)
    245 					{
    246 					count++;
    247 					lprintf("%10d     %2d       %s ",
    248 						(long)sco[j].score,(long)sco[j].hardlev,sco[j].who);
    249 					if (sco[j].what < 256) lprintf("killed by a %s",monster[sco[j].what].name);
    250 						else lprintf("%s",whydead[sco[j].what - 256]);
    251 					if (x != 263) lprintf(" on %s",levelname[sco[j].level]);
    252 					if (x)
    253 						{
    254 						for (n=0; n<26; n++) { iven[n]=sco[j].sciv[n][0]; ivenarg[n]=sco[j].sciv[n][1]; }
    255 						for (k=1; k<99; k++)
    256 						  for (n=0; n<26; n++)
    257 							if (k==iven[n])  { srcount=0; show3(n); }
    258 						lprcat("\n\n");
    259 						}
    260 					else lprc('\n');
    261 					}
    262 				j=SCORESIZE;
    263 				}
    264 		}
    265 	return(count);	/* return the number of players just shown */
    266 	}
    267 
    268 /*
    269  *	showscores()		Function to show the scoreboard on the terminal
    270  *
    271  *	Returns nothing of value
    272  */
    273 static char esb[] = "The scoreboard is empty.\n";
    274 showscores()
    275 	{
    276 	register int i,j;
    277 	lflush();  lcreat((char*)0);  if (readboard()<0) return;
    278 	i=winshou();	j=shou(0);
    279 	if (i+j == 0) lprcat(esb); else lprc('\n');
    280 	lflush();
    281 	}
    282 
    283 /*
    284  *	showallscores()	Function to show scores and the iven lists that go with them
    285  *
    286  *	Returns nothing of value
    287  */
    288 showallscores()
    289 	{
    290 	register int i,j;
    291 	lflush();  lcreat((char*)0);  if (readboard()<0) return;
    292 	c[WEAR] = c[WIELD] = c[SHIELD] = -1;  /* not wielding or wearing anything */
    293 	for (i=0; i<MAXPOTION; i++) potionname[i]=potionhide[i];
    294 	for (i=0; i<MAXSCROLL; i++) scrollname[i]=scrollhide[i];
    295 	i=winshou();  j=shou(1);
    296 	if (i+j==0) lprcat(esb); else lprc('\n');
    297 	lflush();
    298 	}
    299 
    300 /*
    301  *	sortboard()		Function to sort the scoreboard
    302  *
    303  *	Returns 0 if no sorting done, else returns 1
    304  */
    305 sortboard()
    306 	{
    307 	register int i,j,pos;
    308 	long jdat;
    309 	for (i=0; i<SCORESIZE; i++) sco[i].order = winr[i].order = -1;
    310 	pos=0;  while (pos < SCORESIZE)
    311 		{
    312 		jdat=0;
    313 		for (i=0; i<SCORESIZE; i++)
    314 			if ((sco[i].order < 0) && (sco[i].score >= jdat))
    315 				{ j=i;  jdat=sco[i].score; }
    316 		sco[j].order = pos++;
    317 		}
    318 	pos=0;  while (pos < SCORESIZE)
    319 		{
    320 		jdat=0;
    321 		for (i=0; i<SCORESIZE; i++)
    322 			if ((winr[i].order < 0) && (winr[i].score >= jdat))
    323 				{ j=i;  jdat=winr[i].score; }
    324 		winr[j].order = pos++;
    325 		}
    326 	return(1);
    327 	}
    328 
    329 /*
    330  *	newscore(score, whoo, whyded, winner) 	Function to add entry to scoreboard
    331  *		int score, winner, whyded;
    332  *		char *whoo;
    333  *
    334  *	Enter with the total score in gp in score,  players name in whoo,
    335  *		died() reason # in whyded, and TRUE/FALSE in winner if a winner
    336  *	ex.		newscore(1000, "player 1", 32, 0);
    337  */
    338 newscore(score, whoo, whyded, winner)
    339 	long score;
    340 	int winner, whyded;
    341 	char *whoo;
    342 	{
    343 	register int i;
    344 	long taxes;
    345 	if (readboard() < 0) return; 	/*	do the scoreboard	*/
    346 	/* if a winner then delete all non-winning scores */
    347 	if (cheat) winner=0;	/* if he cheated, don't let him win */
    348 	if (winner)
    349 		{
    350 		for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid) sco[i].score=0;
    351 		taxes = score*TAXRATE;
    352 		score += 100000*c[HARDGAME];	/* bonus for winning */
    353 	/* if he has a slot on the winning scoreboard update it if greater score */
    354 		for (i=0; i<SCORESIZE; i++) if (winr[i].suid == userid)
    355 				{ new1sub(score,i,whoo,taxes); return; }
    356 	/* he had no entry. look for last entry and see if he has a greater score */
    357 		for (i=0; i<SCORESIZE; i++) if (winr[i].order == SCORESIZE-1)
    358 				{ new1sub(score,i,whoo,taxes); return; }
    359 		}
    360 	else if (!cheat) /* for not winning scoreboard */
    361 		{
    362 	/* if he has a slot on the scoreboard update it if greater score */
    363 		for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid)
    364 				{ new2sub(score,i,whoo,whyded); return; }
    365 	/* he had no entry. look for last entry and see if he has a greater score */
    366 		for (i=0; i<SCORESIZE; i++) if (sco[i].order == SCORESIZE-1)
    367 				{ new2sub(score,i,whoo,whyded); return; }
    368 		}
    369 	}
    370 
    371 /*
    372  *	new1sub(score,i,whoo,taxes) 	  Subroutine to put player into a
    373  *		int score,i,whyded,taxes;		  winning scoreboard entry if his score
    374  *		char *whoo; 					  is high enough
    375  *
    376  *	Enter with the total score in gp in score,  players name in whoo,
    377  *		died() reason # in whyded, and TRUE/FALSE in winner if a winner
    378  *		slot in scoreboard in i, and the tax bill in taxes.
    379  *	Returns nothing of value
    380  */
    381 new1sub(score,i,whoo,taxes)
    382 	long score,taxes;
    383 	int i;
    384 	char *whoo;
    385 	{
    386 	register struct wscofmt *p;
    387 	p = &winr[i];
    388 	p->taxes += taxes;
    389 	if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
    390 		{
    391 		strcpy(p->who,whoo);  		p->score=score;
    392 		p->hardlev=c[HARDGAME];		p->suid=userid;
    393 		p->timeused=gtime/100;
    394 		}
    395 	}
    396 
    397 /*
    398  *	new2sub(score,i,whoo,whyded)	 	  Subroutine to put player into a
    399  *		int score,i,whyded,taxes;		  non-winning scoreboard entry if his
    400  *		char *whoo; 					  score is high enough
    401  *
    402  *	Enter with the total score in gp in score,  players name in whoo,
    403  *		died() reason # in whyded, and slot in scoreboard in i.
    404  *	Returns nothing of value
    405  */
    406 new2sub(score,i,whoo,whyded)
    407 	long score;
    408 	int i,whyded;
    409 	char *whoo;
    410 	{
    411 	register int j;
    412 	register struct scofmt *p;
    413 	p = &sco[i];
    414 	if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
    415 		{
    416 		strcpy(p->who,whoo);  p->score=score;
    417 		p->what=whyded;       p->hardlev=c[HARDGAME];
    418 		p->suid=userid;		  p->level=level;
    419 		for (j=0; j<26; j++)
    420 			{ p->sciv[j][0]=iven[j]; p->sciv[j][1]=ivenarg[j]; }
    421 		}
    422 	}
    423 
    424 /*
    425  *	died(x) 	Subroutine to record who played larn, and what the score was
    426  *		int x;
    427  *
    428  *	if x < 0 then don't show scores
    429  *	died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
    430  *
    431  *		< 256	killed by the monster number
    432  *		256		quit
    433  *		257		suspended
    434  *		258		self - annihilated
    435  *		259		shot by an arrow
    436  *		260		hit by a dart
    437  *		261		fell into a pit
    438  *		262		fell into a bottomless pit
    439  *		263		a winner
    440  *		264		trapped in solid rock
    441  *		265		killed by a missing save file
    442  *		266		killed by an old save file
    443  *		267		caught by the greedy cheater checker trap
    444  *		268		killed by a protected save file
    445  *		269		killed his family and killed himself
    446  *		270		erased by a wayward finger
    447  *		271		fell through a bottomless trap door
    448  *		272		fell through a trap door
    449  *		273		drank some poisonous water
    450  *		274		fried by an electric shock
    451  *		275		slipped on a volcano shaft
    452  *		276		killed by a stupid act of frustration
    453  *		277		attacked by a revolting demon
    454  *		278		hit by his own magic
    455  *		279		demolished by an unseen attacker
    456  *		280		fell into the dreadful sleep
    457  *		281		killed by an exploding chest
    458  *		282		killed by a missing maze data file
    459  *		283		killed by a sphere of annihilation
    460  *		284		died a post mortem death
    461  *		285		malloc() failure
    462  *		300		quick quit -- don't put on scoreboard
    463  */
    464 
    465 static int scorerror;
    466 died(x)
    467 	int x;
    468 	{
    469 	register int f,win;
    470 	char ch,*mod;
    471 	long zzz,i;
    472 	struct tms cputime;
    473 	if (c[LIFEPROT]>0) /* if life protection */
    474 		{
    475 		switch((x>0) ? x : -x)
    476 			{
    477 			case 256: case 257: case 262: case 263: case 265: case 266:
    478 			case 267: case 268: case 269: case 271: case 282: case 284:
    479 			case 285: case 300:  goto invalid; /* can't be saved */
    480 			};
    481 		--c[LIFEPROT]; c[HP]=1; --c[CONSTITUTION];
    482 		cursors(); lprcat("\nYou feel wiiieeeeerrrrrd all over! "); beep();
    483 		lflush();  sleep(4);
    484 		return; /* only case where died() returns */
    485 		}
    486 invalid:
    487 	clearvt100();  lflush();  f=0;
    488 	if (ckpflag) unlink(ckpfile);	/* remove checkpoint file if used */
    489 	if (x<0) { f++; x = -x; }	/* if we are not to display the scores */
    490 	if ((x == 300) || (x == 257))  exit();	/* for quick exit or saved game */
    491 	if (x == 263)  win = 1;  else  win = 0;
    492 	c[GOLD] += c[BANKACCOUNT];   c[BANKACCOUNT] = 0;
    493 		/*	now enter the player at the end of the scoreboard */
    494 	newscore(c[GOLD], logname, x, win);
    495 	diedsub(x);	/* print out the score line */  lflush();
    496 
    497 	set_score_output();
    498 	if ((wizard == 0) && (c[GOLD] > 0)) 	/*	wizards can't score		*/
    499 		{
    500 #ifndef NOLOG
    501 		if (lappend(logfile)<0)  /* append to file */
    502 			{
    503 			if (lcreat(logfile)<0) /* and can't create new log file */
    504 		    	{
    505 				lcreat((char*)0);
    506 				lprcat("\nCan't open record file:  I can't post your score.\n");
    507 				sncbr();  resetscroll();  lflush();  exit();
    508 				}
    509 			chmod(logfile,0660);
    510 			}
    511 		strcpy(logg.who,loginname);
    512 		logg.score = c[GOLD];		logg.diff = c[HARDGAME];
    513 		if (x < 256)
    514 			{
    515 			ch = *monster[x].name;
    516 			if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
    517 				mod="an";  else mod="a";
    518 			sprintf(logg.what,"killed by %s %s",mod,monster[x].name);
    519 			}
    520 		else sprintf(logg.what,"%s",whydead[x - 256]);
    521 		logg.cavelev=level;
    522 		time(&zzz);	  /* get cpu time -- write out score info */
    523 		logg.diedtime=zzz;
    524 #ifdef EXTRA
    525 		times(&cputime);  /* get cpu time -- write out score info */
    526 		logg.cputime = i = (cputime.tms_utime + cputime.tms_stime)/60 + c[CPUTIME];
    527 		logg.lev=c[LEVEL];			logg.ac=c[AC];
    528 		logg.hpmax=c[HPMAX];		logg.hp=c[HP];
    529 		logg.elapsedtime=(zzz-initialtime+59)/60;
    530 		logg.usage=(10000*i)/(zzz-initialtime);
    531 		logg.bytin=c[BYTESIN];		logg.bytout=c[BYTESOUT];
    532 		logg.moves=c[MOVESMADE];	logg.spused=c[SPELLSCAST];
    533 		logg.killed=c[MONSTKILLED];
    534 #endif
    535 		lwrite((char*)&logg,sizeof(struct log_fmt));	 lwclose();
    536 #endif NOLOG
    537 
    538 /*	now for the scoreboard maintenance -- not for a suspended game 	*/
    539 		if (x != 257)
    540 			{
    541 			if (sortboard())  scorerror = writeboard();
    542 			}
    543 		}
    544 	if ((x==256) || (x==257) || (f != 0)) exit();
    545 	if (scorerror == 0) showscores();	/* if we updated the scoreboard */
    546 	if (x == 263) mailbill();		exit();
    547 	}
    548 
    549 /*
    550  *	diedsub(x) Subroutine to print out the line showing the player when he is killed
    551  *		int x;
    552  */
    553 diedsub(x)
    554 int x;
    555 	{
    556 	register char ch,*mod;
    557 	lprintf("Score: %d, Diff: %d,  %s ",(long)c[GOLD],(long)c[HARDGAME],logname);
    558 	if (x < 256)
    559 		{
    560 		ch = *monster[x].name;
    561 		if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
    562 			mod="an";  else mod="a";
    563 		lprintf("killed by %s %s",mod,monster[x].name);
    564 		}
    565 	else lprintf("%s",whydead[x - 256]);
    566 	if (x != 263) lprintf(" on %s\n",levelname[level]);  else lprc('\n');
    567 	}
    568 
    569 /*
    570  *	diedlog() 	Subroutine to read a log file and print it out in ascii format
    571  */
    572 diedlog()
    573 	{
    574 	register int n;
    575 	register char *p;
    576 	struct stat stbuf;
    577 	lcreat((char*)0);
    578 	if (lopen(logfile)<0)
    579 		{
    580 		lprintf("Can't locate log file <%s>\n",logfile);
    581 		return;
    582 		}
    583 	if (fstat(fd,&stbuf) < 0)
    584 		{
    585 		lprintf("Can't  stat log file <%s>\n",logfile);
    586 		return;
    587 		}
    588 	for (n=stbuf.st_size/sizeof(struct log_fmt); n>0; --n)
    589 		{
    590 		lrfill((char*)&logg,sizeof(struct log_fmt));
    591 		p = ctime(&logg.diedtime); p[16]='\n'; p[17]=0;
    592 		lprintf("Score: %d, Diff: %d,  %s %s on %d at %s",(long)(logg.score),(long)(logg.diff),logg.who,logg.what,(long)(logg.cavelev),p+4);
    593 #ifdef EXTRA
    594 		if (logg.moves<=0) logg.moves=1;
    595 		lprintf("  Experience Level: %d,  AC: %d,  HP: %d/%d,  Elapsed Time: %d minutes\n",(long)(logg.lev),(long)(logg.ac),(long)(logg.hp),(long)(logg.hpmax),(long)(logg.elapsedtime));
    596 		lprintf("  CPU time used: %d seconds,  Machine usage: %d.%02d%%\n",(long)(logg.cputime),(long)(logg.usage/100),(long)(logg.usage%100));
    597 		lprintf("  BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n",(long)(logg.bytin),(long)(logg.bytout),(long)(logg.moves),(long)(logg.killed),(long)(logg.spused));
    598 		lprintf("  out bytes per move: %d,  time per move: %d ms\n",(long)(logg.bytout/logg.moves),(long)((logg.cputime*1000)/logg.moves));
    599 #endif
    600 		}
    601 		lflush();  lrclose();  return;
    602 	}
    603 
    604 #ifndef UIDSCORE
    605 /*
    606  *	getplid(name)		Function to get players id # from id file
    607  *
    608  *	Enter with the name of the players character in name.
    609  *	Returns the id # of the players character, or -1 if failure.
    610  *	This routine will try to find the name in the id file, if its not there,
    611  *	it will try to make a new entry in the file.  Only returns -1 if can't
    612  *	find him in the file, and can't make a new entry in the file.
    613  *	Format of playerids file:
    614  *			Id # in ascii     \n     character name     \n
    615  */
    616 static int havepid= -1;	/* playerid # if previously done */
    617 getplid(nam)
    618 	char *nam;
    619 	{
    620 	int fd7,high=999,no;
    621 	register char *p,*p2;
    622 	char name[80];
    623 	if (havepid != -1) return(havepid);	/* already did it */
    624 	lflush();	/* flush any pending I/O */
    625 	sprintf(name,"%s\n",nam);	/* append a \n to name */
    626 	if (lopen(playerids) < 0)	/* no file, make it */
    627 		{
    628 		if ((fd7=creat(playerids,0666)) < 0)  return(-1); /* can't make it */
    629 		close(fd7);  goto addone;	/* now append new playerid record to file */
    630 		}
    631 	for (;;)	/* now search for the name in the player id file */
    632 		{
    633 		p = lgetl();  if (p==NULL) break;	/* EOF? */
    634 		no = atoi(p);	/* the id # */
    635 		p2= lgetl();  if (p2==NULL) break;	/* EOF? */
    636 		if (no>high) high=no;	/* accumulate highest id # */
    637 		if (strcmp(p2,name)==0)	/* we found him */
    638 			{
    639 			return(no);	/* his id number */
    640 			}
    641 		}
    642 	lrclose();
    643 	/* if we get here, we didn't find him in the file -- put him there */
    644 addone:
    645 	if (lappend(playerids) < 0) return(-1);	/* can't open file for append */
    646 	lprintf("%d\n%s",(long)++high,name);  /* new id # and name */
    647 	lwclose();
    648 	lcreat((char*)0);	/* re-open terminal channel */
    649 	return(high);
    650 	}
    651 #endif UIDSCORE
    652 
    653