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scores.c revision 1.3
      1 #ifndef lint
      2 static char rcsid[] = "$Id: scores.c,v 1.3 1993/08/02 17:20:19 mycroft Exp $";
      3 #endif /* not lint */
      4 
      5 /* scores.c			 Larn is copyrighted 1986 by Noah Morgan.
      6  *
      7  *	Functions in this file are:
      8  *
      9  *	readboard() 	Function to read in the scoreboard into a static buffer
     10  *	writeboard()	Function to write the scoreboard from readboard()'s buffer
     11  *	makeboard() 	Function to create a new scoreboard (wipe out old one)
     12  *	hashewon()	 Function to return 1 if player has won a game before, else 0
     13  *	long paytaxes(x)	 Function to pay taxes if any are due
     14  *	winshou()		Subroutine to print out the winning scoreboard
     15  *	shou(x)			Subroutine to print out the non-winners scoreboard
     16  *	showscores()		Function to show the scoreboard on the terminal
     17  *	showallscores()	Function to show scores and the iven lists that go with them
     18  *	sortboard()		Function to sort the scoreboard
     19  *	newscore(score, whoo, whyded, winner) 	Function to add entry to scoreboard
     20  *	new1sub(score,i,whoo,taxes) 		  Subroutine to put player into a
     21  *	new2sub(score,i,whoo,whyded)	 	  Subroutine to put player into a
     22  *	died(x) 	Subroutine to record who played larn, and what the score was
     23  *	diedsub(x) Subroutine to print out a line showing player when he is killed
     24  *	diedlog() 	Subroutine to read a log file and print it out in ascii format
     25  *	getplid(name)		Function to get players id # from id file
     26  *
     27  */
     28 #include <sys/types.h>
     29 #include <sys/times.h>
     30 #include <sys/stat.h>
     31 #include "header.h"
     32 
     33 struct scofmt			/*	This is the structure for the scoreboard 		*/
     34 	{
     35 	long score;			/* the score of the player 							*/
     36 	long suid;			/* the user id number of the player 				*/
     37 	short what;			/* the number of the monster that killed player 	*/
     38 	short level;		/* the level player was on when he died 			*/
     39 	short hardlev;		/* the level of difficulty player played at 		*/
     40 	short order;		/* the relative ordering place of this entry 		*/
     41 	char who[40];		/* the name of the character 						*/
     42 	char sciv[26][2];	/* this is the inventory list of the character 		*/
     43 	};
     44 struct wscofmt			/* This is the structure for the winning scoreboard */
     45 	{
     46 	long score;			/* the score of the player 							*/
     47 	long timeused;		/* the time used in mobuls to win the game 			*/
     48 	long taxes;			/* taxes he owes to LRS 							*/
     49 	long suid;			/* the user id number of the player 				*/
     50 	short hardlev;		/* the level of difficulty player played at 		*/
     51 	short order;		/* the relative ordering place of this entry 		*/
     52 	char who[40];		/* the name of the character 						*/
     53 	};
     54 
     55 struct log_fmt			/* 102 bytes struct for the log file 				*/
     56 	{
     57 	long score;			/* the players score 								*/
     58 	long diedtime;		/* time when game was over 							*/
     59 	short cavelev;		/* level in caves 									*/
     60 	short diff;			/* difficulty player played at 						*/
     61 #ifdef EXTRA
     62 	long elapsedtime;	/* real time of game in seconds 					*/
     63 	long bytout;		/* bytes input and output 							*/
     64 	long bytin;
     65 	long moves;			/* number of moves made by player 					*/
     66 	short ac;			/* armor class of player 							*/
     67 	short hp,hpmax;		/* players hitpoints 								*/
     68 	short cputime;		/* cpu time needed in seconds 						*/
     69 	short killed,spused;/* monsters killed and spells cast 					*/
     70 	short usage;		/* usage of the cpu in % 							*/
     71 	short lev;			/* player level 									*/
     72 #endif
     73 	char who[12];		/* player name 										*/
     74 	char what[46];		/* what happened to player 							*/
     75 	};
     76 
     77 static struct scofmt sco[SCORESIZE];	/* the structure for the scoreboard  */
     78 static struct wscofmt winr[SCORESIZE];	/* struct for the winning scoreboard */
     79 static struct log_fmt logg;				/* structure for the log file 		 */
     80 static char *whydead[] = {
     81 	"quit", "suspended", "self - annihilated", "shot by an arrow",
     82 	"hit by a dart", "fell into a pit", "fell into a bottomless pit",
     83 	"a winner", "trapped in solid rock", "killed by a missing save file",
     84 	"killed by an old save file", "caught by the greedy cheater checker trap",
     85 	"killed by a protected save file","killed his family and committed suicide",
     86 	"erased by a wayward finger", "fell through a bottomless trap door",
     87 	"fell through a trap door", "drank some poisonous water",
     88 	"fried by an electric shock", "slipped on a volcano shaft",
     89 	"killed by a stupid act of frustration", "attacked by a revolting demon",
     90 	"hit by his own magic", "demolished by an unseen attacker",
     91 	"fell into the dreadful sleep", "killed by an exploding chest",
     92 /*26*/	"killed by a missing maze data file", "annihilated in a sphere",
     93 	"died a post mortem death","wasted by a malloc() failure"
     94 	};
     95 
     96 /*
     97  *	readboard() 	Function to read in the scoreboard into a static buffer
     98  *
     99  *	returns -1 if unable to read in the scoreboard, returns 0 if all is OK
    100  */
    101 readboard()
    102 	{
    103 	if (lopen(scorefile)<0)
    104 	  { lprcat("Can't read scoreboard\n"); lflush(); return(-1); }
    105 	lrfill((char*)sco,sizeof(sco));		lrfill((char*)winr,sizeof(winr));
    106 	lrclose();  lcreat((char*)0);  return(0);
    107 	}
    108 
    109 /*
    110  *	writeboard()	Function to write the scoreboard from readboard()'s buffer
    111  *
    112  *	returns -1 if unable to write the scoreboard, returns 0 if all is OK
    113  */
    114 writeboard()
    115 	{
    116 	set_score_output();
    117 	if (lcreat(scorefile)<0)
    118 	  { lprcat("Can't write scoreboard\n"); lflush(); return(-1); }
    119 	lwrite((char*)sco,sizeof(sco));		lwrite((char*)winr,sizeof(winr));
    120 	lwclose();  lcreat((char*)0);  return(0);
    121 	}
    122 
    123 /*
    124  *	makeboard() 		Function to create a new scoreboard (wipe out old one)
    125  *
    126  *	returns -1 if unable to write the scoreboard, returns 0 if all is OK
    127  */
    128 makeboard()
    129 	{
    130 	register int i;
    131 	for (i=0; i<SCORESIZE; i++)
    132 		{
    133 		winr[i].taxes = winr[i].score = sco[i].score = 0;
    134 		winr[i].order = sco[i].order = i;
    135 		}
    136 	if (writeboard()) return(-1);
    137 	chmod(scorefile,0660);
    138 	return(0);
    139 	}
    140 
    141 /*
    142  *	hashewon()	 Function to return 1 if player has won a game before, else 0
    143  *
    144  *	This function also sets c[HARDGAME] to appropriate value -- 0 if not a
    145  *	winner, otherwise the next level of difficulty listed in the winners
    146  *	scoreboard.  This function also sets outstanding_taxes to the value in
    147  *	the winners scoreboard.
    148  */
    149 hashewon()
    150 	{
    151 	register int i;
    152 	c[HARDGAME] = 0;
    153 	if (readboard() < 0) return(0);	/* can't find scoreboard */
    154 	for (i=0; i<SCORESIZE; i++)	/* search through winners scoreboard */
    155 	   if (winr[i].suid == userid)
    156 		  if (winr[i].score > 0)
    157 			{
    158 			c[HARDGAME]=winr[i].hardlev+1;  outstanding_taxes=winr[i].taxes;
    159 			return(1);
    160 			}
    161 	return(0);
    162 	}
    163 
    164 /*
    165  *	long paytaxes(x)		 Function to pay taxes if any are due
    166  *
    167  *	Enter with the amount (in gp) to pay on the taxes.
    168  *	Returns amount actually paid.
    169  */
    170 long paytaxes(x)
    171 	long x;
    172 	{
    173 	register int i;
    174 	register long amt;
    175 	if (x<0) return(0L);
    176 	if (readboard()<0) return(0L);
    177 	for (i=0; i<SCORESIZE; i++)
    178 		if (winr[i].suid == userid)	/* look for players winning entry */
    179 			if (winr[i].score>0) /* search for a winning entry for the player */
    180 				{
    181 				amt = winr[i].taxes;
    182 				if (x < amt) amt=x;		/* don't overpay taxes (Ughhhhh) */
    183 				winr[i].taxes -= amt;
    184 				outstanding_taxes -= amt;
    185 				if (writeboard()<0) return(0);
    186 				return(amt);
    187 				}
    188 	return(0L);	/* couldn't find user on winning scoreboard */
    189 	}
    190 
    191 /*
    192  *	winshou()		Subroutine to print out the winning scoreboard
    193  *
    194  *	Returns the number of players on scoreboard that were shown
    195  */
    196 winshou()
    197 	{
    198 	register struct wscofmt *p;
    199 	register int i,j,count;
    200 	for (count=j=i=0; i<SCORESIZE; i++) /* is there anyone on the scoreboard? */
    201 		if (winr[i].score != 0)
    202 			{ j++; break; }
    203 	if (j)
    204 		{
    205 		lprcat("\n  Score    Difficulty   Time Needed   Larn Winners List\n");
    206 
    207 		for (i=0; i<SCORESIZE; i++)	/* this loop is needed to print out the */
    208 		  for (j=0; j<SCORESIZE; j++) /* winners in order */
    209 			{
    210 			p = &winr[j];	/* pointer to the scoreboard entry */
    211 			if (p->order == i)
    212 				{
    213 				if (p->score)
    214 					{
    215 					count++;
    216 					lprintf("%10d     %2d      %5d Mobuls   %s \n",
    217 					(long)p->score,(long)p->hardlev,(long)p->timeused,p->who);
    218 					}
    219 				break;
    220 				}
    221 			}
    222 		}
    223 	return(count);	/* return number of people on scoreboard */
    224 	}
    225 
    226 /*
    227  *	shou(x)			Subroutine to print out the non-winners scoreboard
    228  *		int x;
    229  *
    230  *	Enter with 0 to list the scores, enter with 1 to list inventories too
    231  *	Returns the number of players on scoreboard that were shown
    232  */
    233 shou(x)
    234 	int x;
    235 	{
    236 	register int i,j,n,k;
    237 	int count;
    238 	for (count=j=i=0; i<SCORESIZE; i++)	/* is the scoreboard empty? */
    239 		if (sco[i].score!= 0)
    240 			{ j++; break; }
    241 	if (j)
    242 		{
    243 		lprcat("\n   Score   Difficulty   Larn Visitor Log\n");
    244 		for (i=0; i<SCORESIZE; i++) /* be sure to print them out in order */
    245 		  for (j=0; j<SCORESIZE; j++)
    246 			if (sco[j].order == i)
    247 				{
    248 				if (sco[j].score)
    249 					{
    250 					count++;
    251 					lprintf("%10d     %2d       %s ",
    252 						(long)sco[j].score,(long)sco[j].hardlev,sco[j].who);
    253 					if (sco[j].what < 256) lprintf("killed by a %s",monster[sco[j].what].name);
    254 						else lprintf("%s",whydead[sco[j].what - 256]);
    255 					if (x != 263) lprintf(" on %s",levelname[sco[j].level]);
    256 					if (x)
    257 						{
    258 						for (n=0; n<26; n++) { iven[n]=sco[j].sciv[n][0]; ivenarg[n]=sco[j].sciv[n][1]; }
    259 						for (k=1; k<99; k++)
    260 						  for (n=0; n<26; n++)
    261 							if (k==iven[n])  { srcount=0; show3(n); }
    262 						lprcat("\n\n");
    263 						}
    264 					else lprc('\n');
    265 					}
    266 				j=SCORESIZE;
    267 				}
    268 		}
    269 	return(count);	/* return the number of players just shown */
    270 	}
    271 
    272 /*
    273  *	showscores()		Function to show the scoreboard on the terminal
    274  *
    275  *	Returns nothing of value
    276  */
    277 static char esb[] = "The scoreboard is empty.\n";
    278 showscores()
    279 	{
    280 	register int i,j;
    281 	lflush();  lcreat((char*)0);  if (readboard()<0) return;
    282 	i=winshou();	j=shou(0);
    283 	if (i+j == 0) lprcat(esb); else lprc('\n');
    284 	lflush();
    285 	}
    286 
    287 /*
    288  *	showallscores()	Function to show scores and the iven lists that go with them
    289  *
    290  *	Returns nothing of value
    291  */
    292 showallscores()
    293 	{
    294 	register int i,j;
    295 	lflush();  lcreat((char*)0);  if (readboard()<0) return;
    296 	c[WEAR] = c[WIELD] = c[SHIELD] = -1;  /* not wielding or wearing anything */
    297 	for (i=0; i<MAXPOTION; i++) potionname[i]=potionhide[i];
    298 	for (i=0; i<MAXSCROLL; i++) scrollname[i]=scrollhide[i];
    299 	i=winshou();  j=shou(1);
    300 	if (i+j==0) lprcat(esb); else lprc('\n');
    301 	lflush();
    302 	}
    303 
    304 /*
    305  *	sortboard()		Function to sort the scoreboard
    306  *
    307  *	Returns 0 if no sorting done, else returns 1
    308  */
    309 sortboard()
    310 	{
    311 	register int i,j,pos;
    312 	long jdat;
    313 	for (i=0; i<SCORESIZE; i++) sco[i].order = winr[i].order = -1;
    314 	pos=0;  while (pos < SCORESIZE)
    315 		{
    316 		jdat=0;
    317 		for (i=0; i<SCORESIZE; i++)
    318 			if ((sco[i].order < 0) && (sco[i].score >= jdat))
    319 				{ j=i;  jdat=sco[i].score; }
    320 		sco[j].order = pos++;
    321 		}
    322 	pos=0;  while (pos < SCORESIZE)
    323 		{
    324 		jdat=0;
    325 		for (i=0; i<SCORESIZE; i++)
    326 			if ((winr[i].order < 0) && (winr[i].score >= jdat))
    327 				{ j=i;  jdat=winr[i].score; }
    328 		winr[j].order = pos++;
    329 		}
    330 	return(1);
    331 	}
    332 
    333 /*
    334  *	newscore(score, whoo, whyded, winner) 	Function to add entry to scoreboard
    335  *		int score, winner, whyded;
    336  *		char *whoo;
    337  *
    338  *	Enter with the total score in gp in score,  players name in whoo,
    339  *		died() reason # in whyded, and TRUE/FALSE in winner if a winner
    340  *	ex.		newscore(1000, "player 1", 32, 0);
    341  */
    342 newscore(score, whoo, whyded, winner)
    343 	long score;
    344 	int winner, whyded;
    345 	char *whoo;
    346 	{
    347 	register int i;
    348 	long taxes;
    349 	if (readboard() < 0) return; 	/*	do the scoreboard	*/
    350 	/* if a winner then delete all non-winning scores */
    351 	if (cheat) winner=0;	/* if he cheated, don't let him win */
    352 	if (winner)
    353 		{
    354 		for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid) sco[i].score=0;
    355 		taxes = score*TAXRATE;
    356 		score += 100000*c[HARDGAME];	/* bonus for winning */
    357 	/* if he has a slot on the winning scoreboard update it if greater score */
    358 		for (i=0; i<SCORESIZE; i++) if (winr[i].suid == userid)
    359 				{ new1sub(score,i,whoo,taxes); return; }
    360 	/* he had no entry. look for last entry and see if he has a greater score */
    361 		for (i=0; i<SCORESIZE; i++) if (winr[i].order == SCORESIZE-1)
    362 				{ new1sub(score,i,whoo,taxes); return; }
    363 		}
    364 	else if (!cheat) /* for not winning scoreboard */
    365 		{
    366 	/* if he has a slot on the scoreboard update it if greater score */
    367 		for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid)
    368 				{ new2sub(score,i,whoo,whyded); return; }
    369 	/* he had no entry. look for last entry and see if he has a greater score */
    370 		for (i=0; i<SCORESIZE; i++) if (sco[i].order == SCORESIZE-1)
    371 				{ new2sub(score,i,whoo,whyded); return; }
    372 		}
    373 	}
    374 
    375 /*
    376  *	new1sub(score,i,whoo,taxes) 	  Subroutine to put player into a
    377  *		int score,i,whyded,taxes;		  winning scoreboard entry if his score
    378  *		char *whoo; 					  is high enough
    379  *
    380  *	Enter with the total score in gp in score,  players name in whoo,
    381  *		died() reason # in whyded, and TRUE/FALSE in winner if a winner
    382  *		slot in scoreboard in i, and the tax bill in taxes.
    383  *	Returns nothing of value
    384  */
    385 new1sub(score,i,whoo,taxes)
    386 	long score,taxes;
    387 	int i;
    388 	char *whoo;
    389 	{
    390 	register struct wscofmt *p;
    391 	p = &winr[i];
    392 	p->taxes += taxes;
    393 	if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
    394 		{
    395 		strcpy(p->who,whoo);  		p->score=score;
    396 		p->hardlev=c[HARDGAME];		p->suid=userid;
    397 		p->timeused=gtime/100;
    398 		}
    399 	}
    400 
    401 /*
    402  *	new2sub(score,i,whoo,whyded)	 	  Subroutine to put player into a
    403  *		int score,i,whyded,taxes;		  non-winning scoreboard entry if his
    404  *		char *whoo; 					  score is high enough
    405  *
    406  *	Enter with the total score in gp in score,  players name in whoo,
    407  *		died() reason # in whyded, and slot in scoreboard in i.
    408  *	Returns nothing of value
    409  */
    410 new2sub(score,i,whoo,whyded)
    411 	long score;
    412 	int i,whyded;
    413 	char *whoo;
    414 	{
    415 	register int j;
    416 	register struct scofmt *p;
    417 	p = &sco[i];
    418 	if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
    419 		{
    420 		strcpy(p->who,whoo);  p->score=score;
    421 		p->what=whyded;       p->hardlev=c[HARDGAME];
    422 		p->suid=userid;		  p->level=level;
    423 		for (j=0; j<26; j++)
    424 			{ p->sciv[j][0]=iven[j]; p->sciv[j][1]=ivenarg[j]; }
    425 		}
    426 	}
    427 
    428 /*
    429  *	died(x) 	Subroutine to record who played larn, and what the score was
    430  *		int x;
    431  *
    432  *	if x < 0 then don't show scores
    433  *	died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
    434  *
    435  *		< 256	killed by the monster number
    436  *		256		quit
    437  *		257		suspended
    438  *		258		self - annihilated
    439  *		259		shot by an arrow
    440  *		260		hit by a dart
    441  *		261		fell into a pit
    442  *		262		fell into a bottomless pit
    443  *		263		a winner
    444  *		264		trapped in solid rock
    445  *		265		killed by a missing save file
    446  *		266		killed by an old save file
    447  *		267		caught by the greedy cheater checker trap
    448  *		268		killed by a protected save file
    449  *		269		killed his family and killed himself
    450  *		270		erased by a wayward finger
    451  *		271		fell through a bottomless trap door
    452  *		272		fell through a trap door
    453  *		273		drank some poisonous water
    454  *		274		fried by an electric shock
    455  *		275		slipped on a volcano shaft
    456  *		276		killed by a stupid act of frustration
    457  *		277		attacked by a revolting demon
    458  *		278		hit by his own magic
    459  *		279		demolished by an unseen attacker
    460  *		280		fell into the dreadful sleep
    461  *		281		killed by an exploding chest
    462  *		282		killed by a missing maze data file
    463  *		283		killed by a sphere of annihilation
    464  *		284		died a post mortem death
    465  *		285		malloc() failure
    466  *		300		quick quit -- don't put on scoreboard
    467  */
    468 
    469 static int scorerror;
    470 died(x)
    471 	int x;
    472 	{
    473 	register int f,win;
    474 	char ch,*mod;
    475 	long zzz,i;
    476 	struct tms cputime;
    477 	if (c[LIFEPROT]>0) /* if life protection */
    478 		{
    479 		switch((x>0) ? x : -x)
    480 			{
    481 			case 256: case 257: case 262: case 263: case 265: case 266:
    482 			case 267: case 268: case 269: case 271: case 282: case 284:
    483 			case 285: case 300:  goto invalid; /* can't be saved */
    484 			};
    485 		--c[LIFEPROT]; c[HP]=1; --c[CONSTITUTION];
    486 		cursors(); lprcat("\nYou feel wiiieeeeerrrrrd all over! "); beep();
    487 		lflush();  sleep(4);
    488 		return; /* only case where died() returns */
    489 		}
    490 invalid:
    491 	clearvt100();  lflush();  f=0;
    492 	if (ckpflag) unlink(ckpfile);	/* remove checkpoint file if used */
    493 	if (x<0) { f++; x = -x; }	/* if we are not to display the scores */
    494 	if ((x == 300) || (x == 257))  exit();	/* for quick exit or saved game */
    495 	if (x == 263)  win = 1;  else  win = 0;
    496 	c[GOLD] += c[BANKACCOUNT];   c[BANKACCOUNT] = 0;
    497 		/*	now enter the player at the end of the scoreboard */
    498 	newscore(c[GOLD], logname, x, win);
    499 	diedsub(x);	/* print out the score line */  lflush();
    500 
    501 	set_score_output();
    502 	if ((wizard == 0) && (c[GOLD] > 0)) 	/*	wizards can't score		*/
    503 		{
    504 #ifndef NOLOG
    505 		if (lappend(logfile)<0)  /* append to file */
    506 			{
    507 			if (lcreat(logfile)<0) /* and can't create new log file */
    508 		    	{
    509 				lcreat((char*)0);
    510 				lprcat("\nCan't open record file:  I can't post your score.\n");
    511 				sncbr();  resetscroll();  lflush();  exit();
    512 				}
    513 			chmod(logfile,0660);
    514 			}
    515 		strcpy(logg.who,loginname);
    516 		logg.score = c[GOLD];		logg.diff = c[HARDGAME];
    517 		if (x < 256)
    518 			{
    519 			ch = *monster[x].name;
    520 			if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
    521 				mod="an";  else mod="a";
    522 			sprintf(logg.what,"killed by %s %s",mod,monster[x].name);
    523 			}
    524 		else sprintf(logg.what,"%s",whydead[x - 256]);
    525 		logg.cavelev=level;
    526 		time(&zzz);	  /* get cpu time -- write out score info */
    527 		logg.diedtime=zzz;
    528 #ifdef EXTRA
    529 		times(&cputime);  /* get cpu time -- write out score info */
    530 		logg.cputime = i = (cputime.tms_utime + cputime.tms_stime)/60 + c[CPUTIME];
    531 		logg.lev=c[LEVEL];			logg.ac=c[AC];
    532 		logg.hpmax=c[HPMAX];		logg.hp=c[HP];
    533 		logg.elapsedtime=(zzz-initialtime+59)/60;
    534 		logg.usage=(10000*i)/(zzz-initialtime);
    535 		logg.bytin=c[BYTESIN];		logg.bytout=c[BYTESOUT];
    536 		logg.moves=c[MOVESMADE];	logg.spused=c[SPELLSCAST];
    537 		logg.killed=c[MONSTKILLED];
    538 #endif
    539 		lwrite((char*)&logg,sizeof(struct log_fmt));	 lwclose();
    540 #endif NOLOG
    541 
    542 /*	now for the scoreboard maintenance -- not for a suspended game 	*/
    543 		if (x != 257)
    544 			{
    545 			if (sortboard())  scorerror = writeboard();
    546 			}
    547 		}
    548 	if ((x==256) || (x==257) || (f != 0)) exit();
    549 	if (scorerror == 0) showscores();	/* if we updated the scoreboard */
    550 	if (x == 263) mailbill();		exit();
    551 	}
    552 
    553 /*
    554  *	diedsub(x) Subroutine to print out the line showing the player when he is killed
    555  *		int x;
    556  */
    557 diedsub(x)
    558 int x;
    559 	{
    560 	register char ch,*mod;
    561 	lprintf("Score: %d, Diff: %d,  %s ",(long)c[GOLD],(long)c[HARDGAME],logname);
    562 	if (x < 256)
    563 		{
    564 		ch = *monster[x].name;
    565 		if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
    566 			mod="an";  else mod="a";
    567 		lprintf("killed by %s %s",mod,monster[x].name);
    568 		}
    569 	else lprintf("%s",whydead[x - 256]);
    570 	if (x != 263) lprintf(" on %s\n",levelname[level]);  else lprc('\n');
    571 	}
    572 
    573 /*
    574  *	diedlog() 	Subroutine to read a log file and print it out in ascii format
    575  */
    576 diedlog()
    577 	{
    578 	register int n;
    579 	register char *p;
    580 	struct stat stbuf;
    581 	lcreat((char*)0);
    582 	if (lopen(logfile)<0)
    583 		{
    584 		lprintf("Can't locate log file <%s>\n",logfile);
    585 		return;
    586 		}
    587 	if (fstat(fd,&stbuf) < 0)
    588 		{
    589 		lprintf("Can't  stat log file <%s>\n",logfile);
    590 		return;
    591 		}
    592 	for (n=stbuf.st_size/sizeof(struct log_fmt); n>0; --n)
    593 		{
    594 		lrfill((char*)&logg,sizeof(struct log_fmt));
    595 		p = ctime(&logg.diedtime); p[16]='\n'; p[17]=0;
    596 		lprintf("Score: %d, Diff: %d,  %s %s on %d at %s",(long)(logg.score),(long)(logg.diff),logg.who,logg.what,(long)(logg.cavelev),p+4);
    597 #ifdef EXTRA
    598 		if (logg.moves<=0) logg.moves=1;
    599 		lprintf("  Experience Level: %d,  AC: %d,  HP: %d/%d,  Elapsed Time: %d minutes\n",(long)(logg.lev),(long)(logg.ac),(long)(logg.hp),(long)(logg.hpmax),(long)(logg.elapsedtime));
    600 		lprintf("  CPU time used: %d seconds,  Machine usage: %d.%02d%%\n",(long)(logg.cputime),(long)(logg.usage/100),(long)(logg.usage%100));
    601 		lprintf("  BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n",(long)(logg.bytin),(long)(logg.bytout),(long)(logg.moves),(long)(logg.killed),(long)(logg.spused));
    602 		lprintf("  out bytes per move: %d,  time per move: %d ms\n",(long)(logg.bytout/logg.moves),(long)((logg.cputime*1000)/logg.moves));
    603 #endif
    604 		}
    605 		lflush();  lrclose();  return;
    606 	}
    607 
    608 #ifndef UIDSCORE
    609 /*
    610  *	getplid(name)		Function to get players id # from id file
    611  *
    612  *	Enter with the name of the players character in name.
    613  *	Returns the id # of the players character, or -1 if failure.
    614  *	This routine will try to find the name in the id file, if its not there,
    615  *	it will try to make a new entry in the file.  Only returns -1 if can't
    616  *	find him in the file, and can't make a new entry in the file.
    617  *	Format of playerids file:
    618  *			Id # in ascii     \n     character name     \n
    619  */
    620 static int havepid= -1;	/* playerid # if previously done */
    621 getplid(nam)
    622 	char *nam;
    623 	{
    624 	int fd7,high=999,no;
    625 	register char *p,*p2;
    626 	char name[80];
    627 	if (havepid != -1) return(havepid);	/* already did it */
    628 	lflush();	/* flush any pending I/O */
    629 	sprintf(name,"%s\n",nam);	/* append a \n to name */
    630 	if (lopen(playerids) < 0)	/* no file, make it */
    631 		{
    632 		if ((fd7=creat(playerids,0666)) < 0)  return(-1); /* can't make it */
    633 		close(fd7);  goto addone;	/* now append new playerid record to file */
    634 		}
    635 	for (;;)	/* now search for the name in the player id file */
    636 		{
    637 		p = lgetl();  if (p==NULL) break;	/* EOF? */
    638 		no = atoi(p);	/* the id # */
    639 		p2= lgetl();  if (p2==NULL) break;	/* EOF? */
    640 		if (no>high) high=no;	/* accumulate highest id # */
    641 		if (strcmp(p2,name)==0)	/* we found him */
    642 			{
    643 			return(no);	/* his id number */
    644 			}
    645 		}
    646 	lrclose();
    647 	/* if we get here, we didn't find him in the file -- put him there */
    648 addone:
    649 	if (lappend(playerids) < 0) return(-1);	/* can't open file for append */
    650 	lprintf("%d\n%s",(long)++high,name);  /* new id # and name */
    651 	lwclose();
    652 	lcreat((char*)0);	/* re-open terminal channel */
    653 	return(high);
    654 	}
    655 #endif UIDSCORE
    656 
    657