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comp.c revision 1.3
      1 /*
      2  * Copyright (c) 1982, 1993
      3  *	The Regents of the University of California.  All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  * 3. All advertising materials mentioning features or use of this software
     14  *    must display the following acknowledgement:
     15  *	This product includes software developed by the University of
     16  *	California, Berkeley and its contributors.
     17  * 4. Neither the name of the University nor the names of its contributors
     18  *    may be used to endorse or promote products derived from this software
     19  *    without specific prior written permission.
     20  *
     21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31  * SUCH DAMAGE.
     32  */
     33 
     34 #ifndef lint
     35 /*static char sccsid[] = "from: @(#)comp.c	8.1 (Berkeley) 5/31/93";*/
     36 static char rcsid[] = "$Id: comp.c,v 1.3 1994/05/12 17:39:27 jtc Exp $";
     37 #endif /* not lint */
     38 
     39 # include	"mille.h"
     40 
     41 /*
     42  * @(#)comp.c	1.1 (Berkeley) 4/1/82
     43  */
     44 
     45 # define	V_VALUABLE	40
     46 
     47 calcmove()
     48 {
     49 	register CARD		card;
     50 	register int		*value;
     51 	register PLAY		*pp, *op;
     52 	register bool		foundend, cango, canstop, foundlow;
     53 	register unsgn int	i, count200, badcount, nummin, nummax, diff;
     54 	register int		curmin, curmax;
     55 	register CARD		safe, oppos;
     56 	int			valbuf[HAND_SZ], count[NUM_CARDS];
     57 	bool			playit[HAND_SZ];
     58 
     59 	wmove(Score, ERR_Y, ERR_X);	/* get rid of error messages	*/
     60 	wclrtoeol(Score);
     61 	pp = &Player[COMP];
     62 	op = &Player[PLAYER];
     63 	safe = 0;
     64 	cango = 0;
     65 	canstop = FALSE;
     66 	foundend = FALSE;
     67 
     68 	/* Try for a Coup Forre, and see what we have. */
     69 	for (i = 0; i < NUM_CARDS; i++)
     70 		count[i] = 0;
     71 	for (i = 0; i < HAND_SZ; i++) {
     72 		card = pp->hand[i];
     73 		switch (card) {
     74 		  case C_STOP:	case C_CRASH:
     75 		  case C_FLAT:	case C_EMPTY:
     76 			if (playit[i] = canplay(pp, op, card))
     77 				canstop = TRUE;
     78 			goto norm;
     79 		  case C_LIMIT:
     80 			if ((playit[i] = canplay(pp, op, card))
     81 			    && Numseen[C_25] == Numcards[C_25]
     82 			    && Numseen[C_50] == Numcards[C_50])
     83 				canstop = TRUE;
     84 			goto norm;
     85 		  case C_25:	case C_50:	case C_75:
     86 		  case C_100:	case C_200:
     87 			if ((playit[i] = canplay(pp, op, card))
     88 			    && pp->mileage + Value[card] == End)
     89 				foundend = TRUE;
     90 			goto norm;
     91 		  default:
     92 			playit[i] = canplay(pp, op, card);
     93 norm:
     94 			if (playit[i])
     95 				++cango;
     96 			break;
     97 		  case C_GAS_SAFE:	case C_DRIVE_SAFE:
     98 		  case C_SPARE_SAFE:	case C_RIGHT_WAY:
     99 			if (pp->battle == opposite(card) ||
    100 			    (pp->speed == C_LIMIT && card == C_RIGHT_WAY)) {
    101 				Movetype = M_PLAY;
    102 				Card_no = i;
    103 				return;
    104 			}
    105 			++safe;
    106 			playit[i] = TRUE;
    107 			break;
    108 		}
    109 		if (card >= 0)
    110 			++count[card];
    111 	}
    112 
    113 	/* No Coup Forre.  Draw to fill hand, then restart, as needed. */
    114 	if (pp->hand[0] == C_INIT && Topcard > Deck) {
    115 		Movetype = M_DRAW;
    116 		return;
    117 	}
    118 
    119 #ifdef DEBUG
    120 	if (Debug)
    121 		fprintf(outf, "CALCMOVE: cango = %d, canstop = %d, safe = %d\n",
    122 			cango, canstop, safe);
    123 #endif
    124 	if (foundend)
    125 		foundend = !check_ext(TRUE);
    126 	for (i = 0; safe && i < HAND_SZ; i++) {
    127 		if (issafety(pp->hand[i])) {
    128 			if (onecard(op) || (foundend && cango && !canstop)) {
    129 #ifdef DEBUG
    130 				if (Debug)
    131 					fprintf(outf,
    132 						"CALCMOVE: onecard(op) = %d, foundend = %d\n",
    133 						onecard(op), foundend);
    134 #endif
    135 playsafe:
    136 				Movetype = M_PLAY;
    137 				Card_no = i;
    138 				return;
    139 			}
    140 			oppos = opposite(pp->hand[i]);
    141 			if (Numseen[oppos] == Numcards[oppos] &&
    142 			    !(pp->hand[i] == C_RIGHT_WAY &&
    143 			      Numseen[C_LIMIT] != Numcards[C_LIMIT]))
    144 				goto playsafe;
    145 			else if (!cango
    146 			    && (op->can_go || !pp->can_go || Topcard < Deck)) {
    147 				card = (Topcard - Deck) - roll(1, 10);
    148 				if ((!pp->mileage) != (!op->mileage))
    149 					card -= 7;
    150 #ifdef DEBUG
    151 				if (Debug)
    152 					fprintf(outf,
    153 						"CALCMOVE: card = %d, DECK_SZ / 4 = %d\n",
    154 						card, DECK_SZ / 4);
    155 #endif
    156 				if (card < DECK_SZ / 4)
    157 					goto playsafe;
    158 			}
    159 			safe--;
    160 			playit[i] = cango;
    161 		}
    162 	}
    163 	if (!pp->can_go && !isrepair(pp->battle))
    164 		Numneed[opposite(pp->battle)]++;
    165 redoit:
    166 	foundlow = (cango || count[C_END_LIMIT] != 0
    167 			  || Numseen[C_LIMIT] == Numcards[C_LIMIT]
    168 			  || pp->safety[S_RIGHT_WAY] != S_UNKNOWN);
    169 	foundend = FALSE;
    170 	count200 = pp->nummiles[C_200];
    171 	badcount = 0;
    172 	curmax = -1;
    173 	curmin = 101;
    174 	nummin = -1;
    175 	nummax = -1;
    176 	value = valbuf;
    177 	for (i = 0; i < HAND_SZ; i++) {
    178 		card = pp->hand[i];
    179 		if (issafety(card) || playit[i] == (cango != 0)) {
    180 #ifdef DEBUG
    181 			if (Debug)
    182 				fprintf(outf, "CALCMOVE: switch(\"%s\")\n",
    183 					C_name[card]);
    184 #endif
    185 			switch (card) {
    186 			  case C_25:	case C_50:
    187 				diff = End - pp->mileage;
    188 				/* avoid getting too close */
    189 				if (Topcard > Deck && cango && diff <= 100
    190 				    && diff / Value[card] > count[card]
    191 				    && (card == C_25 || diff % 50 == 0)) {
    192 					if (card == C_50 && diff - 50 == 25
    193 					    && count[C_25] > 0)
    194 						goto okay;
    195 					*value = 0;
    196 					if (--cango <= 0)
    197 						goto redoit;
    198 					break;
    199 				}
    200 okay:
    201 				*value = (Value[card] >> 3);
    202 				if (pp->speed == C_LIMIT)
    203 					++*value;
    204 				else
    205 					--*value;
    206 				if (!foundlow
    207 				   && (card == C_50 || count[C_50] == 0)) {
    208 					*value = (pp->mileage ? 10 : 20);
    209 					foundlow = TRUE;
    210 				}
    211 				goto miles;
    212 			  case C_200:
    213 				if (++count200 > 2) {
    214 					*value = 0;
    215 					break;
    216 				}
    217 			  case C_75:	case C_100:
    218 				*value = (Value[card] >> 3);
    219 				if (pp->speed == C_LIMIT)
    220 					--*value;
    221 				else
    222 					++*value;
    223 miles:
    224 				if (pp->mileage + Value[card] > End)
    225 					*value = (End == 700 ? card : 0);
    226 				else if (pp->mileage + Value[card] == End) {
    227 					*value = (foundend ? card : V_VALUABLE);
    228 					foundend = TRUE;
    229 				}
    230 				break;
    231 			  case C_END_LIMIT:
    232 				if (pp->safety[S_RIGHT_WAY] != S_UNKNOWN)
    233 					*value = (pp->safety[S_RIGHT_WAY] ==
    234 						  S_PLAYED ? -1 : 1);
    235 				else if (pp->speed == C_LIMIT &&
    236 					 End - pp->mileage <= 50)
    237 					*value = 1;
    238 				else if (pp->speed == C_LIMIT
    239 				    || Numseen[C_LIMIT] != Numcards[C_LIMIT]) {
    240 					safe = S_RIGHT_WAY;
    241 					oppos = C_LIMIT;
    242 					goto repair;
    243 				}
    244 				else {
    245 					*value = 0;
    246 					--count[C_END_LIMIT];
    247 				}
    248 				break;
    249 			  case C_REPAIRS:	case C_SPARE:	case C_GAS:
    250 				safe = safety(card) - S_CONV;
    251 				oppos = opposite(card);
    252 				if (pp->safety[safe] != S_UNKNOWN)
    253 					*value = (pp->safety[safe] ==
    254 						  S_PLAYED ? -1 : 1);
    255 				else if (pp->battle != oppos
    256 				    && (Numseen[oppos] == Numcards[oppos] ||
    257 					Numseen[oppos] + count[card] >
    258 					Numcards[oppos])) {
    259 					*value = 0;
    260 					--count[card];
    261 				}
    262 				else {
    263 repair:
    264 					*value = Numcards[oppos] * 6;
    265 					*value += Numseen[card] -
    266 						  Numseen[oppos];
    267 					if (!cango)
    268 					    *value /= (count[card]*count[card]);
    269 					count[card]--;
    270 				}
    271 				break;
    272 			  case C_GO:
    273 				if (pp->safety[S_RIGHT_WAY] != S_UNKNOWN)
    274 					*value = (pp->safety[S_RIGHT_WAY] ==
    275 						  S_PLAYED ? -1 : 2);
    276 				else if (pp->can_go
    277 				 && Numgos + count[C_GO] == Numneed[C_GO]) {
    278 					*value = 0;
    279 					--count[C_GO];
    280 				}
    281 				else {
    282 					*value = Numneed[C_GO] * 3;
    283 					*value += (Numseen[C_GO] - Numgos);
    284 					*value /= (count[C_GO] * count[C_GO]);
    285 					count[C_GO]--;
    286 				}
    287 				break;
    288 			  case C_LIMIT:
    289 				if (op->mileage + 50 >= End) {
    290 					*value = (End == 700 && !cango);
    291 					break;
    292 				}
    293 				if (canstop || (cango && !op->can_go))
    294 					*value = 1;
    295 				else {
    296 					*value = (pp->safety[S_RIGHT_WAY] !=
    297 						  S_UNKNOWN ? 2 : 3);
    298 					safe = S_RIGHT_WAY;
    299 					oppos = C_END_LIMIT;
    300 					goto normbad;
    301 				}
    302 				break;
    303 			  case C_CRASH:	case C_EMPTY:	case C_FLAT:
    304 				safe = safety(card) - S_CONV;
    305 				oppos = opposite(card);
    306 				*value = (pp->safety[safe]!=S_UNKNOWN ? 3 : 4);
    307 normbad:
    308 				if (op->safety[safe] == S_PLAYED)
    309 					*value = -1;
    310 				else {
    311 					*value *= Numneed[oppos] +
    312 						  Numseen[oppos] + 2;
    313 					if (!pp->mileage || foundend ||
    314 					    onecard(op))
    315 						*value += 5;
    316 					if (op->mileage == 0 || onecard(op))
    317 						*value += 5;
    318 					if (op->speed == C_LIMIT)
    319 						*value -= 3;
    320 					if (cango &&
    321 					    pp->safety[safe] != S_UNKNOWN)
    322 						*value += 3;
    323 					if (!cango)
    324 						*value /= ++badcount;
    325 				}
    326 				break;
    327 			  case C_STOP:
    328 				if (op->safety[S_RIGHT_WAY] == S_PLAYED)
    329 					*value = -1;
    330 				else {
    331 					*value = (pp->safety[S_RIGHT_WAY] !=
    332 						  S_UNKNOWN ? 3 : 4);
    333 					*value *= Numcards[C_STOP] +
    334 						  Numseen[C_GO];
    335 					if (!pp->mileage || foundend ||
    336 					    onecard(op))
    337 						*value += 5;
    338 					if (!cango)
    339 						*value /= ++badcount;
    340 					if (op->mileage == 0)
    341 						*value += 5;
    342 					if ((card == C_LIMIT &&
    343 					     op->speed == C_LIMIT) ||
    344 					    !op->can_go)
    345 						*value -= 5;
    346 					if (cango && pp->safety[S_RIGHT_WAY] !=
    347 						     S_UNKNOWN)
    348 						*value += 5;
    349 				}
    350 				break;
    351 			  case C_GAS_SAFE:	case C_DRIVE_SAFE:
    352 			  case C_SPARE_SAFE:	case C_RIGHT_WAY:
    353 				*value = cango ? 0 : 101;
    354 				break;
    355 			  case C_INIT:
    356 				*value = 0;
    357 				break;
    358 			}
    359 		}
    360 		else
    361 			*value = cango ? 0 : 101;
    362 		if (card != C_INIT) {
    363 			if (*value >= curmax) {
    364 				nummax = i;
    365 				curmax = *value;
    366 			}
    367 			if (*value <= curmin) {
    368 				nummin = i;
    369 				curmin = *value;
    370 			}
    371 		}
    372 #ifdef DEBUG
    373 		if (Debug)
    374 			mvprintw(i + 6, 2, "%3d %-14s", *value,
    375 				 C_name[pp->hand[i]]);
    376 #endif
    377 		value++;
    378 	}
    379 	if (!pp->can_go && !isrepair(pp->battle))
    380 		Numneed[opposite(pp->battle)]++;
    381 	if (cango) {
    382 play_it:
    383 		mvaddstr(MOVE_Y + 1, MOVE_X, "PLAY\n");
    384 		Movetype = M_PLAY;
    385 		Card_no = nummax;
    386 	}
    387 	else {
    388 		if (issafety(pp->hand[nummin])) { /* NEVER discard a safety */
    389 			nummax = nummin;
    390 			goto play_it;
    391 		}
    392 		mvaddstr(MOVE_Y + 1, MOVE_X, "DISCARD\n");
    393 		Movetype = M_DISCARD;
    394 		Card_no = nummin;
    395 	}
    396 	mvprintw(MOVE_Y + 2, MOVE_X, "%16s", C_name[pp->hand[Card_no]]);
    397 }
    398 
    399 /*
    400  * Return true if the given player could conceivably win with his next card.
    401  */
    402 onecard(pp)
    403 register PLAY	*pp;
    404 {
    405 	register CARD	bat, spd, card;
    406 
    407 	bat = pp->battle;
    408 	spd = pp->speed;
    409 	card = -1;
    410 	if (pp->can_go || ((isrepair(bat) || bat == C_STOP || spd == C_LIMIT) &&
    411 			   Numseen[S_RIGHT_WAY] != 0) ||
    412 	    bat >= 0 && Numseen[safety(bat)] != 0)
    413 		switch (End - pp->mileage) {
    414 		  case 200:
    415 			if (pp->nummiles[C_200] == 2)
    416 				return FALSE;
    417 			card = C_200;
    418 			/* FALLTHROUGH */
    419 		  case 100:
    420 		  case 75:
    421 			if (card == -1)
    422 				card = (End - pp->mileage == 75 ? C_75 : C_100);
    423 			if (spd == C_LIMIT)
    424 				return Numseen[S_RIGHT_WAY] == 0;
    425 		  case 50:
    426 		  case 25:
    427 			if (card == -1)
    428 				card = (End - pp->mileage == 25 ? C_25 : C_50);
    429 			return Numseen[card] != Numcards[card];
    430 		}
    431 	return FALSE;
    432 }
    433 
    434 canplay(pp, op, card)
    435 register PLAY	*pp, *op;
    436 register CARD	card;
    437 {
    438 	switch (card) {
    439 	  case C_200:
    440 		if (pp->nummiles[C_200] == 2)
    441 			break;
    442 		/* FALLTHROUGH */
    443 	  case C_75:	case C_100:
    444 		if (pp->speed == C_LIMIT)
    445 			break;
    446 		/* FALLTHROUGH */
    447 	  case C_50:
    448 		if (pp->mileage + Value[card] > End)
    449 			break;
    450 		/* FALLTHROUGH */
    451 	  case C_25:
    452 		if (pp->can_go)
    453 			return TRUE;
    454 		break;
    455 	  case C_EMPTY:	case C_FLAT:	case C_CRASH:
    456 	  case C_STOP:
    457 		if (op->can_go && op->safety[safety(card) - S_CONV] != S_PLAYED)
    458 			return TRUE;
    459 		break;
    460 	  case C_LIMIT:
    461 		if (op->speed != C_LIMIT &&
    462 		    op->safety[S_RIGHT_WAY] != S_PLAYED &&
    463 		    op->mileage + 50 < End)
    464 			return TRUE;
    465 		break;
    466 	  case C_GAS:	case C_SPARE:	case C_REPAIRS:
    467 		if (pp->battle == opposite(card))
    468 			return TRUE;
    469 		break;
    470 	  case C_GO:
    471 		if (!pp->can_go &&
    472 		    (isrepair(pp->battle) || pp->battle == C_STOP))
    473 			return TRUE;
    474 		break;
    475 	  case C_END_LIMIT:
    476 		if (pp->speed == C_LIMIT)
    477 			return TRUE;
    478 	}
    479 	return FALSE;
    480 }
    481