hit.c revision 1.1 1 1.1 cgd /*
2 1.1 cgd * Copyright (c) 1988 The Regents of the University of California.
3 1.1 cgd * All rights reserved.
4 1.1 cgd *
5 1.1 cgd * This code is derived from software contributed to Berkeley by
6 1.1 cgd * Timothy C. Stoehr.
7 1.1 cgd *
8 1.1 cgd * Redistribution and use in source and binary forms, with or without
9 1.1 cgd * modification, are permitted provided that the following conditions
10 1.1 cgd * are met:
11 1.1 cgd * 1. Redistributions of source code must retain the above copyright
12 1.1 cgd * notice, this list of conditions and the following disclaimer.
13 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer in the
15 1.1 cgd * documentation and/or other materials provided with the distribution.
16 1.1 cgd * 3. All advertising materials mentioning features or use of this software
17 1.1 cgd * must display the following acknowledgement:
18 1.1 cgd * This product includes software developed by the University of
19 1.1 cgd * California, Berkeley and its contributors.
20 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
21 1.1 cgd * may be used to endorse or promote products derived from this software
22 1.1 cgd * without specific prior written permission.
23 1.1 cgd *
24 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 1.1 cgd * SUCH DAMAGE.
35 1.1 cgd */
36 1.1 cgd
37 1.1 cgd #ifndef lint
38 1.1 cgd static char sccsid[] = "@(#)hit.c 5.3 (Berkeley) 6/1/90";
39 1.1 cgd #endif /* not lint */
40 1.1 cgd
41 1.1 cgd /*
42 1.1 cgd * hit.c
43 1.1 cgd *
44 1.1 cgd * This source herein may be modified and/or distributed by anybody who
45 1.1 cgd * so desires, with the following restrictions:
46 1.1 cgd * 1.) No portion of this notice shall be removed.
47 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
48 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
49 1.1 cgd * gain or profit.
50 1.1 cgd *
51 1.1 cgd */
52 1.1 cgd
53 1.1 cgd #include "rogue.h"
54 1.1 cgd
55 1.1 cgd object *fight_monster = 0;
56 1.1 cgd char hit_message[80] = "";
57 1.1 cgd
58 1.1 cgd extern short halluc, blind, cur_level;
59 1.1 cgd extern short add_strength, ring_exp, r_rings;
60 1.1 cgd extern boolean being_held, interrupted, wizard, con_mon;
61 1.1 cgd
62 1.1 cgd mon_hit(monster)
63 1.1 cgd register object *monster;
64 1.1 cgd {
65 1.1 cgd short damage, hit_chance;
66 1.1 cgd char *mn;
67 1.1 cgd float minus;
68 1.1 cgd
69 1.1 cgd if (fight_monster && (monster != fight_monster)) {
70 1.1 cgd fight_monster = 0;
71 1.1 cgd }
72 1.1 cgd monster->trow = NO_ROOM;
73 1.1 cgd if (cur_level >= (AMULET_LEVEL * 2)) {
74 1.1 cgd hit_chance = 100;
75 1.1 cgd } else {
76 1.1 cgd hit_chance = monster->m_hit_chance;
77 1.1 cgd hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
78 1.1 cgd }
79 1.1 cgd if (wizard) {
80 1.1 cgd hit_chance /= 2;
81 1.1 cgd }
82 1.1 cgd if (!fight_monster) {
83 1.1 cgd interrupted = 1;
84 1.1 cgd }
85 1.1 cgd mn = mon_name(monster);
86 1.1 cgd
87 1.1 cgd if (!rand_percent(hit_chance)) {
88 1.1 cgd if (!fight_monster) {
89 1.1 cgd sprintf(hit_message + strlen(hit_message), "the %s misses", mn);
90 1.1 cgd message(hit_message, 1);
91 1.1 cgd hit_message[0] = 0;
92 1.1 cgd }
93 1.1 cgd return;
94 1.1 cgd }
95 1.1 cgd if (!fight_monster) {
96 1.1 cgd sprintf(hit_message + strlen(hit_message), "the %s hit", mn);
97 1.1 cgd message(hit_message, 1);
98 1.1 cgd hit_message[0] = 0;
99 1.1 cgd }
100 1.1 cgd if (!(monster->m_flags & STATIONARY)) {
101 1.1 cgd damage = get_damage(monster->m_damage, 1);
102 1.1 cgd if (cur_level >= (AMULET_LEVEL * 2)) {
103 1.1 cgd minus = (float) ((AMULET_LEVEL * 2) - cur_level);
104 1.1 cgd } else {
105 1.1 cgd minus = (float) get_armor_class(rogue.armor) * 3.00;
106 1.1 cgd minus = minus/100.00 * (float) damage;
107 1.1 cgd }
108 1.1 cgd damage -= (short) minus;
109 1.1 cgd } else {
110 1.1 cgd damage = monster->stationary_damage++;
111 1.1 cgd }
112 1.1 cgd if (wizard) {
113 1.1 cgd damage /= 3;
114 1.1 cgd }
115 1.1 cgd if (damage > 0) {
116 1.1 cgd rogue_damage(damage, monster, 0);
117 1.1 cgd }
118 1.1 cgd if (monster->m_flags & SPECIAL_HIT) {
119 1.1 cgd special_hit(monster);
120 1.1 cgd }
121 1.1 cgd }
122 1.1 cgd
123 1.1 cgd rogue_hit(monster, force_hit)
124 1.1 cgd register object *monster;
125 1.1 cgd boolean force_hit;
126 1.1 cgd {
127 1.1 cgd short damage, hit_chance;
128 1.1 cgd
129 1.1 cgd if (monster) {
130 1.1 cgd if (check_imitator(monster)) {
131 1.1 cgd return;
132 1.1 cgd }
133 1.1 cgd hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon);
134 1.1 cgd
135 1.1 cgd if (wizard) {
136 1.1 cgd hit_chance *= 2;
137 1.1 cgd }
138 1.1 cgd if (!rand_percent(hit_chance)) {
139 1.1 cgd if (!fight_monster) {
140 1.1 cgd (void) strcpy(hit_message, "you miss ");
141 1.1 cgd }
142 1.1 cgd goto RET;
143 1.1 cgd }
144 1.1 cgd damage = get_weapon_damage(rogue.weapon);
145 1.1 cgd if (wizard) {
146 1.1 cgd damage *= 3;
147 1.1 cgd }
148 1.1 cgd if (con_mon) {
149 1.1 cgd s_con_mon(monster);
150 1.1 cgd }
151 1.1 cgd if (mon_damage(monster, damage)) { /* still alive? */
152 1.1 cgd if (!fight_monster) {
153 1.1 cgd (void) strcpy(hit_message, "you hit ");
154 1.1 cgd }
155 1.1 cgd }
156 1.1 cgd RET: check_gold_seeker(monster);
157 1.1 cgd wake_up(monster);
158 1.1 cgd }
159 1.1 cgd }
160 1.1 cgd
161 1.1 cgd rogue_damage(d, monster, other)
162 1.1 cgd short d;
163 1.1 cgd object *monster;
164 1.1 cgd short other;
165 1.1 cgd {
166 1.1 cgd if (d >= rogue.hp_current) {
167 1.1 cgd rogue.hp_current = 0;
168 1.1 cgd print_stats(STAT_HP);
169 1.1 cgd killed_by(monster, other);
170 1.1 cgd }
171 1.1 cgd if (d > 0) {
172 1.1 cgd rogue.hp_current -= d;
173 1.1 cgd print_stats(STAT_HP);
174 1.1 cgd }
175 1.1 cgd }
176 1.1 cgd
177 1.1 cgd get_damage(ds, r)
178 1.1 cgd char *ds;
179 1.1 cgd boolean r;
180 1.1 cgd {
181 1.1 cgd register i = 0, j, n, d, total = 0;
182 1.1 cgd
183 1.1 cgd while (ds[i]) {
184 1.1 cgd n = get_number(ds+i);
185 1.1 cgd while (ds[i++] != 'd') ;
186 1.1 cgd d = get_number(ds+i);
187 1.1 cgd while ((ds[i] != '/') && ds[i]) i++;
188 1.1 cgd
189 1.1 cgd for (j = 0; j < n; j++) {
190 1.1 cgd if (r) {
191 1.1 cgd total += get_rand(1, d);
192 1.1 cgd } else {
193 1.1 cgd total += d;
194 1.1 cgd }
195 1.1 cgd }
196 1.1 cgd if (ds[i] == '/') {
197 1.1 cgd i++;
198 1.1 cgd }
199 1.1 cgd }
200 1.1 cgd return(total);
201 1.1 cgd }
202 1.1 cgd
203 1.1 cgd get_w_damage(obj)
204 1.1 cgd object *obj;
205 1.1 cgd {
206 1.1 cgd char new_damage[12];
207 1.1 cgd register to_hit, damage;
208 1.1 cgd register i = 0;
209 1.1 cgd
210 1.1 cgd if ((!obj) || (obj->what_is != WEAPON)) {
211 1.1 cgd return(-1);
212 1.1 cgd }
213 1.1 cgd to_hit = get_number(obj->damage) + obj->hit_enchant;
214 1.1 cgd while (obj->damage[i++] != 'd') ;
215 1.1 cgd damage = get_number(obj->damage + i) + obj->d_enchant;
216 1.1 cgd
217 1.1 cgd sprintf(new_damage, "%dd%d", to_hit, damage);
218 1.1 cgd
219 1.1 cgd return(get_damage(new_damage, 1));
220 1.1 cgd }
221 1.1 cgd
222 1.1 cgd get_number(s)
223 1.1 cgd register char *s;
224 1.1 cgd {
225 1.1 cgd register i = 0;
226 1.1 cgd register total = 0;
227 1.1 cgd
228 1.1 cgd while ((s[i] >= '0') && (s[i] <= '9')) {
229 1.1 cgd total = (10 * total) + (s[i] - '0');
230 1.1 cgd i++;
231 1.1 cgd }
232 1.1 cgd return(total);
233 1.1 cgd }
234 1.1 cgd
235 1.1 cgd long
236 1.1 cgd lget_number(s)
237 1.1 cgd char *s;
238 1.1 cgd {
239 1.1 cgd short i = 0;
240 1.1 cgd long total = 0;
241 1.1 cgd
242 1.1 cgd while ((s[i] >= '0') && (s[i] <= '9')) {
243 1.1 cgd total = (10 * total) + (s[i] - '0');
244 1.1 cgd i++;
245 1.1 cgd }
246 1.1 cgd return(total);
247 1.1 cgd }
248 1.1 cgd
249 1.1 cgd to_hit(obj)
250 1.1 cgd object *obj;
251 1.1 cgd {
252 1.1 cgd if (!obj) {
253 1.1 cgd return(1);
254 1.1 cgd }
255 1.1 cgd return(get_number(obj->damage) + obj->hit_enchant);
256 1.1 cgd }
257 1.1 cgd
258 1.1 cgd damage_for_strength()
259 1.1 cgd {
260 1.1 cgd short strength;
261 1.1 cgd
262 1.1 cgd strength = rogue.str_current + add_strength;
263 1.1 cgd
264 1.1 cgd if (strength <= 6) {
265 1.1 cgd return(strength-5);
266 1.1 cgd }
267 1.1 cgd if (strength <= 14) {
268 1.1 cgd return(1);
269 1.1 cgd }
270 1.1 cgd if (strength <= 17) {
271 1.1 cgd return(3);
272 1.1 cgd }
273 1.1 cgd if (strength <= 18) {
274 1.1 cgd return(4);
275 1.1 cgd }
276 1.1 cgd if (strength <= 20) {
277 1.1 cgd return(5);
278 1.1 cgd }
279 1.1 cgd if (strength <= 21) {
280 1.1 cgd return(6);
281 1.1 cgd }
282 1.1 cgd if (strength <= 30) {
283 1.1 cgd return(7);
284 1.1 cgd }
285 1.1 cgd return(8);
286 1.1 cgd }
287 1.1 cgd
288 1.1 cgd mon_damage(monster, damage)
289 1.1 cgd object *monster;
290 1.1 cgd short damage;
291 1.1 cgd {
292 1.1 cgd char *mn;
293 1.1 cgd short row, col;
294 1.1 cgd
295 1.1 cgd monster->hp_to_kill -= damage;
296 1.1 cgd
297 1.1 cgd if (monster->hp_to_kill <= 0) {
298 1.1 cgd row = monster->row;
299 1.1 cgd col = monster->col;
300 1.1 cgd dungeon[row][col] &= ~MONSTER;
301 1.1 cgd mvaddch(row, col, (int) get_dungeon_char(row, col));
302 1.1 cgd
303 1.1 cgd fight_monster = 0;
304 1.1 cgd cough_up(monster);
305 1.1 cgd mn = mon_name(monster);
306 1.1 cgd sprintf(hit_message+strlen(hit_message), "defeated the %s", mn);
307 1.1 cgd message(hit_message, 1);
308 1.1 cgd hit_message[0] = 0;
309 1.1 cgd add_exp(monster->kill_exp, 1);
310 1.1 cgd take_from_pack(monster, &level_monsters);
311 1.1 cgd
312 1.1 cgd if (monster->m_flags & HOLDS) {
313 1.1 cgd being_held = 0;
314 1.1 cgd }
315 1.1 cgd free_object(monster);
316 1.1 cgd return(0);
317 1.1 cgd }
318 1.1 cgd return(1);
319 1.1 cgd }
320 1.1 cgd
321 1.1 cgd fight(to_the_death)
322 1.1 cgd boolean to_the_death;
323 1.1 cgd {
324 1.1 cgd short ch, c, d;
325 1.1 cgd short row, col;
326 1.1 cgd boolean first_miss = 1;
327 1.1 cgd short possible_damage;
328 1.1 cgd object *monster;
329 1.1 cgd
330 1.1 cgd while (!is_direction(ch = rgetchar(), &d)) {
331 1.1 cgd sound_bell();
332 1.1 cgd if (first_miss) {
333 1.1 cgd message("direction?", 0);
334 1.1 cgd first_miss = 0;
335 1.1 cgd }
336 1.1 cgd }
337 1.1 cgd check_message();
338 1.1 cgd if (ch == CANCEL) {
339 1.1 cgd return;
340 1.1 cgd }
341 1.1 cgd row = rogue.row; col = rogue.col;
342 1.1 cgd get_dir_rc(d, &row, &col, 0);
343 1.1 cgd
344 1.1 cgd c = mvinch(row, col);
345 1.1 cgd if (((c < 'A') || (c > 'Z')) ||
346 1.1 cgd (!can_move(rogue.row, rogue.col, row, col))) {
347 1.1 cgd message("I see no monster there", 0);
348 1.1 cgd return;
349 1.1 cgd }
350 1.1 cgd if (!(fight_monster = object_at(&level_monsters, row, col))) {
351 1.1 cgd return;
352 1.1 cgd }
353 1.1 cgd if (!(fight_monster->m_flags & STATIONARY)) {
354 1.1 cgd possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3);
355 1.1 cgd } else {
356 1.1 cgd possible_damage = fight_monster->stationary_damage - 1;
357 1.1 cgd }
358 1.1 cgd while (fight_monster) {
359 1.1 cgd (void) one_move_rogue(ch, 0);
360 1.1 cgd if (((!to_the_death) && (rogue.hp_current <= possible_damage)) ||
361 1.1 cgd interrupted || (!(dungeon[row][col] & MONSTER))) {
362 1.1 cgd fight_monster = 0;
363 1.1 cgd } else {
364 1.1 cgd monster = object_at(&level_monsters, row, col);
365 1.1 cgd if (monster != fight_monster) {
366 1.1 cgd fight_monster = 0;
367 1.1 cgd }
368 1.1 cgd }
369 1.1 cgd }
370 1.1 cgd }
371 1.1 cgd
372 1.1 cgd get_dir_rc(dir, row, col, allow_off_screen)
373 1.1 cgd short dir;
374 1.1 cgd short *row, *col;
375 1.1 cgd short allow_off_screen;
376 1.1 cgd {
377 1.1 cgd switch(dir) {
378 1.1 cgd case LEFT:
379 1.1 cgd if (allow_off_screen || (*col > 0)) {
380 1.1 cgd (*col)--;
381 1.1 cgd }
382 1.1 cgd break;
383 1.1 cgd case DOWN:
384 1.1 cgd if (allow_off_screen || (*row < (DROWS-2))) {
385 1.1 cgd (*row)++;
386 1.1 cgd }
387 1.1 cgd break;
388 1.1 cgd case UPWARD:
389 1.1 cgd if (allow_off_screen || (*row > MIN_ROW)) {
390 1.1 cgd (*row)--;
391 1.1 cgd }
392 1.1 cgd break;
393 1.1 cgd case RIGHT:
394 1.1 cgd if (allow_off_screen || (*col < (DCOLS-1))) {
395 1.1 cgd (*col)++;
396 1.1 cgd }
397 1.1 cgd break;
398 1.1 cgd case UPLEFT:
399 1.1 cgd if (allow_off_screen || ((*row > MIN_ROW) && (*col > 0))) {
400 1.1 cgd (*row)--;
401 1.1 cgd (*col)--;
402 1.1 cgd }
403 1.1 cgd break;
404 1.1 cgd case UPRIGHT:
405 1.1 cgd if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) {
406 1.1 cgd (*row)--;
407 1.1 cgd (*col)++;
408 1.1 cgd }
409 1.1 cgd break;
410 1.1 cgd case DOWNRIGHT:
411 1.1 cgd if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) {
412 1.1 cgd (*row)++;
413 1.1 cgd (*col)++;
414 1.1 cgd }
415 1.1 cgd break;
416 1.1 cgd case DOWNLEFT:
417 1.1 cgd if (allow_off_screen || ((*row < (DROWS-2)) && (*col > 0))) {
418 1.1 cgd (*row)++;
419 1.1 cgd (*col)--;
420 1.1 cgd }
421 1.1 cgd break;
422 1.1 cgd }
423 1.1 cgd }
424 1.1 cgd
425 1.1 cgd get_hit_chance(weapon)
426 1.1 cgd object *weapon;
427 1.1 cgd {
428 1.1 cgd short hit_chance;
429 1.1 cgd
430 1.1 cgd hit_chance = 40;
431 1.1 cgd hit_chance += 3 * to_hit(weapon);
432 1.1 cgd hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
433 1.1 cgd return(hit_chance);
434 1.1 cgd }
435 1.1 cgd
436 1.1 cgd get_weapon_damage(weapon)
437 1.1 cgd object *weapon;
438 1.1 cgd {
439 1.1 cgd short damage;
440 1.1 cgd
441 1.1 cgd damage = get_w_damage(weapon);
442 1.1 cgd damage += damage_for_strength();
443 1.1 cgd damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2);
444 1.1 cgd return(damage);
445 1.1 cgd }
446 1.1 cgd
447 1.1 cgd s_con_mon(monster)
448 1.1 cgd object *monster;
449 1.1 cgd {
450 1.1 cgd if (con_mon) {
451 1.1 cgd monster->m_flags |= CONFUSED;
452 1.1 cgd monster->moves_confused += get_rand(12, 22);
453 1.1 cgd message("the monster appears confused", 0);
454 1.1 cgd con_mon = 0;
455 1.1 cgd }
456 1.1 cgd }
457