hit.c revision 1.8 1 1.8 dholland /* $NetBSD: hit.c,v 1.8 2007/12/27 23:52:59 dholland Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1988, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * This code is derived from software contributed to Berkeley by
8 1.1 cgd * Timothy C. Stoehr.
9 1.1 cgd *
10 1.1 cgd * Redistribution and use in source and binary forms, with or without
11 1.1 cgd * modification, are permitted provided that the following conditions
12 1.1 cgd * are met:
13 1.1 cgd * 1. Redistributions of source code must retain the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer.
15 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 cgd * notice, this list of conditions and the following disclaimer in the
17 1.1 cgd * documentation and/or other materials provided with the distribution.
18 1.7 agc * 3. Neither the name of the University nor the names of its contributors
19 1.1 cgd * may be used to endorse or promote products derived from this software
20 1.1 cgd * without specific prior written permission.
21 1.1 cgd *
22 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 1.1 cgd * SUCH DAMAGE.
33 1.1 cgd */
34 1.1 cgd
35 1.4 lukem #include <sys/cdefs.h>
36 1.1 cgd #ifndef lint
37 1.3 cgd #if 0
38 1.3 cgd static char sccsid[] = "@(#)hit.c 8.1 (Berkeley) 5/31/93";
39 1.3 cgd #else
40 1.8 dholland __RCSID("$NetBSD: hit.c,v 1.8 2007/12/27 23:52:59 dholland Exp $");
41 1.3 cgd #endif
42 1.1 cgd #endif /* not lint */
43 1.1 cgd
44 1.1 cgd /*
45 1.1 cgd * hit.c
46 1.1 cgd *
47 1.1 cgd * This source herein may be modified and/or distributed by anybody who
48 1.1 cgd * so desires, with the following restrictions:
49 1.1 cgd * 1.) No portion of this notice shall be removed.
50 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
51 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
52 1.1 cgd * gain or profit.
53 1.1 cgd *
54 1.1 cgd */
55 1.1 cgd
56 1.1 cgd #include "rogue.h"
57 1.1 cgd
58 1.1 cgd object *fight_monster = 0;
59 1.8 dholland char hit_message[HIT_MESSAGE_SIZE] = "";
60 1.1 cgd
61 1.4 lukem void
62 1.1 cgd mon_hit(monster)
63 1.4 lukem object *monster;
64 1.1 cgd {
65 1.1 cgd short damage, hit_chance;
66 1.5 hubertf const char *mn;
67 1.1 cgd float minus;
68 1.1 cgd
69 1.1 cgd if (fight_monster && (monster != fight_monster)) {
70 1.1 cgd fight_monster = 0;
71 1.1 cgd }
72 1.1 cgd monster->trow = NO_ROOM;
73 1.1 cgd if (cur_level >= (AMULET_LEVEL * 2)) {
74 1.1 cgd hit_chance = 100;
75 1.1 cgd } else {
76 1.1 cgd hit_chance = monster->m_hit_chance;
77 1.1 cgd hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
78 1.1 cgd }
79 1.1 cgd if (wizard) {
80 1.1 cgd hit_chance /= 2;
81 1.1 cgd }
82 1.1 cgd if (!fight_monster) {
83 1.1 cgd interrupted = 1;
84 1.1 cgd }
85 1.1 cgd mn = mon_name(monster);
86 1.1 cgd
87 1.1 cgd if (!rand_percent(hit_chance)) {
88 1.1 cgd if (!fight_monster) {
89 1.8 dholland messagef(1, "%sthe %s misses", hit_message, mn);
90 1.1 cgd hit_message[0] = 0;
91 1.1 cgd }
92 1.1 cgd return;
93 1.1 cgd }
94 1.1 cgd if (!fight_monster) {
95 1.8 dholland messagef(1, "%sthe %s hit", hit_message, mn);
96 1.1 cgd hit_message[0] = 0;
97 1.1 cgd }
98 1.1 cgd if (!(monster->m_flags & STATIONARY)) {
99 1.1 cgd damage = get_damage(monster->m_damage, 1);
100 1.1 cgd if (cur_level >= (AMULET_LEVEL * 2)) {
101 1.1 cgd minus = (float) ((AMULET_LEVEL * 2) - cur_level);
102 1.1 cgd } else {
103 1.1 cgd minus = (float) get_armor_class(rogue.armor) * 3.00;
104 1.1 cgd minus = minus/100.00 * (float) damage;
105 1.1 cgd }
106 1.1 cgd damage -= (short) minus;
107 1.1 cgd } else {
108 1.1 cgd damage = monster->stationary_damage++;
109 1.1 cgd }
110 1.1 cgd if (wizard) {
111 1.1 cgd damage /= 3;
112 1.1 cgd }
113 1.1 cgd if (damage > 0) {
114 1.1 cgd rogue_damage(damage, monster, 0);
115 1.1 cgd }
116 1.1 cgd if (monster->m_flags & SPECIAL_HIT) {
117 1.1 cgd special_hit(monster);
118 1.1 cgd }
119 1.1 cgd }
120 1.1 cgd
121 1.4 lukem void
122 1.1 cgd rogue_hit(monster, force_hit)
123 1.4 lukem object *monster;
124 1.4 lukem boolean force_hit;
125 1.1 cgd {
126 1.1 cgd short damage, hit_chance;
127 1.1 cgd
128 1.1 cgd if (monster) {
129 1.1 cgd if (check_imitator(monster)) {
130 1.1 cgd return;
131 1.1 cgd }
132 1.1 cgd hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon);
133 1.1 cgd
134 1.1 cgd if (wizard) {
135 1.1 cgd hit_chance *= 2;
136 1.1 cgd }
137 1.1 cgd if (!rand_percent(hit_chance)) {
138 1.1 cgd if (!fight_monster) {
139 1.8 dholland (void) strlcpy(hit_message, "you miss ",
140 1.8 dholland sizeof(hit_message));
141 1.1 cgd }
142 1.1 cgd goto RET;
143 1.1 cgd }
144 1.1 cgd damage = get_weapon_damage(rogue.weapon);
145 1.1 cgd if (wizard) {
146 1.1 cgd damage *= 3;
147 1.1 cgd }
148 1.1 cgd if (con_mon) {
149 1.1 cgd s_con_mon(monster);
150 1.1 cgd }
151 1.1 cgd if (mon_damage(monster, damage)) { /* still alive? */
152 1.1 cgd if (!fight_monster) {
153 1.8 dholland (void) strlcpy(hit_message, "you hit ",
154 1.8 dholland sizeof(hit_message));
155 1.1 cgd }
156 1.1 cgd }
157 1.1 cgd RET: check_gold_seeker(monster);
158 1.1 cgd wake_up(monster);
159 1.1 cgd }
160 1.1 cgd }
161 1.1 cgd
162 1.4 lukem void
163 1.1 cgd rogue_damage(d, monster, other)
164 1.4 lukem short d;
165 1.4 lukem object *monster;
166 1.4 lukem short other;
167 1.1 cgd {
168 1.1 cgd if (d >= rogue.hp_current) {
169 1.1 cgd rogue.hp_current = 0;
170 1.1 cgd print_stats(STAT_HP);
171 1.1 cgd killed_by(monster, other);
172 1.1 cgd }
173 1.1 cgd if (d > 0) {
174 1.1 cgd rogue.hp_current -= d;
175 1.1 cgd print_stats(STAT_HP);
176 1.1 cgd }
177 1.1 cgd }
178 1.1 cgd
179 1.4 lukem int
180 1.1 cgd get_damage(ds, r)
181 1.5 hubertf const char *ds;
182 1.4 lukem boolean r;
183 1.1 cgd {
184 1.4 lukem int i = 0, j, n, d, total = 0;
185 1.1 cgd
186 1.1 cgd while (ds[i]) {
187 1.1 cgd n = get_number(ds+i);
188 1.8 dholland while ((ds[i] != 'd') && ds[i]) {
189 1.8 dholland i++;
190 1.8 dholland }
191 1.8 dholland if (ds[i] == 'd') {
192 1.8 dholland i++;
193 1.8 dholland }
194 1.8 dholland
195 1.1 cgd d = get_number(ds+i);
196 1.8 dholland while ((ds[i] != '/') && ds[i]) {
197 1.8 dholland i++;
198 1.8 dholland }
199 1.8 dholland if (ds[i] == '/') {
200 1.8 dholland i++;
201 1.8 dholland }
202 1.1 cgd
203 1.1 cgd for (j = 0; j < n; j++) {
204 1.1 cgd if (r) {
205 1.1 cgd total += get_rand(1, d);
206 1.1 cgd } else {
207 1.1 cgd total += d;
208 1.1 cgd }
209 1.1 cgd }
210 1.1 cgd }
211 1.1 cgd return(total);
212 1.1 cgd }
213 1.1 cgd
214 1.4 lukem int
215 1.1 cgd get_w_damage(obj)
216 1.5 hubertf const object *obj;
217 1.1 cgd {
218 1.8 dholland char new_damage[32];
219 1.6 tron int tmp_to_hit, tmp_damage;
220 1.4 lukem int i = 0;
221 1.1 cgd
222 1.1 cgd if ((!obj) || (obj->what_is != WEAPON)) {
223 1.1 cgd return(-1);
224 1.1 cgd }
225 1.6 tron tmp_to_hit = get_number(obj->damage) + obj->hit_enchant;
226 1.8 dholland while ((obj->damage[i] != 'd') && obj->damage[i]) {
227 1.8 dholland i++;
228 1.8 dholland }
229 1.8 dholland if (obj->damage[i] == 'd') {
230 1.8 dholland i++;
231 1.8 dholland }
232 1.6 tron tmp_damage = get_number(obj->damage + i) + obj->d_enchant;
233 1.1 cgd
234 1.8 dholland snprintf(new_damage, sizeof(new_damage), "%dd%d",
235 1.8 dholland tmp_to_hit, tmp_damage);
236 1.1 cgd
237 1.1 cgd return(get_damage(new_damage, 1));
238 1.1 cgd }
239 1.1 cgd
240 1.4 lukem int
241 1.1 cgd get_number(s)
242 1.5 hubertf const char *s;
243 1.1 cgd {
244 1.4 lukem int i = 0;
245 1.4 lukem int total = 0;
246 1.1 cgd
247 1.1 cgd while ((s[i] >= '0') && (s[i] <= '9')) {
248 1.1 cgd total = (10 * total) + (s[i] - '0');
249 1.1 cgd i++;
250 1.1 cgd }
251 1.1 cgd return(total);
252 1.1 cgd }
253 1.1 cgd
254 1.1 cgd long
255 1.1 cgd lget_number(s)
256 1.5 hubertf const char *s;
257 1.1 cgd {
258 1.1 cgd short i = 0;
259 1.1 cgd long total = 0;
260 1.1 cgd
261 1.1 cgd while ((s[i] >= '0') && (s[i] <= '9')) {
262 1.1 cgd total = (10 * total) + (s[i] - '0');
263 1.1 cgd i++;
264 1.1 cgd }
265 1.1 cgd return(total);
266 1.1 cgd }
267 1.1 cgd
268 1.4 lukem int
269 1.1 cgd to_hit(obj)
270 1.5 hubertf const object *obj;
271 1.1 cgd {
272 1.1 cgd if (!obj) {
273 1.1 cgd return(1);
274 1.1 cgd }
275 1.1 cgd return(get_number(obj->damage) + obj->hit_enchant);
276 1.1 cgd }
277 1.1 cgd
278 1.4 lukem int
279 1.1 cgd damage_for_strength()
280 1.1 cgd {
281 1.1 cgd short strength;
282 1.1 cgd
283 1.1 cgd strength = rogue.str_current + add_strength;
284 1.1 cgd
285 1.1 cgd if (strength <= 6) {
286 1.1 cgd return(strength-5);
287 1.1 cgd }
288 1.1 cgd if (strength <= 14) {
289 1.1 cgd return(1);
290 1.1 cgd }
291 1.1 cgd if (strength <= 17) {
292 1.1 cgd return(3);
293 1.1 cgd }
294 1.1 cgd if (strength <= 18) {
295 1.1 cgd return(4);
296 1.1 cgd }
297 1.1 cgd if (strength <= 20) {
298 1.1 cgd return(5);
299 1.1 cgd }
300 1.1 cgd if (strength <= 21) {
301 1.1 cgd return(6);
302 1.1 cgd }
303 1.1 cgd if (strength <= 30) {
304 1.1 cgd return(7);
305 1.1 cgd }
306 1.1 cgd return(8);
307 1.1 cgd }
308 1.1 cgd
309 1.4 lukem int
310 1.1 cgd mon_damage(monster, damage)
311 1.4 lukem object *monster;
312 1.4 lukem short damage;
313 1.1 cgd {
314 1.5 hubertf const char *mn;
315 1.1 cgd short row, col;
316 1.1 cgd
317 1.1 cgd monster->hp_to_kill -= damage;
318 1.1 cgd
319 1.1 cgd if (monster->hp_to_kill <= 0) {
320 1.1 cgd row = monster->row;
321 1.1 cgd col = monster->col;
322 1.1 cgd dungeon[row][col] &= ~MONSTER;
323 1.1 cgd mvaddch(row, col, (int) get_dungeon_char(row, col));
324 1.1 cgd
325 1.1 cgd fight_monster = 0;
326 1.1 cgd cough_up(monster);
327 1.1 cgd mn = mon_name(monster);
328 1.8 dholland messagef(1, "%sdefeated the %s", hit_message, mn);
329 1.1 cgd hit_message[0] = 0;
330 1.1 cgd add_exp(monster->kill_exp, 1);
331 1.1 cgd take_from_pack(monster, &level_monsters);
332 1.1 cgd
333 1.1 cgd if (monster->m_flags & HOLDS) {
334 1.1 cgd being_held = 0;
335 1.1 cgd }
336 1.1 cgd free_object(monster);
337 1.1 cgd return(0);
338 1.1 cgd }
339 1.1 cgd return(1);
340 1.1 cgd }
341 1.1 cgd
342 1.4 lukem void
343 1.1 cgd fight(to_the_death)
344 1.4 lukem boolean to_the_death;
345 1.1 cgd {
346 1.1 cgd short ch, c, d;
347 1.1 cgd short row, col;
348 1.1 cgd boolean first_miss = 1;
349 1.1 cgd short possible_damage;
350 1.1 cgd object *monster;
351 1.1 cgd
352 1.4 lukem ch = 0;
353 1.1 cgd while (!is_direction(ch = rgetchar(), &d)) {
354 1.1 cgd sound_bell();
355 1.1 cgd if (first_miss) {
356 1.8 dholland messagef(0, "direction?");
357 1.1 cgd first_miss = 0;
358 1.1 cgd }
359 1.1 cgd }
360 1.1 cgd check_message();
361 1.1 cgd if (ch == CANCEL) {
362 1.1 cgd return;
363 1.1 cgd }
364 1.1 cgd row = rogue.row; col = rogue.col;
365 1.1 cgd get_dir_rc(d, &row, &col, 0);
366 1.1 cgd
367 1.1 cgd c = mvinch(row, col);
368 1.1 cgd if (((c < 'A') || (c > 'Z')) ||
369 1.1 cgd (!can_move(rogue.row, rogue.col, row, col))) {
370 1.8 dholland messagef(0, "I see no monster there");
371 1.1 cgd return;
372 1.1 cgd }
373 1.1 cgd if (!(fight_monster = object_at(&level_monsters, row, col))) {
374 1.1 cgd return;
375 1.1 cgd }
376 1.1 cgd if (!(fight_monster->m_flags & STATIONARY)) {
377 1.1 cgd possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3);
378 1.1 cgd } else {
379 1.1 cgd possible_damage = fight_monster->stationary_damage - 1;
380 1.1 cgd }
381 1.1 cgd while (fight_monster) {
382 1.1 cgd (void) one_move_rogue(ch, 0);
383 1.1 cgd if (((!to_the_death) && (rogue.hp_current <= possible_damage)) ||
384 1.1 cgd interrupted || (!(dungeon[row][col] & MONSTER))) {
385 1.1 cgd fight_monster = 0;
386 1.1 cgd } else {
387 1.1 cgd monster = object_at(&level_monsters, row, col);
388 1.1 cgd if (monster != fight_monster) {
389 1.1 cgd fight_monster = 0;
390 1.1 cgd }
391 1.1 cgd }
392 1.1 cgd }
393 1.1 cgd }
394 1.1 cgd
395 1.4 lukem void
396 1.1 cgd get_dir_rc(dir, row, col, allow_off_screen)
397 1.4 lukem short dir;
398 1.4 lukem short *row, *col;
399 1.4 lukem short allow_off_screen;
400 1.1 cgd {
401 1.1 cgd switch(dir) {
402 1.1 cgd case LEFT:
403 1.1 cgd if (allow_off_screen || (*col > 0)) {
404 1.1 cgd (*col)--;
405 1.1 cgd }
406 1.1 cgd break;
407 1.1 cgd case DOWN:
408 1.1 cgd if (allow_off_screen || (*row < (DROWS-2))) {
409 1.1 cgd (*row)++;
410 1.1 cgd }
411 1.1 cgd break;
412 1.1 cgd case UPWARD:
413 1.1 cgd if (allow_off_screen || (*row > MIN_ROW)) {
414 1.1 cgd (*row)--;
415 1.1 cgd }
416 1.1 cgd break;
417 1.1 cgd case RIGHT:
418 1.1 cgd if (allow_off_screen || (*col < (DCOLS-1))) {
419 1.1 cgd (*col)++;
420 1.1 cgd }
421 1.1 cgd break;
422 1.1 cgd case UPLEFT:
423 1.1 cgd if (allow_off_screen || ((*row > MIN_ROW) && (*col > 0))) {
424 1.1 cgd (*row)--;
425 1.1 cgd (*col)--;
426 1.1 cgd }
427 1.1 cgd break;
428 1.1 cgd case UPRIGHT:
429 1.1 cgd if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) {
430 1.1 cgd (*row)--;
431 1.1 cgd (*col)++;
432 1.1 cgd }
433 1.1 cgd break;
434 1.1 cgd case DOWNRIGHT:
435 1.1 cgd if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) {
436 1.1 cgd (*row)++;
437 1.1 cgd (*col)++;
438 1.1 cgd }
439 1.1 cgd break;
440 1.1 cgd case DOWNLEFT:
441 1.1 cgd if (allow_off_screen || ((*row < (DROWS-2)) && (*col > 0))) {
442 1.1 cgd (*row)++;
443 1.1 cgd (*col)--;
444 1.1 cgd }
445 1.1 cgd break;
446 1.1 cgd }
447 1.1 cgd }
448 1.1 cgd
449 1.4 lukem int
450 1.1 cgd get_hit_chance(weapon)
451 1.5 hubertf const object *weapon;
452 1.1 cgd {
453 1.1 cgd short hit_chance;
454 1.1 cgd
455 1.1 cgd hit_chance = 40;
456 1.1 cgd hit_chance += 3 * to_hit(weapon);
457 1.1 cgd hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
458 1.1 cgd return(hit_chance);
459 1.1 cgd }
460 1.1 cgd
461 1.4 lukem int
462 1.1 cgd get_weapon_damage(weapon)
463 1.5 hubertf const object *weapon;
464 1.1 cgd {
465 1.1 cgd short damage;
466 1.1 cgd
467 1.1 cgd damage = get_w_damage(weapon);
468 1.1 cgd damage += damage_for_strength();
469 1.1 cgd damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2);
470 1.1 cgd return(damage);
471 1.1 cgd }
472 1.1 cgd
473 1.4 lukem void
474 1.1 cgd s_con_mon(monster)
475 1.4 lukem object *monster;
476 1.1 cgd {
477 1.1 cgd if (con_mon) {
478 1.1 cgd monster->m_flags |= CONFUSED;
479 1.1 cgd monster->moves_confused += get_rand(12, 22);
480 1.8 dholland messagef(0, "the monster appears confused");
481 1.1 cgd con_mon = 0;
482 1.1 cgd }
483 1.1 cgd }
484