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hit.c revision 1.1
      1 /*
      2  * Copyright (c) 1988 The Regents of the University of California.
      3  * All rights reserved.
      4  *
      5  * This code is derived from software contributed to Berkeley by
      6  * Timothy C. Stoehr.
      7  *
      8  * Redistribution and use in source and binary forms, with or without
      9  * modification, are permitted provided that the following conditions
     10  * are met:
     11  * 1. Redistributions of source code must retain the above copyright
     12  *    notice, this list of conditions and the following disclaimer.
     13  * 2. Redistributions in binary form must reproduce the above copyright
     14  *    notice, this list of conditions and the following disclaimer in the
     15  *    documentation and/or other materials provided with the distribution.
     16  * 3. All advertising materials mentioning features or use of this software
     17  *    must display the following acknowledgement:
     18  *	This product includes software developed by the University of
     19  *	California, Berkeley and its contributors.
     20  * 4. Neither the name of the University nor the names of its contributors
     21  *    may be used to endorse or promote products derived from this software
     22  *    without specific prior written permission.
     23  *
     24  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     25  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     26  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     27  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     28  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     29  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     30  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     31  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     32  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     33  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     34  * SUCH DAMAGE.
     35  */
     36 
     37 #ifndef lint
     38 static char sccsid[] = "@(#)hit.c	5.3 (Berkeley) 6/1/90";
     39 #endif /* not lint */
     40 
     41 /*
     42  * hit.c
     43  *
     44  * This source herein may be modified and/or distributed by anybody who
     45  * so desires, with the following restrictions:
     46  *    1.)  No portion of this notice shall be removed.
     47  *    2.)  Credit shall not be taken for the creation of this source.
     48  *    3.)  This code is not to be traded, sold, or used for personal
     49  *         gain or profit.
     50  *
     51  */
     52 
     53 #include "rogue.h"
     54 
     55 object *fight_monster = 0;
     56 char hit_message[80] = "";
     57 
     58 extern short halluc, blind, cur_level;
     59 extern short add_strength, ring_exp, r_rings;
     60 extern boolean being_held, interrupted, wizard, con_mon;
     61 
     62 mon_hit(monster)
     63 register object *monster;
     64 {
     65 	short damage, hit_chance;
     66 	char *mn;
     67 	float minus;
     68 
     69 	if (fight_monster && (monster != fight_monster)) {
     70 		fight_monster = 0;
     71 	}
     72 	monster->trow = NO_ROOM;
     73 	if (cur_level >= (AMULET_LEVEL * 2)) {
     74 		hit_chance = 100;
     75 	} else {
     76 		hit_chance = monster->m_hit_chance;
     77 		hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
     78 	}
     79 	if (wizard) {
     80 		hit_chance /= 2;
     81 	}
     82 	if (!fight_monster) {
     83 		interrupted = 1;
     84 	}
     85 	mn = mon_name(monster);
     86 
     87 	if (!rand_percent(hit_chance)) {
     88 		if (!fight_monster) {
     89 			sprintf(hit_message + strlen(hit_message), "the %s misses", mn);
     90 			message(hit_message, 1);
     91 			hit_message[0] = 0;
     92 		}
     93 		return;
     94 	}
     95 	if (!fight_monster) {
     96 		sprintf(hit_message + strlen(hit_message), "the %s hit", mn);
     97 		message(hit_message, 1);
     98 		hit_message[0] = 0;
     99 	}
    100 	if (!(monster->m_flags & STATIONARY)) {
    101 		damage = get_damage(monster->m_damage, 1);
    102 		if (cur_level >= (AMULET_LEVEL * 2)) {
    103 			minus = (float) ((AMULET_LEVEL * 2) - cur_level);
    104 		} else {
    105 			minus = (float) get_armor_class(rogue.armor) * 3.00;
    106 			minus = minus/100.00 * (float) damage;
    107 		}
    108 		damage -= (short) minus;
    109 	} else {
    110 		damage = monster->stationary_damage++;
    111 	}
    112 	if (wizard) {
    113 		damage /= 3;
    114 	}
    115 	if (damage > 0) {
    116 		rogue_damage(damage, monster, 0);
    117 	}
    118 	if (monster->m_flags & SPECIAL_HIT) {
    119 		special_hit(monster);
    120 	}
    121 }
    122 
    123 rogue_hit(monster, force_hit)
    124 register object *monster;
    125 boolean force_hit;
    126 {
    127 	short damage, hit_chance;
    128 
    129 	if (monster) {
    130 		if (check_imitator(monster)) {
    131 			return;
    132 		}
    133 		hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon);
    134 
    135 		if (wizard) {
    136 			hit_chance *= 2;
    137 		}
    138 		if (!rand_percent(hit_chance)) {
    139 			if (!fight_monster) {
    140 				(void) strcpy(hit_message, "you miss  ");
    141 			}
    142 			goto RET;
    143 		}
    144 		damage = get_weapon_damage(rogue.weapon);
    145 		if (wizard) {
    146 			damage *= 3;
    147 		}
    148 		if (con_mon) {
    149 			s_con_mon(monster);
    150 		}
    151 		if (mon_damage(monster, damage)) {	/* still alive? */
    152 			if (!fight_monster) {
    153 				(void) strcpy(hit_message, "you hit  ");
    154 			}
    155 		}
    156 RET:	check_gold_seeker(monster);
    157 		wake_up(monster);
    158 	}
    159 }
    160 
    161 rogue_damage(d, monster, other)
    162 short d;
    163 object *monster;
    164 short other;
    165 {
    166 	if (d >= rogue.hp_current) {
    167 		rogue.hp_current = 0;
    168 		print_stats(STAT_HP);
    169 		killed_by(monster, other);
    170 	}
    171 	if (d > 0) {
    172 		rogue.hp_current -= d;
    173 		print_stats(STAT_HP);
    174 	}
    175 }
    176 
    177 get_damage(ds, r)
    178 char *ds;
    179 boolean r;
    180 {
    181 	register i = 0, j, n, d, total = 0;
    182 
    183 	while (ds[i]) {
    184 		n = get_number(ds+i);
    185 		while (ds[i++] != 'd') ;
    186 		d = get_number(ds+i);
    187 		while ((ds[i] != '/') && ds[i]) i++;
    188 
    189 		for (j = 0; j < n; j++) {
    190 			if (r) {
    191 				total += get_rand(1, d);
    192 			} else {
    193 				total += d;
    194 			}
    195 		}
    196 		if (ds[i] == '/') {
    197 			i++;
    198 		}
    199 	}
    200 	return(total);
    201 }
    202 
    203 get_w_damage(obj)
    204 object *obj;
    205 {
    206 	char new_damage[12];
    207 	register to_hit, damage;
    208 	register i = 0;
    209 
    210 	if ((!obj) || (obj->what_is != WEAPON)) {
    211 		return(-1);
    212 	}
    213 	to_hit = get_number(obj->damage) + obj->hit_enchant;
    214 	while (obj->damage[i++] != 'd') ;
    215 	damage = get_number(obj->damage + i) + obj->d_enchant;
    216 
    217 	sprintf(new_damage, "%dd%d", to_hit, damage);
    218 
    219 	return(get_damage(new_damage, 1));
    220 }
    221 
    222 get_number(s)
    223 register char *s;
    224 {
    225 	register i = 0;
    226 	register total = 0;
    227 
    228 	while ((s[i] >= '0') && (s[i] <= '9')) {
    229 		total = (10 * total) + (s[i] - '0');
    230 		i++;
    231 	}
    232 	return(total);
    233 }
    234 
    235 long
    236 lget_number(s)
    237 char *s;
    238 {
    239 	short i = 0;
    240 	long total = 0;
    241 
    242 	while ((s[i] >= '0') && (s[i] <= '9')) {
    243 		total = (10 * total) + (s[i] - '0');
    244 		i++;
    245 	}
    246 	return(total);
    247 }
    248 
    249 to_hit(obj)
    250 object *obj;
    251 {
    252 	if (!obj) {
    253 		return(1);
    254 	}
    255 	return(get_number(obj->damage) + obj->hit_enchant);
    256 }
    257 
    258 damage_for_strength()
    259 {
    260 	short strength;
    261 
    262 	strength = rogue.str_current + add_strength;
    263 
    264 	if (strength <= 6) {
    265 		return(strength-5);
    266 	}
    267 	if (strength <= 14) {
    268 		return(1);
    269 	}
    270 	if (strength <= 17) {
    271 		return(3);
    272 	}
    273 	if (strength <= 18) {
    274 		return(4);
    275 	}
    276 	if (strength <= 20) {
    277 		return(5);
    278 	}
    279 	if (strength <= 21) {
    280 		return(6);
    281 	}
    282 	if (strength <= 30) {
    283 		return(7);
    284 	}
    285 	return(8);
    286 }
    287 
    288 mon_damage(monster, damage)
    289 object *monster;
    290 short damage;
    291 {
    292 	char *mn;
    293 	short row, col;
    294 
    295 	monster->hp_to_kill -= damage;
    296 
    297 	if (monster->hp_to_kill <= 0) {
    298 		row = monster->row;
    299 		col = monster->col;
    300 		dungeon[row][col] &= ~MONSTER;
    301 		mvaddch(row, col, (int) get_dungeon_char(row, col));
    302 
    303 		fight_monster = 0;
    304 		cough_up(monster);
    305 		mn = mon_name(monster);
    306 		sprintf(hit_message+strlen(hit_message), "defeated the %s", mn);
    307 		message(hit_message, 1);
    308 		hit_message[0] = 0;
    309 		add_exp(monster->kill_exp, 1);
    310 		take_from_pack(monster, &level_monsters);
    311 
    312 		if (monster->m_flags & HOLDS) {
    313 			being_held = 0;
    314 		}
    315 		free_object(monster);
    316 		return(0);
    317 	}
    318 	return(1);
    319 }
    320 
    321 fight(to_the_death)
    322 boolean to_the_death;
    323 {
    324 	short ch, c, d;
    325 	short row, col;
    326 	boolean first_miss = 1;
    327 	short possible_damage;
    328 	object *monster;
    329 
    330 	while (!is_direction(ch = rgetchar(), &d)) {
    331 		sound_bell();
    332 		if (first_miss) {
    333 			message("direction?", 0);
    334 			first_miss = 0;
    335 		}
    336 	}
    337 	check_message();
    338 	if (ch == CANCEL) {
    339 		return;
    340 	}
    341 	row = rogue.row; col = rogue.col;
    342 	get_dir_rc(d, &row, &col, 0);
    343 
    344 	c = mvinch(row, col);
    345 	if (((c < 'A') || (c > 'Z')) ||
    346 		(!can_move(rogue.row, rogue.col, row, col))) {
    347 		message("I see no monster there", 0);
    348 		return;
    349 	}
    350 	if (!(fight_monster = object_at(&level_monsters, row, col))) {
    351 		return;
    352 	}
    353 	if (!(fight_monster->m_flags & STATIONARY)) {
    354 		possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3);
    355 	} else {
    356 		possible_damage = fight_monster->stationary_damage - 1;
    357 	}
    358 	while (fight_monster) {
    359 		(void) one_move_rogue(ch, 0);
    360 		if (((!to_the_death) && (rogue.hp_current <= possible_damage)) ||
    361 			interrupted || (!(dungeon[row][col] & MONSTER))) {
    362 			fight_monster = 0;
    363 		} else {
    364 			monster = object_at(&level_monsters, row, col);
    365 			if (monster != fight_monster) {
    366 				fight_monster = 0;
    367 			}
    368 		}
    369 	}
    370 }
    371 
    372 get_dir_rc(dir, row, col, allow_off_screen)
    373 short dir;
    374 short *row, *col;
    375 short allow_off_screen;
    376 {
    377 	switch(dir) {
    378 	case LEFT:
    379 		if (allow_off_screen || (*col > 0)) {
    380 			(*col)--;
    381 		}
    382 		break;
    383 	case DOWN:
    384 		if (allow_off_screen || (*row < (DROWS-2))) {
    385 			(*row)++;
    386 		}
    387 		break;
    388 	case UPWARD:
    389 		if (allow_off_screen || (*row > MIN_ROW)) {
    390 			(*row)--;
    391 		}
    392 		break;
    393 	case RIGHT:
    394 		if (allow_off_screen || (*col < (DCOLS-1))) {
    395 			(*col)++;
    396 		}
    397 		break;
    398 	case UPLEFT:
    399 		if (allow_off_screen || ((*row > MIN_ROW) && (*col > 0))) {
    400 			(*row)--;
    401 			(*col)--;
    402 		}
    403 		break;
    404 	case UPRIGHT:
    405 		if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) {
    406 			(*row)--;
    407 			(*col)++;
    408 		}
    409 		break;
    410 	case DOWNRIGHT:
    411 		if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) {
    412 			(*row)++;
    413 			(*col)++;
    414 		}
    415 		break;
    416 	case DOWNLEFT:
    417 		if (allow_off_screen || ((*row < (DROWS-2)) && (*col > 0))) {
    418 			(*row)++;
    419 			(*col)--;
    420 		}
    421 		break;
    422 	}
    423 }
    424 
    425 get_hit_chance(weapon)
    426 object *weapon;
    427 {
    428 	short hit_chance;
    429 
    430 	hit_chance = 40;
    431 	hit_chance += 3 * to_hit(weapon);
    432 	hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
    433 	return(hit_chance);
    434 }
    435 
    436 get_weapon_damage(weapon)
    437 object *weapon;
    438 {
    439 	short damage;
    440 
    441 	damage = get_w_damage(weapon);
    442 	damage += damage_for_strength();
    443 	damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2);
    444 	return(damage);
    445 }
    446 
    447 s_con_mon(monster)
    448 object *monster;
    449 {
    450 	if (con_mon) {
    451 		monster->m_flags |= CONFUSED;
    452 		monster->moves_confused += get_rand(12, 22);
    453 		message("the monster appears confused", 0);
    454 		con_mon = 0;
    455 	}
    456 }
    457