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hit.c revision 1.7
      1 /*	$NetBSD: hit.c,v 1.7 2003/08/07 09:37:37 agc Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1988, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Timothy C. Stoehr.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. Neither the name of the University nor the names of its contributors
     19  *    may be used to endorse or promote products derived from this software
     20  *    without specific prior written permission.
     21  *
     22  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32  * SUCH DAMAGE.
     33  */
     34 
     35 #include <sys/cdefs.h>
     36 #ifndef lint
     37 #if 0
     38 static char sccsid[] = "@(#)hit.c	8.1 (Berkeley) 5/31/93";
     39 #else
     40 __RCSID("$NetBSD: hit.c,v 1.7 2003/08/07 09:37:37 agc Exp $");
     41 #endif
     42 #endif /* not lint */
     43 
     44 /*
     45  * hit.c
     46  *
     47  * This source herein may be modified and/or distributed by anybody who
     48  * so desires, with the following restrictions:
     49  *    1.)  No portion of this notice shall be removed.
     50  *    2.)  Credit shall not be taken for the creation of this source.
     51  *    3.)  This code is not to be traded, sold, or used for personal
     52  *         gain or profit.
     53  *
     54  */
     55 
     56 #include "rogue.h"
     57 
     58 object *fight_monster = 0;
     59 char hit_message[80] = "";
     60 
     61 void
     62 mon_hit(monster)
     63 	object *monster;
     64 {
     65 	short damage, hit_chance;
     66 	const char *mn;
     67 	float minus;
     68 
     69 	if (fight_monster && (monster != fight_monster)) {
     70 		fight_monster = 0;
     71 	}
     72 	monster->trow = NO_ROOM;
     73 	if (cur_level >= (AMULET_LEVEL * 2)) {
     74 		hit_chance = 100;
     75 	} else {
     76 		hit_chance = monster->m_hit_chance;
     77 		hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
     78 	}
     79 	if (wizard) {
     80 		hit_chance /= 2;
     81 	}
     82 	if (!fight_monster) {
     83 		interrupted = 1;
     84 	}
     85 	mn = mon_name(monster);
     86 
     87 	if (!rand_percent(hit_chance)) {
     88 		if (!fight_monster) {
     89 			sprintf(hit_message + strlen(hit_message),
     90 			    "the %s misses", mn);
     91 			message(hit_message, 1);
     92 			hit_message[0] = 0;
     93 		}
     94 		return;
     95 	}
     96 	if (!fight_monster) {
     97 		sprintf(hit_message + strlen(hit_message), "the %s hit", mn);
     98 		message(hit_message, 1);
     99 		hit_message[0] = 0;
    100 	}
    101 	if (!(monster->m_flags & STATIONARY)) {
    102 		damage = get_damage(monster->m_damage, 1);
    103 		if (cur_level >= (AMULET_LEVEL * 2)) {
    104 			minus = (float) ((AMULET_LEVEL * 2) - cur_level);
    105 		} else {
    106 			minus = (float) get_armor_class(rogue.armor) * 3.00;
    107 			minus = minus/100.00 * (float) damage;
    108 		}
    109 		damage -= (short) minus;
    110 	} else {
    111 		damage = monster->stationary_damage++;
    112 	}
    113 	if (wizard) {
    114 		damage /= 3;
    115 	}
    116 	if (damage > 0) {
    117 		rogue_damage(damage, monster, 0);
    118 	}
    119 	if (monster->m_flags & SPECIAL_HIT) {
    120 		special_hit(monster);
    121 	}
    122 }
    123 
    124 void
    125 rogue_hit(monster, force_hit)
    126 	object *monster;
    127 	boolean force_hit;
    128 {
    129 	short damage, hit_chance;
    130 
    131 	if (monster) {
    132 		if (check_imitator(monster)) {
    133 			return;
    134 		}
    135 		hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon);
    136 
    137 		if (wizard) {
    138 			hit_chance *= 2;
    139 		}
    140 		if (!rand_percent(hit_chance)) {
    141 			if (!fight_monster) {
    142 				(void) strcpy(hit_message, "you miss  ");
    143 			}
    144 			goto RET;
    145 		}
    146 		damage = get_weapon_damage(rogue.weapon);
    147 		if (wizard) {
    148 			damage *= 3;
    149 		}
    150 		if (con_mon) {
    151 			s_con_mon(monster);
    152 		}
    153 		if (mon_damage(monster, damage)) {	/* still alive? */
    154 			if (!fight_monster) {
    155 				(void) strcpy(hit_message, "you hit  ");
    156 			}
    157 		}
    158 RET:	check_gold_seeker(monster);
    159 		wake_up(monster);
    160 	}
    161 }
    162 
    163 void
    164 rogue_damage(d, monster, other)
    165 	short d;
    166 	object *monster;
    167 	short other;
    168 {
    169 	if (d >= rogue.hp_current) {
    170 		rogue.hp_current = 0;
    171 		print_stats(STAT_HP);
    172 		killed_by(monster, other);
    173 	}
    174 	if (d > 0) {
    175 		rogue.hp_current -= d;
    176 		print_stats(STAT_HP);
    177 	}
    178 }
    179 
    180 int
    181 get_damage(ds, r)
    182 	const char *ds;
    183 	boolean r;
    184 {
    185 	int i = 0, j, n, d, total = 0;
    186 
    187 	while (ds[i]) {
    188 		n = get_number(ds+i);
    189 		while (ds[i++] != 'd') ;
    190 		d = get_number(ds+i);
    191 		while ((ds[i] != '/') && ds[i]) i++;
    192 
    193 		for (j = 0; j < n; j++) {
    194 			if (r) {
    195 				total += get_rand(1, d);
    196 			} else {
    197 				total += d;
    198 			}
    199 		}
    200 		if (ds[i] == '/') {
    201 			i++;
    202 		}
    203 	}
    204 	return(total);
    205 }
    206 
    207 int
    208 get_w_damage(obj)
    209 	const object *obj;
    210 {
    211 	char new_damage[12];
    212 	int tmp_to_hit, tmp_damage;
    213 	int i = 0;
    214 
    215 	if ((!obj) || (obj->what_is != WEAPON)) {
    216 		return(-1);
    217 	}
    218 	tmp_to_hit = get_number(obj->damage) + obj->hit_enchant;
    219 	while (obj->damage[i++] != 'd') ;
    220 	tmp_damage = get_number(obj->damage + i) + obj->d_enchant;
    221 
    222 	sprintf(new_damage, "%dd%d", tmp_to_hit, tmp_damage);
    223 
    224 	return(get_damage(new_damage, 1));
    225 }
    226 
    227 int
    228 get_number(s)
    229 	const char *s;
    230 {
    231 	int i = 0;
    232 	int total = 0;
    233 
    234 	while ((s[i] >= '0') && (s[i] <= '9')) {
    235 		total = (10 * total) + (s[i] - '0');
    236 		i++;
    237 	}
    238 	return(total);
    239 }
    240 
    241 long
    242 lget_number(s)
    243 	const char *s;
    244 {
    245 	short i = 0;
    246 	long total = 0;
    247 
    248 	while ((s[i] >= '0') && (s[i] <= '9')) {
    249 		total = (10 * total) + (s[i] - '0');
    250 		i++;
    251 	}
    252 	return(total);
    253 }
    254 
    255 int
    256 to_hit(obj)
    257 	const object *obj;
    258 {
    259 	if (!obj) {
    260 		return(1);
    261 	}
    262 	return(get_number(obj->damage) + obj->hit_enchant);
    263 }
    264 
    265 int
    266 damage_for_strength()
    267 {
    268 	short strength;
    269 
    270 	strength = rogue.str_current + add_strength;
    271 
    272 	if (strength <= 6) {
    273 		return(strength-5);
    274 	}
    275 	if (strength <= 14) {
    276 		return(1);
    277 	}
    278 	if (strength <= 17) {
    279 		return(3);
    280 	}
    281 	if (strength <= 18) {
    282 		return(4);
    283 	}
    284 	if (strength <= 20) {
    285 		return(5);
    286 	}
    287 	if (strength <= 21) {
    288 		return(6);
    289 	}
    290 	if (strength <= 30) {
    291 		return(7);
    292 	}
    293 	return(8);
    294 }
    295 
    296 int
    297 mon_damage(monster, damage)
    298 	object *monster;
    299 	short damage;
    300 {
    301 	const char *mn;
    302 	short row, col;
    303 
    304 	monster->hp_to_kill -= damage;
    305 
    306 	if (monster->hp_to_kill <= 0) {
    307 		row = monster->row;
    308 		col = monster->col;
    309 		dungeon[row][col] &= ~MONSTER;
    310 		mvaddch(row, col, (int) get_dungeon_char(row, col));
    311 
    312 		fight_monster = 0;
    313 		cough_up(monster);
    314 		mn = mon_name(monster);
    315 		sprintf(hit_message+strlen(hit_message), "defeated the %s", mn);
    316 		message(hit_message, 1);
    317 		hit_message[0] = 0;
    318 		add_exp(monster->kill_exp, 1);
    319 		take_from_pack(monster, &level_monsters);
    320 
    321 		if (monster->m_flags & HOLDS) {
    322 			being_held = 0;
    323 		}
    324 		free_object(monster);
    325 		return(0);
    326 	}
    327 	return(1);
    328 }
    329 
    330 void
    331 fight(to_the_death)
    332 	boolean to_the_death;
    333 {
    334 	short ch, c, d;
    335 	short row, col;
    336 	boolean first_miss = 1;
    337 	short possible_damage;
    338 	object *monster;
    339 
    340 	ch = 0;
    341 	while (!is_direction(ch = rgetchar(), &d)) {
    342 		sound_bell();
    343 		if (first_miss) {
    344 			message("direction?", 0);
    345 			first_miss = 0;
    346 		}
    347 	}
    348 	check_message();
    349 	if (ch == CANCEL) {
    350 		return;
    351 	}
    352 	row = rogue.row; col = rogue.col;
    353 	get_dir_rc(d, &row, &col, 0);
    354 
    355 	c = mvinch(row, col);
    356 	if (((c < 'A') || (c > 'Z')) ||
    357 		(!can_move(rogue.row, rogue.col, row, col))) {
    358 		message("I see no monster there", 0);
    359 		return;
    360 	}
    361 	if (!(fight_monster = object_at(&level_monsters, row, col))) {
    362 		return;
    363 	}
    364 	if (!(fight_monster->m_flags & STATIONARY)) {
    365 		possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3);
    366 	} else {
    367 		possible_damage = fight_monster->stationary_damage - 1;
    368 	}
    369 	while (fight_monster) {
    370 		(void) one_move_rogue(ch, 0);
    371 		if (((!to_the_death) && (rogue.hp_current <= possible_damage)) ||
    372 			interrupted || (!(dungeon[row][col] & MONSTER))) {
    373 			fight_monster = 0;
    374 		} else {
    375 			monster = object_at(&level_monsters, row, col);
    376 			if (monster != fight_monster) {
    377 				fight_monster = 0;
    378 			}
    379 		}
    380 	}
    381 }
    382 
    383 void
    384 get_dir_rc(dir, row, col, allow_off_screen)
    385 	short dir;
    386 	short *row, *col;
    387 	short allow_off_screen;
    388 {
    389 	switch(dir) {
    390 	case LEFT:
    391 		if (allow_off_screen || (*col > 0)) {
    392 			(*col)--;
    393 		}
    394 		break;
    395 	case DOWN:
    396 		if (allow_off_screen || (*row < (DROWS-2))) {
    397 			(*row)++;
    398 		}
    399 		break;
    400 	case UPWARD:
    401 		if (allow_off_screen || (*row > MIN_ROW)) {
    402 			(*row)--;
    403 		}
    404 		break;
    405 	case RIGHT:
    406 		if (allow_off_screen || (*col < (DCOLS-1))) {
    407 			(*col)++;
    408 		}
    409 		break;
    410 	case UPLEFT:
    411 		if (allow_off_screen || ((*row > MIN_ROW) && (*col > 0))) {
    412 			(*row)--;
    413 			(*col)--;
    414 		}
    415 		break;
    416 	case UPRIGHT:
    417 		if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) {
    418 			(*row)--;
    419 			(*col)++;
    420 		}
    421 		break;
    422 	case DOWNRIGHT:
    423 		if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) {
    424 			(*row)++;
    425 			(*col)++;
    426 		}
    427 		break;
    428 	case DOWNLEFT:
    429 		if (allow_off_screen || ((*row < (DROWS-2)) && (*col > 0))) {
    430 			(*row)++;
    431 			(*col)--;
    432 		}
    433 		break;
    434 	}
    435 }
    436 
    437 int
    438 get_hit_chance(weapon)
    439 	const object *weapon;
    440 {
    441 	short hit_chance;
    442 
    443 	hit_chance = 40;
    444 	hit_chance += 3 * to_hit(weapon);
    445 	hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
    446 	return(hit_chance);
    447 }
    448 
    449 int
    450 get_weapon_damage(weapon)
    451 	const object *weapon;
    452 {
    453 	short damage;
    454 
    455 	damage = get_w_damage(weapon);
    456 	damage += damage_for_strength();
    457 	damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2);
    458 	return(damage);
    459 }
    460 
    461 void
    462 s_con_mon(monster)
    463 	object *monster;
    464 {
    465 	if (con_mon) {
    466 		monster->m_flags |= CONFUSED;
    467 		monster->moves_confused += get_rand(12, 22);
    468 		message("the monster appears confused", 0);
    469 		con_mon = 0;
    470 	}
    471 }
    472