dr_3.c revision 1.1 1 1.1 cgd /*
2 1.1 cgd * Copyright (c) 1983 Regents of the University of California.
3 1.1 cgd * All rights reserved.
4 1.1 cgd *
5 1.1 cgd * Redistribution and use in source and binary forms, with or without
6 1.1 cgd * modification, are permitted provided that the following conditions
7 1.1 cgd * are met:
8 1.1 cgd * 1. Redistributions of source code must retain the above copyright
9 1.1 cgd * notice, this list of conditions and the following disclaimer.
10 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
11 1.1 cgd * notice, this list of conditions and the following disclaimer in the
12 1.1 cgd * documentation and/or other materials provided with the distribution.
13 1.1 cgd * 3. All advertising materials mentioning features or use of this software
14 1.1 cgd * must display the following acknowledgement:
15 1.1 cgd * This product includes software developed by the University of
16 1.1 cgd * California, Berkeley and its contributors.
17 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
18 1.1 cgd * may be used to endorse or promote products derived from this software
19 1.1 cgd * without specific prior written permission.
20 1.1 cgd *
21 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 1.1 cgd * SUCH DAMAGE.
32 1.1 cgd */
33 1.1 cgd
34 1.1 cgd #ifndef lint
35 1.1 cgd static char sccsid[] = "@(#)dr_3.c 5.4 (Berkeley) 6/1/90";
36 1.1 cgd #endif /* not lint */
37 1.1 cgd
38 1.1 cgd #include "driver.h"
39 1.1 cgd
40 1.1 cgd moveall() /* move all comp ships */
41 1.1 cgd {
42 1.1 cgd register struct ship *sp, *sq; /* r11, r10 */
43 1.1 cgd register int n; /* r9 */
44 1.1 cgd register int k, l; /* r8, r7 */
45 1.1 cgd int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
46 1.1 cgd char moved[NSHIP];
47 1.1 cgd
48 1.1 cgd /*
49 1.1 cgd * first try to create moves for OUR ships
50 1.1 cgd */
51 1.1 cgd foreachship(sp) {
52 1.1 cgd struct ship *closest;
53 1.1 cgd int ma, ta;
54 1.1 cgd char af;
55 1.1 cgd
56 1.1 cgd if (sp->file->captain[0] || sp->file->dir == 0)
57 1.1 cgd continue;
58 1.1 cgd if (!sp->file->struck && windspeed && !snagged(sp)
59 1.1 cgd && sp->specs->crew3) {
60 1.1 cgd ta = maxturns(sp, &af);
61 1.1 cgd ma = maxmove(sp, sp->file->dir, 0);
62 1.1 cgd closest = closestenemy(sp, 0, 0);
63 1.1 cgd if (closest == 0)
64 1.1 cgd *sp->file->movebuf = '\0';
65 1.1 cgd else
66 1.1 cgd closeon(sp, closest, sp->file->movebuf,
67 1.1 cgd ta, ma, af);
68 1.1 cgd } else
69 1.1 cgd *sp->file->movebuf = '\0';
70 1.1 cgd }
71 1.1 cgd /*
72 1.1 cgd * Then execute the moves for ALL ships (dead ones too),
73 1.1 cgd * checking for collisions and snags at each step.
74 1.1 cgd * The old positions are saved in row[], col[], dir[].
75 1.1 cgd * At the end, we compare and write out the changes.
76 1.1 cgd */
77 1.1 cgd n = 0;
78 1.1 cgd foreachship(sp) {
79 1.1 cgd if (snagged(sp))
80 1.1 cgd (void) strcpy(sp->file->movebuf, "d");
81 1.1 cgd else
82 1.1 cgd if (*sp->file->movebuf != 'd')
83 1.1 cgd (void) strcat(sp->file->movebuf, "d");
84 1.1 cgd row[n] = sp->file->row;
85 1.1 cgd col[n] = sp->file->col;
86 1.1 cgd dir[n] = sp->file->dir;
87 1.1 cgd drift[n] = sp->file->drift;
88 1.1 cgd moved[n] = 0;
89 1.1 cgd n++;
90 1.1 cgd }
91 1.1 cgd /*
92 1.1 cgd * Now resolve collisions.
93 1.1 cgd * This is the tough part.
94 1.1 cgd */
95 1.1 cgd for (k = 0; stillmoving(k); k++) {
96 1.1 cgd /*
97 1.1 cgd * Step once.
98 1.1 cgd * And propagate the nulls at the end of sp->file->movebuf.
99 1.1 cgd */
100 1.1 cgd n = 0;
101 1.1 cgd foreachship(sp) {
102 1.1 cgd if (!sp->file->movebuf[k])
103 1.1 cgd sp->file->movebuf[k+1] = '\0';
104 1.1 cgd else if (sp->file->dir)
105 1.1 cgd step(sp->file->movebuf[k], sp, &moved[n]);
106 1.1 cgd n++;
107 1.1 cgd }
108 1.1 cgd /*
109 1.1 cgd * The real stuff.
110 1.1 cgd */
111 1.1 cgd n = 0;
112 1.1 cgd foreachship(sp) {
113 1.1 cgd if (sp->file->dir == 0 || isolated(sp))
114 1.1 cgd goto cont1;
115 1.1 cgd l = 0;
116 1.1 cgd foreachship(sq) {
117 1.1 cgd char snap = 0;
118 1.1 cgd
119 1.1 cgd if (sp == sq)
120 1.1 cgd goto cont2;
121 1.1 cgd if (sq->file->dir == 0)
122 1.1 cgd goto cont2;
123 1.1 cgd if (!push(sp, sq))
124 1.1 cgd goto cont2;
125 1.1 cgd if (snagged2(sp, sq) && range(sp, sq) > 1)
126 1.1 cgd snap++;
127 1.1 cgd if (!range(sp, sq) && !fouled2(sp, sq)) {
128 1.1 cgd makesignal(sp,
129 1.1 cgd "collision with %s (%c%c)", sq);
130 1.1 cgd if (die() < 4) {
131 1.1 cgd makesignal(sp,
132 1.1 cgd "fouled with %s (%c%c)",
133 1.1 cgd sq);
134 1.1 cgd Write(W_FOUL, sp, 0, l, 0, 0, 0);
135 1.1 cgd Write(W_FOUL, sq, 0, n, 0, 0, 0);
136 1.1 cgd }
137 1.1 cgd snap++;
138 1.1 cgd }
139 1.1 cgd if (snap) {
140 1.1 cgd sp->file->movebuf[k + 1] = 0;
141 1.1 cgd sq->file->movebuf[k + 1] = 0;
142 1.1 cgd sq->file->row = sp->file->row - 1;
143 1.1 cgd if (sp->file->dir == 1
144 1.1 cgd || sp->file->dir == 5)
145 1.1 cgd sq->file->col =
146 1.1 cgd sp->file->col - 1;
147 1.1 cgd else
148 1.1 cgd sq->file->col = sp->file->col;
149 1.1 cgd sq->file->dir = sp->file->dir;
150 1.1 cgd }
151 1.1 cgd cont2:
152 1.1 cgd l++;
153 1.1 cgd }
154 1.1 cgd cont1:
155 1.1 cgd n++;
156 1.1 cgd }
157 1.1 cgd }
158 1.1 cgd /*
159 1.1 cgd * Clear old moves. And write out new pos.
160 1.1 cgd */
161 1.1 cgd n = 0;
162 1.1 cgd foreachship(sp) {
163 1.1 cgd if (sp->file->dir != 0) {
164 1.1 cgd *sp->file->movebuf = 0;
165 1.1 cgd if (row[n] != sp->file->row)
166 1.1 cgd Write(W_ROW, sp, 0, sp->file->row, 0, 0, 0);
167 1.1 cgd if (col[n] != sp->file->col)
168 1.1 cgd Write(W_COL, sp, 0, sp->file->col, 0, 0, 0);
169 1.1 cgd if (dir[n] != sp->file->dir)
170 1.1 cgd Write(W_DIR, sp, 0, sp->file->dir, 0, 0, 0);
171 1.1 cgd if (drift[n] != sp->file->drift)
172 1.1 cgd Write(W_DRIFT, sp, 0, sp->file->drift, 0, 0, 0);
173 1.1 cgd }
174 1.1 cgd n++;
175 1.1 cgd }
176 1.1 cgd }
177 1.1 cgd
178 1.1 cgd stillmoving(k)
179 1.1 cgd register int k;
180 1.1 cgd {
181 1.1 cgd register struct ship *sp;
182 1.1 cgd
183 1.1 cgd foreachship(sp)
184 1.1 cgd if (sp->file->movebuf[k])
185 1.1 cgd return 1;
186 1.1 cgd return 0;
187 1.1 cgd }
188 1.1 cgd
189 1.1 cgd isolated(ship)
190 1.1 cgd register struct ship *ship;
191 1.1 cgd {
192 1.1 cgd register struct ship *sp;
193 1.1 cgd
194 1.1 cgd foreachship(sp) {
195 1.1 cgd if (ship != sp && range(ship, sp) <= 10)
196 1.1 cgd return 0;
197 1.1 cgd }
198 1.1 cgd return 1;
199 1.1 cgd }
200 1.1 cgd
201 1.1 cgd push(from, to)
202 1.1 cgd register struct ship *from, *to;
203 1.1 cgd {
204 1.1 cgd register int bs, sb;
205 1.1 cgd
206 1.1 cgd sb = to->specs->guns;
207 1.1 cgd bs = from->specs->guns;
208 1.1 cgd if (sb > bs)
209 1.1 cgd return 1;
210 1.1 cgd if (sb < bs)
211 1.1 cgd return 0;
212 1.1 cgd return from < to;
213 1.1 cgd }
214 1.1 cgd
215 1.1 cgd step(com, sp, moved)
216 1.1 cgd char com;
217 1.1 cgd register struct ship *sp;
218 1.1 cgd char *moved;
219 1.1 cgd {
220 1.1 cgd register int dist;
221 1.1 cgd
222 1.1 cgd switch (com) {
223 1.1 cgd case 'r':
224 1.1 cgd if (++sp->file->dir == 9)
225 1.1 cgd sp->file->dir = 1;
226 1.1 cgd break;
227 1.1 cgd case 'l':
228 1.1 cgd if (--sp->file->dir == 0)
229 1.1 cgd sp->file->dir = 8;
230 1.1 cgd break;
231 1.1 cgd case '0': case '1': case '2': case '3':
232 1.1 cgd case '4': case '5': case '6': case '7':
233 1.1 cgd if (sp->file->dir % 2 == 0)
234 1.1 cgd dist = dtab[com - '0'];
235 1.1 cgd else
236 1.1 cgd dist = com - '0';
237 1.1 cgd sp->file->row -= dr[sp->file->dir] * dist;
238 1.1 cgd sp->file->col -= dc[sp->file->dir] * dist;
239 1.1 cgd *moved = 1;
240 1.1 cgd break;
241 1.1 cgd case 'b':
242 1.1 cgd break;
243 1.1 cgd case 'd':
244 1.1 cgd if (!*moved) {
245 1.1 cgd if (windspeed != 0 && ++sp->file->drift > 2 &&
246 1.1 cgd (sp->specs->class >= 3 && !snagged(sp)
247 1.1 cgd || (turn & 1) == 0)) {
248 1.1 cgd sp->file->row -= dr[winddir];
249 1.1 cgd sp->file->col -= dc[winddir];
250 1.1 cgd }
251 1.1 cgd } else
252 1.1 cgd sp->file->drift = 0;
253 1.1 cgd break;
254 1.1 cgd }
255 1.1 cgd }
256 1.1 cgd
257 1.1 cgd sendbp(from, to, sections, isdefense)
258 1.1 cgd register struct ship *from, *to;
259 1.1 cgd int sections;
260 1.1 cgd char isdefense;
261 1.1 cgd {
262 1.1 cgd int n;
263 1.1 cgd register struct BP *bp;
264 1.1 cgd
265 1.1 cgd bp = isdefense ? from->file->DBP : from->file->OBP;
266 1.1 cgd for (n = 0; n < NBP && bp[n].turnsent; n++)
267 1.1 cgd ;
268 1.1 cgd if (n < NBP && sections) {
269 1.1 cgd Write(isdefense ? W_DBP : W_OBP, from, 0,
270 1.1 cgd n, turn, to->file->index, sections);
271 1.1 cgd if (isdefense)
272 1.1 cgd makesignal(from, "repelling boarders",
273 1.1 cgd (struct ship *)0);
274 1.1 cgd else
275 1.1 cgd makesignal(from, "boarding the %s (%c%c)", to);
276 1.1 cgd }
277 1.1 cgd }
278 1.1 cgd
279 1.1 cgd toughmelee(ship, to, isdefense, count)
280 1.1 cgd register struct ship *ship, *to;
281 1.1 cgd int isdefense, count;
282 1.1 cgd {
283 1.1 cgd register struct BP *bp;
284 1.1 cgd register obp = 0;
285 1.1 cgd int n, OBP = 0, DBP = 0, dbp = 0;
286 1.1 cgd int qual;
287 1.1 cgd
288 1.1 cgd qual = ship->specs->qual;
289 1.1 cgd bp = isdefense ? ship->file->DBP : ship->file->OBP;
290 1.1 cgd for (n = 0; n < NBP; n++, bp++) {
291 1.1 cgd if (bp->turnsent && (to == bp->toship || isdefense)) {
292 1.1 cgd obp += bp->mensent / 100
293 1.1 cgd ? ship->specs->crew1 * qual : 0;
294 1.1 cgd obp += (bp->mensent % 100)/10
295 1.1 cgd ? ship->specs->crew2 * qual : 0;
296 1.1 cgd obp += bp->mensent % 10
297 1.1 cgd ? ship->specs->crew3 * qual : 0;
298 1.1 cgd }
299 1.1 cgd }
300 1.1 cgd if (count || isdefense)
301 1.1 cgd return obp;
302 1.1 cgd OBP = toughmelee(to, ship, 0, count + 1);
303 1.1 cgd dbp = toughmelee(ship, to, 1, count + 1);
304 1.1 cgd DBP = toughmelee(to, ship, 1, count + 1);
305 1.1 cgd if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
306 1.1 cgd return 1;
307 1.1 cgd else
308 1.1 cgd return 0;
309 1.1 cgd }
310 1.1 cgd
311 1.1 cgd reload()
312 1.1 cgd {
313 1.1 cgd register struct ship *sp;
314 1.1 cgd
315 1.1 cgd foreachship(sp) {
316 1.1 cgd sp->file->loadwith = 0;
317 1.1 cgd }
318 1.1 cgd }
319 1.1 cgd
320 1.1 cgd checksails()
321 1.1 cgd {
322 1.1 cgd register struct ship *sp;
323 1.1 cgd register int rig, full;
324 1.1 cgd struct ship *close;
325 1.1 cgd
326 1.1 cgd foreachship(sp) {
327 1.1 cgd if (sp->file->captain[0] != 0)
328 1.1 cgd continue;
329 1.1 cgd rig = sp->specs->rig1;
330 1.1 cgd if (windspeed == 6 || windspeed == 5 && sp->specs->class > 4)
331 1.1 cgd rig = 0;
332 1.1 cgd if (rig && sp->specs->crew3) {
333 1.1 cgd close = closestenemy(sp, 0, 0);
334 1.1 cgd if (close != 0) {
335 1.1 cgd if (range(sp, close) > 9)
336 1.1 cgd full = 1;
337 1.1 cgd else
338 1.1 cgd full = 0;
339 1.1 cgd } else
340 1.1 cgd full = 0;
341 1.1 cgd } else
342 1.1 cgd full = 0;
343 1.1 cgd if ((sp->file->FS != 0) != full)
344 1.1 cgd Write(W_FS, sp, 0, full, 0, 0, 0);
345 1.1 cgd }
346 1.1 cgd }
347