dr_3.c revision 1.3 1 1.3 cgd /* $NetBSD: dr_3.c,v 1.3 1995/04/22 10:36:49 cgd Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1983, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * Redistribution and use in source and binary forms, with or without
8 1.1 cgd * modification, are permitted provided that the following conditions
9 1.1 cgd * are met:
10 1.1 cgd * 1. Redistributions of source code must retain the above copyright
11 1.1 cgd * notice, this list of conditions and the following disclaimer.
12 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
13 1.1 cgd * notice, this list of conditions and the following disclaimer in the
14 1.1 cgd * documentation and/or other materials provided with the distribution.
15 1.1 cgd * 3. All advertising materials mentioning features or use of this software
16 1.1 cgd * must display the following acknowledgement:
17 1.1 cgd * This product includes software developed by the University of
18 1.1 cgd * California, Berkeley and its contributors.
19 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
20 1.1 cgd * may be used to endorse or promote products derived from this software
21 1.1 cgd * without specific prior written permission.
22 1.1 cgd *
23 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 1.1 cgd * SUCH DAMAGE.
34 1.1 cgd */
35 1.1 cgd
36 1.1 cgd #ifndef lint
37 1.3 cgd #if 0
38 1.3 cgd static char sccsid[] = "@(#)dr_3.c 8.1 (Berkeley) 5/31/93";
39 1.3 cgd #else
40 1.3 cgd static char rcsid[] = "$NetBSD: dr_3.c,v 1.3 1995/04/22 10:36:49 cgd Exp $";
41 1.3 cgd #endif
42 1.1 cgd #endif /* not lint */
43 1.1 cgd
44 1.1 cgd #include "driver.h"
45 1.1 cgd
46 1.1 cgd moveall() /* move all comp ships */
47 1.1 cgd {
48 1.1 cgd register struct ship *sp, *sq; /* r11, r10 */
49 1.1 cgd register int n; /* r9 */
50 1.1 cgd register int k, l; /* r8, r7 */
51 1.1 cgd int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
52 1.1 cgd char moved[NSHIP];
53 1.1 cgd
54 1.1 cgd /*
55 1.1 cgd * first try to create moves for OUR ships
56 1.1 cgd */
57 1.1 cgd foreachship(sp) {
58 1.1 cgd struct ship *closest;
59 1.1 cgd int ma, ta;
60 1.1 cgd char af;
61 1.1 cgd
62 1.1 cgd if (sp->file->captain[0] || sp->file->dir == 0)
63 1.1 cgd continue;
64 1.1 cgd if (!sp->file->struck && windspeed && !snagged(sp)
65 1.1 cgd && sp->specs->crew3) {
66 1.1 cgd ta = maxturns(sp, &af);
67 1.1 cgd ma = maxmove(sp, sp->file->dir, 0);
68 1.1 cgd closest = closestenemy(sp, 0, 0);
69 1.1 cgd if (closest == 0)
70 1.1 cgd *sp->file->movebuf = '\0';
71 1.1 cgd else
72 1.1 cgd closeon(sp, closest, sp->file->movebuf,
73 1.1 cgd ta, ma, af);
74 1.1 cgd } else
75 1.1 cgd *sp->file->movebuf = '\0';
76 1.1 cgd }
77 1.1 cgd /*
78 1.1 cgd * Then execute the moves for ALL ships (dead ones too),
79 1.1 cgd * checking for collisions and snags at each step.
80 1.1 cgd * The old positions are saved in row[], col[], dir[].
81 1.1 cgd * At the end, we compare and write out the changes.
82 1.1 cgd */
83 1.1 cgd n = 0;
84 1.1 cgd foreachship(sp) {
85 1.1 cgd if (snagged(sp))
86 1.1 cgd (void) strcpy(sp->file->movebuf, "d");
87 1.1 cgd else
88 1.1 cgd if (*sp->file->movebuf != 'd')
89 1.1 cgd (void) strcat(sp->file->movebuf, "d");
90 1.1 cgd row[n] = sp->file->row;
91 1.1 cgd col[n] = sp->file->col;
92 1.1 cgd dir[n] = sp->file->dir;
93 1.1 cgd drift[n] = sp->file->drift;
94 1.1 cgd moved[n] = 0;
95 1.1 cgd n++;
96 1.1 cgd }
97 1.1 cgd /*
98 1.1 cgd * Now resolve collisions.
99 1.1 cgd * This is the tough part.
100 1.1 cgd */
101 1.1 cgd for (k = 0; stillmoving(k); k++) {
102 1.1 cgd /*
103 1.1 cgd * Step once.
104 1.1 cgd * And propagate the nulls at the end of sp->file->movebuf.
105 1.1 cgd */
106 1.1 cgd n = 0;
107 1.1 cgd foreachship(sp) {
108 1.1 cgd if (!sp->file->movebuf[k])
109 1.1 cgd sp->file->movebuf[k+1] = '\0';
110 1.1 cgd else if (sp->file->dir)
111 1.1 cgd step(sp->file->movebuf[k], sp, &moved[n]);
112 1.1 cgd n++;
113 1.1 cgd }
114 1.1 cgd /*
115 1.1 cgd * The real stuff.
116 1.1 cgd */
117 1.1 cgd n = 0;
118 1.1 cgd foreachship(sp) {
119 1.1 cgd if (sp->file->dir == 0 || isolated(sp))
120 1.1 cgd goto cont1;
121 1.1 cgd l = 0;
122 1.1 cgd foreachship(sq) {
123 1.1 cgd char snap = 0;
124 1.1 cgd
125 1.1 cgd if (sp == sq)
126 1.1 cgd goto cont2;
127 1.1 cgd if (sq->file->dir == 0)
128 1.1 cgd goto cont2;
129 1.1 cgd if (!push(sp, sq))
130 1.1 cgd goto cont2;
131 1.1 cgd if (snagged2(sp, sq) && range(sp, sq) > 1)
132 1.1 cgd snap++;
133 1.1 cgd if (!range(sp, sq) && !fouled2(sp, sq)) {
134 1.1 cgd makesignal(sp,
135 1.1 cgd "collision with %s (%c%c)", sq);
136 1.1 cgd if (die() < 4) {
137 1.1 cgd makesignal(sp,
138 1.1 cgd "fouled with %s (%c%c)",
139 1.1 cgd sq);
140 1.1 cgd Write(W_FOUL, sp, 0, l, 0, 0, 0);
141 1.1 cgd Write(W_FOUL, sq, 0, n, 0, 0, 0);
142 1.1 cgd }
143 1.1 cgd snap++;
144 1.1 cgd }
145 1.1 cgd if (snap) {
146 1.1 cgd sp->file->movebuf[k + 1] = 0;
147 1.1 cgd sq->file->movebuf[k + 1] = 0;
148 1.1 cgd sq->file->row = sp->file->row - 1;
149 1.1 cgd if (sp->file->dir == 1
150 1.1 cgd || sp->file->dir == 5)
151 1.1 cgd sq->file->col =
152 1.1 cgd sp->file->col - 1;
153 1.1 cgd else
154 1.1 cgd sq->file->col = sp->file->col;
155 1.1 cgd sq->file->dir = sp->file->dir;
156 1.1 cgd }
157 1.1 cgd cont2:
158 1.1 cgd l++;
159 1.1 cgd }
160 1.1 cgd cont1:
161 1.1 cgd n++;
162 1.1 cgd }
163 1.1 cgd }
164 1.1 cgd /*
165 1.1 cgd * Clear old moves. And write out new pos.
166 1.1 cgd */
167 1.1 cgd n = 0;
168 1.1 cgd foreachship(sp) {
169 1.1 cgd if (sp->file->dir != 0) {
170 1.1 cgd *sp->file->movebuf = 0;
171 1.1 cgd if (row[n] != sp->file->row)
172 1.1 cgd Write(W_ROW, sp, 0, sp->file->row, 0, 0, 0);
173 1.1 cgd if (col[n] != sp->file->col)
174 1.1 cgd Write(W_COL, sp, 0, sp->file->col, 0, 0, 0);
175 1.1 cgd if (dir[n] != sp->file->dir)
176 1.1 cgd Write(W_DIR, sp, 0, sp->file->dir, 0, 0, 0);
177 1.1 cgd if (drift[n] != sp->file->drift)
178 1.1 cgd Write(W_DRIFT, sp, 0, sp->file->drift, 0, 0, 0);
179 1.1 cgd }
180 1.1 cgd n++;
181 1.1 cgd }
182 1.1 cgd }
183 1.1 cgd
184 1.1 cgd stillmoving(k)
185 1.1 cgd register int k;
186 1.1 cgd {
187 1.1 cgd register struct ship *sp;
188 1.1 cgd
189 1.1 cgd foreachship(sp)
190 1.1 cgd if (sp->file->movebuf[k])
191 1.1 cgd return 1;
192 1.1 cgd return 0;
193 1.1 cgd }
194 1.1 cgd
195 1.1 cgd isolated(ship)
196 1.1 cgd register struct ship *ship;
197 1.1 cgd {
198 1.1 cgd register struct ship *sp;
199 1.1 cgd
200 1.1 cgd foreachship(sp) {
201 1.1 cgd if (ship != sp && range(ship, sp) <= 10)
202 1.1 cgd return 0;
203 1.1 cgd }
204 1.1 cgd return 1;
205 1.1 cgd }
206 1.1 cgd
207 1.1 cgd push(from, to)
208 1.1 cgd register struct ship *from, *to;
209 1.1 cgd {
210 1.1 cgd register int bs, sb;
211 1.1 cgd
212 1.1 cgd sb = to->specs->guns;
213 1.1 cgd bs = from->specs->guns;
214 1.1 cgd if (sb > bs)
215 1.1 cgd return 1;
216 1.1 cgd if (sb < bs)
217 1.1 cgd return 0;
218 1.1 cgd return from < to;
219 1.1 cgd }
220 1.1 cgd
221 1.1 cgd step(com, sp, moved)
222 1.1 cgd char com;
223 1.1 cgd register struct ship *sp;
224 1.1 cgd char *moved;
225 1.1 cgd {
226 1.1 cgd register int dist;
227 1.1 cgd
228 1.1 cgd switch (com) {
229 1.1 cgd case 'r':
230 1.1 cgd if (++sp->file->dir == 9)
231 1.1 cgd sp->file->dir = 1;
232 1.1 cgd break;
233 1.1 cgd case 'l':
234 1.1 cgd if (--sp->file->dir == 0)
235 1.1 cgd sp->file->dir = 8;
236 1.1 cgd break;
237 1.1 cgd case '0': case '1': case '2': case '3':
238 1.1 cgd case '4': case '5': case '6': case '7':
239 1.1 cgd if (sp->file->dir % 2 == 0)
240 1.1 cgd dist = dtab[com - '0'];
241 1.1 cgd else
242 1.1 cgd dist = com - '0';
243 1.1 cgd sp->file->row -= dr[sp->file->dir] * dist;
244 1.1 cgd sp->file->col -= dc[sp->file->dir] * dist;
245 1.1 cgd *moved = 1;
246 1.1 cgd break;
247 1.1 cgd case 'b':
248 1.1 cgd break;
249 1.1 cgd case 'd':
250 1.1 cgd if (!*moved) {
251 1.1 cgd if (windspeed != 0 && ++sp->file->drift > 2 &&
252 1.1 cgd (sp->specs->class >= 3 && !snagged(sp)
253 1.1 cgd || (turn & 1) == 0)) {
254 1.1 cgd sp->file->row -= dr[winddir];
255 1.1 cgd sp->file->col -= dc[winddir];
256 1.1 cgd }
257 1.1 cgd } else
258 1.1 cgd sp->file->drift = 0;
259 1.1 cgd break;
260 1.1 cgd }
261 1.1 cgd }
262 1.1 cgd
263 1.1 cgd sendbp(from, to, sections, isdefense)
264 1.1 cgd register struct ship *from, *to;
265 1.1 cgd int sections;
266 1.1 cgd char isdefense;
267 1.1 cgd {
268 1.1 cgd int n;
269 1.1 cgd register struct BP *bp;
270 1.1 cgd
271 1.1 cgd bp = isdefense ? from->file->DBP : from->file->OBP;
272 1.1 cgd for (n = 0; n < NBP && bp[n].turnsent; n++)
273 1.1 cgd ;
274 1.1 cgd if (n < NBP && sections) {
275 1.1 cgd Write(isdefense ? W_DBP : W_OBP, from, 0,
276 1.1 cgd n, turn, to->file->index, sections);
277 1.1 cgd if (isdefense)
278 1.1 cgd makesignal(from, "repelling boarders",
279 1.1 cgd (struct ship *)0);
280 1.1 cgd else
281 1.1 cgd makesignal(from, "boarding the %s (%c%c)", to);
282 1.1 cgd }
283 1.1 cgd }
284 1.1 cgd
285 1.1 cgd toughmelee(ship, to, isdefense, count)
286 1.1 cgd register struct ship *ship, *to;
287 1.1 cgd int isdefense, count;
288 1.1 cgd {
289 1.1 cgd register struct BP *bp;
290 1.1 cgd register obp = 0;
291 1.1 cgd int n, OBP = 0, DBP = 0, dbp = 0;
292 1.1 cgd int qual;
293 1.1 cgd
294 1.1 cgd qual = ship->specs->qual;
295 1.1 cgd bp = isdefense ? ship->file->DBP : ship->file->OBP;
296 1.1 cgd for (n = 0; n < NBP; n++, bp++) {
297 1.1 cgd if (bp->turnsent && (to == bp->toship || isdefense)) {
298 1.1 cgd obp += bp->mensent / 100
299 1.1 cgd ? ship->specs->crew1 * qual : 0;
300 1.1 cgd obp += (bp->mensent % 100)/10
301 1.1 cgd ? ship->specs->crew2 * qual : 0;
302 1.1 cgd obp += bp->mensent % 10
303 1.1 cgd ? ship->specs->crew3 * qual : 0;
304 1.1 cgd }
305 1.1 cgd }
306 1.1 cgd if (count || isdefense)
307 1.1 cgd return obp;
308 1.1 cgd OBP = toughmelee(to, ship, 0, count + 1);
309 1.1 cgd dbp = toughmelee(ship, to, 1, count + 1);
310 1.1 cgd DBP = toughmelee(to, ship, 1, count + 1);
311 1.1 cgd if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
312 1.1 cgd return 1;
313 1.1 cgd else
314 1.1 cgd return 0;
315 1.1 cgd }
316 1.1 cgd
317 1.1 cgd reload()
318 1.1 cgd {
319 1.1 cgd register struct ship *sp;
320 1.1 cgd
321 1.1 cgd foreachship(sp) {
322 1.1 cgd sp->file->loadwith = 0;
323 1.1 cgd }
324 1.1 cgd }
325 1.1 cgd
326 1.1 cgd checksails()
327 1.1 cgd {
328 1.1 cgd register struct ship *sp;
329 1.1 cgd register int rig, full;
330 1.1 cgd struct ship *close;
331 1.1 cgd
332 1.1 cgd foreachship(sp) {
333 1.1 cgd if (sp->file->captain[0] != 0)
334 1.1 cgd continue;
335 1.1 cgd rig = sp->specs->rig1;
336 1.1 cgd if (windspeed == 6 || windspeed == 5 && sp->specs->class > 4)
337 1.1 cgd rig = 0;
338 1.1 cgd if (rig && sp->specs->crew3) {
339 1.1 cgd close = closestenemy(sp, 0, 0);
340 1.1 cgd if (close != 0) {
341 1.1 cgd if (range(sp, close) > 9)
342 1.1 cgd full = 1;
343 1.1 cgd else
344 1.1 cgd full = 0;
345 1.1 cgd } else
346 1.1 cgd full = 0;
347 1.1 cgd } else
348 1.1 cgd full = 0;
349 1.1 cgd if ((sp->file->FS != 0) != full)
350 1.1 cgd Write(W_FS, sp, 0, full, 0, 0, 0);
351 1.1 cgd }
352 1.1 cgd }
353