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dr_3.c revision 1.1
      1 /*
      2  * Copyright (c) 1983 Regents of the University of California.
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  * 3. All advertising materials mentioning features or use of this software
     14  *    must display the following acknowledgement:
     15  *	This product includes software developed by the University of
     16  *	California, Berkeley and its contributors.
     17  * 4. Neither the name of the University nor the names of its contributors
     18  *    may be used to endorse or promote products derived from this software
     19  *    without specific prior written permission.
     20  *
     21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31  * SUCH DAMAGE.
     32  */
     33 
     34 #ifndef lint
     35 static char sccsid[] = "@(#)dr_3.c	5.4 (Berkeley) 6/1/90";
     36 #endif /* not lint */
     37 
     38 #include "driver.h"
     39 
     40 moveall()		/* move all comp ships */
     41 {
     42 	register struct ship *sp, *sq;		/* r11, r10 */
     43 	register int n;				/* r9 */
     44 	register int k, l;			/* r8, r7 */
     45 	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
     46 	char moved[NSHIP];
     47 
     48 	/*
     49 	 * first try to create moves for OUR ships
     50 	 */
     51 	foreachship(sp) {
     52 		struct ship *closest;
     53 		int ma, ta;
     54 		char af;
     55 
     56 		if (sp->file->captain[0] || sp->file->dir == 0)
     57 			continue;
     58 		if (!sp->file->struck && windspeed && !snagged(sp)
     59 		    && sp->specs->crew3) {
     60 			ta = maxturns(sp, &af);
     61 			ma = maxmove(sp, sp->file->dir, 0);
     62 			closest = closestenemy(sp, 0, 0);
     63 			if (closest == 0)
     64 				*sp->file->movebuf = '\0';
     65 			else
     66 				closeon(sp, closest, sp->file->movebuf,
     67 					ta, ma, af);
     68 		} else
     69 			*sp->file->movebuf = '\0';
     70 	}
     71 	/*
     72 	 * Then execute the moves for ALL ships (dead ones too),
     73 	 * checking for collisions and snags at each step.
     74 	 * The old positions are saved in row[], col[], dir[].
     75 	 * At the end, we compare and write out the changes.
     76 	 */
     77 	n = 0;
     78 	foreachship(sp) {
     79 		if (snagged(sp))
     80 			(void) strcpy(sp->file->movebuf, "d");
     81 		else
     82 			if (*sp->file->movebuf != 'd')
     83 				(void) strcat(sp->file->movebuf, "d");
     84 		row[n] = sp->file->row;
     85 		col[n] = sp->file->col;
     86 		dir[n] = sp->file->dir;
     87 		drift[n] = sp->file->drift;
     88 		moved[n] = 0;
     89 		n++;
     90 	}
     91 	/*
     92 	 * Now resolve collisions.
     93 	 * This is the tough part.
     94 	 */
     95 	for (k = 0; stillmoving(k); k++) {
     96 		/*
     97 		 * Step once.
     98 		 * And propagate the nulls at the end of sp->file->movebuf.
     99 		 */
    100 		n = 0;
    101 		foreachship(sp) {
    102 			if (!sp->file->movebuf[k])
    103 				sp->file->movebuf[k+1] = '\0';
    104 			else if (sp->file->dir)
    105 				step(sp->file->movebuf[k], sp, &moved[n]);
    106 			n++;
    107 		}
    108 		/*
    109 		 * The real stuff.
    110 		 */
    111 		n = 0;
    112 		foreachship(sp) {
    113 			if (sp->file->dir == 0 || isolated(sp))
    114 				goto cont1;
    115 			l = 0;
    116 			foreachship(sq) {
    117 				char snap = 0;
    118 
    119 				if (sp == sq)
    120 					goto cont2;
    121 				if (sq->file->dir == 0)
    122 					goto cont2;
    123 				if (!push(sp, sq))
    124 					goto cont2;
    125 				if (snagged2(sp, sq) && range(sp, sq) > 1)
    126 					snap++;
    127 				if (!range(sp, sq) && !fouled2(sp, sq)) {
    128 					makesignal(sp,
    129 						"collision with %s (%c%c)", sq);
    130 					if (die() < 4) {
    131 						makesignal(sp,
    132 							"fouled with %s (%c%c)",
    133 							sq);
    134 						Write(W_FOUL, sp, 0, l, 0, 0, 0);
    135 						Write(W_FOUL, sq, 0, n, 0, 0, 0);
    136 					}
    137 					snap++;
    138 				}
    139 				if (snap) {
    140 					sp->file->movebuf[k + 1] = 0;
    141 					sq->file->movebuf[k + 1] = 0;
    142 					sq->file->row = sp->file->row - 1;
    143 					if (sp->file->dir == 1
    144 					    || sp->file->dir == 5)
    145 						sq->file->col =
    146 							sp->file->col - 1;
    147 					else
    148 						sq->file->col = sp->file->col;
    149 					sq->file->dir = sp->file->dir;
    150 				}
    151 			cont2:
    152 				l++;
    153 			}
    154 		cont1:
    155 			n++;
    156 		}
    157 	}
    158 	/*
    159 	 * Clear old moves.  And write out new pos.
    160 	 */
    161 	n = 0;
    162 	foreachship(sp) {
    163 		if (sp->file->dir != 0) {
    164 			*sp->file->movebuf = 0;
    165 			if (row[n] != sp->file->row)
    166 				Write(W_ROW, sp, 0, sp->file->row, 0, 0, 0);
    167 			if (col[n] != sp->file->col)
    168 				Write(W_COL, sp, 0, sp->file->col, 0, 0, 0);
    169 			if (dir[n] != sp->file->dir)
    170 				Write(W_DIR, sp, 0, sp->file->dir, 0, 0, 0);
    171 			if (drift[n] != sp->file->drift)
    172 				Write(W_DRIFT, sp, 0, sp->file->drift, 0, 0, 0);
    173 		}
    174 		n++;
    175 	}
    176 }
    177 
    178 stillmoving(k)
    179 register int k;
    180 {
    181 	register struct ship *sp;
    182 
    183 	foreachship(sp)
    184 		if (sp->file->movebuf[k])
    185 			return 1;
    186 	return 0;
    187 }
    188 
    189 isolated(ship)
    190 register struct ship *ship;
    191 {
    192 	register struct ship *sp;
    193 
    194 	foreachship(sp) {
    195 		if (ship != sp && range(ship, sp) <= 10)
    196 			return 0;
    197 	}
    198 	return 1;
    199 }
    200 
    201 push(from, to)
    202 register struct ship *from, *to;
    203 {
    204 	register int bs, sb;
    205 
    206 	sb = to->specs->guns;
    207 	bs = from->specs->guns;
    208 	if (sb > bs)
    209 		return 1;
    210 	if (sb < bs)
    211 		return 0;
    212 	return from < to;
    213 }
    214 
    215 step(com, sp, moved)
    216 char com;
    217 register struct ship *sp;
    218 char *moved;
    219 {
    220 	register int dist;
    221 
    222 	switch (com) {
    223 	case 'r':
    224 		if (++sp->file->dir == 9)
    225 			sp->file->dir = 1;
    226 		break;
    227 	case 'l':
    228 		if (--sp->file->dir == 0)
    229 			sp->file->dir = 8;
    230 		break;
    231 		case '0': case '1': case '2': case '3':
    232 		case '4': case '5': case '6': case '7':
    233 		if (sp->file->dir % 2 == 0)
    234 			dist = dtab[com - '0'];
    235 		else
    236 			dist = com - '0';
    237 		sp->file->row -= dr[sp->file->dir] * dist;
    238 		sp->file->col -= dc[sp->file->dir] * dist;
    239 		*moved = 1;
    240 		break;
    241 	case 'b':
    242 		break;
    243 	case 'd':
    244 		if (!*moved) {
    245 			if (windspeed != 0 && ++sp->file->drift > 2 &&
    246 			    (sp->specs->class >= 3 && !snagged(sp)
    247 			     || (turn & 1) == 0)) {
    248 				sp->file->row -= dr[winddir];
    249 				sp->file->col -= dc[winddir];
    250 			}
    251 		} else
    252 			sp->file->drift = 0;
    253 		break;
    254 	}
    255 }
    256 
    257 sendbp(from, to, sections, isdefense)
    258 register struct ship *from, *to;
    259 int sections;
    260 char isdefense;
    261 {
    262 	int n;
    263 	register struct BP *bp;
    264 
    265 	bp = isdefense ? from->file->DBP : from->file->OBP;
    266 	for (n = 0; n < NBP && bp[n].turnsent; n++)
    267 		;
    268 	if (n < NBP && sections) {
    269 		Write(isdefense ? W_DBP : W_OBP, from, 0,
    270 			n, turn, to->file->index, sections);
    271 		if (isdefense)
    272 			makesignal(from, "repelling boarders",
    273 				(struct ship *)0);
    274 		else
    275 			makesignal(from, "boarding the %s (%c%c)", to);
    276 	}
    277 }
    278 
    279 toughmelee(ship, to, isdefense, count)
    280 register struct ship *ship, *to;
    281 int isdefense, count;
    282 {
    283 	register struct BP *bp;
    284 	register obp = 0;
    285 	int n, OBP = 0, DBP = 0, dbp = 0;
    286 	int qual;
    287 
    288 	qual = ship->specs->qual;
    289 	bp = isdefense ? ship->file->DBP : ship->file->OBP;
    290 	for (n = 0; n < NBP; n++, bp++) {
    291 		if (bp->turnsent && (to == bp->toship || isdefense)) {
    292 			obp += bp->mensent / 100
    293 				? ship->specs->crew1 * qual : 0;
    294 			obp += (bp->mensent % 100)/10
    295 				? ship->specs->crew2 * qual : 0;
    296 			obp += bp->mensent % 10
    297 				? ship->specs->crew3 * qual : 0;
    298 		}
    299 	}
    300 	if (count || isdefense)
    301 		return obp;
    302 	OBP = toughmelee(to, ship, 0, count + 1);
    303 	dbp = toughmelee(ship, to, 1, count + 1);
    304 	DBP = toughmelee(to, ship, 1, count + 1);
    305 	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
    306 		return 1;
    307 	else
    308 		return 0;
    309 }
    310 
    311 reload()
    312 {
    313 	register struct ship *sp;
    314 
    315 	foreachship(sp) {
    316 		sp->file->loadwith = 0;
    317 	}
    318 }
    319 
    320 checksails()
    321 {
    322 	register struct ship *sp;
    323 	register int rig, full;
    324 	struct ship *close;
    325 
    326 	foreachship(sp) {
    327 		if (sp->file->captain[0] != 0)
    328 			continue;
    329 		rig = sp->specs->rig1;
    330 		if (windspeed == 6 || windspeed == 5 && sp->specs->class > 4)
    331 			rig = 0;
    332 		if (rig && sp->specs->crew3) {
    333 			close = closestenemy(sp, 0, 0);
    334 			if (close != 0) {
    335 				if (range(sp, close) > 9)
    336 					full = 1;
    337 				else
    338 					full = 0;
    339 			} else
    340 				full = 0;
    341 		} else
    342 			full = 0;
    343 		if ((sp->file->FS != 0) != full)
    344 			Write(W_FS, sp, 0, full, 0, 0, 0);
    345 	}
    346 }
    347