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dr_3.c revision 1.10
      1 /*	$NetBSD: dr_3.c,v 1.10 2001/01/04 01:53:24 jwise Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #include <sys/cdefs.h>
     37 #ifndef lint
     38 #if 0
     39 static char sccsid[] = "@(#)dr_3.c	8.1 (Berkeley) 5/31/93";
     40 #else
     41 __RCSID("$NetBSD: dr_3.c,v 1.10 2001/01/04 01:53:24 jwise Exp $");
     42 #endif
     43 #endif /* not lint */
     44 
     45 #include "driver.h"
     46 #include <stdlib.h>
     47 
     48 void	moveall(void);
     49 static int	stillmoving(int);
     50 static int	is_isolated(struct ship *);
     51 static int	push(struct ship *, struct ship *);
     52 static void	step(int, struct ship *, char *);
     53 void	sendbp(struct ship *, struct ship *, int, int);
     54 int	is_toughmelee(struct ship *, struct ship *, int, int);
     55 void	reload(void);
     56 void	checksails(void);
     57 
     58 /* move all comp ships */
     59 void
     60 moveall(void)
     61 {
     62 	struct ship *sp, *sq;
     63 	int n;
     64 	int k, l;
     65 	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
     66 	char moved[NSHIP];
     67 
     68 	/*
     69 	 * first try to create moves for OUR ships
     70 	 */
     71 	foreachship(sp) {
     72 		struct ship *closest;
     73 		int ma, ta;
     74 		char af;
     75 
     76 		if (sp->file->captain[0] || sp->file->dir == 0)
     77 			continue;
     78 		if (!sp->file->struck && windspeed && !snagged(sp)
     79 		    && sp->specs->crew3) {
     80 			ta = maxturns(sp, &af);
     81 			ma = maxmove(sp, sp->file->dir, 0);
     82 			closest = closestenemy(sp, 0, 0);
     83 			if (closest == 0)
     84 				*sp->file->movebuf = '\0';
     85 			else
     86 				closeon(sp, closest, sp->file->movebuf,
     87 					ta, ma, af);
     88 		} else
     89 			*sp->file->movebuf = '\0';
     90 	}
     91 	/*
     92 	 * Then execute the moves for ALL ships (dead ones too),
     93 	 * checking for collisions and snags at each step.
     94 	 * The old positions are saved in row[], col[], dir[].
     95 	 * At the end, we compare and write out the changes.
     96 	 */
     97 	n = 0;
     98 	foreachship(sp) {
     99 		if (snagged(sp))
    100 			strcpy(sp->file->movebuf, "d");
    101 		else
    102 			if (*sp->file->movebuf != 'd')
    103 				strcat(sp->file->movebuf, "d");
    104 		row[n] = sp->file->row;
    105 		col[n] = sp->file->col;
    106 		dir[n] = sp->file->dir;
    107 		drift[n] = sp->file->drift;
    108 		moved[n] = 0;
    109 		n++;
    110 	}
    111 	/*
    112 	 * Now resolve collisions.
    113 	 * This is the tough part.
    114 	 */
    115 	for (k = 0; stillmoving(k); k++) {
    116 		/*
    117 		 * Step once.
    118 		 * And propagate the nulls at the end of sp->file->movebuf.
    119 		 */
    120 		n = 0;
    121 		foreachship(sp) {
    122 			if (!sp->file->movebuf[k])
    123 				sp->file->movebuf[k+1] = '\0';
    124 			else if (sp->file->dir)
    125 				step(sp->file->movebuf[k], sp, &moved[n]);
    126 			n++;
    127 		}
    128 		/*
    129 		 * The real stuff.
    130 		 */
    131 		n = 0;
    132 		foreachship(sp) {
    133 			if (sp->file->dir == 0 || is_isolated(sp))
    134 				goto cont1;
    135 			l = 0;
    136 			foreachship(sq) {
    137 				char snap = 0;
    138 
    139 				if (sp == sq)
    140 					goto cont2;
    141 				if (sq->file->dir == 0)
    142 					goto cont2;
    143 				if (!push(sp, sq))
    144 					goto cont2;
    145 				if (snagged2(sp, sq) && range(sp, sq) > 1)
    146 					snap++;
    147 				if (!range(sp, sq) && !fouled2(sp, sq)) {
    148 					makesignal(sp, "collision with $$", sq);
    149 					if (dieroll() < 4) {
    150 						makesignal(sp, "fouled with $$",
    151 						    sq);
    152 						Write(W_FOUL, sp, l, 0, 0, 0);
    153 						Write(W_FOUL, sq, n, 0, 0, 0);
    154 					}
    155 					snap++;
    156 				}
    157 				if (snap) {
    158 					sp->file->movebuf[k + 1] = 0;
    159 					sq->file->movebuf[k + 1] = 0;
    160 					sq->file->row = sp->file->row - 1;
    161 					if (sp->file->dir == 1
    162 					    || sp->file->dir == 5)
    163 						sq->file->col =
    164 							sp->file->col - 1;
    165 					else
    166 						sq->file->col = sp->file->col;
    167 					sq->file->dir = sp->file->dir;
    168 				}
    169 			cont2:
    170 				l++;
    171 			}
    172 		cont1:
    173 			n++;
    174 		}
    175 	}
    176 	/*
    177 	 * Clear old moves.  And write out new pos.
    178 	 */
    179 	n = 0;
    180 	foreachship(sp) {
    181 		if (sp->file->dir != 0) {
    182 			*sp->file->movebuf = 0;
    183 			if (row[n] != sp->file->row)
    184 				Write(W_ROW, sp, sp->file->row, 0, 0, 0);
    185 			if (col[n] != sp->file->col)
    186 				Write(W_COL, sp, sp->file->col, 0, 0, 0);
    187 			if (dir[n] != sp->file->dir)
    188 				Write(W_DIR, sp, sp->file->dir, 0, 0, 0);
    189 			if (drift[n] != sp->file->drift)
    190 				Write(W_DRIFT, sp, sp->file->drift, 0, 0, 0);
    191 		}
    192 		n++;
    193 	}
    194 }
    195 
    196 static int
    197 stillmoving(int k)
    198 {
    199 	struct ship *sp;
    200 
    201 	foreachship(sp)
    202 		if (sp->file->movebuf[k])
    203 			return 1;
    204 	return 0;
    205 }
    206 
    207 static int
    208 is_isolated(struct ship *ship)
    209 {
    210 	struct ship *sp;
    211 
    212 	foreachship(sp) {
    213 		if (ship != sp && range(ship, sp) <= 10)
    214 			return 0;
    215 	}
    216 	return 1;
    217 }
    218 
    219 static int
    220 push(struct ship *from, struct ship *to)
    221 {
    222 	int bs, sb;
    223 
    224 	sb = to->specs->guns;
    225 	bs = from->specs->guns;
    226 	if (sb > bs)
    227 		return 1;
    228 	if (sb < bs)
    229 		return 0;
    230 	return from < to;
    231 }
    232 
    233 static void
    234 step(int com, struct ship *sp, char *moved)
    235 {
    236 	int dist;
    237 
    238 	switch (com) {
    239 	case 'r':
    240 		if (++sp->file->dir == 9)
    241 			sp->file->dir = 1;
    242 		break;
    243 	case 'l':
    244 		if (--sp->file->dir == 0)
    245 			sp->file->dir = 8;
    246 		break;
    247 		case '0': case '1': case '2': case '3':
    248 		case '4': case '5': case '6': case '7':
    249 		if (sp->file->dir % 2 == 0)
    250 			dist = dtab[com - '0'];
    251 		else
    252 			dist = com - '0';
    253 		sp->file->row -= dr[sp->file->dir] * dist;
    254 		sp->file->col -= dc[sp->file->dir] * dist;
    255 		*moved = 1;
    256 		break;
    257 	case 'b':
    258 		break;
    259 	case 'd':
    260 		if (!*moved) {
    261 			if (windspeed != 0 && ++sp->file->drift > 2 &&
    262 			    ((sp->specs->class >= 3 && !snagged(sp))
    263 			     || (turn & 1) == 0)) {
    264 				sp->file->row -= dr[winddir];
    265 				sp->file->col -= dc[winddir];
    266 			}
    267 		} else
    268 			sp->file->drift = 0;
    269 		break;
    270 	}
    271 }
    272 
    273 void
    274 sendbp(struct ship *from, struct ship *to, int sections, int isdefense)
    275 {
    276 	int n;
    277 	struct BP *bp;
    278 
    279 	bp = isdefense ? from->file->DBP : from->file->OBP;
    280 	for (n = 0; n < NBP && bp[n].turnsent; n++)
    281 		;
    282 	if (n < NBP && sections) {
    283 		Write(isdefense ? W_DBP : W_OBP, from,
    284 			n, turn, to->file->index, sections);
    285 		if (isdefense)
    286 			makemsg(from, "repelling boarders");
    287 		else
    288 			makesignal(from, "boarding the $$", to);
    289 	}
    290 }
    291 
    292 int
    293 is_toughmelee(struct ship *ship, struct ship *to, int isdefense, int count)
    294 {
    295 	struct BP *bp;
    296 	int obp = 0;
    297 	int n, OBP = 0, DBP = 0, dbp = 0;
    298 	int qual;
    299 
    300 	qual = ship->specs->qual;
    301 	bp = isdefense ? ship->file->DBP : ship->file->OBP;
    302 	for (n = 0; n < NBP; n++, bp++) {
    303 		if (bp->turnsent && (to == bp->toship || isdefense)) {
    304 			obp += bp->mensent / 100
    305 				? ship->specs->crew1 * qual : 0;
    306 			obp += (bp->mensent % 100)/10
    307 				? ship->specs->crew2 * qual : 0;
    308 			obp += bp->mensent % 10
    309 				? ship->specs->crew3 * qual : 0;
    310 		}
    311 	}
    312 	if (count || isdefense)
    313 		return obp;
    314 	OBP = is_toughmelee(to, ship, 0, count + 1);
    315 	dbp = is_toughmelee(ship, to, 1, count + 1);
    316 	DBP = is_toughmelee(to, ship, 1, count + 1);
    317 	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
    318 		return 1;
    319 	else
    320 		return 0;
    321 }
    322 
    323 void
    324 reload(void)
    325 {
    326 	struct ship *sp;
    327 
    328 	foreachship(sp) {
    329 		sp->file->loadwith = 0;
    330 	}
    331 }
    332 
    333 void
    334 checksails(void)
    335 {
    336 	struct ship *sp;
    337 	int rig, full;
    338 	struct ship *close;
    339 
    340 	foreachship(sp) {
    341 		if (sp->file->captain[0] != 0)
    342 			continue;
    343 		rig = sp->specs->rig1;
    344 		if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
    345 			rig = 0;
    346 		if (rig && sp->specs->crew3) {
    347 			close = closestenemy(sp, 0, 0);
    348 			if (close != 0) {
    349 				if (range(sp, close) > 9)
    350 					full = 1;
    351 				else
    352 					full = 0;
    353 			} else
    354 				full = 0;
    355 		} else
    356 			full = 0;
    357 		if ((sp->file->FS != 0) != full)
    358 			Write(W_FS, sp, full, 0, 0, 0);
    359 	}
    360 }
    361