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dr_3.c revision 1.11
      1 /*	$NetBSD: dr_3.c,v 1.11 2001/01/04 03:21:17 jwise Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #include <sys/cdefs.h>
     37 #ifndef lint
     38 #if 0
     39 static char sccsid[] = "@(#)dr_3.c	8.1 (Berkeley) 5/31/93";
     40 #else
     41 __RCSID("$NetBSD: dr_3.c,v 1.11 2001/01/04 03:21:17 jwise Exp $");
     42 #endif
     43 #endif /* not lint */
     44 
     45 #include <stdlib.h>
     46 #include "extern.h"
     47 #include "driver.h"
     48 
     49 void	moveall(void);
     50 static int	stillmoving(int);
     51 static int	is_isolated(struct ship *);
     52 static int	push(struct ship *, struct ship *);
     53 static void	step(int, struct ship *, char *);
     54 void	sendbp(struct ship *, struct ship *, int, int);
     55 int	is_toughmelee(struct ship *, struct ship *, int, int);
     56 void	reload(void);
     57 void	checksails(void);
     58 
     59 /* move all comp ships */
     60 void
     61 moveall(void)
     62 {
     63 	struct ship *sp, *sq;
     64 	int n;
     65 	int k, l;
     66 	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
     67 	char moved[NSHIP];
     68 
     69 	/*
     70 	 * first try to create moves for OUR ships
     71 	 */
     72 	foreachship(sp) {
     73 		struct ship *closest;
     74 		int ma, ta;
     75 		char af;
     76 
     77 		if (sp->file->captain[0] || sp->file->dir == 0)
     78 			continue;
     79 		if (!sp->file->struck && windspeed && !snagged(sp)
     80 		    && sp->specs->crew3) {
     81 			ta = maxturns(sp, &af);
     82 			ma = maxmove(sp, sp->file->dir, 0);
     83 			closest = closestenemy(sp, 0, 0);
     84 			if (closest == 0)
     85 				*sp->file->movebuf = '\0';
     86 			else
     87 				closeon(sp, closest, sp->file->movebuf,
     88 					ta, ma, af);
     89 		} else
     90 			*sp->file->movebuf = '\0';
     91 	}
     92 	/*
     93 	 * Then execute the moves for ALL ships (dead ones too),
     94 	 * checking for collisions and snags at each step.
     95 	 * The old positions are saved in row[], col[], dir[].
     96 	 * At the end, we compare and write out the changes.
     97 	 */
     98 	n = 0;
     99 	foreachship(sp) {
    100 		if (snagged(sp))
    101 			strcpy(sp->file->movebuf, "d");
    102 		else
    103 			if (*sp->file->movebuf != 'd')
    104 				strcat(sp->file->movebuf, "d");
    105 		row[n] = sp->file->row;
    106 		col[n] = sp->file->col;
    107 		dir[n] = sp->file->dir;
    108 		drift[n] = sp->file->drift;
    109 		moved[n] = 0;
    110 		n++;
    111 	}
    112 	/*
    113 	 * Now resolve collisions.
    114 	 * This is the tough part.
    115 	 */
    116 	for (k = 0; stillmoving(k); k++) {
    117 		/*
    118 		 * Step once.
    119 		 * And propagate the nulls at the end of sp->file->movebuf.
    120 		 */
    121 		n = 0;
    122 		foreachship(sp) {
    123 			if (!sp->file->movebuf[k])
    124 				sp->file->movebuf[k+1] = '\0';
    125 			else if (sp->file->dir)
    126 				step(sp->file->movebuf[k], sp, &moved[n]);
    127 			n++;
    128 		}
    129 		/*
    130 		 * The real stuff.
    131 		 */
    132 		n = 0;
    133 		foreachship(sp) {
    134 			if (sp->file->dir == 0 || is_isolated(sp))
    135 				goto cont1;
    136 			l = 0;
    137 			foreachship(sq) {
    138 				char snap = 0;
    139 
    140 				if (sp == sq)
    141 					goto cont2;
    142 				if (sq->file->dir == 0)
    143 					goto cont2;
    144 				if (!push(sp, sq))
    145 					goto cont2;
    146 				if (snagged2(sp, sq) && range(sp, sq) > 1)
    147 					snap++;
    148 				if (!range(sp, sq) && !fouled2(sp, sq)) {
    149 					makesignal(sp, "collision with $$", sq);
    150 					if (dieroll() < 4) {
    151 						makesignal(sp, "fouled with $$",
    152 						    sq);
    153 						Write(W_FOUL, sp, l, 0, 0, 0);
    154 						Write(W_FOUL, sq, n, 0, 0, 0);
    155 					}
    156 					snap++;
    157 				}
    158 				if (snap) {
    159 					sp->file->movebuf[k + 1] = 0;
    160 					sq->file->movebuf[k + 1] = 0;
    161 					sq->file->row = sp->file->row - 1;
    162 					if (sp->file->dir == 1
    163 					    || sp->file->dir == 5)
    164 						sq->file->col =
    165 							sp->file->col - 1;
    166 					else
    167 						sq->file->col = sp->file->col;
    168 					sq->file->dir = sp->file->dir;
    169 				}
    170 			cont2:
    171 				l++;
    172 			}
    173 		cont1:
    174 			n++;
    175 		}
    176 	}
    177 	/*
    178 	 * Clear old moves.  And write out new pos.
    179 	 */
    180 	n = 0;
    181 	foreachship(sp) {
    182 		if (sp->file->dir != 0) {
    183 			*sp->file->movebuf = 0;
    184 			if (row[n] != sp->file->row)
    185 				Write(W_ROW, sp, sp->file->row, 0, 0, 0);
    186 			if (col[n] != sp->file->col)
    187 				Write(W_COL, sp, sp->file->col, 0, 0, 0);
    188 			if (dir[n] != sp->file->dir)
    189 				Write(W_DIR, sp, sp->file->dir, 0, 0, 0);
    190 			if (drift[n] != sp->file->drift)
    191 				Write(W_DRIFT, sp, sp->file->drift, 0, 0, 0);
    192 		}
    193 		n++;
    194 	}
    195 }
    196 
    197 static int
    198 stillmoving(int k)
    199 {
    200 	struct ship *sp;
    201 
    202 	foreachship(sp)
    203 		if (sp->file->movebuf[k])
    204 			return 1;
    205 	return 0;
    206 }
    207 
    208 static int
    209 is_isolated(struct ship *ship)
    210 {
    211 	struct ship *sp;
    212 
    213 	foreachship(sp) {
    214 		if (ship != sp && range(ship, sp) <= 10)
    215 			return 0;
    216 	}
    217 	return 1;
    218 }
    219 
    220 static int
    221 push(struct ship *from, struct ship *to)
    222 {
    223 	int bs, sb;
    224 
    225 	sb = to->specs->guns;
    226 	bs = from->specs->guns;
    227 	if (sb > bs)
    228 		return 1;
    229 	if (sb < bs)
    230 		return 0;
    231 	return from < to;
    232 }
    233 
    234 static void
    235 step(int com, struct ship *sp, char *moved)
    236 {
    237 	int dist;
    238 
    239 	switch (com) {
    240 	case 'r':
    241 		if (++sp->file->dir == 9)
    242 			sp->file->dir = 1;
    243 		break;
    244 	case 'l':
    245 		if (--sp->file->dir == 0)
    246 			sp->file->dir = 8;
    247 		break;
    248 		case '0': case '1': case '2': case '3':
    249 		case '4': case '5': case '6': case '7':
    250 		if (sp->file->dir % 2 == 0)
    251 			dist = dtab[com - '0'];
    252 		else
    253 			dist = com - '0';
    254 		sp->file->row -= dr[sp->file->dir] * dist;
    255 		sp->file->col -= dc[sp->file->dir] * dist;
    256 		*moved = 1;
    257 		break;
    258 	case 'b':
    259 		break;
    260 	case 'd':
    261 		if (!*moved) {
    262 			if (windspeed != 0 && ++sp->file->drift > 2 &&
    263 			    ((sp->specs->class >= 3 && !snagged(sp))
    264 			     || (turn & 1) == 0)) {
    265 				sp->file->row -= dr[winddir];
    266 				sp->file->col -= dc[winddir];
    267 			}
    268 		} else
    269 			sp->file->drift = 0;
    270 		break;
    271 	}
    272 }
    273 
    274 void
    275 sendbp(struct ship *from, struct ship *to, int sections, int isdefense)
    276 {
    277 	int n;
    278 	struct BP *bp;
    279 
    280 	bp = isdefense ? from->file->DBP : from->file->OBP;
    281 	for (n = 0; n < NBP && bp[n].turnsent; n++)
    282 		;
    283 	if (n < NBP && sections) {
    284 		Write(isdefense ? W_DBP : W_OBP, from,
    285 			n, turn, to->file->index, sections);
    286 		if (isdefense)
    287 			makemsg(from, "repelling boarders");
    288 		else
    289 			makesignal(from, "boarding the $$", to);
    290 	}
    291 }
    292 
    293 int
    294 is_toughmelee(struct ship *ship, struct ship *to, int isdefense, int count)
    295 {
    296 	struct BP *bp;
    297 	int obp = 0;
    298 	int n, OBP = 0, DBP = 0, dbp = 0;
    299 	int qual;
    300 
    301 	qual = ship->specs->qual;
    302 	bp = isdefense ? ship->file->DBP : ship->file->OBP;
    303 	for (n = 0; n < NBP; n++, bp++) {
    304 		if (bp->turnsent && (to == bp->toship || isdefense)) {
    305 			obp += bp->mensent / 100
    306 				? ship->specs->crew1 * qual : 0;
    307 			obp += (bp->mensent % 100)/10
    308 				? ship->specs->crew2 * qual : 0;
    309 			obp += bp->mensent % 10
    310 				? ship->specs->crew3 * qual : 0;
    311 		}
    312 	}
    313 	if (count || isdefense)
    314 		return obp;
    315 	OBP = is_toughmelee(to, ship, 0, count + 1);
    316 	dbp = is_toughmelee(ship, to, 1, count + 1);
    317 	DBP = is_toughmelee(to, ship, 1, count + 1);
    318 	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
    319 		return 1;
    320 	else
    321 		return 0;
    322 }
    323 
    324 void
    325 reload(void)
    326 {
    327 	struct ship *sp;
    328 
    329 	foreachship(sp) {
    330 		sp->file->loadwith = 0;
    331 	}
    332 }
    333 
    334 void
    335 checksails(void)
    336 {
    337 	struct ship *sp;
    338 	int rig, full;
    339 	struct ship *close;
    340 
    341 	foreachship(sp) {
    342 		if (sp->file->captain[0] != 0)
    343 			continue;
    344 		rig = sp->specs->rig1;
    345 		if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
    346 			rig = 0;
    347 		if (rig && sp->specs->crew3) {
    348 			close = closestenemy(sp, 0, 0);
    349 			if (close != 0) {
    350 				if (range(sp, close) > 9)
    351 					full = 1;
    352 				else
    353 					full = 0;
    354 			} else
    355 				full = 0;
    356 		} else
    357 			full = 0;
    358 		if ((sp->file->FS != 0) != full)
    359 			Write(W_FS, sp, full, 0, 0, 0);
    360 	}
    361 }
    362