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dr_3.c revision 1.13
      1 /*	$NetBSD: dr_3.c,v 1.13 2001/01/04 06:16:51 jwise Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #include <sys/cdefs.h>
     37 #ifndef lint
     38 #if 0
     39 static char sccsid[] = "@(#)dr_3.c	8.1 (Berkeley) 5/31/93";
     40 #else
     41 __RCSID("$NetBSD: dr_3.c,v 1.13 2001/01/04 06:16:51 jwise Exp $");
     42 #endif
     43 #endif /* not lint */
     44 
     45 #include <stdlib.h>
     46 #include <string.h>
     47 #include "extern.h"
     48 #include "driver.h"
     49 
     50 void	moveall(void);
     51 static int	stillmoving(int);
     52 static int	is_isolated(struct ship *);
     53 static int	push(struct ship *, struct ship *);
     54 static void	step(struct ship *, int,  char *);
     55 void	sendbp(struct ship *, struct ship *, int, int);
     56 int	is_toughmelee(struct ship *, struct ship *, int, int);
     57 void	reload(void);
     58 void	checksails(void);
     59 
     60 /* move all comp ships */
     61 void
     62 moveall(void)
     63 {
     64 	struct ship *sp, *sq;
     65 	int n;
     66 	int k, l;
     67 	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
     68 	char moved[NSHIP];
     69 
     70 	/*
     71 	 * first try to create moves for OUR ships
     72 	 */
     73 	foreachship(sp) {
     74 		struct ship *closest;
     75 		int ma, ta;
     76 		char af;
     77 
     78 		if (sp->file->captain[0] || sp->file->dir == 0)
     79 			continue;
     80 		if (!sp->file->struck && windspeed && !snagged(sp)
     81 		    && sp->specs->crew3) {
     82 			ta = maxturns(sp, &af);
     83 			ma = maxmove(sp, sp->file->dir, 0);
     84 			closest = closestenemy(sp, 0, 0);
     85 			if (closest == 0)
     86 				*sp->file->movebuf = '\0';
     87 			else
     88 				closeon(sp, closest, sp->file->movebuf,
     89 					ta, ma, af);
     90 		} else
     91 			*sp->file->movebuf = '\0';
     92 	}
     93 	/*
     94 	 * Then execute the moves for ALL ships (dead ones too),
     95 	 * checking for collisions and snags at each step.
     96 	 * The old positions are saved in row[], col[], dir[].
     97 	 * At the end, we compare and write out the changes.
     98 	 */
     99 	n = 0;
    100 	foreachship(sp) {
    101 		if (snagged(sp))
    102 			strcpy(sp->file->movebuf, "d");
    103 		else
    104 			if (*sp->file->movebuf != 'd')
    105 				strcat(sp->file->movebuf, "d");
    106 		row[n] = sp->file->row;
    107 		col[n] = sp->file->col;
    108 		dir[n] = sp->file->dir;
    109 		drift[n] = sp->file->drift;
    110 		moved[n] = 0;
    111 		n++;
    112 	}
    113 	/*
    114 	 * Now resolve collisions.
    115 	 * This is the tough part.
    116 	 */
    117 	for (k = 0; stillmoving(k); k++) {
    118 		/*
    119 		 * Step once.
    120 		 * And propagate the nulls at the end of sp->file->movebuf.
    121 		 */
    122 		n = 0;
    123 		foreachship(sp) {
    124 			if (!sp->file->movebuf[k])
    125 				sp->file->movebuf[k+1] = '\0';
    126 			else if (sp->file->dir)
    127 				step(sp, sp->file->movebuf[k], &moved[n]);
    128 			n++;
    129 		}
    130 		/*
    131 		 * The real stuff.
    132 		 */
    133 		n = 0;
    134 		foreachship(sp) {
    135 			if (sp->file->dir == 0 || is_isolated(sp))
    136 				goto cont1;
    137 			l = 0;
    138 			foreachship(sq) {
    139 				char snap = 0;
    140 
    141 				if (sp == sq)
    142 					goto cont2;
    143 				if (sq->file->dir == 0)
    144 					goto cont2;
    145 				if (!push(sp, sq))
    146 					goto cont2;
    147 				if (snagged2(sp, sq) && range(sp, sq) > 1)
    148 					snap++;
    149 				if (!range(sp, sq) && !fouled2(sp, sq)) {
    150 					makesignal(sp, "collision with $$", sq);
    151 					if (dieroll() < 4) {
    152 						makesignal(sp, "fouled with $$",
    153 						    sq);
    154 						Write(W_FOUL, sp, l, 0, 0, 0);
    155 						Write(W_FOUL, sq, n, 0, 0, 0);
    156 					}
    157 					snap++;
    158 				}
    159 				if (snap) {
    160 					sp->file->movebuf[k + 1] = 0;
    161 					sq->file->movebuf[k + 1] = 0;
    162 					sq->file->row = sp->file->row - 1;
    163 					if (sp->file->dir == 1
    164 					    || sp->file->dir == 5)
    165 						sq->file->col =
    166 							sp->file->col - 1;
    167 					else
    168 						sq->file->col = sp->file->col;
    169 					sq->file->dir = sp->file->dir;
    170 				}
    171 			cont2:
    172 				l++;
    173 			}
    174 		cont1:
    175 			n++;
    176 		}
    177 	}
    178 	/*
    179 	 * Clear old moves.  And write out new pos.
    180 	 */
    181 	n = 0;
    182 	foreachship(sp) {
    183 		if (sp->file->dir != 0) {
    184 			*sp->file->movebuf = 0;
    185 			if (row[n] != sp->file->row)
    186 				Write(W_ROW, sp, sp->file->row, 0, 0, 0);
    187 			if (col[n] != sp->file->col)
    188 				Write(W_COL, sp, sp->file->col, 0, 0, 0);
    189 			if (dir[n] != sp->file->dir)
    190 				Write(W_DIR, sp, sp->file->dir, 0, 0, 0);
    191 			if (drift[n] != sp->file->drift)
    192 				Write(W_DRIFT, sp, sp->file->drift, 0, 0, 0);
    193 		}
    194 		n++;
    195 	}
    196 }
    197 
    198 static int
    199 stillmoving(int k)
    200 {
    201 	struct ship *sp;
    202 
    203 	foreachship(sp)
    204 		if (sp->file->movebuf[k])
    205 			return 1;
    206 	return 0;
    207 }
    208 
    209 static int
    210 is_isolated(struct ship *ship)
    211 {
    212 	struct ship *sp;
    213 
    214 	foreachship(sp) {
    215 		if (ship != sp && range(ship, sp) <= 10)
    216 			return 0;
    217 	}
    218 	return 1;
    219 }
    220 
    221 static int
    222 push(struct ship *from, struct ship *to)
    223 {
    224 	int bs, sb;
    225 
    226 	sb = to->specs->guns;
    227 	bs = from->specs->guns;
    228 	if (sb > bs)
    229 		return 1;
    230 	if (sb < bs)
    231 		return 0;
    232 	return from < to;
    233 }
    234 
    235 static void
    236 step(struct ship *sp, int com, char *moved)
    237 {
    238 	int dist;
    239 
    240 	switch (com) {
    241 	case 'r':
    242 		if (++sp->file->dir == 9)
    243 			sp->file->dir = 1;
    244 		break;
    245 	case 'l':
    246 		if (--sp->file->dir == 0)
    247 			sp->file->dir = 8;
    248 		break;
    249 		case '0': case '1': case '2': case '3':
    250 		case '4': case '5': case '6': case '7':
    251 		if (sp->file->dir % 2 == 0)
    252 			dist = dtab[com - '0'];
    253 		else
    254 			dist = com - '0';
    255 		sp->file->row -= dr[sp->file->dir] * dist;
    256 		sp->file->col -= dc[sp->file->dir] * dist;
    257 		*moved = 1;
    258 		break;
    259 	case 'b':
    260 		break;
    261 	case 'd':
    262 		if (!*moved) {
    263 			if (windspeed != 0 && ++sp->file->drift > 2 &&
    264 			    ((sp->specs->class >= 3 && !snagged(sp))
    265 			     || (turn & 1) == 0)) {
    266 				sp->file->row -= dr[winddir];
    267 				sp->file->col -= dc[winddir];
    268 			}
    269 		} else
    270 			sp->file->drift = 0;
    271 		break;
    272 	}
    273 }
    274 
    275 void
    276 sendbp(struct ship *from, struct ship *to, int sections, int isdefense)
    277 {
    278 	int n;
    279 	struct BP *bp;
    280 
    281 	bp = isdefense ? from->file->DBP : from->file->OBP;
    282 	for (n = 0; n < NBP && bp[n].turnsent; n++)
    283 		;
    284 	if (n < NBP && sections) {
    285 		Write(isdefense ? W_DBP : W_OBP, from,
    286 			n, turn, to->file->index, sections);
    287 		if (isdefense)
    288 			makemsg(from, "repelling boarders");
    289 		else
    290 			makesignal(from, "boarding the $$", to);
    291 	}
    292 }
    293 
    294 int
    295 is_toughmelee(struct ship *ship, struct ship *to, int isdefense, int count)
    296 {
    297 	struct BP *bp;
    298 	int obp = 0;
    299 	int n, OBP = 0, DBP = 0, dbp = 0;
    300 	int qual;
    301 
    302 	qual = ship->specs->qual;
    303 	bp = isdefense ? ship->file->DBP : ship->file->OBP;
    304 	for (n = 0; n < NBP; n++, bp++) {
    305 		if (bp->turnsent && (to == bp->toship || isdefense)) {
    306 			obp += bp->mensent / 100
    307 				? ship->specs->crew1 * qual : 0;
    308 			obp += (bp->mensent % 100)/10
    309 				? ship->specs->crew2 * qual : 0;
    310 			obp += bp->mensent % 10
    311 				? ship->specs->crew3 * qual : 0;
    312 		}
    313 	}
    314 	if (count || isdefense)
    315 		return obp;
    316 	OBP = is_toughmelee(to, ship, 0, count + 1);
    317 	dbp = is_toughmelee(ship, to, 1, count + 1);
    318 	DBP = is_toughmelee(to, ship, 1, count + 1);
    319 	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
    320 		return 1;
    321 	else
    322 		return 0;
    323 }
    324 
    325 void
    326 reload(void)
    327 {
    328 	struct ship *sp;
    329 
    330 	foreachship(sp) {
    331 		sp->file->loadwith = 0;
    332 	}
    333 }
    334 
    335 void
    336 checksails(void)
    337 {
    338 	struct ship *sp;
    339 	int rig, full;
    340 	struct ship *close;
    341 
    342 	foreachship(sp) {
    343 		if (sp->file->captain[0] != 0)
    344 			continue;
    345 		rig = sp->specs->rig1;
    346 		if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
    347 			rig = 0;
    348 		if (rig && sp->specs->crew3) {
    349 			close = closestenemy(sp, 0, 0);
    350 			if (close != 0) {
    351 				if (range(sp, close) > 9)
    352 					full = 1;
    353 				else
    354 					full = 0;
    355 			} else
    356 				full = 0;
    357 		} else
    358 			full = 0;
    359 		if ((sp->file->FS != 0) != full)
    360 			Write(W_FS, sp, full, 0, 0, 0);
    361 	}
    362 }
    363