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dr_3.c revision 1.15
      1 /*	$NetBSD: dr_3.c,v 1.15 2003/08/07 09:37:42 agc Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. Neither the name of the University nor the names of its contributors
     16  *    may be used to endorse or promote products derived from this software
     17  *    without specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29  * SUCH DAMAGE.
     30  */
     31 
     32 #include <sys/cdefs.h>
     33 #ifndef lint
     34 #if 0
     35 static char sccsid[] = "@(#)dr_3.c	8.1 (Berkeley) 5/31/93";
     36 #else
     37 __RCSID("$NetBSD: dr_3.c,v 1.15 2003/08/07 09:37:42 agc Exp $");
     38 #endif
     39 #endif /* not lint */
     40 
     41 #include <stdlib.h>
     42 #include <string.h>
     43 #include "extern.h"
     44 #include "driver.h"
     45 
     46 static int	stillmoving(int);
     47 static int	is_isolated(struct ship *);
     48 static int	push(struct ship *, struct ship *);
     49 static void	step(struct ship *, int,  char *);
     50 
     51 /* move all comp ships */
     52 void
     53 moveall(void)
     54 {
     55 	struct ship *sp, *sq;
     56 	int n;
     57 	int k, l;
     58 	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
     59 	char moved[NSHIP];
     60 
     61 	/*
     62 	 * first try to create moves for OUR ships
     63 	 */
     64 	foreachship(sp) {
     65 		struct ship *closest;
     66 		int ma, ta;
     67 		char af;
     68 
     69 		if (sp->file->captain[0] || sp->file->dir == 0)
     70 			continue;
     71 		if (!sp->file->struck && windspeed && !snagged(sp)
     72 		    && sp->specs->crew3) {
     73 			ta = maxturns(sp, &af);
     74 			ma = maxmove(sp, sp->file->dir, 0);
     75 			closest = closestenemy(sp, 0, 0);
     76 			if (closest == 0)
     77 				*sp->file->movebuf = '\0';
     78 			else
     79 				closeon(sp, closest, sp->file->movebuf,
     80 					ta, ma, af);
     81 		} else
     82 			*sp->file->movebuf = '\0';
     83 	}
     84 	/*
     85 	 * Then execute the moves for ALL ships (dead ones too),
     86 	 * checking for collisions and snags at each step.
     87 	 * The old positions are saved in row[], col[], dir[].
     88 	 * At the end, we compare and write out the changes.
     89 	 */
     90 	n = 0;
     91 	foreachship(sp) {
     92 		if (snagged(sp))
     93 			strcpy(sp->file->movebuf, "d");
     94 		else
     95 			if (*sp->file->movebuf != 'd')
     96 				strcat(sp->file->movebuf, "d");
     97 		row[n] = sp->file->row;
     98 		col[n] = sp->file->col;
     99 		dir[n] = sp->file->dir;
    100 		drift[n] = sp->file->drift;
    101 		moved[n] = 0;
    102 		n++;
    103 	}
    104 	/*
    105 	 * Now resolve collisions.
    106 	 * This is the tough part.
    107 	 */
    108 	for (k = 0; stillmoving(k); k++) {
    109 		/*
    110 		 * Step once.
    111 		 * And propagate the nulls at the end of sp->file->movebuf.
    112 		 */
    113 		n = 0;
    114 		foreachship(sp) {
    115 			if (!sp->file->movebuf[k])
    116 				sp->file->movebuf[k+1] = '\0';
    117 			else if (sp->file->dir)
    118 				step(sp, sp->file->movebuf[k], &moved[n]);
    119 			n++;
    120 		}
    121 		/*
    122 		 * The real stuff.
    123 		 */
    124 		n = 0;
    125 		foreachship(sp) {
    126 			if (sp->file->dir == 0 || is_isolated(sp))
    127 				goto cont1;
    128 			l = 0;
    129 			foreachship(sq) {
    130 				char snap = 0;
    131 
    132 				if (sp == sq)
    133 					goto cont2;
    134 				if (sq->file->dir == 0)
    135 					goto cont2;
    136 				if (!push(sp, sq))
    137 					goto cont2;
    138 				if (snagged2(sp, sq) && range(sp, sq) > 1)
    139 					snap++;
    140 				if (!range(sp, sq) && !fouled2(sp, sq)) {
    141 					makesignal(sp, "collision with $$", sq);
    142 					if (dieroll() < 4) {
    143 						makesignal(sp, "fouled with $$",
    144 						    sq);
    145 						Write(W_FOUL, sp, l, 0, 0, 0);
    146 						Write(W_FOUL, sq, n, 0, 0, 0);
    147 					}
    148 					snap++;
    149 				}
    150 				if (snap) {
    151 					sp->file->movebuf[k + 1] = 0;
    152 					sq->file->movebuf[k + 1] = 0;
    153 					sq->file->row = sp->file->row - 1;
    154 					if (sp->file->dir == 1
    155 					    || sp->file->dir == 5)
    156 						sq->file->col =
    157 							sp->file->col - 1;
    158 					else
    159 						sq->file->col = sp->file->col;
    160 					sq->file->dir = sp->file->dir;
    161 				}
    162 			cont2:
    163 				l++;
    164 			}
    165 		cont1:
    166 			n++;
    167 		}
    168 	}
    169 	/*
    170 	 * Clear old moves.  And write out new pos.
    171 	 */
    172 	n = 0;
    173 	foreachship(sp) {
    174 		if (sp->file->dir != 0) {
    175 			*sp->file->movebuf = 0;
    176 			if (row[n] != sp->file->row)
    177 				Write(W_ROW, sp, sp->file->row, 0, 0, 0);
    178 			if (col[n] != sp->file->col)
    179 				Write(W_COL, sp, sp->file->col, 0, 0, 0);
    180 			if (dir[n] != sp->file->dir)
    181 				Write(W_DIR, sp, sp->file->dir, 0, 0, 0);
    182 			if (drift[n] != sp->file->drift)
    183 				Write(W_DRIFT, sp, sp->file->drift, 0, 0, 0);
    184 		}
    185 		n++;
    186 	}
    187 }
    188 
    189 static int
    190 stillmoving(int k)
    191 {
    192 	struct ship *sp;
    193 
    194 	foreachship(sp)
    195 		if (sp->file->movebuf[k])
    196 			return 1;
    197 	return 0;
    198 }
    199 
    200 static int
    201 is_isolated(struct ship *ship)
    202 {
    203 	struct ship *sp;
    204 
    205 	foreachship(sp) {
    206 		if (ship != sp && range(ship, sp) <= 10)
    207 			return 0;
    208 	}
    209 	return 1;
    210 }
    211 
    212 static int
    213 push(struct ship *from, struct ship *to)
    214 {
    215 	int bs, sb;
    216 
    217 	sb = to->specs->guns;
    218 	bs = from->specs->guns;
    219 	if (sb > bs)
    220 		return 1;
    221 	if (sb < bs)
    222 		return 0;
    223 	return from < to;
    224 }
    225 
    226 static void
    227 step(struct ship *sp, int com, char *moved)
    228 {
    229 	int dist;
    230 
    231 	switch (com) {
    232 	case 'r':
    233 		if (++sp->file->dir == 9)
    234 			sp->file->dir = 1;
    235 		break;
    236 	case 'l':
    237 		if (--sp->file->dir == 0)
    238 			sp->file->dir = 8;
    239 		break;
    240 		case '0': case '1': case '2': case '3':
    241 		case '4': case '5': case '6': case '7':
    242 		if (sp->file->dir % 2 == 0)
    243 			dist = dtab[com - '0'];
    244 		else
    245 			dist = com - '0';
    246 		sp->file->row -= dr[sp->file->dir] * dist;
    247 		sp->file->col -= dc[sp->file->dir] * dist;
    248 		*moved = 1;
    249 		break;
    250 	case 'b':
    251 		break;
    252 	case 'd':
    253 		if (!*moved) {
    254 			if (windspeed != 0 && ++sp->file->drift > 2 &&
    255 			    ((sp->specs->class >= 3 && !snagged(sp))
    256 			     || (turn & 1) == 0)) {
    257 				sp->file->row -= dr[winddir];
    258 				sp->file->col -= dc[winddir];
    259 			}
    260 		} else
    261 			sp->file->drift = 0;
    262 		break;
    263 	}
    264 }
    265 
    266 void
    267 sendbp(struct ship *from, struct ship *to, int sections, int isdefense)
    268 {
    269 	int n;
    270 	struct BP *bp;
    271 
    272 	bp = isdefense ? from->file->DBP : from->file->OBP;
    273 	for (n = 0; n < NBP && bp[n].turnsent; n++)
    274 		;
    275 	if (n < NBP && sections) {
    276 		Write(isdefense ? W_DBP : W_OBP, from,
    277 			n, turn, to->file->index, sections);
    278 		if (isdefense)
    279 			makemsg(from, "repelling boarders");
    280 		else
    281 			makesignal(from, "boarding the $$", to);
    282 	}
    283 }
    284 
    285 int
    286 is_toughmelee(struct ship *ship, struct ship *to, int isdefense, int count)
    287 {
    288 	struct BP *bp;
    289 	int obp = 0;
    290 	int n, OBP = 0, DBP = 0, dbp = 0;
    291 	int qual;
    292 
    293 	qual = ship->specs->qual;
    294 	bp = isdefense ? ship->file->DBP : ship->file->OBP;
    295 	for (n = 0; n < NBP; n++, bp++) {
    296 		if (bp->turnsent && (to == bp->toship || isdefense)) {
    297 			obp += bp->mensent / 100
    298 				? ship->specs->crew1 * qual : 0;
    299 			obp += (bp->mensent % 100)/10
    300 				? ship->specs->crew2 * qual : 0;
    301 			obp += bp->mensent % 10
    302 				? ship->specs->crew3 * qual : 0;
    303 		}
    304 	}
    305 	if (count || isdefense)
    306 		return obp;
    307 	OBP = is_toughmelee(to, ship, 0, count + 1);
    308 	dbp = is_toughmelee(ship, to, 1, count + 1);
    309 	DBP = is_toughmelee(to, ship, 1, count + 1);
    310 	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
    311 		return 1;
    312 	else
    313 		return 0;
    314 }
    315 
    316 void
    317 reload(void)
    318 {
    319 	struct ship *sp;
    320 
    321 	foreachship(sp) {
    322 		sp->file->loadwith = 0;
    323 	}
    324 }
    325 
    326 void
    327 checksails(void)
    328 {
    329 	struct ship *sp;
    330 	int rig, full;
    331 	struct ship *close;
    332 
    333 	foreachship(sp) {
    334 		if (sp->file->captain[0] != 0)
    335 			continue;
    336 		rig = sp->specs->rig1;
    337 		if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
    338 			rig = 0;
    339 		if (rig && sp->specs->crew3) {
    340 			close = closestenemy(sp, 0, 0);
    341 			if (close != 0) {
    342 				if (range(sp, close) > 9)
    343 					full = 1;
    344 				else
    345 					full = 0;
    346 			} else
    347 				full = 0;
    348 		} else
    349 			full = 0;
    350 		if ((sp->file->FS != 0) != full)
    351 			Write(W_FS, sp, full, 0, 0, 0);
    352 	}
    353 }
    354