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dr_3.c revision 1.2
      1 /*
      2  * Copyright (c) 1983 Regents of the University of California.
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  * 3. All advertising materials mentioning features or use of this software
     14  *    must display the following acknowledgement:
     15  *	This product includes software developed by the University of
     16  *	California, Berkeley and its contributors.
     17  * 4. Neither the name of the University nor the names of its contributors
     18  *    may be used to endorse or promote products derived from this software
     19  *    without specific prior written permission.
     20  *
     21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31  * SUCH DAMAGE.
     32  */
     33 
     34 #ifndef lint
     35 /*static char sccsid[] = "from: @(#)dr_3.c	5.4 (Berkeley) 6/1/90";*/
     36 static char rcsid[] = "$Id: dr_3.c,v 1.2 1993/08/01 18:51:50 mycroft Exp $";
     37 #endif /* not lint */
     38 
     39 #include "driver.h"
     40 
     41 moveall()		/* move all comp ships */
     42 {
     43 	register struct ship *sp, *sq;		/* r11, r10 */
     44 	register int n;				/* r9 */
     45 	register int k, l;			/* r8, r7 */
     46 	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
     47 	char moved[NSHIP];
     48 
     49 	/*
     50 	 * first try to create moves for OUR ships
     51 	 */
     52 	foreachship(sp) {
     53 		struct ship *closest;
     54 		int ma, ta;
     55 		char af;
     56 
     57 		if (sp->file->captain[0] || sp->file->dir == 0)
     58 			continue;
     59 		if (!sp->file->struck && windspeed && !snagged(sp)
     60 		    && sp->specs->crew3) {
     61 			ta = maxturns(sp, &af);
     62 			ma = maxmove(sp, sp->file->dir, 0);
     63 			closest = closestenemy(sp, 0, 0);
     64 			if (closest == 0)
     65 				*sp->file->movebuf = '\0';
     66 			else
     67 				closeon(sp, closest, sp->file->movebuf,
     68 					ta, ma, af);
     69 		} else
     70 			*sp->file->movebuf = '\0';
     71 	}
     72 	/*
     73 	 * Then execute the moves for ALL ships (dead ones too),
     74 	 * checking for collisions and snags at each step.
     75 	 * The old positions are saved in row[], col[], dir[].
     76 	 * At the end, we compare and write out the changes.
     77 	 */
     78 	n = 0;
     79 	foreachship(sp) {
     80 		if (snagged(sp))
     81 			(void) strcpy(sp->file->movebuf, "d");
     82 		else
     83 			if (*sp->file->movebuf != 'd')
     84 				(void) strcat(sp->file->movebuf, "d");
     85 		row[n] = sp->file->row;
     86 		col[n] = sp->file->col;
     87 		dir[n] = sp->file->dir;
     88 		drift[n] = sp->file->drift;
     89 		moved[n] = 0;
     90 		n++;
     91 	}
     92 	/*
     93 	 * Now resolve collisions.
     94 	 * This is the tough part.
     95 	 */
     96 	for (k = 0; stillmoving(k); k++) {
     97 		/*
     98 		 * Step once.
     99 		 * And propagate the nulls at the end of sp->file->movebuf.
    100 		 */
    101 		n = 0;
    102 		foreachship(sp) {
    103 			if (!sp->file->movebuf[k])
    104 				sp->file->movebuf[k+1] = '\0';
    105 			else if (sp->file->dir)
    106 				step(sp->file->movebuf[k], sp, &moved[n]);
    107 			n++;
    108 		}
    109 		/*
    110 		 * The real stuff.
    111 		 */
    112 		n = 0;
    113 		foreachship(sp) {
    114 			if (sp->file->dir == 0 || isolated(sp))
    115 				goto cont1;
    116 			l = 0;
    117 			foreachship(sq) {
    118 				char snap = 0;
    119 
    120 				if (sp == sq)
    121 					goto cont2;
    122 				if (sq->file->dir == 0)
    123 					goto cont2;
    124 				if (!push(sp, sq))
    125 					goto cont2;
    126 				if (snagged2(sp, sq) && range(sp, sq) > 1)
    127 					snap++;
    128 				if (!range(sp, sq) && !fouled2(sp, sq)) {
    129 					makesignal(sp,
    130 						"collision with %s (%c%c)", sq);
    131 					if (die() < 4) {
    132 						makesignal(sp,
    133 							"fouled with %s (%c%c)",
    134 							sq);
    135 						Write(W_FOUL, sp, 0, l, 0, 0, 0);
    136 						Write(W_FOUL, sq, 0, n, 0, 0, 0);
    137 					}
    138 					snap++;
    139 				}
    140 				if (snap) {
    141 					sp->file->movebuf[k + 1] = 0;
    142 					sq->file->movebuf[k + 1] = 0;
    143 					sq->file->row = sp->file->row - 1;
    144 					if (sp->file->dir == 1
    145 					    || sp->file->dir == 5)
    146 						sq->file->col =
    147 							sp->file->col - 1;
    148 					else
    149 						sq->file->col = sp->file->col;
    150 					sq->file->dir = sp->file->dir;
    151 				}
    152 			cont2:
    153 				l++;
    154 			}
    155 		cont1:
    156 			n++;
    157 		}
    158 	}
    159 	/*
    160 	 * Clear old moves.  And write out new pos.
    161 	 */
    162 	n = 0;
    163 	foreachship(sp) {
    164 		if (sp->file->dir != 0) {
    165 			*sp->file->movebuf = 0;
    166 			if (row[n] != sp->file->row)
    167 				Write(W_ROW, sp, 0, sp->file->row, 0, 0, 0);
    168 			if (col[n] != sp->file->col)
    169 				Write(W_COL, sp, 0, sp->file->col, 0, 0, 0);
    170 			if (dir[n] != sp->file->dir)
    171 				Write(W_DIR, sp, 0, sp->file->dir, 0, 0, 0);
    172 			if (drift[n] != sp->file->drift)
    173 				Write(W_DRIFT, sp, 0, sp->file->drift, 0, 0, 0);
    174 		}
    175 		n++;
    176 	}
    177 }
    178 
    179 stillmoving(k)
    180 register int k;
    181 {
    182 	register struct ship *sp;
    183 
    184 	foreachship(sp)
    185 		if (sp->file->movebuf[k])
    186 			return 1;
    187 	return 0;
    188 }
    189 
    190 isolated(ship)
    191 register struct ship *ship;
    192 {
    193 	register struct ship *sp;
    194 
    195 	foreachship(sp) {
    196 		if (ship != sp && range(ship, sp) <= 10)
    197 			return 0;
    198 	}
    199 	return 1;
    200 }
    201 
    202 push(from, to)
    203 register struct ship *from, *to;
    204 {
    205 	register int bs, sb;
    206 
    207 	sb = to->specs->guns;
    208 	bs = from->specs->guns;
    209 	if (sb > bs)
    210 		return 1;
    211 	if (sb < bs)
    212 		return 0;
    213 	return from < to;
    214 }
    215 
    216 step(com, sp, moved)
    217 char com;
    218 register struct ship *sp;
    219 char *moved;
    220 {
    221 	register int dist;
    222 
    223 	switch (com) {
    224 	case 'r':
    225 		if (++sp->file->dir == 9)
    226 			sp->file->dir = 1;
    227 		break;
    228 	case 'l':
    229 		if (--sp->file->dir == 0)
    230 			sp->file->dir = 8;
    231 		break;
    232 		case '0': case '1': case '2': case '3':
    233 		case '4': case '5': case '6': case '7':
    234 		if (sp->file->dir % 2 == 0)
    235 			dist = dtab[com - '0'];
    236 		else
    237 			dist = com - '0';
    238 		sp->file->row -= dr[sp->file->dir] * dist;
    239 		sp->file->col -= dc[sp->file->dir] * dist;
    240 		*moved = 1;
    241 		break;
    242 	case 'b':
    243 		break;
    244 	case 'd':
    245 		if (!*moved) {
    246 			if (windspeed != 0 && ++sp->file->drift > 2 &&
    247 			    (sp->specs->class >= 3 && !snagged(sp)
    248 			     || (turn & 1) == 0)) {
    249 				sp->file->row -= dr[winddir];
    250 				sp->file->col -= dc[winddir];
    251 			}
    252 		} else
    253 			sp->file->drift = 0;
    254 		break;
    255 	}
    256 }
    257 
    258 sendbp(from, to, sections, isdefense)
    259 register struct ship *from, *to;
    260 int sections;
    261 char isdefense;
    262 {
    263 	int n;
    264 	register struct BP *bp;
    265 
    266 	bp = isdefense ? from->file->DBP : from->file->OBP;
    267 	for (n = 0; n < NBP && bp[n].turnsent; n++)
    268 		;
    269 	if (n < NBP && sections) {
    270 		Write(isdefense ? W_DBP : W_OBP, from, 0,
    271 			n, turn, to->file->index, sections);
    272 		if (isdefense)
    273 			makesignal(from, "repelling boarders",
    274 				(struct ship *)0);
    275 		else
    276 			makesignal(from, "boarding the %s (%c%c)", to);
    277 	}
    278 }
    279 
    280 toughmelee(ship, to, isdefense, count)
    281 register struct ship *ship, *to;
    282 int isdefense, count;
    283 {
    284 	register struct BP *bp;
    285 	register obp = 0;
    286 	int n, OBP = 0, DBP = 0, dbp = 0;
    287 	int qual;
    288 
    289 	qual = ship->specs->qual;
    290 	bp = isdefense ? ship->file->DBP : ship->file->OBP;
    291 	for (n = 0; n < NBP; n++, bp++) {
    292 		if (bp->turnsent && (to == bp->toship || isdefense)) {
    293 			obp += bp->mensent / 100
    294 				? ship->specs->crew1 * qual : 0;
    295 			obp += (bp->mensent % 100)/10
    296 				? ship->specs->crew2 * qual : 0;
    297 			obp += bp->mensent % 10
    298 				? ship->specs->crew3 * qual : 0;
    299 		}
    300 	}
    301 	if (count || isdefense)
    302 		return obp;
    303 	OBP = toughmelee(to, ship, 0, count + 1);
    304 	dbp = toughmelee(ship, to, 1, count + 1);
    305 	DBP = toughmelee(to, ship, 1, count + 1);
    306 	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
    307 		return 1;
    308 	else
    309 		return 0;
    310 }
    311 
    312 reload()
    313 {
    314 	register struct ship *sp;
    315 
    316 	foreachship(sp) {
    317 		sp->file->loadwith = 0;
    318 	}
    319 }
    320 
    321 checksails()
    322 {
    323 	register struct ship *sp;
    324 	register int rig, full;
    325 	struct ship *close;
    326 
    327 	foreachship(sp) {
    328 		if (sp->file->captain[0] != 0)
    329 			continue;
    330 		rig = sp->specs->rig1;
    331 		if (windspeed == 6 || windspeed == 5 && sp->specs->class > 4)
    332 			rig = 0;
    333 		if (rig && sp->specs->crew3) {
    334 			close = closestenemy(sp, 0, 0);
    335 			if (close != 0) {
    336 				if (range(sp, close) > 9)
    337 					full = 1;
    338 				else
    339 					full = 0;
    340 			} else
    341 				full = 0;
    342 		} else
    343 			full = 0;
    344 		if ((sp->file->FS != 0) != full)
    345 			Write(W_FS, sp, 0, full, 0, 0, 0);
    346 	}
    347 }
    348