Home | History | Annotate | Line # | Download | only in sail
dr_3.c revision 1.3
      1 /*	$NetBSD: dr_3.c,v 1.3 1995/04/22 10:36:49 cgd Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #ifndef lint
     37 #if 0
     38 static char sccsid[] = "@(#)dr_3.c	8.1 (Berkeley) 5/31/93";
     39 #else
     40 static char rcsid[] = "$NetBSD: dr_3.c,v 1.3 1995/04/22 10:36:49 cgd Exp $";
     41 #endif
     42 #endif /* not lint */
     43 
     44 #include "driver.h"
     45 
     46 moveall()		/* move all comp ships */
     47 {
     48 	register struct ship *sp, *sq;		/* r11, r10 */
     49 	register int n;				/* r9 */
     50 	register int k, l;			/* r8, r7 */
     51 	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
     52 	char moved[NSHIP];
     53 
     54 	/*
     55 	 * first try to create moves for OUR ships
     56 	 */
     57 	foreachship(sp) {
     58 		struct ship *closest;
     59 		int ma, ta;
     60 		char af;
     61 
     62 		if (sp->file->captain[0] || sp->file->dir == 0)
     63 			continue;
     64 		if (!sp->file->struck && windspeed && !snagged(sp)
     65 		    && sp->specs->crew3) {
     66 			ta = maxturns(sp, &af);
     67 			ma = maxmove(sp, sp->file->dir, 0);
     68 			closest = closestenemy(sp, 0, 0);
     69 			if (closest == 0)
     70 				*sp->file->movebuf = '\0';
     71 			else
     72 				closeon(sp, closest, sp->file->movebuf,
     73 					ta, ma, af);
     74 		} else
     75 			*sp->file->movebuf = '\0';
     76 	}
     77 	/*
     78 	 * Then execute the moves for ALL ships (dead ones too),
     79 	 * checking for collisions and snags at each step.
     80 	 * The old positions are saved in row[], col[], dir[].
     81 	 * At the end, we compare and write out the changes.
     82 	 */
     83 	n = 0;
     84 	foreachship(sp) {
     85 		if (snagged(sp))
     86 			(void) strcpy(sp->file->movebuf, "d");
     87 		else
     88 			if (*sp->file->movebuf != 'd')
     89 				(void) strcat(sp->file->movebuf, "d");
     90 		row[n] = sp->file->row;
     91 		col[n] = sp->file->col;
     92 		dir[n] = sp->file->dir;
     93 		drift[n] = sp->file->drift;
     94 		moved[n] = 0;
     95 		n++;
     96 	}
     97 	/*
     98 	 * Now resolve collisions.
     99 	 * This is the tough part.
    100 	 */
    101 	for (k = 0; stillmoving(k); k++) {
    102 		/*
    103 		 * Step once.
    104 		 * And propagate the nulls at the end of sp->file->movebuf.
    105 		 */
    106 		n = 0;
    107 		foreachship(sp) {
    108 			if (!sp->file->movebuf[k])
    109 				sp->file->movebuf[k+1] = '\0';
    110 			else if (sp->file->dir)
    111 				step(sp->file->movebuf[k], sp, &moved[n]);
    112 			n++;
    113 		}
    114 		/*
    115 		 * The real stuff.
    116 		 */
    117 		n = 0;
    118 		foreachship(sp) {
    119 			if (sp->file->dir == 0 || isolated(sp))
    120 				goto cont1;
    121 			l = 0;
    122 			foreachship(sq) {
    123 				char snap = 0;
    124 
    125 				if (sp == sq)
    126 					goto cont2;
    127 				if (sq->file->dir == 0)
    128 					goto cont2;
    129 				if (!push(sp, sq))
    130 					goto cont2;
    131 				if (snagged2(sp, sq) && range(sp, sq) > 1)
    132 					snap++;
    133 				if (!range(sp, sq) && !fouled2(sp, sq)) {
    134 					makesignal(sp,
    135 						"collision with %s (%c%c)", sq);
    136 					if (die() < 4) {
    137 						makesignal(sp,
    138 							"fouled with %s (%c%c)",
    139 							sq);
    140 						Write(W_FOUL, sp, 0, l, 0, 0, 0);
    141 						Write(W_FOUL, sq, 0, n, 0, 0, 0);
    142 					}
    143 					snap++;
    144 				}
    145 				if (snap) {
    146 					sp->file->movebuf[k + 1] = 0;
    147 					sq->file->movebuf[k + 1] = 0;
    148 					sq->file->row = sp->file->row - 1;
    149 					if (sp->file->dir == 1
    150 					    || sp->file->dir == 5)
    151 						sq->file->col =
    152 							sp->file->col - 1;
    153 					else
    154 						sq->file->col = sp->file->col;
    155 					sq->file->dir = sp->file->dir;
    156 				}
    157 			cont2:
    158 				l++;
    159 			}
    160 		cont1:
    161 			n++;
    162 		}
    163 	}
    164 	/*
    165 	 * Clear old moves.  And write out new pos.
    166 	 */
    167 	n = 0;
    168 	foreachship(sp) {
    169 		if (sp->file->dir != 0) {
    170 			*sp->file->movebuf = 0;
    171 			if (row[n] != sp->file->row)
    172 				Write(W_ROW, sp, 0, sp->file->row, 0, 0, 0);
    173 			if (col[n] != sp->file->col)
    174 				Write(W_COL, sp, 0, sp->file->col, 0, 0, 0);
    175 			if (dir[n] != sp->file->dir)
    176 				Write(W_DIR, sp, 0, sp->file->dir, 0, 0, 0);
    177 			if (drift[n] != sp->file->drift)
    178 				Write(W_DRIFT, sp, 0, sp->file->drift, 0, 0, 0);
    179 		}
    180 		n++;
    181 	}
    182 }
    183 
    184 stillmoving(k)
    185 register int k;
    186 {
    187 	register struct ship *sp;
    188 
    189 	foreachship(sp)
    190 		if (sp->file->movebuf[k])
    191 			return 1;
    192 	return 0;
    193 }
    194 
    195 isolated(ship)
    196 register struct ship *ship;
    197 {
    198 	register struct ship *sp;
    199 
    200 	foreachship(sp) {
    201 		if (ship != sp && range(ship, sp) <= 10)
    202 			return 0;
    203 	}
    204 	return 1;
    205 }
    206 
    207 push(from, to)
    208 register struct ship *from, *to;
    209 {
    210 	register int bs, sb;
    211 
    212 	sb = to->specs->guns;
    213 	bs = from->specs->guns;
    214 	if (sb > bs)
    215 		return 1;
    216 	if (sb < bs)
    217 		return 0;
    218 	return from < to;
    219 }
    220 
    221 step(com, sp, moved)
    222 char com;
    223 register struct ship *sp;
    224 char *moved;
    225 {
    226 	register int dist;
    227 
    228 	switch (com) {
    229 	case 'r':
    230 		if (++sp->file->dir == 9)
    231 			sp->file->dir = 1;
    232 		break;
    233 	case 'l':
    234 		if (--sp->file->dir == 0)
    235 			sp->file->dir = 8;
    236 		break;
    237 		case '0': case '1': case '2': case '3':
    238 		case '4': case '5': case '6': case '7':
    239 		if (sp->file->dir % 2 == 0)
    240 			dist = dtab[com - '0'];
    241 		else
    242 			dist = com - '0';
    243 		sp->file->row -= dr[sp->file->dir] * dist;
    244 		sp->file->col -= dc[sp->file->dir] * dist;
    245 		*moved = 1;
    246 		break;
    247 	case 'b':
    248 		break;
    249 	case 'd':
    250 		if (!*moved) {
    251 			if (windspeed != 0 && ++sp->file->drift > 2 &&
    252 			    (sp->specs->class >= 3 && !snagged(sp)
    253 			     || (turn & 1) == 0)) {
    254 				sp->file->row -= dr[winddir];
    255 				sp->file->col -= dc[winddir];
    256 			}
    257 		} else
    258 			sp->file->drift = 0;
    259 		break;
    260 	}
    261 }
    262 
    263 sendbp(from, to, sections, isdefense)
    264 register struct ship *from, *to;
    265 int sections;
    266 char isdefense;
    267 {
    268 	int n;
    269 	register struct BP *bp;
    270 
    271 	bp = isdefense ? from->file->DBP : from->file->OBP;
    272 	for (n = 0; n < NBP && bp[n].turnsent; n++)
    273 		;
    274 	if (n < NBP && sections) {
    275 		Write(isdefense ? W_DBP : W_OBP, from, 0,
    276 			n, turn, to->file->index, sections);
    277 		if (isdefense)
    278 			makesignal(from, "repelling boarders",
    279 				(struct ship *)0);
    280 		else
    281 			makesignal(from, "boarding the %s (%c%c)", to);
    282 	}
    283 }
    284 
    285 toughmelee(ship, to, isdefense, count)
    286 register struct ship *ship, *to;
    287 int isdefense, count;
    288 {
    289 	register struct BP *bp;
    290 	register obp = 0;
    291 	int n, OBP = 0, DBP = 0, dbp = 0;
    292 	int qual;
    293 
    294 	qual = ship->specs->qual;
    295 	bp = isdefense ? ship->file->DBP : ship->file->OBP;
    296 	for (n = 0; n < NBP; n++, bp++) {
    297 		if (bp->turnsent && (to == bp->toship || isdefense)) {
    298 			obp += bp->mensent / 100
    299 				? ship->specs->crew1 * qual : 0;
    300 			obp += (bp->mensent % 100)/10
    301 				? ship->specs->crew2 * qual : 0;
    302 			obp += bp->mensent % 10
    303 				? ship->specs->crew3 * qual : 0;
    304 		}
    305 	}
    306 	if (count || isdefense)
    307 		return obp;
    308 	OBP = toughmelee(to, ship, 0, count + 1);
    309 	dbp = toughmelee(ship, to, 1, count + 1);
    310 	DBP = toughmelee(to, ship, 1, count + 1);
    311 	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
    312 		return 1;
    313 	else
    314 		return 0;
    315 }
    316 
    317 reload()
    318 {
    319 	register struct ship *sp;
    320 
    321 	foreachship(sp) {
    322 		sp->file->loadwith = 0;
    323 	}
    324 }
    325 
    326 checksails()
    327 {
    328 	register struct ship *sp;
    329 	register int rig, full;
    330 	struct ship *close;
    331 
    332 	foreachship(sp) {
    333 		if (sp->file->captain[0] != 0)
    334 			continue;
    335 		rig = sp->specs->rig1;
    336 		if (windspeed == 6 || windspeed == 5 && sp->specs->class > 4)
    337 			rig = 0;
    338 		if (rig && sp->specs->crew3) {
    339 			close = closestenemy(sp, 0, 0);
    340 			if (close != 0) {
    341 				if (range(sp, close) > 9)
    342 					full = 1;
    343 				else
    344 					full = 0;
    345 			} else
    346 				full = 0;
    347 		} else
    348 			full = 0;
    349 		if ((sp->file->FS != 0) != full)
    350 			Write(W_FS, sp, 0, full, 0, 0, 0);
    351 	}
    352 }
    353