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dr_3.c revision 1.6
      1 /*	$NetBSD: dr_3.c,v 1.6 1999/02/10 00:45:45 hubertf Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #include <sys/cdefs.h>
     37 #ifndef lint
     38 #if 0
     39 static char sccsid[] = "@(#)dr_3.c	8.1 (Berkeley) 5/31/93";
     40 #else
     41 __RCSID("$NetBSD: dr_3.c,v 1.6 1999/02/10 00:45:45 hubertf Exp $");
     42 #endif
     43 #endif /* not lint */
     44 
     45 #include "driver.h"
     46 #include <stdlib.h>
     47 
     48 void
     49 moveall()		/* move all comp ships */
     50 {
     51 	struct ship *sp, *sq;
     52 	int n;
     53 	int k, l;
     54 	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
     55 	char moved[NSHIP];
     56 
     57 	/*
     58 	 * first try to create moves for OUR ships
     59 	 */
     60 	foreachship(sp) {
     61 		struct ship *closest;
     62 		int ma, ta;
     63 		char af;
     64 
     65 		if (sp->file->captain[0] || sp->file->dir == 0)
     66 			continue;
     67 		if (!sp->file->struck && windspeed && !snagged(sp)
     68 		    && sp->specs->crew3) {
     69 			ta = maxturns(sp, &af);
     70 			ma = maxmove(sp, sp->file->dir, 0);
     71 			closest = closestenemy(sp, 0, 0);
     72 			if (closest == 0)
     73 				*sp->file->movebuf = '\0';
     74 			else
     75 				closeon(sp, closest, sp->file->movebuf,
     76 					ta, ma, af);
     77 		} else
     78 			*sp->file->movebuf = '\0';
     79 	}
     80 	/*
     81 	 * Then execute the moves for ALL ships (dead ones too),
     82 	 * checking for collisions and snags at each step.
     83 	 * The old positions are saved in row[], col[], dir[].
     84 	 * At the end, we compare and write out the changes.
     85 	 */
     86 	n = 0;
     87 	foreachship(sp) {
     88 		if (snagged(sp))
     89 			(void) strcpy(sp->file->movebuf, "d");
     90 		else
     91 			if (*sp->file->movebuf != 'd')
     92 				(void) strcat(sp->file->movebuf, "d");
     93 		row[n] = sp->file->row;
     94 		col[n] = sp->file->col;
     95 		dir[n] = sp->file->dir;
     96 		drift[n] = sp->file->drift;
     97 		moved[n] = 0;
     98 		n++;
     99 	}
    100 	/*
    101 	 * Now resolve collisions.
    102 	 * This is the tough part.
    103 	 */
    104 	for (k = 0; stillmoving(k); k++) {
    105 		/*
    106 		 * Step once.
    107 		 * And propagate the nulls at the end of sp->file->movebuf.
    108 		 */
    109 		n = 0;
    110 		foreachship(sp) {
    111 			if (!sp->file->movebuf[k])
    112 				sp->file->movebuf[k+1] = '\0';
    113 			else if (sp->file->dir)
    114 				step(sp->file->movebuf[k], sp, &moved[n]);
    115 			n++;
    116 		}
    117 		/*
    118 		 * The real stuff.
    119 		 */
    120 		n = 0;
    121 		foreachship(sp) {
    122 			if (sp->file->dir == 0 || isolated(sp))
    123 				goto cont1;
    124 			l = 0;
    125 			foreachship(sq) {
    126 				char snap = 0;
    127 
    128 				if (sp == sq)
    129 					goto cont2;
    130 				if (sq->file->dir == 0)
    131 					goto cont2;
    132 				if (!push(sp, sq))
    133 					goto cont2;
    134 				if (snagged2(sp, sq) && range(sp, sq) > 1)
    135 					snap++;
    136 				if (!range(sp, sq) && !fouled2(sp, sq)) {
    137 					makesignal(sp, "collision with $$", sq);
    138 					if (die() < 4) {
    139 						makesignal(sp, "fouled with $$",
    140 						    sq);
    141 						Write(W_FOUL, sp, l, 0, 0, 0);
    142 						Write(W_FOUL, sq, n, 0, 0, 0);
    143 					}
    144 					snap++;
    145 				}
    146 				if (snap) {
    147 					sp->file->movebuf[k + 1] = 0;
    148 					sq->file->movebuf[k + 1] = 0;
    149 					sq->file->row = sp->file->row - 1;
    150 					if (sp->file->dir == 1
    151 					    || sp->file->dir == 5)
    152 						sq->file->col =
    153 							sp->file->col - 1;
    154 					else
    155 						sq->file->col = sp->file->col;
    156 					sq->file->dir = sp->file->dir;
    157 				}
    158 			cont2:
    159 				l++;
    160 			}
    161 		cont1:
    162 			n++;
    163 		}
    164 	}
    165 	/*
    166 	 * Clear old moves.  And write out new pos.
    167 	 */
    168 	n = 0;
    169 	foreachship(sp) {
    170 		if (sp->file->dir != 0) {
    171 			*sp->file->movebuf = 0;
    172 			if (row[n] != sp->file->row)
    173 				Write(W_ROW, sp, sp->file->row, 0, 0, 0);
    174 			if (col[n] != sp->file->col)
    175 				Write(W_COL, sp, sp->file->col, 0, 0, 0);
    176 			if (dir[n] != sp->file->dir)
    177 				Write(W_DIR, sp, sp->file->dir, 0, 0, 0);
    178 			if (drift[n] != sp->file->drift)
    179 				Write(W_DRIFT, sp, sp->file->drift, 0, 0, 0);
    180 		}
    181 		n++;
    182 	}
    183 }
    184 
    185 int
    186 stillmoving(k)
    187 int k;
    188 {
    189 	struct ship *sp;
    190 
    191 	foreachship(sp)
    192 		if (sp->file->movebuf[k])
    193 			return 1;
    194 	return 0;
    195 }
    196 
    197 int
    198 isolated(ship)
    199 struct ship *ship;
    200 {
    201 	struct ship *sp;
    202 
    203 	foreachship(sp) {
    204 		if (ship != sp && range(ship, sp) <= 10)
    205 			return 0;
    206 	}
    207 	return 1;
    208 }
    209 
    210 int
    211 push(from, to)
    212 struct ship *from, *to;
    213 {
    214 	int bs, sb;
    215 
    216 	sb = to->specs->guns;
    217 	bs = from->specs->guns;
    218 	if (sb > bs)
    219 		return 1;
    220 	if (sb < bs)
    221 		return 0;
    222 	return from < to;
    223 }
    224 
    225 void
    226 step(com, sp, moved)
    227 char com;
    228 struct ship *sp;
    229 char *moved;
    230 {
    231 	int dist;
    232 
    233 	switch (com) {
    234 	case 'r':
    235 		if (++sp->file->dir == 9)
    236 			sp->file->dir = 1;
    237 		break;
    238 	case 'l':
    239 		if (--sp->file->dir == 0)
    240 			sp->file->dir = 8;
    241 		break;
    242 		case '0': case '1': case '2': case '3':
    243 		case '4': case '5': case '6': case '7':
    244 		if (sp->file->dir % 2 == 0)
    245 			dist = dtab[com - '0'];
    246 		else
    247 			dist = com - '0';
    248 		sp->file->row -= dr[sp->file->dir] * dist;
    249 		sp->file->col -= dc[sp->file->dir] * dist;
    250 		*moved = 1;
    251 		break;
    252 	case 'b':
    253 		break;
    254 	case 'd':
    255 		if (!*moved) {
    256 			if (windspeed != 0 && ++sp->file->drift > 2 &&
    257 			    ((sp->specs->class >= 3 && !snagged(sp))
    258 			     || (turn & 1) == 0)) {
    259 				sp->file->row -= dr[winddir];
    260 				sp->file->col -= dc[winddir];
    261 			}
    262 		} else
    263 			sp->file->drift = 0;
    264 		break;
    265 	}
    266 }
    267 
    268 void
    269 sendbp(from, to, sections, isdefense)
    270 struct ship *from, *to;
    271 int sections;
    272 char isdefense;
    273 {
    274 	int n;
    275 	struct BP *bp;
    276 
    277 	bp = isdefense ? from->file->DBP : from->file->OBP;
    278 	for (n = 0; n < NBP && bp[n].turnsent; n++)
    279 		;
    280 	if (n < NBP && sections) {
    281 		Write(isdefense ? W_DBP : W_OBP, from,
    282 			n, turn, to->file->index, sections);
    283 		if (isdefense)
    284 			makemsg(from, "repelling boarders");
    285 		else
    286 			makesignal(from, "boarding the $$", to);
    287 	}
    288 }
    289 
    290 int
    291 toughmelee(ship, to, isdefense, count)
    292 struct ship *ship, *to;
    293 int isdefense, count;
    294 {
    295 	struct BP *bp;
    296 	int obp = 0;
    297 	int n, OBP = 0, DBP = 0, dbp = 0;
    298 	int qual;
    299 
    300 	qual = ship->specs->qual;
    301 	bp = isdefense ? ship->file->DBP : ship->file->OBP;
    302 	for (n = 0; n < NBP; n++, bp++) {
    303 		if (bp->turnsent && (to == bp->toship || isdefense)) {
    304 			obp += bp->mensent / 100
    305 				? ship->specs->crew1 * qual : 0;
    306 			obp += (bp->mensent % 100)/10
    307 				? ship->specs->crew2 * qual : 0;
    308 			obp += bp->mensent % 10
    309 				? ship->specs->crew3 * qual : 0;
    310 		}
    311 	}
    312 	if (count || isdefense)
    313 		return obp;
    314 	OBP = toughmelee(to, ship, 0, count + 1);
    315 	dbp = toughmelee(ship, to, 1, count + 1);
    316 	DBP = toughmelee(to, ship, 1, count + 1);
    317 	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
    318 		return 1;
    319 	else
    320 		return 0;
    321 }
    322 
    323 void
    324 reload()
    325 {
    326 	struct ship *sp;
    327 
    328 	foreachship(sp) {
    329 		sp->file->loadwith = 0;
    330 	}
    331 }
    332 
    333 void
    334 checksails()
    335 {
    336 	struct ship *sp;
    337 	int rig, full;
    338 	struct ship *close;
    339 
    340 	foreachship(sp) {
    341 		if (sp->file->captain[0] != 0)
    342 			continue;
    343 		rig = sp->specs->rig1;
    344 		if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
    345 			rig = 0;
    346 		if (rig && sp->specs->crew3) {
    347 			close = closestenemy(sp, 0, 0);
    348 			if (close != 0) {
    349 				if (range(sp, close) > 9)
    350 					full = 1;
    351 				else
    352 					full = 0;
    353 			} else
    354 				full = 0;
    355 		} else
    356 			full = 0;
    357 		if ((sp->file->FS != 0) != full)
    358 			Write(W_FS, sp, full, 0, 0, 0);
    359 	}
    360 }
    361