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dr_3.c revision 1.9
      1 /*	$NetBSD: dr_3.c,v 1.9 2001/01/01 21:57:37 jwise Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #include <sys/cdefs.h>
     37 #ifndef lint
     38 #if 0
     39 static char sccsid[] = "@(#)dr_3.c	8.1 (Berkeley) 5/31/93";
     40 #else
     41 __RCSID("$NetBSD: dr_3.c,v 1.9 2001/01/01 21:57:37 jwise Exp $");
     42 #endif
     43 #endif /* not lint */
     44 
     45 #include "driver.h"
     46 #include <stdlib.h>
     47 
     48 /* move all comp ships */
     49 void
     50 moveall(void)
     51 {
     52 	struct ship *sp, *sq;
     53 	int n;
     54 	int k, l;
     55 	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
     56 	char moved[NSHIP];
     57 
     58 	/*
     59 	 * first try to create moves for OUR ships
     60 	 */
     61 	foreachship(sp) {
     62 		struct ship *closest;
     63 		int ma, ta;
     64 		char af;
     65 
     66 		if (sp->file->captain[0] || sp->file->dir == 0)
     67 			continue;
     68 		if (!sp->file->struck && windspeed && !snagged(sp)
     69 		    && sp->specs->crew3) {
     70 			ta = maxturns(sp, &af);
     71 			ma = maxmove(sp, sp->file->dir, 0);
     72 			closest = closestenemy(sp, 0, 0);
     73 			if (closest == 0)
     74 				*sp->file->movebuf = '\0';
     75 			else
     76 				closeon(sp, closest, sp->file->movebuf,
     77 					ta, ma, af);
     78 		} else
     79 			*sp->file->movebuf = '\0';
     80 	}
     81 	/*
     82 	 * Then execute the moves for ALL ships (dead ones too),
     83 	 * checking for collisions and snags at each step.
     84 	 * The old positions are saved in row[], col[], dir[].
     85 	 * At the end, we compare and write out the changes.
     86 	 */
     87 	n = 0;
     88 	foreachship(sp) {
     89 		if (snagged(sp))
     90 			strcpy(sp->file->movebuf, "d");
     91 		else
     92 			if (*sp->file->movebuf != 'd')
     93 				strcat(sp->file->movebuf, "d");
     94 		row[n] = sp->file->row;
     95 		col[n] = sp->file->col;
     96 		dir[n] = sp->file->dir;
     97 		drift[n] = sp->file->drift;
     98 		moved[n] = 0;
     99 		n++;
    100 	}
    101 	/*
    102 	 * Now resolve collisions.
    103 	 * This is the tough part.
    104 	 */
    105 	for (k = 0; stillmoving(k); k++) {
    106 		/*
    107 		 * Step once.
    108 		 * And propagate the nulls at the end of sp->file->movebuf.
    109 		 */
    110 		n = 0;
    111 		foreachship(sp) {
    112 			if (!sp->file->movebuf[k])
    113 				sp->file->movebuf[k+1] = '\0';
    114 			else if (sp->file->dir)
    115 				step(sp->file->movebuf[k], sp, &moved[n]);
    116 			n++;
    117 		}
    118 		/*
    119 		 * The real stuff.
    120 		 */
    121 		n = 0;
    122 		foreachship(sp) {
    123 			if (sp->file->dir == 0 || is_isolated(sp))
    124 				goto cont1;
    125 			l = 0;
    126 			foreachship(sq) {
    127 				char snap = 0;
    128 
    129 				if (sp == sq)
    130 					goto cont2;
    131 				if (sq->file->dir == 0)
    132 					goto cont2;
    133 				if (!push(sp, sq))
    134 					goto cont2;
    135 				if (snagged2(sp, sq) && range(sp, sq) > 1)
    136 					snap++;
    137 				if (!range(sp, sq) && !fouled2(sp, sq)) {
    138 					makesignal(sp, "collision with $$", sq);
    139 					if (dieroll() < 4) {
    140 						makesignal(sp, "fouled with $$",
    141 						    sq);
    142 						Write(W_FOUL, sp, l, 0, 0, 0);
    143 						Write(W_FOUL, sq, n, 0, 0, 0);
    144 					}
    145 					snap++;
    146 				}
    147 				if (snap) {
    148 					sp->file->movebuf[k + 1] = 0;
    149 					sq->file->movebuf[k + 1] = 0;
    150 					sq->file->row = sp->file->row - 1;
    151 					if (sp->file->dir == 1
    152 					    || sp->file->dir == 5)
    153 						sq->file->col =
    154 							sp->file->col - 1;
    155 					else
    156 						sq->file->col = sp->file->col;
    157 					sq->file->dir = sp->file->dir;
    158 				}
    159 			cont2:
    160 				l++;
    161 			}
    162 		cont1:
    163 			n++;
    164 		}
    165 	}
    166 	/*
    167 	 * Clear old moves.  And write out new pos.
    168 	 */
    169 	n = 0;
    170 	foreachship(sp) {
    171 		if (sp->file->dir != 0) {
    172 			*sp->file->movebuf = 0;
    173 			if (row[n] != sp->file->row)
    174 				Write(W_ROW, sp, sp->file->row, 0, 0, 0);
    175 			if (col[n] != sp->file->col)
    176 				Write(W_COL, sp, sp->file->col, 0, 0, 0);
    177 			if (dir[n] != sp->file->dir)
    178 				Write(W_DIR, sp, sp->file->dir, 0, 0, 0);
    179 			if (drift[n] != sp->file->drift)
    180 				Write(W_DRIFT, sp, sp->file->drift, 0, 0, 0);
    181 		}
    182 		n++;
    183 	}
    184 }
    185 
    186 int
    187 stillmoving(int k)
    188 {
    189 	struct ship *sp;
    190 
    191 	foreachship(sp)
    192 		if (sp->file->movebuf[k])
    193 			return 1;
    194 	return 0;
    195 }
    196 
    197 int
    198 is_isolated(struct ship *ship)
    199 {
    200 	struct ship *sp;
    201 
    202 	foreachship(sp) {
    203 		if (ship != sp && range(ship, sp) <= 10)
    204 			return 0;
    205 	}
    206 	return 1;
    207 }
    208 
    209 int
    210 push(struct ship *from, struct ship *to)
    211 {
    212 	int bs, sb;
    213 
    214 	sb = to->specs->guns;
    215 	bs = from->specs->guns;
    216 	if (sb > bs)
    217 		return 1;
    218 	if (sb < bs)
    219 		return 0;
    220 	return from < to;
    221 }
    222 
    223 void
    224 step(int com, struct ship *sp, char *moved)
    225 {
    226 	int dist;
    227 
    228 	switch (com) {
    229 	case 'r':
    230 		if (++sp->file->dir == 9)
    231 			sp->file->dir = 1;
    232 		break;
    233 	case 'l':
    234 		if (--sp->file->dir == 0)
    235 			sp->file->dir = 8;
    236 		break;
    237 		case '0': case '1': case '2': case '3':
    238 		case '4': case '5': case '6': case '7':
    239 		if (sp->file->dir % 2 == 0)
    240 			dist = dtab[com - '0'];
    241 		else
    242 			dist = com - '0';
    243 		sp->file->row -= dr[sp->file->dir] * dist;
    244 		sp->file->col -= dc[sp->file->dir] * dist;
    245 		*moved = 1;
    246 		break;
    247 	case 'b':
    248 		break;
    249 	case 'd':
    250 		if (!*moved) {
    251 			if (windspeed != 0 && ++sp->file->drift > 2 &&
    252 			    ((sp->specs->class >= 3 && !snagged(sp))
    253 			     || (turn & 1) == 0)) {
    254 				sp->file->row -= dr[winddir];
    255 				sp->file->col -= dc[winddir];
    256 			}
    257 		} else
    258 			sp->file->drift = 0;
    259 		break;
    260 	}
    261 }
    262 
    263 void
    264 sendbp(struct ship *from, struct ship *to, int sections, int isdefense)
    265 {
    266 	int n;
    267 	struct BP *bp;
    268 
    269 	bp = isdefense ? from->file->DBP : from->file->OBP;
    270 	for (n = 0; n < NBP && bp[n].turnsent; n++)
    271 		;
    272 	if (n < NBP && sections) {
    273 		Write(isdefense ? W_DBP : W_OBP, from,
    274 			n, turn, to->file->index, sections);
    275 		if (isdefense)
    276 			makemsg(from, "repelling boarders");
    277 		else
    278 			makesignal(from, "boarding the $$", to);
    279 	}
    280 }
    281 
    282 int
    283 is_toughmelee(struct ship *ship, struct ship *to, int isdefense, int count)
    284 {
    285 	struct BP *bp;
    286 	int obp = 0;
    287 	int n, OBP = 0, DBP = 0, dbp = 0;
    288 	int qual;
    289 
    290 	qual = ship->specs->qual;
    291 	bp = isdefense ? ship->file->DBP : ship->file->OBP;
    292 	for (n = 0; n < NBP; n++, bp++) {
    293 		if (bp->turnsent && (to == bp->toship || isdefense)) {
    294 			obp += bp->mensent / 100
    295 				? ship->specs->crew1 * qual : 0;
    296 			obp += (bp->mensent % 100)/10
    297 				? ship->specs->crew2 * qual : 0;
    298 			obp += bp->mensent % 10
    299 				? ship->specs->crew3 * qual : 0;
    300 		}
    301 	}
    302 	if (count || isdefense)
    303 		return obp;
    304 	OBP = is_toughmelee(to, ship, 0, count + 1);
    305 	dbp = is_toughmelee(ship, to, 1, count + 1);
    306 	DBP = is_toughmelee(to, ship, 1, count + 1);
    307 	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
    308 		return 1;
    309 	else
    310 		return 0;
    311 }
    312 
    313 void
    314 reload(void)
    315 {
    316 	struct ship *sp;
    317 
    318 	foreachship(sp) {
    319 		sp->file->loadwith = 0;
    320 	}
    321 }
    322 
    323 void
    324 checksails(void)
    325 {
    326 	struct ship *sp;
    327 	int rig, full;
    328 	struct ship *close;
    329 
    330 	foreachship(sp) {
    331 		if (sp->file->captain[0] != 0)
    332 			continue;
    333 		rig = sp->specs->rig1;
    334 		if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
    335 			rig = 0;
    336 		if (rig && sp->specs->crew3) {
    337 			close = closestenemy(sp, 0, 0);
    338 			if (close != 0) {
    339 				if (range(sp, close) > 9)
    340 					full = 1;
    341 				else
    342 					full = 0;
    343 			} else
    344 				full = 0;
    345 		} else
    346 			full = 0;
    347 		if ((sp->file->FS != 0) != full)
    348 			Write(W_FS, sp, full, 0, 0, 0);
    349 	}
    350 }
    351