phaser.c revision 1.1 1 1.1 cgd /*
2 1.1 cgd * Copyright (c) 1980 Regents of the University of California.
3 1.1 cgd * All rights reserved.
4 1.1 cgd *
5 1.1 cgd * Redistribution and use in source and binary forms, with or without
6 1.1 cgd * modification, are permitted provided that the following conditions
7 1.1 cgd * are met:
8 1.1 cgd * 1. Redistributions of source code must retain the above copyright
9 1.1 cgd * notice, this list of conditions and the following disclaimer.
10 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
11 1.1 cgd * notice, this list of conditions and the following disclaimer in the
12 1.1 cgd * documentation and/or other materials provided with the distribution.
13 1.1 cgd * 3. All advertising materials mentioning features or use of this software
14 1.1 cgd * must display the following acknowledgement:
15 1.1 cgd * This product includes software developed by the University of
16 1.1 cgd * California, Berkeley and its contributors.
17 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
18 1.1 cgd * may be used to endorse or promote products derived from this software
19 1.1 cgd * without specific prior written permission.
20 1.1 cgd *
21 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 1.1 cgd * SUCH DAMAGE.
32 1.1 cgd */
33 1.1 cgd
34 1.1 cgd #ifndef lint
35 1.1 cgd static char sccsid[] = "@(#)phaser.c 5.4 (Berkeley) 6/1/90";
36 1.1 cgd #endif /* not lint */
37 1.1 cgd
38 1.1 cgd # include "trek.h"
39 1.1 cgd # include "getpar.h"
40 1.1 cgd
41 1.1 cgd /* factors for phaser hits; see description below */
42 1.1 cgd
43 1.1 cgd # define ALPHA 3.0 /* spread */
44 1.1 cgd # define BETA 3.0 /* franf() */
45 1.1 cgd # define GAMMA 0.30 /* cos(angle) */
46 1.1 cgd # define EPSILON 150.0 /* dist ** 2 */
47 1.1 cgd # define OMEGA 10.596 /* overall scaling factor */
48 1.1 cgd
49 1.1 cgd /* OMEGA ~= 100 * (ALPHA + 1) * (BETA + 1) / (EPSILON + 1) */
50 1.1 cgd
51 1.1 cgd /*
52 1.1 cgd ** Phaser Control
53 1.1 cgd **
54 1.1 cgd ** There are up to NBANKS phaser banks which may be fired
55 1.1 cgd ** simultaneously. There are two modes, "manual" and
56 1.1 cgd ** "automatic". In manual mode, you specify exactly which
57 1.1 cgd ** direction you want each bank to be aimed, the number
58 1.1 cgd ** of units to fire, and the spread angle. In automatic
59 1.1 cgd ** mode, you give only the total number of units to fire.
60 1.1 cgd **
61 1.1 cgd ** The spread is specified as a number between zero and
62 1.1 cgd ** one, with zero being minimum spread and one being maximum
63 1.1 cgd ** spread. You will normally want zero spread, unless your
64 1.1 cgd ** short range scanners are out, in which case you probably
65 1.1 cgd ** don't know exactly where the Klingons are. In that case,
66 1.1 cgd ** you really don't have any choice except to specify a
67 1.1 cgd ** fairly large spread.
68 1.1 cgd **
69 1.1 cgd ** Phasers spread slightly, even if you specify zero spread.
70 1.1 cgd **
71 1.1 cgd ** Uses trace flag 30
72 1.1 cgd */
73 1.1 cgd
74 1.1 cgd struct cvntab Matab[] =
75 1.1 cgd {
76 1.1 cgd "m", "anual", (int (*)())1, 0,
77 1.1 cgd "a", "utomatic", 0, 0,
78 1.1 cgd 0
79 1.1 cgd };
80 1.1 cgd
81 1.1 cgd struct banks
82 1.1 cgd {
83 1.1 cgd int units;
84 1.1 cgd double angle;
85 1.1 cgd double spread;
86 1.1 cgd };
87 1.1 cgd
88 1.1 cgd
89 1.1 cgd
90 1.1 cgd phaser()
91 1.1 cgd {
92 1.1 cgd register int i;
93 1.1 cgd int j;
94 1.1 cgd register struct kling *k;
95 1.1 cgd double dx, dy;
96 1.1 cgd double anglefactor, distfactor;
97 1.1 cgd register struct banks *b;
98 1.1 cgd int manual, flag, extra;
99 1.1 cgd int hit;
100 1.1 cgd double tot;
101 1.1 cgd int n;
102 1.1 cgd int hitreqd[NBANKS];
103 1.1 cgd struct banks bank[NBANKS];
104 1.1 cgd struct cvntab *ptr;
105 1.1 cgd
106 1.1 cgd if (Ship.cond == DOCKED)
107 1.1 cgd return(printf("Phasers cannot fire through starbase shields\n"));
108 1.1 cgd if (damaged(PHASER))
109 1.1 cgd return (out(PHASER));
110 1.1 cgd if (Ship.shldup)
111 1.1 cgd return (printf("Sulu: Captain, we cannot fire through shields.\n"));
112 1.1 cgd if (Ship.cloaked)
113 1.1 cgd {
114 1.1 cgd printf("Sulu: Captain, surely you must realize that we cannot fire\n");
115 1.1 cgd printf(" phasers with the cloaking device up.\n");
116 1.1 cgd return;
117 1.1 cgd }
118 1.1 cgd
119 1.1 cgd /* decide if we want manual or automatic mode */
120 1.1 cgd manual = 0;
121 1.1 cgd if (testnl())
122 1.1 cgd {
123 1.1 cgd if (damaged(COMPUTER))
124 1.1 cgd {
125 1.1 cgd printf(Device[COMPUTER].name);
126 1.1 cgd manual++;
127 1.1 cgd }
128 1.1 cgd else
129 1.1 cgd if (damaged(SRSCAN))
130 1.1 cgd {
131 1.1 cgd printf(Device[SRSCAN].name);
132 1.1 cgd manual++;
133 1.1 cgd }
134 1.1 cgd if (manual)
135 1.1 cgd printf(" damaged, manual mode selected\n");
136 1.1 cgd }
137 1.1 cgd
138 1.1 cgd if (!manual)
139 1.1 cgd {
140 1.1 cgd ptr = getcodpar("Manual or automatic", Matab);
141 1.1 cgd manual = (int) ptr->value;
142 1.1 cgd }
143 1.1 cgd if (!manual && damaged(COMPUTER))
144 1.1 cgd {
145 1.1 cgd printf("Computer damaged, manual selected\n");
146 1.1 cgd skiptonl(0);
147 1.1 cgd manual++;
148 1.1 cgd }
149 1.1 cgd
150 1.1 cgd /* initialize the bank[] array */
151 1.1 cgd flag = 1;
152 1.1 cgd for (i = 0; i < NBANKS; i++)
153 1.1 cgd bank[i].units = 0;
154 1.1 cgd if (manual)
155 1.1 cgd {
156 1.1 cgd /* collect manual mode statistics */
157 1.1 cgd while (flag)
158 1.1 cgd {
159 1.1 cgd printf("%d units available\n", Ship.energy);
160 1.1 cgd extra = 0;
161 1.1 cgd flag = 0;
162 1.1 cgd for (i = 0; i < NBANKS; i++)
163 1.1 cgd {
164 1.1 cgd b = &bank[i];
165 1.1 cgd printf("\nBank %d:\n", i);
166 1.1 cgd hit = getintpar("units");
167 1.1 cgd if (hit < 0)
168 1.1 cgd return;
169 1.1 cgd if (hit == 0)
170 1.1 cgd break;
171 1.1 cgd extra += hit;
172 1.1 cgd if (extra > Ship.energy)
173 1.1 cgd {
174 1.1 cgd printf("available energy exceeded. ");
175 1.1 cgd skiptonl(0);
176 1.1 cgd flag++;
177 1.1 cgd break;
178 1.1 cgd }
179 1.1 cgd b->units = hit;
180 1.1 cgd hit = getintpar("course");
181 1.1 cgd if (hit < 0 || hit > 360)
182 1.1 cgd return;
183 1.1 cgd b->angle = hit * 0.0174532925;
184 1.1 cgd b->spread = getfltpar("spread");
185 1.1 cgd if (b->spread < 0 || b->spread > 1)
186 1.1 cgd return;
187 1.1 cgd }
188 1.1 cgd Ship.energy -= extra;
189 1.1 cgd }
190 1.1 cgd extra = 0;
191 1.1 cgd }
192 1.1 cgd else
193 1.1 cgd {
194 1.1 cgd /* automatic distribution of power */
195 1.1 cgd if (Etc.nkling <= 0)
196 1.1 cgd return (printf("Sulu: But there are no Klingons in this quadrant\n"));
197 1.1 cgd printf("Phasers locked on target. ");
198 1.1 cgd while (flag)
199 1.1 cgd {
200 1.1 cgd printf("%d units available\n", Ship.energy);
201 1.1 cgd hit = getintpar("Units to fire");
202 1.1 cgd if (hit <= 0)
203 1.1 cgd return;
204 1.1 cgd if (hit > Ship.energy)
205 1.1 cgd {
206 1.1 cgd printf("available energy exceeded. ");
207 1.1 cgd skiptonl(0);
208 1.1 cgd continue;
209 1.1 cgd }
210 1.1 cgd flag = 0;
211 1.1 cgd Ship.energy -= hit;
212 1.1 cgd extra = hit;
213 1.1 cgd n = Etc.nkling;
214 1.1 cgd if (n > NBANKS)
215 1.1 cgd n = NBANKS;
216 1.1 cgd tot = n * (n + 1) / 2;
217 1.1 cgd for (i = 0; i < n; i++)
218 1.1 cgd {
219 1.1 cgd k = &Etc.klingon[i];
220 1.1 cgd b = &bank[i];
221 1.1 cgd distfactor = k->dist;
222 1.1 cgd anglefactor = ALPHA * BETA * OMEGA / (distfactor * distfactor + EPSILON);
223 1.1 cgd anglefactor *= GAMMA;
224 1.1 cgd distfactor = k->power;
225 1.1 cgd distfactor /= anglefactor;
226 1.1 cgd hitreqd[i] = distfactor + 0.5;
227 1.1 cgd dx = Ship.sectx - k->x;
228 1.1 cgd dy = k->y - Ship.secty;
229 1.1 cgd b->angle = atan2(dy, dx);
230 1.1 cgd b->spread = 0.0;
231 1.1 cgd b->units = ((n - i) / tot) * extra;
232 1.1 cgd # ifdef xTRACE
233 1.1 cgd if (Trace)
234 1.1 cgd {
235 1.1 cgd printf("b%d hr%d u%d df%.2f af%.2f\n",
236 1.1 cgd i, hitreqd[i], b->units,
237 1.1 cgd distfactor, anglefactor);
238 1.1 cgd }
239 1.1 cgd # endif
240 1.1 cgd extra -= b->units;
241 1.1 cgd hit = b->units - hitreqd[i];
242 1.1 cgd if (hit > 0)
243 1.1 cgd {
244 1.1 cgd extra += hit;
245 1.1 cgd b->units -= hit;
246 1.1 cgd }
247 1.1 cgd }
248 1.1 cgd
249 1.1 cgd /* give out any extra energy we might have around */
250 1.1 cgd if (extra > 0)
251 1.1 cgd {
252 1.1 cgd for (i = 0; i < n; i++)
253 1.1 cgd {
254 1.1 cgd b = &bank[i];
255 1.1 cgd hit = hitreqd[i] - b->units;
256 1.1 cgd if (hit <= 0)
257 1.1 cgd continue;
258 1.1 cgd if (hit >= extra)
259 1.1 cgd {
260 1.1 cgd b->units += extra;
261 1.1 cgd extra = 0;
262 1.1 cgd break;
263 1.1 cgd }
264 1.1 cgd b->units = hitreqd[i];
265 1.1 cgd extra -= hit;
266 1.1 cgd }
267 1.1 cgd if (extra > 0)
268 1.1 cgd printf("%d units overkill\n", extra);
269 1.1 cgd }
270 1.1 cgd }
271 1.1 cgd }
272 1.1 cgd
273 1.1 cgd # ifdef xTRACE
274 1.1 cgd if (Trace)
275 1.1 cgd {
276 1.1 cgd for (i = 0; i < NBANKS; i++)
277 1.1 cgd {
278 1.1 cgd b = &bank[i];
279 1.1 cgd printf("b%d u%d", i, b->units);
280 1.1 cgd if (b->units > 0)
281 1.1 cgd printf(" a%.2f s%.2f\n", b->angle, b->spread);
282 1.1 cgd else
283 1.1 cgd printf("\n");
284 1.1 cgd }
285 1.1 cgd }
286 1.1 cgd # endif
287 1.1 cgd
288 1.1 cgd /* actually fire the shots */
289 1.1 cgd Move.free = 0;
290 1.1 cgd for (i = 0; i < NBANKS; i++)
291 1.1 cgd {
292 1.1 cgd b = &bank[i];
293 1.1 cgd if (b->units <= 0)
294 1.1 cgd {
295 1.1 cgd continue;
296 1.1 cgd }
297 1.1 cgd printf("\nPhaser bank %d fires:\n", i);
298 1.1 cgd n = Etc.nkling;
299 1.1 cgd k = Etc.klingon;
300 1.1 cgd for (j = 0; j < n; j++)
301 1.1 cgd {
302 1.1 cgd if (b->units <= 0)
303 1.1 cgd break;
304 1.1 cgd /*
305 1.1 cgd ** The formula for hit is as follows:
306 1.1 cgd **
307 1.1 cgd ** zap = OMEGA * [(sigma + ALPHA) * (rho + BETA)]
308 1.1 cgd ** / (dist ** 2 + EPSILON)]
309 1.1 cgd ** * [cos(delta * sigma) + GAMMA]
310 1.1 cgd ** * hit
311 1.1 cgd **
312 1.1 cgd ** where sigma is the spread factor,
313 1.1 cgd ** rho is a random number (0 -> 1),
314 1.1 cgd ** GAMMA is a crud factor for angle (essentially
315 1.1 cgd ** cruds up the spread factor),
316 1.1 cgd ** delta is the difference in radians between the
317 1.1 cgd ** angle you are shooting at and the actual
318 1.1 cgd ** angle of the klingon,
319 1.1 cgd ** ALPHA scales down the significance of sigma,
320 1.1 cgd ** BETA scales down the significance of rho,
321 1.1 cgd ** OMEGA is the magic number which makes everything
322 1.1 cgd ** up to "* hit" between zero and one,
323 1.1 cgd ** dist is the distance to the klingon
324 1.1 cgd ** hit is the number of units in the bank, and
325 1.1 cgd ** zap is the amount of the actual hit.
326 1.1 cgd **
327 1.1 cgd ** Everything up through dist squared should maximize
328 1.1 cgd ** at 1.0, so that the distance factor is never
329 1.1 cgd ** greater than one. Conveniently, cos() is
330 1.1 cgd ** never greater than one, but the same restric-
331 1.1 cgd ** tion applies.
332 1.1 cgd */
333 1.1 cgd distfactor = BETA + franf();
334 1.1 cgd distfactor *= ALPHA + b->spread;
335 1.1 cgd distfactor *= OMEGA;
336 1.1 cgd anglefactor = k->dist;
337 1.1 cgd distfactor /= anglefactor * anglefactor + EPSILON;
338 1.1 cgd distfactor *= b->units;
339 1.1 cgd dx = Ship.sectx - k->x;
340 1.1 cgd dy = k->y - Ship.secty;
341 1.1 cgd anglefactor = atan2(dy, dx) - b->angle;
342 1.1 cgd anglefactor = cos((anglefactor * b->spread) + GAMMA);
343 1.1 cgd if (anglefactor < 0.0)
344 1.1 cgd {
345 1.1 cgd k++;
346 1.1 cgd continue;
347 1.1 cgd }
348 1.1 cgd hit = anglefactor * distfactor + 0.5;
349 1.1 cgd k->power -= hit;
350 1.1 cgd printf("%d unit hit on Klingon", hit);
351 1.1 cgd if (!damaged(SRSCAN))
352 1.1 cgd printf(" at %d,%d", k->x, k->y);
353 1.1 cgd printf("\n");
354 1.1 cgd b->units -= hit;
355 1.1 cgd if (k->power <= 0)
356 1.1 cgd {
357 1.1 cgd killk(k->x, k->y);
358 1.1 cgd continue;
359 1.1 cgd }
360 1.1 cgd k++;
361 1.1 cgd }
362 1.1 cgd }
363 1.1 cgd
364 1.1 cgd /* compute overkill */
365 1.1 cgd for (i = 0; i < NBANKS; i++)
366 1.1 cgd extra += bank[i].units;
367 1.1 cgd if (extra > 0)
368 1.1 cgd printf("\n%d units expended on empty space\n", extra);
369 1.1 cgd }
370