phaser.c revision 1.2 1 1.1 cgd /*
2 1.1 cgd * Copyright (c) 1980 Regents of the University of California.
3 1.1 cgd * All rights reserved.
4 1.1 cgd *
5 1.1 cgd * Redistribution and use in source and binary forms, with or without
6 1.1 cgd * modification, are permitted provided that the following conditions
7 1.1 cgd * are met:
8 1.1 cgd * 1. Redistributions of source code must retain the above copyright
9 1.1 cgd * notice, this list of conditions and the following disclaimer.
10 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
11 1.1 cgd * notice, this list of conditions and the following disclaimer in the
12 1.1 cgd * documentation and/or other materials provided with the distribution.
13 1.1 cgd * 3. All advertising materials mentioning features or use of this software
14 1.1 cgd * must display the following acknowledgement:
15 1.1 cgd * This product includes software developed by the University of
16 1.1 cgd * California, Berkeley and its contributors.
17 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
18 1.1 cgd * may be used to endorse or promote products derived from this software
19 1.1 cgd * without specific prior written permission.
20 1.1 cgd *
21 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 1.1 cgd * SUCH DAMAGE.
32 1.1 cgd */
33 1.1 cgd
34 1.1 cgd #ifndef lint
35 1.2 mycroft /*static char sccsid[] = "from: @(#)phaser.c 5.4 (Berkeley) 6/1/90";*/
36 1.2 mycroft static char rcsid[] = "$Id: phaser.c,v 1.2 1993/08/01 18:50:12 mycroft Exp $";
37 1.1 cgd #endif /* not lint */
38 1.1 cgd
39 1.1 cgd # include "trek.h"
40 1.1 cgd # include "getpar.h"
41 1.1 cgd
42 1.1 cgd /* factors for phaser hits; see description below */
43 1.1 cgd
44 1.1 cgd # define ALPHA 3.0 /* spread */
45 1.1 cgd # define BETA 3.0 /* franf() */
46 1.1 cgd # define GAMMA 0.30 /* cos(angle) */
47 1.1 cgd # define EPSILON 150.0 /* dist ** 2 */
48 1.1 cgd # define OMEGA 10.596 /* overall scaling factor */
49 1.1 cgd
50 1.1 cgd /* OMEGA ~= 100 * (ALPHA + 1) * (BETA + 1) / (EPSILON + 1) */
51 1.1 cgd
52 1.1 cgd /*
53 1.1 cgd ** Phaser Control
54 1.1 cgd **
55 1.1 cgd ** There are up to NBANKS phaser banks which may be fired
56 1.1 cgd ** simultaneously. There are two modes, "manual" and
57 1.1 cgd ** "automatic". In manual mode, you specify exactly which
58 1.1 cgd ** direction you want each bank to be aimed, the number
59 1.1 cgd ** of units to fire, and the spread angle. In automatic
60 1.1 cgd ** mode, you give only the total number of units to fire.
61 1.1 cgd **
62 1.1 cgd ** The spread is specified as a number between zero and
63 1.1 cgd ** one, with zero being minimum spread and one being maximum
64 1.1 cgd ** spread. You will normally want zero spread, unless your
65 1.1 cgd ** short range scanners are out, in which case you probably
66 1.1 cgd ** don't know exactly where the Klingons are. In that case,
67 1.1 cgd ** you really don't have any choice except to specify a
68 1.1 cgd ** fairly large spread.
69 1.1 cgd **
70 1.1 cgd ** Phasers spread slightly, even if you specify zero spread.
71 1.1 cgd **
72 1.1 cgd ** Uses trace flag 30
73 1.1 cgd */
74 1.1 cgd
75 1.1 cgd struct cvntab Matab[] =
76 1.1 cgd {
77 1.1 cgd "m", "anual", (int (*)())1, 0,
78 1.1 cgd "a", "utomatic", 0, 0,
79 1.1 cgd 0
80 1.1 cgd };
81 1.1 cgd
82 1.1 cgd struct banks
83 1.1 cgd {
84 1.1 cgd int units;
85 1.1 cgd double angle;
86 1.1 cgd double spread;
87 1.1 cgd };
88 1.1 cgd
89 1.1 cgd
90 1.1 cgd
91 1.1 cgd phaser()
92 1.1 cgd {
93 1.1 cgd register int i;
94 1.1 cgd int j;
95 1.1 cgd register struct kling *k;
96 1.1 cgd double dx, dy;
97 1.1 cgd double anglefactor, distfactor;
98 1.1 cgd register struct banks *b;
99 1.1 cgd int manual, flag, extra;
100 1.1 cgd int hit;
101 1.1 cgd double tot;
102 1.1 cgd int n;
103 1.1 cgd int hitreqd[NBANKS];
104 1.1 cgd struct banks bank[NBANKS];
105 1.1 cgd struct cvntab *ptr;
106 1.1 cgd
107 1.1 cgd if (Ship.cond == DOCKED)
108 1.1 cgd return(printf("Phasers cannot fire through starbase shields\n"));
109 1.1 cgd if (damaged(PHASER))
110 1.1 cgd return (out(PHASER));
111 1.1 cgd if (Ship.shldup)
112 1.1 cgd return (printf("Sulu: Captain, we cannot fire through shields.\n"));
113 1.1 cgd if (Ship.cloaked)
114 1.1 cgd {
115 1.1 cgd printf("Sulu: Captain, surely you must realize that we cannot fire\n");
116 1.1 cgd printf(" phasers with the cloaking device up.\n");
117 1.1 cgd return;
118 1.1 cgd }
119 1.1 cgd
120 1.1 cgd /* decide if we want manual or automatic mode */
121 1.1 cgd manual = 0;
122 1.1 cgd if (testnl())
123 1.1 cgd {
124 1.1 cgd if (damaged(COMPUTER))
125 1.1 cgd {
126 1.1 cgd printf(Device[COMPUTER].name);
127 1.1 cgd manual++;
128 1.1 cgd }
129 1.1 cgd else
130 1.1 cgd if (damaged(SRSCAN))
131 1.1 cgd {
132 1.1 cgd printf(Device[SRSCAN].name);
133 1.1 cgd manual++;
134 1.1 cgd }
135 1.1 cgd if (manual)
136 1.1 cgd printf(" damaged, manual mode selected\n");
137 1.1 cgd }
138 1.1 cgd
139 1.1 cgd if (!manual)
140 1.1 cgd {
141 1.1 cgd ptr = getcodpar("Manual or automatic", Matab);
142 1.1 cgd manual = (int) ptr->value;
143 1.1 cgd }
144 1.1 cgd if (!manual && damaged(COMPUTER))
145 1.1 cgd {
146 1.1 cgd printf("Computer damaged, manual selected\n");
147 1.1 cgd skiptonl(0);
148 1.1 cgd manual++;
149 1.1 cgd }
150 1.1 cgd
151 1.1 cgd /* initialize the bank[] array */
152 1.1 cgd flag = 1;
153 1.1 cgd for (i = 0; i < NBANKS; i++)
154 1.1 cgd bank[i].units = 0;
155 1.1 cgd if (manual)
156 1.1 cgd {
157 1.1 cgd /* collect manual mode statistics */
158 1.1 cgd while (flag)
159 1.1 cgd {
160 1.1 cgd printf("%d units available\n", Ship.energy);
161 1.1 cgd extra = 0;
162 1.1 cgd flag = 0;
163 1.1 cgd for (i = 0; i < NBANKS; i++)
164 1.1 cgd {
165 1.1 cgd b = &bank[i];
166 1.1 cgd printf("\nBank %d:\n", i);
167 1.1 cgd hit = getintpar("units");
168 1.1 cgd if (hit < 0)
169 1.1 cgd return;
170 1.1 cgd if (hit == 0)
171 1.1 cgd break;
172 1.1 cgd extra += hit;
173 1.1 cgd if (extra > Ship.energy)
174 1.1 cgd {
175 1.1 cgd printf("available energy exceeded. ");
176 1.1 cgd skiptonl(0);
177 1.1 cgd flag++;
178 1.1 cgd break;
179 1.1 cgd }
180 1.1 cgd b->units = hit;
181 1.1 cgd hit = getintpar("course");
182 1.1 cgd if (hit < 0 || hit > 360)
183 1.1 cgd return;
184 1.1 cgd b->angle = hit * 0.0174532925;
185 1.1 cgd b->spread = getfltpar("spread");
186 1.1 cgd if (b->spread < 0 || b->spread > 1)
187 1.1 cgd return;
188 1.1 cgd }
189 1.1 cgd Ship.energy -= extra;
190 1.1 cgd }
191 1.1 cgd extra = 0;
192 1.1 cgd }
193 1.1 cgd else
194 1.1 cgd {
195 1.1 cgd /* automatic distribution of power */
196 1.1 cgd if (Etc.nkling <= 0)
197 1.1 cgd return (printf("Sulu: But there are no Klingons in this quadrant\n"));
198 1.1 cgd printf("Phasers locked on target. ");
199 1.1 cgd while (flag)
200 1.1 cgd {
201 1.1 cgd printf("%d units available\n", Ship.energy);
202 1.1 cgd hit = getintpar("Units to fire");
203 1.1 cgd if (hit <= 0)
204 1.1 cgd return;
205 1.1 cgd if (hit > Ship.energy)
206 1.1 cgd {
207 1.1 cgd printf("available energy exceeded. ");
208 1.1 cgd skiptonl(0);
209 1.1 cgd continue;
210 1.1 cgd }
211 1.1 cgd flag = 0;
212 1.1 cgd Ship.energy -= hit;
213 1.1 cgd extra = hit;
214 1.1 cgd n = Etc.nkling;
215 1.1 cgd if (n > NBANKS)
216 1.1 cgd n = NBANKS;
217 1.1 cgd tot = n * (n + 1) / 2;
218 1.1 cgd for (i = 0; i < n; i++)
219 1.1 cgd {
220 1.1 cgd k = &Etc.klingon[i];
221 1.1 cgd b = &bank[i];
222 1.1 cgd distfactor = k->dist;
223 1.1 cgd anglefactor = ALPHA * BETA * OMEGA / (distfactor * distfactor + EPSILON);
224 1.1 cgd anglefactor *= GAMMA;
225 1.1 cgd distfactor = k->power;
226 1.1 cgd distfactor /= anglefactor;
227 1.1 cgd hitreqd[i] = distfactor + 0.5;
228 1.1 cgd dx = Ship.sectx - k->x;
229 1.1 cgd dy = k->y - Ship.secty;
230 1.1 cgd b->angle = atan2(dy, dx);
231 1.1 cgd b->spread = 0.0;
232 1.1 cgd b->units = ((n - i) / tot) * extra;
233 1.1 cgd # ifdef xTRACE
234 1.1 cgd if (Trace)
235 1.1 cgd {
236 1.1 cgd printf("b%d hr%d u%d df%.2f af%.2f\n",
237 1.1 cgd i, hitreqd[i], b->units,
238 1.1 cgd distfactor, anglefactor);
239 1.1 cgd }
240 1.1 cgd # endif
241 1.1 cgd extra -= b->units;
242 1.1 cgd hit = b->units - hitreqd[i];
243 1.1 cgd if (hit > 0)
244 1.1 cgd {
245 1.1 cgd extra += hit;
246 1.1 cgd b->units -= hit;
247 1.1 cgd }
248 1.1 cgd }
249 1.1 cgd
250 1.1 cgd /* give out any extra energy we might have around */
251 1.1 cgd if (extra > 0)
252 1.1 cgd {
253 1.1 cgd for (i = 0; i < n; i++)
254 1.1 cgd {
255 1.1 cgd b = &bank[i];
256 1.1 cgd hit = hitreqd[i] - b->units;
257 1.1 cgd if (hit <= 0)
258 1.1 cgd continue;
259 1.1 cgd if (hit >= extra)
260 1.1 cgd {
261 1.1 cgd b->units += extra;
262 1.1 cgd extra = 0;
263 1.1 cgd break;
264 1.1 cgd }
265 1.1 cgd b->units = hitreqd[i];
266 1.1 cgd extra -= hit;
267 1.1 cgd }
268 1.1 cgd if (extra > 0)
269 1.1 cgd printf("%d units overkill\n", extra);
270 1.1 cgd }
271 1.1 cgd }
272 1.1 cgd }
273 1.1 cgd
274 1.1 cgd # ifdef xTRACE
275 1.1 cgd if (Trace)
276 1.1 cgd {
277 1.1 cgd for (i = 0; i < NBANKS; i++)
278 1.1 cgd {
279 1.1 cgd b = &bank[i];
280 1.1 cgd printf("b%d u%d", i, b->units);
281 1.1 cgd if (b->units > 0)
282 1.1 cgd printf(" a%.2f s%.2f\n", b->angle, b->spread);
283 1.1 cgd else
284 1.1 cgd printf("\n");
285 1.1 cgd }
286 1.1 cgd }
287 1.1 cgd # endif
288 1.1 cgd
289 1.1 cgd /* actually fire the shots */
290 1.1 cgd Move.free = 0;
291 1.1 cgd for (i = 0; i < NBANKS; i++)
292 1.1 cgd {
293 1.1 cgd b = &bank[i];
294 1.1 cgd if (b->units <= 0)
295 1.1 cgd {
296 1.1 cgd continue;
297 1.1 cgd }
298 1.1 cgd printf("\nPhaser bank %d fires:\n", i);
299 1.1 cgd n = Etc.nkling;
300 1.1 cgd k = Etc.klingon;
301 1.1 cgd for (j = 0; j < n; j++)
302 1.1 cgd {
303 1.1 cgd if (b->units <= 0)
304 1.1 cgd break;
305 1.1 cgd /*
306 1.1 cgd ** The formula for hit is as follows:
307 1.1 cgd **
308 1.1 cgd ** zap = OMEGA * [(sigma + ALPHA) * (rho + BETA)]
309 1.1 cgd ** / (dist ** 2 + EPSILON)]
310 1.1 cgd ** * [cos(delta * sigma) + GAMMA]
311 1.1 cgd ** * hit
312 1.1 cgd **
313 1.1 cgd ** where sigma is the spread factor,
314 1.1 cgd ** rho is a random number (0 -> 1),
315 1.1 cgd ** GAMMA is a crud factor for angle (essentially
316 1.1 cgd ** cruds up the spread factor),
317 1.1 cgd ** delta is the difference in radians between the
318 1.1 cgd ** angle you are shooting at and the actual
319 1.1 cgd ** angle of the klingon,
320 1.1 cgd ** ALPHA scales down the significance of sigma,
321 1.1 cgd ** BETA scales down the significance of rho,
322 1.1 cgd ** OMEGA is the magic number which makes everything
323 1.1 cgd ** up to "* hit" between zero and one,
324 1.1 cgd ** dist is the distance to the klingon
325 1.1 cgd ** hit is the number of units in the bank, and
326 1.1 cgd ** zap is the amount of the actual hit.
327 1.1 cgd **
328 1.1 cgd ** Everything up through dist squared should maximize
329 1.1 cgd ** at 1.0, so that the distance factor is never
330 1.1 cgd ** greater than one. Conveniently, cos() is
331 1.1 cgd ** never greater than one, but the same restric-
332 1.1 cgd ** tion applies.
333 1.1 cgd */
334 1.1 cgd distfactor = BETA + franf();
335 1.1 cgd distfactor *= ALPHA + b->spread;
336 1.1 cgd distfactor *= OMEGA;
337 1.1 cgd anglefactor = k->dist;
338 1.1 cgd distfactor /= anglefactor * anglefactor + EPSILON;
339 1.1 cgd distfactor *= b->units;
340 1.1 cgd dx = Ship.sectx - k->x;
341 1.1 cgd dy = k->y - Ship.secty;
342 1.1 cgd anglefactor = atan2(dy, dx) - b->angle;
343 1.1 cgd anglefactor = cos((anglefactor * b->spread) + GAMMA);
344 1.1 cgd if (anglefactor < 0.0)
345 1.1 cgd {
346 1.1 cgd k++;
347 1.1 cgd continue;
348 1.1 cgd }
349 1.1 cgd hit = anglefactor * distfactor + 0.5;
350 1.1 cgd k->power -= hit;
351 1.1 cgd printf("%d unit hit on Klingon", hit);
352 1.1 cgd if (!damaged(SRSCAN))
353 1.1 cgd printf(" at %d,%d", k->x, k->y);
354 1.1 cgd printf("\n");
355 1.1 cgd b->units -= hit;
356 1.1 cgd if (k->power <= 0)
357 1.1 cgd {
358 1.1 cgd killk(k->x, k->y);
359 1.1 cgd continue;
360 1.1 cgd }
361 1.1 cgd k++;
362 1.1 cgd }
363 1.1 cgd }
364 1.1 cgd
365 1.1 cgd /* compute overkill */
366 1.1 cgd for (i = 0; i < NBANKS; i++)
367 1.1 cgd extra += bank[i].units;
368 1.1 cgd if (extra > 0)
369 1.1 cgd printf("\n%d units expended on empty space\n", extra);
370 1.1 cgd }
371