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phaser.c revision 1.2
      1  1.1      cgd /*
      2  1.1      cgd  * Copyright (c) 1980 Regents of the University of California.
      3  1.1      cgd  * All rights reserved.
      4  1.1      cgd  *
      5  1.1      cgd  * Redistribution and use in source and binary forms, with or without
      6  1.1      cgd  * modification, are permitted provided that the following conditions
      7  1.1      cgd  * are met:
      8  1.1      cgd  * 1. Redistributions of source code must retain the above copyright
      9  1.1      cgd  *    notice, this list of conditions and the following disclaimer.
     10  1.1      cgd  * 2. Redistributions in binary form must reproduce the above copyright
     11  1.1      cgd  *    notice, this list of conditions and the following disclaimer in the
     12  1.1      cgd  *    documentation and/or other materials provided with the distribution.
     13  1.1      cgd  * 3. All advertising materials mentioning features or use of this software
     14  1.1      cgd  *    must display the following acknowledgement:
     15  1.1      cgd  *	This product includes software developed by the University of
     16  1.1      cgd  *	California, Berkeley and its contributors.
     17  1.1      cgd  * 4. Neither the name of the University nor the names of its contributors
     18  1.1      cgd  *    may be used to endorse or promote products derived from this software
     19  1.1      cgd  *    without specific prior written permission.
     20  1.1      cgd  *
     21  1.1      cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22  1.1      cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23  1.1      cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24  1.1      cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25  1.1      cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26  1.1      cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27  1.1      cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28  1.1      cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29  1.1      cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30  1.1      cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31  1.1      cgd  * SUCH DAMAGE.
     32  1.1      cgd  */
     33  1.1      cgd 
     34  1.1      cgd #ifndef lint
     35  1.2  mycroft /*static char sccsid[] = "from: @(#)phaser.c	5.4 (Berkeley) 6/1/90";*/
     36  1.2  mycroft static char rcsid[] = "$Id: phaser.c,v 1.2 1993/08/01 18:50:12 mycroft Exp $";
     37  1.1      cgd #endif /* not lint */
     38  1.1      cgd 
     39  1.1      cgd # include	"trek.h"
     40  1.1      cgd # include	"getpar.h"
     41  1.1      cgd 
     42  1.1      cgd /* factors for phaser hits; see description below */
     43  1.1      cgd 
     44  1.1      cgd # define	ALPHA		3.0		/* spread */
     45  1.1      cgd # define	BETA		3.0		/* franf() */
     46  1.1      cgd # define	GAMMA		0.30		/* cos(angle) */
     47  1.1      cgd # define	EPSILON		150.0		/* dist ** 2 */
     48  1.1      cgd # define	OMEGA		10.596		/* overall scaling factor */
     49  1.1      cgd 
     50  1.1      cgd /* OMEGA ~= 100 * (ALPHA + 1) * (BETA + 1) / (EPSILON + 1) */
     51  1.1      cgd 
     52  1.1      cgd /*
     53  1.1      cgd **  Phaser Control
     54  1.1      cgd **
     55  1.1      cgd **	There are up to NBANKS phaser banks which may be fired
     56  1.1      cgd **	simultaneously.  There are two modes, "manual" and
     57  1.1      cgd **	"automatic".  In manual mode, you specify exactly which
     58  1.1      cgd **	direction you want each bank to be aimed, the number
     59  1.1      cgd **	of units to fire, and the spread angle.  In automatic
     60  1.1      cgd **	mode, you give only the total number of units to fire.
     61  1.1      cgd **
     62  1.1      cgd **	The spread is specified as a number between zero and
     63  1.1      cgd **	one, with zero being minimum spread and one being maximum
     64  1.1      cgd **	spread.  You  will normally want zero spread, unless your
     65  1.1      cgd **	short range scanners are out, in which case you probably
     66  1.1      cgd **	don't know exactly where the Klingons are.  In that case,
     67  1.1      cgd **	you really don't have any choice except to specify a
     68  1.1      cgd **	fairly large spread.
     69  1.1      cgd **
     70  1.1      cgd **	Phasers spread slightly, even if you specify zero spread.
     71  1.1      cgd **
     72  1.1      cgd **	Uses trace flag 30
     73  1.1      cgd */
     74  1.1      cgd 
     75  1.1      cgd struct cvntab	Matab[] =
     76  1.1      cgd {
     77  1.1      cgd 	"m",		"anual",		(int (*)())1,		0,
     78  1.1      cgd 	"a",		"utomatic",		0,		0,
     79  1.1      cgd 	0
     80  1.1      cgd };
     81  1.1      cgd 
     82  1.1      cgd struct banks
     83  1.1      cgd {
     84  1.1      cgd 	int	units;
     85  1.1      cgd 	double	angle;
     86  1.1      cgd 	double	spread;
     87  1.1      cgd };
     88  1.1      cgd 
     89  1.1      cgd 
     90  1.1      cgd 
     91  1.1      cgd phaser()
     92  1.1      cgd {
     93  1.1      cgd 	register int		i;
     94  1.1      cgd 	int			j;
     95  1.1      cgd 	register struct kling	*k;
     96  1.1      cgd 	double			dx, dy;
     97  1.1      cgd 	double			anglefactor, distfactor;
     98  1.1      cgd 	register struct banks	*b;
     99  1.1      cgd 	int			manual, flag, extra;
    100  1.1      cgd 	int			hit;
    101  1.1      cgd 	double			tot;
    102  1.1      cgd 	int			n;
    103  1.1      cgd 	int			hitreqd[NBANKS];
    104  1.1      cgd 	struct banks		bank[NBANKS];
    105  1.1      cgd 	struct cvntab		*ptr;
    106  1.1      cgd 
    107  1.1      cgd 	if (Ship.cond == DOCKED)
    108  1.1      cgd 		return(printf("Phasers cannot fire through starbase shields\n"));
    109  1.1      cgd 	if (damaged(PHASER))
    110  1.1      cgd 		return (out(PHASER));
    111  1.1      cgd 	if (Ship.shldup)
    112  1.1      cgd 		return (printf("Sulu: Captain, we cannot fire through shields.\n"));
    113  1.1      cgd 	if (Ship.cloaked)
    114  1.1      cgd 	{
    115  1.1      cgd 		printf("Sulu: Captain, surely you must realize that we cannot fire\n");
    116  1.1      cgd 		printf("  phasers with the cloaking device up.\n");
    117  1.1      cgd 		return;
    118  1.1      cgd 	}
    119  1.1      cgd 
    120  1.1      cgd 	/* decide if we want manual or automatic mode */
    121  1.1      cgd 	manual = 0;
    122  1.1      cgd 	if (testnl())
    123  1.1      cgd 	{
    124  1.1      cgd 		if (damaged(COMPUTER))
    125  1.1      cgd 		{
    126  1.1      cgd 			printf(Device[COMPUTER].name);
    127  1.1      cgd 			manual++;
    128  1.1      cgd 		}
    129  1.1      cgd 		else
    130  1.1      cgd 			if (damaged(SRSCAN))
    131  1.1      cgd 			{
    132  1.1      cgd 				printf(Device[SRSCAN].name);
    133  1.1      cgd 				manual++;
    134  1.1      cgd 			}
    135  1.1      cgd 		if (manual)
    136  1.1      cgd 			printf(" damaged, manual mode selected\n");
    137  1.1      cgd 	}
    138  1.1      cgd 
    139  1.1      cgd 	if (!manual)
    140  1.1      cgd 	{
    141  1.1      cgd 		ptr = getcodpar("Manual or automatic", Matab);
    142  1.1      cgd 		manual = (int) ptr->value;
    143  1.1      cgd 	}
    144  1.1      cgd 	if (!manual && damaged(COMPUTER))
    145  1.1      cgd 	{
    146  1.1      cgd 		printf("Computer damaged, manual selected\n");
    147  1.1      cgd 		skiptonl(0);
    148  1.1      cgd 		manual++;
    149  1.1      cgd 	}
    150  1.1      cgd 
    151  1.1      cgd 	/* initialize the bank[] array */
    152  1.1      cgd 	flag = 1;
    153  1.1      cgd 	for (i = 0; i < NBANKS; i++)
    154  1.1      cgd 		bank[i].units = 0;
    155  1.1      cgd 	if (manual)
    156  1.1      cgd 	{
    157  1.1      cgd 		/* collect manual mode statistics */
    158  1.1      cgd 		while (flag)
    159  1.1      cgd 		{
    160  1.1      cgd 			printf("%d units available\n", Ship.energy);
    161  1.1      cgd 			extra = 0;
    162  1.1      cgd 			flag = 0;
    163  1.1      cgd 			for (i = 0; i < NBANKS; i++)
    164  1.1      cgd 			{
    165  1.1      cgd 				b = &bank[i];
    166  1.1      cgd 				printf("\nBank %d:\n", i);
    167  1.1      cgd 				hit = getintpar("units");
    168  1.1      cgd 				if (hit < 0)
    169  1.1      cgd 					return;
    170  1.1      cgd 				if (hit == 0)
    171  1.1      cgd 					break;
    172  1.1      cgd 				extra += hit;
    173  1.1      cgd 				if (extra > Ship.energy)
    174  1.1      cgd 				{
    175  1.1      cgd 					printf("available energy exceeded.  ");
    176  1.1      cgd 					skiptonl(0);
    177  1.1      cgd 					flag++;
    178  1.1      cgd 					break;
    179  1.1      cgd 				}
    180  1.1      cgd 				b->units = hit;
    181  1.1      cgd 				hit = getintpar("course");
    182  1.1      cgd 				if (hit < 0 || hit > 360)
    183  1.1      cgd 					return;
    184  1.1      cgd 				b->angle = hit * 0.0174532925;
    185  1.1      cgd 				b->spread = getfltpar("spread");
    186  1.1      cgd 				if (b->spread < 0 || b->spread > 1)
    187  1.1      cgd 					return;
    188  1.1      cgd 			}
    189  1.1      cgd 			Ship.energy -= extra;
    190  1.1      cgd 		}
    191  1.1      cgd 		extra = 0;
    192  1.1      cgd 	}
    193  1.1      cgd 	else
    194  1.1      cgd 	{
    195  1.1      cgd 		/* automatic distribution of power */
    196  1.1      cgd 		if (Etc.nkling <= 0)
    197  1.1      cgd 			return (printf("Sulu: But there are no Klingons in this quadrant\n"));
    198  1.1      cgd 		printf("Phasers locked on target.  ");
    199  1.1      cgd 		while (flag)
    200  1.1      cgd 		{
    201  1.1      cgd 			printf("%d units available\n", Ship.energy);
    202  1.1      cgd 			hit = getintpar("Units to fire");
    203  1.1      cgd 			if (hit <= 0)
    204  1.1      cgd 				return;
    205  1.1      cgd 			if (hit > Ship.energy)
    206  1.1      cgd 			{
    207  1.1      cgd 				printf("available energy exceeded.  ");
    208  1.1      cgd 				skiptonl(0);
    209  1.1      cgd 				continue;
    210  1.1      cgd 			}
    211  1.1      cgd 			flag = 0;
    212  1.1      cgd 			Ship.energy -= hit;
    213  1.1      cgd 			extra = hit;
    214  1.1      cgd 			n = Etc.nkling;
    215  1.1      cgd 			if (n > NBANKS)
    216  1.1      cgd 				n = NBANKS;
    217  1.1      cgd 			tot = n * (n + 1) / 2;
    218  1.1      cgd 			for (i = 0; i < n; i++)
    219  1.1      cgd 			{
    220  1.1      cgd 				k = &Etc.klingon[i];
    221  1.1      cgd 				b = &bank[i];
    222  1.1      cgd 				distfactor = k->dist;
    223  1.1      cgd 				anglefactor = ALPHA * BETA * OMEGA / (distfactor * distfactor + EPSILON);
    224  1.1      cgd 				anglefactor *= GAMMA;
    225  1.1      cgd 				distfactor = k->power;
    226  1.1      cgd 				distfactor /= anglefactor;
    227  1.1      cgd 				hitreqd[i] = distfactor + 0.5;
    228  1.1      cgd 				dx = Ship.sectx - k->x;
    229  1.1      cgd 				dy = k->y - Ship.secty;
    230  1.1      cgd 				b->angle = atan2(dy, dx);
    231  1.1      cgd 				b->spread = 0.0;
    232  1.1      cgd 				b->units = ((n - i) / tot) * extra;
    233  1.1      cgd #				ifdef xTRACE
    234  1.1      cgd 				if (Trace)
    235  1.1      cgd 				{
    236  1.1      cgd 					printf("b%d hr%d u%d df%.2f af%.2f\n",
    237  1.1      cgd 						i, hitreqd[i], b->units,
    238  1.1      cgd 						distfactor, anglefactor);
    239  1.1      cgd 				}
    240  1.1      cgd #				endif
    241  1.1      cgd 				extra -= b->units;
    242  1.1      cgd 				hit = b->units - hitreqd[i];
    243  1.1      cgd 				if (hit > 0)
    244  1.1      cgd 				{
    245  1.1      cgd 					extra += hit;
    246  1.1      cgd 					b->units -= hit;
    247  1.1      cgd 				}
    248  1.1      cgd 			}
    249  1.1      cgd 
    250  1.1      cgd 			/* give out any extra energy we might have around */
    251  1.1      cgd 			if (extra > 0)
    252  1.1      cgd 			{
    253  1.1      cgd 				for (i = 0; i < n; i++)
    254  1.1      cgd 				{
    255  1.1      cgd 					b = &bank[i];
    256  1.1      cgd 					hit = hitreqd[i] - b->units;
    257  1.1      cgd 					if (hit <= 0)
    258  1.1      cgd 						continue;
    259  1.1      cgd 					if (hit >= extra)
    260  1.1      cgd 					{
    261  1.1      cgd 						b->units += extra;
    262  1.1      cgd 						extra = 0;
    263  1.1      cgd 						break;
    264  1.1      cgd 					}
    265  1.1      cgd 					b->units = hitreqd[i];
    266  1.1      cgd 					extra -= hit;
    267  1.1      cgd 				}
    268  1.1      cgd 				if (extra > 0)
    269  1.1      cgd 					printf("%d units overkill\n", extra);
    270  1.1      cgd 			}
    271  1.1      cgd 		}
    272  1.1      cgd 	}
    273  1.1      cgd 
    274  1.1      cgd #	ifdef xTRACE
    275  1.1      cgd 	if (Trace)
    276  1.1      cgd 	{
    277  1.1      cgd 		for (i = 0; i < NBANKS; i++)
    278  1.1      cgd 		{
    279  1.1      cgd 			b = &bank[i];
    280  1.1      cgd 			printf("b%d u%d", i, b->units);
    281  1.1      cgd 			if (b->units > 0)
    282  1.1      cgd 				printf(" a%.2f s%.2f\n", b->angle, b->spread);
    283  1.1      cgd 			else
    284  1.1      cgd 				printf("\n");
    285  1.1      cgd 		}
    286  1.1      cgd 	}
    287  1.1      cgd #	endif
    288  1.1      cgd 
    289  1.1      cgd 	/* actually fire the shots */
    290  1.1      cgd 	Move.free = 0;
    291  1.1      cgd 	for (i = 0; i < NBANKS; i++)
    292  1.1      cgd 	{
    293  1.1      cgd 		b = &bank[i];
    294  1.1      cgd 		if (b->units <= 0)
    295  1.1      cgd 		{
    296  1.1      cgd 			continue;
    297  1.1      cgd 		}
    298  1.1      cgd 		printf("\nPhaser bank %d fires:\n", i);
    299  1.1      cgd 		n = Etc.nkling;
    300  1.1      cgd 		k = Etc.klingon;
    301  1.1      cgd 		for (j = 0; j < n; j++)
    302  1.1      cgd 		{
    303  1.1      cgd 			if (b->units <= 0)
    304  1.1      cgd 				break;
    305  1.1      cgd 			/*
    306  1.1      cgd 			** The formula for hit is as follows:
    307  1.1      cgd 			**
    308  1.1      cgd 			**  zap = OMEGA * [(sigma + ALPHA) * (rho + BETA)]
    309  1.1      cgd 			**	/ (dist ** 2 + EPSILON)]
    310  1.1      cgd 			**	* [cos(delta * sigma) + GAMMA]
    311  1.1      cgd 			**	* hit
    312  1.1      cgd 			**
    313  1.1      cgd 			** where sigma is the spread factor,
    314  1.1      cgd 			** rho is a random number (0 -> 1),
    315  1.1      cgd 			** GAMMA is a crud factor for angle (essentially
    316  1.1      cgd 			**	cruds up the spread factor),
    317  1.1      cgd 			** delta is the difference in radians between the
    318  1.1      cgd 			**	angle you are shooting at and the actual
    319  1.1      cgd 			**	angle of the klingon,
    320  1.1      cgd 			** ALPHA scales down the significance of sigma,
    321  1.1      cgd 			** BETA scales down the significance of rho,
    322  1.1      cgd 			** OMEGA is the magic number which makes everything
    323  1.1      cgd 			**	up to "* hit" between zero and one,
    324  1.1      cgd 			** dist is the distance to the klingon
    325  1.1      cgd 			** hit is the number of units in the bank, and
    326  1.1      cgd 			** zap is the amount of the actual hit.
    327  1.1      cgd 			**
    328  1.1      cgd 			** Everything up through dist squared should maximize
    329  1.1      cgd 			** at 1.0, so that the distance factor is never
    330  1.1      cgd 			** greater than one.  Conveniently, cos() is
    331  1.1      cgd 			** never greater than one, but the same restric-
    332  1.1      cgd 			** tion applies.
    333  1.1      cgd 			*/
    334  1.1      cgd 			distfactor = BETA + franf();
    335  1.1      cgd 			distfactor *= ALPHA + b->spread;
    336  1.1      cgd 			distfactor *= OMEGA;
    337  1.1      cgd 			anglefactor = k->dist;
    338  1.1      cgd 			distfactor /= anglefactor * anglefactor + EPSILON;
    339  1.1      cgd 			distfactor *= b->units;
    340  1.1      cgd 			dx = Ship.sectx - k->x;
    341  1.1      cgd 			dy = k->y - Ship.secty;
    342  1.1      cgd 			anglefactor = atan2(dy, dx) - b->angle;
    343  1.1      cgd 			anglefactor = cos((anglefactor * b->spread) + GAMMA);
    344  1.1      cgd 			if (anglefactor < 0.0)
    345  1.1      cgd 			{
    346  1.1      cgd 				k++;
    347  1.1      cgd 				continue;
    348  1.1      cgd 			}
    349  1.1      cgd 			hit = anglefactor * distfactor + 0.5;
    350  1.1      cgd 			k->power -= hit;
    351  1.1      cgd 			printf("%d unit hit on Klingon", hit);
    352  1.1      cgd 			if (!damaged(SRSCAN))
    353  1.1      cgd 				printf(" at %d,%d", k->x, k->y);
    354  1.1      cgd 			printf("\n");
    355  1.1      cgd 			b->units -= hit;
    356  1.1      cgd 			if (k->power <= 0)
    357  1.1      cgd 			{
    358  1.1      cgd 				killk(k->x, k->y);
    359  1.1      cgd 				continue;
    360  1.1      cgd 			}
    361  1.1      cgd 			k++;
    362  1.1      cgd 		}
    363  1.1      cgd 	}
    364  1.1      cgd 
    365  1.1      cgd 	/* compute overkill */
    366  1.1      cgd 	for (i = 0; i < NBANKS; i++)
    367  1.1      cgd 		extra += bank[i].units;
    368  1.1      cgd 	if (extra > 0)
    369  1.1      cgd 		printf("\n%d units expended on empty space\n", extra);
    370  1.1      cgd }
    371