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phaser.c revision 1.9
      1 /*	$NetBSD: phaser.c,v 1.9 2003/08/07 09:37:53 agc Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1980, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. Neither the name of the University nor the names of its contributors
     16  *    may be used to endorse or promote products derived from this software
     17  *    without specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29  * SUCH DAMAGE.
     30  */
     31 
     32 #include <sys/cdefs.h>
     33 #ifndef lint
     34 #if 0
     35 static char sccsid[] = "@(#)phaser.c	8.1 (Berkeley) 5/31/93";
     36 #else
     37 __RCSID("$NetBSD: phaser.c,v 1.9 2003/08/07 09:37:53 agc Exp $");
     38 #endif
     39 #endif /* not lint */
     40 
     41 #include <stdio.h>
     42 #include <math.h>
     43 #include "trek.h"
     44 #include "getpar.h"
     45 
     46 /* factors for phaser hits; see description below */
     47 
     48 # define	ALPHA		3.0		/* spread */
     49 # define	BETA		3.0		/* franf() */
     50 # define	GAMMA		0.30		/* cos(angle) */
     51 # define	EPSILON		150.0		/* dist ** 2 */
     52 # define	OMEGA		10.596		/* overall scaling factor */
     53 
     54 /* OMEGA ~= 100 * (ALPHA + 1) * (BETA + 1) / (EPSILON + 1) */
     55 
     56 /*
     57 **  Phaser Control
     58 **
     59 **	There are up to NBANKS phaser banks which may be fired
     60 **	simultaneously.  There are two modes, "manual" and
     61 **	"automatic".  In manual mode, you specify exactly which
     62 **	direction you want each bank to be aimed, the number
     63 **	of units to fire, and the spread angle.  In automatic
     64 **	mode, you give only the total number of units to fire.
     65 **
     66 **	The spread is specified as a number between zero and
     67 **	one, with zero being minimum spread and one being maximum
     68 **	spread.  You  will normally want zero spread, unless your
     69 **	short range scanners are out, in which case you probably
     70 **	don't know exactly where the Klingons are.  In that case,
     71 **	you really don't have any choice except to specify a
     72 **	fairly large spread.
     73 **
     74 **	Phasers spread slightly, even if you specify zero spread.
     75 **
     76 **	Uses trace flag 30
     77 */
     78 
     79 struct cvntab	Matab[] =
     80 {
     81 	{ "m",		"anual",	(cmdfun) 1,	0 },
     82 	{ "a",		"utomatic",	(cmdfun) 0,	0 },
     83 	{ NULL,		NULL,		NULL,		0 }
     84 };
     85 
     86 struct banks
     87 {
     88 	int	units;
     89 	double	angle;
     90 	double	spread;
     91 };
     92 
     93 
     94 
     95 /*ARGSUSED*/
     96 void
     97 phaser(v)
     98 	int v __attribute__((__unused__));
     99 {
    100 	int		i;
    101 	int		j;
    102 	struct kling	*k;
    103 	double		dx, dy;
    104 	double		anglefactor, distfactor;
    105 	struct banks	*b;
    106 	int		manual, flag, extra = 0;
    107 	int		hit;
    108 	double		tot;
    109 	int		n;
    110 	int		hitreqd[NBANKS];
    111 	struct banks	bank[NBANKS];
    112 	const struct cvntab	*ptr;
    113 
    114 	if (Ship.cond == DOCKED) {
    115 		printf("Phasers cannot fire through starbase shields\n");
    116 		return;
    117 	}
    118 	if (damaged(PHASER)) {
    119 		out(PHASER);
    120 		return;
    121 	}
    122 	if (Ship.shldup) {
    123 		printf("Sulu: Captain, we cannot fire through shields.\n");
    124 		return;
    125 	}
    126 	if (Ship.cloaked)
    127 	{
    128 		printf("Sulu: Captain, surely you must realize that we cannot fire\n");
    129 		printf("  phasers with the cloaking device up.\n");
    130 		return;
    131 	}
    132 
    133 	/* decide if we want manual or automatic mode */
    134 	manual = 0;
    135 	if (testnl())
    136 	{
    137 		if (damaged(COMPUTER))
    138 		{
    139 			printf("%s", Device[COMPUTER].name);
    140 			manual++;
    141 		}
    142 		else
    143 			if (damaged(SRSCAN))
    144 			{
    145 				printf("%s", Device[SRSCAN].name);
    146 				manual++;
    147 			}
    148 		if (manual)
    149 			printf(" damaged, manual mode selected\n");
    150 	}
    151 
    152 	if (!manual)
    153 	{
    154 		ptr = getcodpar("Manual or automatic", Matab);
    155 		manual = (long) ptr->value;
    156 	}
    157 	if (!manual && damaged(COMPUTER))
    158 	{
    159 		printf("Computer damaged, manual selected\n");
    160 		skiptonl(0);
    161 		manual++;
    162 	}
    163 
    164 	/* initialize the bank[] array */
    165 	flag = 1;
    166 	for (i = 0; i < NBANKS; i++)
    167 		bank[i].units = 0;
    168 	if (manual)
    169 	{
    170 		/* collect manual mode statistics */
    171 		while (flag)
    172 		{
    173 			printf("%d units available\n", Ship.energy);
    174 			extra = 0;
    175 			flag = 0;
    176 			for (i = 0; i < NBANKS; i++)
    177 			{
    178 				b = &bank[i];
    179 				printf("\nBank %d:\n", i);
    180 				hit = getintpar("units");
    181 				if (hit < 0)
    182 					return;
    183 				if (hit == 0)
    184 					break;
    185 				extra += hit;
    186 				if (extra > Ship.energy)
    187 				{
    188 					printf("available energy exceeded.  ");
    189 					skiptonl(0);
    190 					flag++;
    191 					break;
    192 				}
    193 				b->units = hit;
    194 				hit = getintpar("course");
    195 				if (hit < 0 || hit > 360)
    196 					return;
    197 				b->angle = hit * 0.0174532925;
    198 				b->spread = getfltpar("spread");
    199 				if (b->spread < 0 || b->spread > 1)
    200 					return;
    201 			}
    202 			Ship.energy -= extra;
    203 		}
    204 		extra = 0;
    205 	}
    206 	else
    207 	{
    208 		/* automatic distribution of power */
    209 		if (Etc.nkling <= 0) {
    210 			printf("Sulu: But there are no Klingons in this quadrant\n");
    211 			return;
    212 		}
    213 		printf("Phasers locked on target.  ");
    214 		while (flag)
    215 		{
    216 			printf("%d units available\n", Ship.energy);
    217 			hit = getintpar("Units to fire");
    218 			if (hit <= 0)
    219 				return;
    220 			if (hit > Ship.energy)
    221 			{
    222 				printf("available energy exceeded.  ");
    223 				skiptonl(0);
    224 				continue;
    225 			}
    226 			flag = 0;
    227 			Ship.energy -= hit;
    228 			extra = hit;
    229 			n = Etc.nkling;
    230 			if (n > NBANKS)
    231 				n = NBANKS;
    232 			tot = n * (n + 1) / 2;
    233 			for (i = 0; i < n; i++)
    234 			{
    235 				k = &Etc.klingon[i];
    236 				b = &bank[i];
    237 				distfactor = k->dist;
    238 				anglefactor = ALPHA * BETA * OMEGA / (distfactor * distfactor + EPSILON);
    239 				anglefactor *= GAMMA;
    240 				distfactor = k->power;
    241 				distfactor /= anglefactor;
    242 				hitreqd[i] = distfactor + 0.5;
    243 				dx = Ship.sectx - k->x;
    244 				dy = k->y - Ship.secty;
    245 				b->angle = atan2(dy, dx);
    246 				b->spread = 0.0;
    247 				b->units = ((n - i) / tot) * extra;
    248 #				ifdef xTRACE
    249 				if (Trace)
    250 				{
    251 					printf("b%d hr%d u%d df%.2f af%.2f\n",
    252 						i, hitreqd[i], b->units,
    253 						distfactor, anglefactor);
    254 				}
    255 #				endif
    256 				extra -= b->units;
    257 				hit = b->units - hitreqd[i];
    258 				if (hit > 0)
    259 				{
    260 					extra += hit;
    261 					b->units -= hit;
    262 				}
    263 			}
    264 
    265 			/* give out any extra energy we might have around */
    266 			if (extra > 0)
    267 			{
    268 				for (i = 0; i < n; i++)
    269 				{
    270 					b = &bank[i];
    271 					hit = hitreqd[i] - b->units;
    272 					if (hit <= 0)
    273 						continue;
    274 					if (hit >= extra)
    275 					{
    276 						b->units += extra;
    277 						extra = 0;
    278 						break;
    279 					}
    280 					b->units = hitreqd[i];
    281 					extra -= hit;
    282 				}
    283 				if (extra > 0)
    284 					printf("%d units overkill\n", extra);
    285 			}
    286 		}
    287 	}
    288 
    289 #	ifdef xTRACE
    290 	if (Trace)
    291 	{
    292 		for (i = 0; i < NBANKS; i++)
    293 		{
    294 			b = &bank[i];
    295 			printf("b%d u%d", i, b->units);
    296 			if (b->units > 0)
    297 				printf(" a%.2f s%.2f\n", b->angle, b->spread);
    298 			else
    299 				printf("\n");
    300 		}
    301 	}
    302 #	endif
    303 
    304 	/* actually fire the shots */
    305 	Move.free = 0;
    306 	for (i = 0; i < NBANKS; i++)
    307 	{
    308 		b = &bank[i];
    309 		if (b->units <= 0)
    310 		{
    311 			continue;
    312 		}
    313 		printf("\nPhaser bank %d fires:\n", i);
    314 		n = Etc.nkling;
    315 		k = Etc.klingon;
    316 		for (j = 0; j < n; j++)
    317 		{
    318 			if (b->units <= 0)
    319 				break;
    320 			/*
    321 			** The formula for hit is as follows:
    322 			**
    323 			**  zap = OMEGA * [(sigma + ALPHA) * (rho + BETA)]
    324 			**	/ (dist ** 2 + EPSILON)]
    325 			**	* [cos(delta * sigma) + GAMMA]
    326 			**	* hit
    327 			**
    328 			** where sigma is the spread factor,
    329 			** rho is a random number (0 -> 1),
    330 			** GAMMA is a crud factor for angle (essentially
    331 			**	cruds up the spread factor),
    332 			** delta is the difference in radians between the
    333 			**	angle you are shooting at and the actual
    334 			**	angle of the klingon,
    335 			** ALPHA scales down the significance of sigma,
    336 			** BETA scales down the significance of rho,
    337 			** OMEGA is the magic number which makes everything
    338 			**	up to "* hit" between zero and one,
    339 			** dist is the distance to the klingon
    340 			** hit is the number of units in the bank, and
    341 			** zap is the amount of the actual hit.
    342 			**
    343 			** Everything up through dist squared should maximize
    344 			** at 1.0, so that the distance factor is never
    345 			** greater than one.  Conveniently, cos() is
    346 			** never greater than one, but the same restric-
    347 			** tion applies.
    348 			*/
    349 			distfactor = BETA + franf();
    350 			distfactor *= ALPHA + b->spread;
    351 			distfactor *= OMEGA;
    352 			anglefactor = k->dist;
    353 			distfactor /= anglefactor * anglefactor + EPSILON;
    354 			distfactor *= b->units;
    355 			dx = Ship.sectx - k->x;
    356 			dy = k->y - Ship.secty;
    357 			anglefactor = atan2(dy, dx) - b->angle;
    358 			anglefactor = cos((anglefactor * b->spread) + GAMMA);
    359 			if (anglefactor < 0.0)
    360 			{
    361 				k++;
    362 				continue;
    363 			}
    364 			hit = anglefactor * distfactor + 0.5;
    365 			k->power -= hit;
    366 			printf("%d unit hit on Klingon", hit);
    367 			if (!damaged(SRSCAN))
    368 				printf(" at %d,%d", k->x, k->y);
    369 			printf("\n");
    370 			b->units -= hit;
    371 			if (k->power <= 0)
    372 			{
    373 				killk(k->x, k->y);
    374 				continue;
    375 			}
    376 			k++;
    377 		}
    378 	}
    379 
    380 	/* compute overkill */
    381 	for (i = 0; i < NBANKS; i++)
    382 		extra += bank[i].units;
    383 	if (extra > 0)
    384 		printf("\n%d units expended on empty space\n", extra);
    385 }
    386