play.c revision 1.1 1 1.1 kamil /* $Header: /tank/opengrok/rsync2/NetBSD/src/games/warp/play.c,v 1.1 2020/11/09 23:37:05 kamil Exp $ */
2 1.1 kamil
3 1.1 kamil /* $Log: play.c,v $
4 1.1 kamil /* Revision 1.1 2020/11/09 23:37:05 kamil
5 1.1 kamil /* Add Warp Kit, Version 7.0 by Larry Wall
6 1.1 kamil /*
7 1.1 kamil /* Warp is a real-time space war game that doesn't get boring very quickly.
8 1.1 kamil /* Read warp.doc and the manual page for more information.
9 1.1 kamil /*
10 1.1 kamil /* games/warp originally distributed with 4.3BSD-Reno, is back to the BSD
11 1.1 kamil /* world via NetBSD. Its remnants were still mentioned in games/Makefile.
12 1.1 kamil /*
13 1.1 kamil /* Larry Wall, the original author and the copyright holder, generously
14 1.1 kamil /* donated the game and copyright to The NetBSD Foundation, Inc.
15 1.1 kamil /*
16 1.1 kamil /* Import the game sources as-is from 4.3BSD-Reno, with the cession
17 1.1 kamil /* of the copyright and license to BSD-2-clause NetBSD-style.
18 1.1 kamil /*
19 1.1 kamil /* Signed-off-by: Larry Wall <larry (at) wall.org>
20 1.1 kamil /* Signed-off-by: Kamil Rytarowski <kamil (at) netbsd.org>
21 1.1 kamil /*
22 1.1 kamil * Revision 7.0.1.1 86/10/16 10:52:39 lwall
23 1.1 kamil * Added Damage. Fixed random bugs.
24 1.1 kamil *
25 1.1 kamil * Revision 7.0 86/10/08 15:13:09 lwall
26 1.1 kamil * Split into separate files. Added amoebas and pirates.
27 1.1 kamil *
28 1.1 kamil */
29 1.1 kamil
30 1.1 kamil #include "EXTERN.h"
31 1.1 kamil #include "warp.h"
32 1.1 kamil #include "bang.h"
33 1.1 kamil #include "score.h"
34 1.1 kamil #include "object.h"
35 1.1 kamil #include "move.h"
36 1.1 kamil #include "term.h"
37 1.1 kamil #include "them.h"
38 1.1 kamil #include "us.h"
39 1.1 kamil #include "util.h"
40 1.1 kamil #include "weapon.h"
41 1.1 kamil #include "INTERN.h"
42 1.1 kamil #include "play.h"
43 1.1 kamil
44 1.1 kamil void
45 1.1 kamil play_init()
46 1.1 kamil {
47 1.1 kamil ;
48 1.1 kamil }
49 1.1 kamil
50 1.1 kamil void
51 1.1 kamil play()
52 1.1 kamil {
53 1.1 kamil bool done = FALSE;
54 1.1 kamil Reg1 OBJECT *curobj;
55 1.1 kamil Reg2 OBJECT *to;
56 1.1 kamil Reg3 int i;
57 1.1 kamil Reg4 int x;
58 1.1 kamil Reg5 int y;
59 1.1 kamil
60 1.1 kamil display_status();
61 1.1 kamil #ifdef TIOCOUTQ
62 1.1 kamil while (output_pending() > charsperhalfsec)
63 1.1 kamil sleep(1); /* allow buffers to empty */
64 1.1 kamil #endif
65 1.1 kamil sleep(3);
66 1.1 kamil do {
67 1.1 kamil timer++;
68 1.1 kamil nxtbang = 0;
69 1.1 kamil banging = FALSE;
70 1.1 kamil display_status();
71 1.1 kamil #ifdef TIOCOUTQ
72 1.1 kamil while (output_pending() > charsperhalfsec)
73 1.1 kamil sleep(1);
74 1.1 kamil #endif
75 1.1 kamil if (lowspeed)
76 1.1 kamil roundsleep(2);
77 1.1 kamil else
78 1.1 kamil roundsleep(1);
79 1.1 kamil if (ent) {
80 1.1 kamil evely = ent->vely;
81 1.1 kamil evelx = ent->velx;
82 1.1 kamil if (cloaking && ent->energy >= 250 && !damflag[NOCLOAKING]) {
83 1.1 kamil if (!rand_mod(300)) {
84 1.1 kamil damage++;
85 1.1 kamil damflag[NOCLOAKING] = rand_mod(smarts+1)+2;
86 1.1 kamil }
87 1.1 kamil ent->energy -= ent->energy/40;
88 1.1 kamil }
89 1.1 kamil else
90 1.1 kamil cloaking = FALSE;
91 1.1 kamil cloaked = cloaking;
92 1.1 kamil }
93 1.1 kamil if (base) {
94 1.1 kamil bvely = base->vely;
95 1.1 kamil bvelx = base->velx;
96 1.1 kamil }
97 1.1 kamil get_commands(&done);
98 1.1 kamil if (done)
99 1.1 kamil break;
100 1.1 kamil their_smarts();
101 1.1 kamil apolloflag = 0;
102 1.1 kamil if (ent) {
103 1.1 kamil if (numapollos) {
104 1.1 kamil if (numstars) {
105 1.1 kamil if (realapollo) {
106 1.1 kamil if (lookfor(realapollo->posy,realapollo->posx,
107 1.1 kamil Enterprise)) {
108 1.1 kamil apolloflag = 1;
109 1.1 kamil }
110 1.1 kamil }
111 1.1 kamil else if (lookfor(root.next->posy,root.next->posx,
112 1.1 kamil Enterprise)) {
113 1.1 kamil apolloflag = 1;
114 1.1 kamil realapollo = root.next;
115 1.1 kamil mvaddch(realapollo->posy+1,realapollo->posx*2,
116 1.1 kamil 'A');
117 1.1 kamil realapollo->image = 'A';
118 1.1 kamil realapollo->mass = 6000;
119 1.1 kamil inumapollos = 1;
120 1.1 kamil numenemies++;
121 1.1 kamil inumenemies++;
122 1.1 kamil possiblescore += 5000;
123 1.1 kamil }
124 1.1 kamil if (apolloflag) {
125 1.1 kamil if (blast[realapollo->posy][realapollo->posx] <= 32000)
126 1.1 kamil evely = evelx = 0;
127 1.1 kamil realapollo->energy = 32000;
128 1.1 kamil }
129 1.1 kamil }
130 1.1 kamil else
131 1.1 kamil numapollos = 0;
132 1.1 kamil }
133 1.1 kamil ent->vely = evely;
134 1.1 kamil ent->velx = evelx;
135 1.1 kamil }
136 1.1 kamil if (base) {
137 1.1 kamil if (numapollos) {
138 1.1 kamil if (numstars) {
139 1.1 kamil if (realapollo) {
140 1.1 kamil if (lookfor(realapollo->posy,realapollo->posx,
141 1.1 kamil Base)) {
142 1.1 kamil apolloflag |= 2;
143 1.1 kamil }
144 1.1 kamil }
145 1.1 kamil else if (lookfor(root.next->posy,root.next->posx,
146 1.1 kamil Base)) {
147 1.1 kamil apolloflag |= 2;
148 1.1 kamil realapollo = root.next;
149 1.1 kamil mvaddch(realapollo->posy+1,realapollo->posx*2,
150 1.1 kamil 'A');
151 1.1 kamil realapollo->image = 'A';
152 1.1 kamil realapollo->mass = 6000;
153 1.1 kamil inumapollos = 1;
154 1.1 kamil numenemies++;
155 1.1 kamil inumenemies++;
156 1.1 kamil possiblescore += 5000;
157 1.1 kamil }
158 1.1 kamil if (apolloflag & 2) {
159 1.1 kamil if (blast[realapollo->posy][realapollo->posx] <= 32000)
160 1.1 kamil bvely = bvelx = 0;
161 1.1 kamil realapollo->energy = 32000;
162 1.1 kamil }
163 1.1 kamil }
164 1.1 kamil else
165 1.1 kamil numapollos = 0;
166 1.1 kamil }
167 1.1 kamil base->vely = bvely;
168 1.1 kamil base->velx = bvelx;
169 1.1 kamil }
170 1.1 kamil if (aretorps) {
171 1.1 kamil aretorps = 0;
172 1.1 kamil for (i=0;i<2;i++) for (y=0;y<3;y++) for (x=0;x<3;x++) {
173 1.1 kamil if (curobj = isatorp[i][y][x]) {
174 1.1 kamil to = occupant[(curobj->posy+curobj->vely+YSIZE00)%YSIZE]
175 1.1 kamil [(curobj->posx+curobj->velx+XSIZE00)%XSIZE];
176 1.1 kamil if (to && !to->vely && !to->velx) {
177 1.1 kamil unmake_object(curobj);
178 1.1 kamil if (i)
179 1.1 kamil btorp++;
180 1.1 kamil else
181 etorp++;
182 }
183 isatorp[i][y][x]=0;
184 }
185 }
186 }
187 move_universe();
188 if (finish) {
189 finish--;
190 if (!finish && (!(numenemies || numos) || (!ent && !base))) {
191 done = TRUE;
192 timer -= 5;
193 }
194 }
195 else if (!banging && (!(numenemies || numos) || (!ent && !base)))
196 finish = 5;
197 } while (!done);
198 }
199