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us.h revision 1.1
      1 /* $Header: /tank/opengrok/rsync2/NetBSD/src/games/warp/us.h,v 1.1 2020/11/09 23:37:05 kamil Exp $ */
      2 
      3 /* $Log: us.h,v $
      4 /* Revision 1.1  2020/11/09 23:37:05  kamil
      5 /* Add Warp Kit, Version 7.0 by Larry Wall
      6 /*
      7 /* Warp is a real-time space war game that doesn't get boring very quickly.
      8 /* Read warp.doc and the manual page for more information.
      9 /*
     10 /* games/warp originally distributed with 4.3BSD-Reno, is back to the BSD
     11 /* world via NetBSD. Its remnants were still mentioned in games/Makefile.
     12 /*
     13 /* Larry Wall, the original author and the copyright holder, generously
     14 /* donated the game and copyright to The NetBSD Foundation, Inc.
     15 /*
     16 /* Import the game sources as-is from 4.3BSD-Reno, with the cession
     17 /* of the copyright and license to BSD-2-clause NetBSD-style.
     18 /*
     19 /* Signed-off-by: Larry Wall <larry (at) wall.org>
     20 /* Signed-off-by: Kamil Rytarowski <kamil (at) netbsd.org>
     21 /*
     22  * Revision 7.0.1.1  86/10/16  10:53:58  lwall
     23  * Added Damage.  Fixed random bugs.
     24  *
     25  * Revision 7.0  86/10/08  15:14:27  lwall
     26  * Split into separate files.  Added amoebas and pirates.
     27  *
     28  */
     29 
     30 EXT bool cloaking;
     31 EXT bool cloaked;
     32 
     33 EXT int status;
     34 EXT int entmode;
     35 
     36 EXT int evely;
     37 EXT int evelx;
     38 EXT int bvely;
     39 EXT int bvelx;
     40 
     41 #define MAXDAMAGE 9
     42 #define NOWARP 0
     43 #define NOIMPULSE 1
     44 #define NOPHASERS 2
     45 #define NOTORPS 3
     46 #define NOCLOAKING 4
     47 #define NOSHIELDS 5
     48 #define NOZAPPER 6
     49 #define NODESTRUCT 7
     50 #define NOTRACTORS 8
     51 
     52 EXT int dam INIT(0);
     53 EXT int lastdam INIT(-1);
     54 EXT int damage INIT(0);
     55 EXT int olddamage INIT(-1);
     56 
     57 #ifdef DOINIT
     58 char *dammess[MAXDAMAGE] = {
     59     "WARP",
     60     "IMPULSE",
     61     "PHASERS",
     62     "TORPS",
     63     "CLOAKING",
     64     "SHIELDS",
     65     "ZAPPER",
     66     "DESTRUCT",
     67     "TRACTORS"
     68 };
     69 char damflag[MAXDAMAGE] = {0,0,0,0,0,0,0,0,0};
     70 #else
     71 extern char *dammess[];
     72 extern char damflag[];
     73 #endif
     74 
     75 void do_direction();
     76 void ctrl_direction();
     77 void shift_direction();
     78 void get_commands();
     79 void us_init();
     80