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warp.c revision 1.1
      1 char rcsid[] = "@(#)$Header: /tank/opengrok/rsync2/NetBSD/src/games/warp/warp.c,v 1.1 2020/11/09 23:37:05 kamil Exp $";
      2 
      3 /*	warp -- a real-time space war program
      4  *	author: Larry Wall
      5  *	helpers: Jonathan and Mark Biggar, and Dan Faigin
      6  *	special thanks to my sweetie Gloria who suggested the Planet Crusher
      7  *
      8  *	Copyright (C) 1986, Larry Wall
      9  *
     10  *	This program may be copied as long as this copyright notice is
     11  *	included, and as long as it is not being copied for purposes
     12  *	of profit.  If you want to modify this program in any way other
     13  *	than normal configuration changes, common decency would suggest
     14  *	that you also modify the name of the program so that my good name
     15  *	(what there is of it) is not impugned.  (Calling it something like
     16  *	"warpx" or "superwarp" would be fine.)  Also, give it another
     17  *	WARPDIR so that the scoreboards don't get confused.
     18  *
     19  * version 5.0  04/20/83
     20  *         5.1  05/05/83	various tidbits
     21  *	   5.2  05/12/83	VAX -> vax, ifdef'ed a SIGCONT
     22  *	   5.3  05/24/83	RCS
     23  *
     24  * $Log: warp.c,v $
     25  * Revision 1.1  2020/11/09 23:37:05  kamil
     26  * Add Warp Kit, Version 7.0 by Larry Wall
     27  *
     28  * Warp is a real-time space war game that doesn't get boring very quickly.
     29  * Read warp.doc and the manual page for more information.
     30  *
     31  * games/warp originally distributed with 4.3BSD-Reno, is back to the BSD
     32  * world via NetBSD. Its remnants were still mentioned in games/Makefile.
     33  *
     34  * Larry Wall, the original author and the copyright holder, generously
     35  * donated the game and copyright to The NetBSD Foundation, Inc.
     36  *
     37  * Import the game sources as-is from 4.3BSD-Reno, with the cession
     38  * of the copyright and license to BSD-2-clause NetBSD-style.
     39  *
     40  * Signed-off-by: Larry Wall <larry (at) wall.org>
     41  * Signed-off-by: Kamil Rytarowski <kamil (at) netbsd.org>
     42  *
     43  * Revision 7.0.1.3  86/12/12  17:07:44  lwall
     44  * Baseline for net release.
     45  *
     46  * Revision 7.0.1.2  86/10/20  12:08:00  lwall
     47  * Made all exits reset tty.
     48  *
     49  * Revision 7.0.1.1  86/10/16  10:54:13  lwall
     50  * Added Damage.  Fixed random bugs.
     51  *
     52  * Revision 7.0  86/10/08  15:14:47  lwall
     53  * Split into separate files.  Added amoebas and pirates.
     54  *
     55  * Revision 6.4  83/12/16  13:11:45  lwall
     56  * Handled 15 bit random number generators.
     57  *
     58  * Fixed array overflow bug on multiple zaps.
     59  *
     60  * Multiple zaps now consolidated to minimize output.
     61  *
     62  * Tholian jackpot games outlawed under difficulty 15.
     63  *
     64  * Revision 6.3  83/08/24  11:17:49  lwall
     65  * Fixed array overflow bug on multiple zap.
     66  *
     67  * Revision 6.2  83/08/23  18:06:37  lwall
     68  * Added zap command.
     69  * Warp -s should now work on dumb terminals
     70  * Specifying difficulty >= 40 now just makes it a special game.
     71  * SIGTTOU #ifdef'ed.
     72  * No-delay read provided as alternative to FIONREAD.
     73  * Warp won't report "-1 obsolete" when there are no Enterprises left.
     74  * Some high-difficulty tuning.
     75  *
     76  * Revision 6.1  83/08/17  08:49:03  lwall
     77  * Fixed obscure bug in storing UP that caused a %. in CM to occasionally
     78  * foist garbage onto the screen.
     79  *
     80  * Revision 6.0  83/08/08  17:09:26  lwall
     81  * New baseline version for net release.
     82  *
     83  * Revision 5.5  83/08/01  10:59:56  lwall
     84  * Cloaking for the Enterprise.
     85  * Difficulty now goes to 99, and many activities depending on difficulty
     86  *     have been adjusted in frequency.
     87  * Simplified exit sequence, and reduced dependencies on control
     88  *     characters.  You needn't see the scoreboard if you don't want to.
     89  * Hitting i,w,c, or v switches to Enterprise.  Hitting p switches to Base.
     90  * Excessive use of q is not allowed.
     91  * Excessive use of D is not allowed.
     92  * Scoreboard may depend on either full name or login name.
     93  * Integrated scoreboard lister.  Login name now shows up on scoreboard.
     94  * "Hidden" startup options are now upper case.
     95  * Checks upon startup for no cursor movement, or screen too small.
     96  * Checks upon startup that WARPDIR is correctly protected, and that warp
     97  *     is running setuid.  As an additional bonus this prevents root from
     98  *     running warp, which mucks things up, UN*X be blessed.
     99  * All gets's turned into fgets's for safety.
    100  * Bonus Enterprises and Bases.
    101  * Escalating bonuses for saving Base and Enterprise.
    102  * Escalating Enterprise energy.
    103  * Turbolasers decrease with distance.
    104  * Really smart enemies can see through stars occasionally.
    105  * Occasional Tholian jackpot waves.  Tholians are a trifle nastier.
    106  * Choleric Gorns.
    107  * An O or o can miss seeing you.  Enemies can avoid a stationary O, o, or X.
    108  * Warp 3 enemies and other nastinesses are possible in massacre mode.
    109  * Enemies that decide to navigate when they see you can do other things than
    110  *     just come toward you.
    111  * Gorns occasionally launch a salvo for the fun of it.
    112  * Only star and enemy explosions can keep the round going now.
    113  * Bounces don't always go back to starting spot now.
    114  * Better full name processing.  USG quirks handled.  & substitution also
    115  *     handled now (whoever dreamed up that one must have been in the middle
    116  *     of the night before the morning after).
    117  * Catch ^D on fgets.
    118  * Version number printer.
    119  * Less signal catching during debugging.
    120  *
    121  * Revision 5.4  83/06/24  09:28:38  lwall
    122  * 16 bit random number generators are now supported.
    123  * Made warp not blow up on a null save file.
    124  * Warp now prints E and B before the stars.
    125  * Fixed bug which caused torp count to get decremented even when no torp
    126  *     was launched because of an obstacle.
    127  * Put %<n>ld formats where appropriate.
    128  * Fixed E: 0  0 bug on refresh.
    129  *
    130  * Revision 5.3  83/05/24  14:03:10  lwall
    131  * Starting RCS
    132  *
    133  */
    134 
    135 #include "INTERN.h"
    136 #include "warp.h"
    137 #include "EXTERN.h"
    138 #include "bang.h"
    139 #include "init.h"
    140 #include "intrp.h"
    141 #include "object.h"
    142 #include "move.h"
    143 #include "play.h"
    144 #include "score.h"
    145 #include "sig.h"
    146 #include "term.h"
    147 #include "them.h"
    148 #include "us.h"
    149 #include "util.h"
    150 #include "version.h"
    151 #include "weapon.h"
    152 
    153 main(argc,argv)
    154 int argc;
    155 char *argv[];
    156 {
    157     char tmp, *s, *tcbuf;
    158 
    159     int i;
    160 
    161     FILE *savfil;
    162 
    163 #if RANDBITS > 16
    164     for (i=100; i; i--)
    165 	if (rand() >= 65536)
    166 	    goto rand_ok;
    167     printf("Recompile with RANDBITS = 15 or 16.\n");
    168     exit(1);
    169 #else
    170 #if RANDBITS > 15
    171     for (i=100; i; i--) {
    172 	if (rand() >= 32768)
    173 	    goto rand_ok;
    174     }
    175     printf("Recompile with RANDBITS = 15.\n");
    176     exit(1);
    177 #endif
    178 #endif
    179 rand_ok:
    180 
    181 #ifdef lint  /* to suppress "defined but never used" */
    182 # ifdef SIGTSTP
    183     (void)stop_catcher();
    184 # endif
    185 # ifdef SIGCONT
    186     (void)cont_catcher();
    187 # endif
    188 #endif
    189 
    190     while (--argc > 0 && (*++argv)[0] == '-')
    191 	for (s = argv[0]+1; *s != '\0'; s++)
    192 	    switch (*s) {
    193 	    case '&':
    194 		amoebaspec = TRUE;
    195 		beginner = TRUE;
    196 		break;
    197 	    case 'A':
    198 		apolspec = TRUE;
    199 		beginner = TRUE;
    200 		break;
    201 	    case 'b':
    202 		beginner = TRUE;
    203 		break;
    204 	    case 'C':
    205 		crushspec = TRUE;
    206 		beginner = TRUE;
    207 		break;
    208 	    case 'D':
    209 		debugging = TRUE;
    210 #ifdef DEBUGGING
    211 		debug = atoi(++s);
    212 #endif
    213 		s += strlen(s)-1;
    214 		break;
    215 	    case 'd':
    216 		s++;
    217 		if (*s == '=') s++;
    218 		ismarts = atoi(s);
    219 		if (ismarts <= 0)
    220 		    ismarts = 1;
    221 		if (ismarts > 99)
    222 		    ismarts = 99;
    223 		if (ismarts > 40)
    224 		    beginner = TRUE;
    225 		s += strlen(s)-1;
    226 		break;
    227 	    case 'E':
    228 		klingspec = TRUE;
    229 		beginner = TRUE;
    230 		s++;
    231 		if (*s == '=') s++;
    232 		inumenemies = atoi(s);
    233 		s += strlen(s)-1;
    234 		break;
    235 	    case 'F':
    236 		friendspec = TRUE;
    237 		beginner = TRUE;
    238 		s++;
    239 		if (*s == '=') s++;
    240 		inumfriends = atoi(s);
    241 		s += strlen(s)-1;
    242 		break;
    243 	    case 'G':
    244 		gornspec = TRUE;
    245 		beginner = TRUE;
    246 		break;
    247 	    case 'l':
    248 		lowspeed = TRUE;
    249 		break;
    250 	    case 'm':
    251 		metakey = TRUE;
    252 		break;
    253 	    case 'M':
    254 		massacre = TRUE;
    255 		break;
    256 	    case 'P':
    257 		piratespec = TRUE;
    258 		beginner = TRUE;
    259 		s++;
    260 		if (*s == '=') s++;
    261 		inumpirates = atoi(s);
    262 		s += strlen(s)-1;
    263 		break;
    264 	    case 'S':
    265 		prespec = TRUE;
    266 		beginner = TRUE;
    267 		s++;
    268 		if (*s == '=') s++;
    269 		if (*s)
    270 		    prescene = atoi(s);
    271 		else
    272 		    prescene = -1;
    273 		s += strlen(s)-1;
    274 		break;
    275 	    case 'R':
    276 		romspec = TRUE;
    277 		beginner = TRUE;
    278 		break;
    279 	    case '*':
    280 		starspec = TRUE;
    281 		beginner = TRUE;
    282 		s++;
    283 		if (*s == '=') s++;
    284 		inumstars = atoi(s);
    285 		s += strlen(s)-1;
    286 		break;
    287 	    case 's':
    288 		scorespec = TRUE;
    289 		break;
    290 	    case 'T':
    291 		tholspec = TRUE;
    292 		beginner = TRUE;
    293 		break;
    294 	    case 'x':
    295 		experimenting = TRUE;
    296 		break;
    297 	    case 'v':
    298 		version();
    299 		exit(0);
    300 		break;
    301 	    default:
    302 		fprintf(stderr,"warp: illegal option %c\n", *s);
    303 		fprintf(stderr, "Usage: warp -dn -b -x -v -s\n");
    304 		exit(1);
    305 	    }
    306     if (argc != 0) {
    307 	fprintf(stderr, "Usage: warp -dn -b -x -v -s\n");
    308 	exit(1);
    309     }
    310     bang_init();
    311     move_init();
    312     object_init();
    313     play_init();
    314     them_init();
    315     us_init();
    316     util_init();
    317     weapon_init();
    318 
    319     tcbuf = malloc(1024);
    320     intrp_init(tcbuf);
    321 
    322     if (chdir(warplib) < 0)
    323 	fprintf(stderr,nocd,warplib);
    324 
    325     term_init();
    326 
    327     term_set(tcbuf);
    328     free(tcbuf);
    329 
    330     umask(022);     /* mustn't rely on incoming umask--could be 033 which */
    331 		    /* would disable people from running wscore */
    332 
    333     score_init();
    334 
    335     sig_init();
    336 
    337     if (totalscore) {
    338 	clear();
    339 	mvaddstr(12,25,"*** restoring saved game ***");
    340 	roundsleep(1);
    341     }
    342 
    343     srand(getpid());
    344 
    345     do {
    346 	for (keepgoing = TRUE;;) {
    347 	    if (!experimenting) {
    348 		if ((savfil = fopen(savefilename,"w")) == NULL) {
    349 		    resetty();
    350 		    printf("Can't open savefile\r\n");
    351 		    finalize(1);
    352 		}
    353 		fprintf(savfil,
    354 		    "%-8s %10ld, %2d,%5d,%2d,%2d,%3d %c%c%c%c%c%c%c%c%c\n",
    355 		    logname, totalscore, smarts, cumsmarts,
    356 		    numents, numbases, wave,
    357 		    apolspec ? 'a' : ' ',
    358 		    beginner   ? 'b' : ' ',
    359 		    crushspec  ? 'c' : ' ',
    360 		    gornspec   ? 'g' : ' ',
    361 		    massacre   ? 'm' : ' ',
    362 		    romspec    ? 'r' : ' ',
    363 		    tholspec   ? 't' : ' ',
    364 		    lowspeed   ? 'l' : ' ',
    365 		    amoebaspec ? '&' : ' '
    366 		);
    367 		fprintf(savfil,"         running on %s, process #%d\n",
    368 		    term+5,getpid());
    369 		Fclose(savfil);
    370 	    }
    371 
    372 	    lastscore = totalscore;
    373 	    initialize();
    374 	    play();
    375 	    cumsmarts += smarts;
    376 	    wavescore();
    377 	    if (numents<=0 && numbases<=0)
    378 		keepgoing = FALSE;
    379 	  if (!keepgoing) break;
    380 	    do {
    381 		if (experimenting) {
    382 		    mvaddstr(23,15,
    383 		      "      [Hit space to continue, 'q' to quit]       ");
    384 		}
    385 		else {
    386 		    mvaddstr(23,15,
    387 		      "[Hit space to continue, 's' to save, 'q' to quit]");
    388 		}
    389 		sleep(1);
    390 		Fflush(stdout);
    391 		eat_typeahead();
    392 		getcmd(&tmp);
    393 		if (tmp == BREAKCH || tmp == INTRCH) {
    394 		    mvaddstr(23,15,
    395 		      "                                                 ");
    396 		    mvaddstr(23,33,
    397 		      "Really quit? ");
    398 		    getcmd(&tmp);
    399 		    if (tmp == 'y' || tmp == 'Y')
    400 			tmp = 'q';
    401 		    else
    402 			tmp = 1;
    403 		}
    404 	    } while (tmp != INTRCH && tmp != BREAKCH && !index(" qQs",tmp));
    405 	  if (tmp != ' ' && tmp != 's') break;
    406 	    if (!beginner && smarts < 20)
    407 		smarts += 4;
    408 	    else if (!beginner && smarts < 35)
    409 		smarts += 2;
    410 	    else if (smarts < 99)
    411 		smarts++;
    412 	  if (tmp == 's') save_game();
    413 	}
    414 	score();
    415 
    416     } while (justonemoretime);
    417 
    418     if (!experimenting)
    419 	unlink(savefilename);
    420 
    421     clear();
    422     resetty();
    423     exit(0);
    424 }
    425