warp.c revision 1.2 1 char rcsid[] = "@(#)Header: warp.c,v 7.0.1.3 86/12/12 17:07:44 lwall Exp";
2
3 /* warp -- a real-time space war program
4 * author: Larry Wall
5 * helpers: Jonathan and Mark Biggar, and Dan Faigin
6 * special thanks to my sweetie Gloria who suggested the Planet Crusher
7 *
8 * Copyright (C) 1986, Larry Wall
9 *
10 * This program may be copied as long as this copyright notice is
11 * included, and as long as it is not being copied for purposes
12 * of profit. If you want to modify this program in any way other
13 * than normal configuration changes, common decency would suggest
14 * that you also modify the name of the program so that my good name
15 * (what there is of it) is not impugned. (Calling it something like
16 * "warpx" or "superwarp" would be fine.) Also, give it another
17 * WARPDIR so that the scoreboards don't get confused.
18 *
19 * version 5.0 04/20/83
20 * 5.1 05/05/83 various tidbits
21 * 5.2 05/12/83 VAX -> vax, ifdef'ed a SIGCONT
22 * 5.3 05/24/83 RCS
23 *
24 * Log: warp.c,v
25 * Revision 7.0.1.3 86/12/12 17:07:44 lwall
26 * Baseline for net release.
27 *
28 * Revision 7.0.1.2 86/10/20 12:08:00 lwall
29 * Made all exits reset tty.
30 *
31 * Revision 7.0.1.1 86/10/16 10:54:13 lwall
32 * Added Damage. Fixed random bugs.
33 *
34 * Revision 7.0 86/10/08 15:14:47 lwall
35 * Split into separate files. Added amoebas and pirates.
36 *
37 * Revision 6.4 83/12/16 13:11:45 lwall
38 * Handled 15 bit random number generators.
39 *
40 * Fixed array overflow bug on multiple zaps.
41 *
42 * Multiple zaps now consolidated to minimize output.
43 *
44 * Tholian jackpot games outlawed under difficulty 15.
45 *
46 * Revision 6.3 83/08/24 11:17:49 lwall
47 * Fixed array overflow bug on multiple zap.
48 *
49 * Revision 6.2 83/08/23 18:06:37 lwall
50 * Added zap command.
51 * Warp -s should now work on dumb terminals
52 * Specifying difficulty >= 40 now just makes it a special game.
53 * SIGTTOU #ifdef'ed.
54 * No-delay read provided as alternative to FIONREAD.
55 * Warp won't report "-1 obsolete" when there are no Enterprises left.
56 * Some high-difficulty tuning.
57 *
58 * Revision 6.1 83/08/17 08:49:03 lwall
59 * Fixed obscure bug in storing UP that caused a %. in CM to occasionally
60 * foist garbage onto the screen.
61 *
62 * Revision 6.0 83/08/08 17:09:26 lwall
63 * New baseline version for net release.
64 *
65 * Revision 5.5 83/08/01 10:59:56 lwall
66 * Cloaking for the Enterprise.
67 * Difficulty now goes to 99, and many activities depending on difficulty
68 * have been adjusted in frequency.
69 * Simplified exit sequence, and reduced dependencies on control
70 * characters. You needn't see the scoreboard if you don't want to.
71 * Hitting i,w,c, or v switches to Enterprise. Hitting p switches to Base.
72 * Excessive use of q is not allowed.
73 * Excessive use of D is not allowed.
74 * Scoreboard may depend on either full name or login name.
75 * Integrated scoreboard lister. Login name now shows up on scoreboard.
76 * "Hidden" startup options are now upper case.
77 * Checks upon startup for no cursor movement, or screen too small.
78 * Checks upon startup that WARPDIR is correctly protected, and that warp
79 * is running setuid. As an additional bonus this prevents root from
80 * running warp, which mucks things up, UN*X be blessed.
81 * All gets's turned into fgets's for safety.
82 * Bonus Enterprises and Bases.
83 * Escalating bonuses for saving Base and Enterprise.
84 * Escalating Enterprise energy.
85 * Turbolasers decrease with distance.
86 * Really smart enemies can see through stars occasionally.
87 * Occasional Tholian jackpot waves. Tholians are a trifle nastier.
88 * Choleric Gorns.
89 * An O or o can miss seeing you. Enemies can avoid a stationary O, o, or X.
90 * Warp 3 enemies and other nastinesses are possible in massacre mode.
91 * Enemies that decide to navigate when they see you can do other things than
92 * just come toward you.
93 * Gorns occasionally launch a salvo for the fun of it.
94 * Only star and enemy explosions can keep the round going now.
95 * Bounces don't always go back to starting spot now.
96 * Better full name processing. USG quirks handled. & substitution also
97 * handled now (whoever dreamed up that one must have been in the middle
98 * of the night before the morning after).
99 * Catch ^D on fgets.
100 * Version number printer.
101 * Less signal catching during debugging.
102 *
103 * Revision 5.4 83/06/24 09:28:38 lwall
104 * 16 bit random number generators are now supported.
105 * Made warp not blow up on a null save file.
106 * Warp now prints E and B before the stars.
107 * Fixed bug which caused torp count to get decremented even when no torp
108 * was launched because of an obstacle.
109 * Put %<n>ld formats where appropriate.
110 * Fixed E: 0 0 bug on refresh.
111 *
112 * Revision 5.3 83/05/24 14:03:10 lwall
113 * Starting RCS
114 *
115 */
116
117 #include "INTERN.h"
118 #include "warp.h"
119 #include "EXTERN.h"
120 #include "bang.h"
121 #include "init.h"
122 #include "intrp.h"
123 #include "object.h"
124 #include "move.h"
125 #include "play.h"
126 #include "score.h"
127 #include "sig.h"
128 #include "term.h"
129 #include "them.h"
130 #include "us.h"
131 #include "util.h"
132 #include "version.h"
133 #include "weapon.h"
134
135 main(argc,argv)
136 int argc;
137 char *argv[];
138 {
139 char tmp, *s, *tcbuf;
140
141 int i;
142
143 FILE *savfil;
144
145 #if RANDBITS > 16
146 for (i=100; i; i--)
147 if (rand() >= 65536)
148 goto rand_ok;
149 printf("Recompile with RANDBITS = 15 or 16.\n");
150 exit(1);
151 #else
152 #if RANDBITS > 15
153 for (i=100; i; i--) {
154 if (rand() >= 32768)
155 goto rand_ok;
156 }
157 printf("Recompile with RANDBITS = 15.\n");
158 exit(1);
159 #endif
160 #endif
161 rand_ok:
162
163 #ifdef lint /* to suppress "defined but never used" */
164 # ifdef SIGTSTP
165 (void)stop_catcher();
166 # endif
167 # ifdef SIGCONT
168 (void)cont_catcher();
169 # endif
170 #endif
171
172 while (--argc > 0 && (*++argv)[0] == '-')
173 for (s = argv[0]+1; *s != '\0'; s++)
174 switch (*s) {
175 case '&':
176 amoebaspec = TRUE;
177 beginner = TRUE;
178 break;
179 case 'A':
180 apolspec = TRUE;
181 beginner = TRUE;
182 break;
183 case 'b':
184 beginner = TRUE;
185 break;
186 case 'C':
187 crushspec = TRUE;
188 beginner = TRUE;
189 break;
190 case 'D':
191 debugging = TRUE;
192 #ifdef DEBUGGING
193 debug = atoi(++s);
194 #endif
195 s += strlen(s)-1;
196 break;
197 case 'd':
198 s++;
199 if (*s == '=') s++;
200 ismarts = atoi(s);
201 if (ismarts <= 0)
202 ismarts = 1;
203 if (ismarts > 99)
204 ismarts = 99;
205 if (ismarts > 40)
206 beginner = TRUE;
207 s += strlen(s)-1;
208 break;
209 case 'E':
210 klingspec = TRUE;
211 beginner = TRUE;
212 s++;
213 if (*s == '=') s++;
214 inumenemies = atoi(s);
215 s += strlen(s)-1;
216 break;
217 case 'F':
218 friendspec = TRUE;
219 beginner = TRUE;
220 s++;
221 if (*s == '=') s++;
222 inumfriends = atoi(s);
223 s += strlen(s)-1;
224 break;
225 case 'G':
226 gornspec = TRUE;
227 beginner = TRUE;
228 break;
229 case 'l':
230 lowspeed = TRUE;
231 break;
232 case 'm':
233 metakey = TRUE;
234 break;
235 case 'M':
236 massacre = TRUE;
237 break;
238 case 'P':
239 piratespec = TRUE;
240 beginner = TRUE;
241 s++;
242 if (*s == '=') s++;
243 inumpirates = atoi(s);
244 s += strlen(s)-1;
245 break;
246 case 'S':
247 prespec = TRUE;
248 beginner = TRUE;
249 s++;
250 if (*s == '=') s++;
251 if (*s)
252 prescene = atoi(s);
253 else
254 prescene = -1;
255 s += strlen(s)-1;
256 break;
257 case 'R':
258 romspec = TRUE;
259 beginner = TRUE;
260 break;
261 case '*':
262 starspec = TRUE;
263 beginner = TRUE;
264 s++;
265 if (*s == '=') s++;
266 inumstars = atoi(s);
267 s += strlen(s)-1;
268 break;
269 case 's':
270 scorespec = TRUE;
271 break;
272 case 'T':
273 tholspec = TRUE;
274 beginner = TRUE;
275 break;
276 case 'x':
277 experimenting = TRUE;
278 break;
279 case 'v':
280 version();
281 exit(0);
282 break;
283 default:
284 fprintf(stderr,"warp: illegal option %c\n", *s);
285 fprintf(stderr, "Usage: warp -dn -b -x -v -s\n");
286 exit(1);
287 }
288 if (argc != 0) {
289 fprintf(stderr, "Usage: warp -dn -b -x -v -s\n");
290 exit(1);
291 }
292 bang_init();
293 move_init();
294 object_init();
295 play_init();
296 them_init();
297 us_init();
298 util_init();
299 weapon_init();
300
301 tcbuf = malloc(1024);
302 intrp_init(tcbuf);
303
304 if (chdir(warplib) < 0)
305 fprintf(stderr,nocd,warplib);
306
307 term_init();
308
309 term_set(tcbuf);
310 free(tcbuf);
311
312 umask(022); /* mustn't rely on incoming umask--could be 033 which */
313 /* would disable people from running wscore */
314
315 score_init();
316
317 sig_init();
318
319 if (totalscore) {
320 clear();
321 mvaddstr(12,25,"*** restoring saved game ***");
322 roundsleep(1);
323 }
324
325 srand(getpid());
326
327 do {
328 for (keepgoing = TRUE;;) {
329 if (!experimenting) {
330 if ((savfil = fopen(savefilename,"w")) == NULL) {
331 resetty();
332 printf("Can't open savefile\r\n");
333 finalize(1);
334 }
335 fprintf(savfil,
336 "%-8s %10ld, %2d,%5d,%2d,%2d,%3d %c%c%c%c%c%c%c%c%c\n",
337 logname, totalscore, smarts, cumsmarts,
338 numents, numbases, wave,
339 apolspec ? 'a' : ' ',
340 beginner ? 'b' : ' ',
341 crushspec ? 'c' : ' ',
342 gornspec ? 'g' : ' ',
343 massacre ? 'm' : ' ',
344 romspec ? 'r' : ' ',
345 tholspec ? 't' : ' ',
346 lowspeed ? 'l' : ' ',
347 amoebaspec ? '&' : ' '
348 );
349 fprintf(savfil," running on %s, process #%d\n",
350 term+5,getpid());
351 Fclose(savfil);
352 }
353
354 lastscore = totalscore;
355 initialize();
356 play();
357 cumsmarts += smarts;
358 wavescore();
359 if (numents<=0 && numbases<=0)
360 keepgoing = FALSE;
361 if (!keepgoing) break;
362 do {
363 if (experimenting) {
364 mvaddstr(23,15,
365 " [Hit space to continue, 'q' to quit] ");
366 }
367 else {
368 mvaddstr(23,15,
369 "[Hit space to continue, 's' to save, 'q' to quit]");
370 }
371 sleep(1);
372 Fflush(stdout);
373 eat_typeahead();
374 getcmd(&tmp);
375 if (tmp == BREAKCH || tmp == INTRCH) {
376 mvaddstr(23,15,
377 " ");
378 mvaddstr(23,33,
379 "Really quit? ");
380 getcmd(&tmp);
381 if (tmp == 'y' || tmp == 'Y')
382 tmp = 'q';
383 else
384 tmp = 1;
385 }
386 } while (tmp != INTRCH && tmp != BREAKCH && !index(" qQs",tmp));
387 if (tmp != ' ' && tmp != 's') break;
388 if (!beginner && smarts < 20)
389 smarts += 4;
390 else if (!beginner && smarts < 35)
391 smarts += 2;
392 else if (smarts < 99)
393 smarts++;
394 if (tmp == 's') save_game();
395 }
396 score();
397
398 } while (justonemoretime);
399
400 if (!experimenting)
401 unlink(savefilename);
402
403 clear();
404 resetty();
405 exit(0);
406 }
407