1/* $NetBSD: wiiu.h,v 1.2 2026/01/10 22:45:57 jmcneill Exp $ */ 2 3/*- 4 * Copyright (c) 2025 Jared McNeill <jmcneill@invisible.ca> 5 * All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 17 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 18 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 19 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 20 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 21 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 23 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 24 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 25 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 26 * SUCH DAMAGE. 27 */ 28 29/* 30 * Nintendo Wii U platform definitions. 31 */ 32 33#ifndef _WIIU_H 34#define _WIIU_H 35 36#include <machine/wii.h> 37 38#define WIIU_MEM1_BASE 0x00000000 39#define WIIU_MEM1_SIZE 0x02000000 /* 32 MB */ 40#define WIIU_MEM0_BASE 0x08000000 41#define WIIU_MEM0_SIZE 0x00300000 /* 3 MB */ 42#define WIIU_MEM2_BASE 0x10000000 43#define WIIU_MEM2_SIZE 0x80000000 /* 2 GB */ 44 45#define WIIU_GFX_TV_BASE 0x17500000 46#define WIIU_GFX_DRC_BASE 0x178c0000 47 48#define WIIU_BUS_FREQ_HZ 248625000 49#define WIIU_CPU_FREQ_HZ (WIIU_BUS_FREQ_HZ * 5) 50#define WIIU_TIMEBASE_FREQ_HZ (WIIU_BUS_FREQ_HZ / 4) 51 52#define WIIU_PI_BASE 0x0c000000 53 54#define WIIU_DSP_BASE 0x0c280000 55 56/* Processor interface registers */ 57#define WIIU_PI_INTSR(n) (WIIU_PI_BASE + 0x78 + (n) * 8) 58#define WIIU_PI_INTMSK(n) (WIIU_PI_BASE + 0x7c + (n) * 8) 59 60/* Latte IRQs */ 61#define WIIU_PI_IRQ_MB_CPU(n) (20 + (n)) 62 63/* Latte registers */ 64#define LT_PPCnINT1STS(n) (HOLLYWOOD_PRIV_BASE + 0x440 + (n) * 0x10) 65#define LT_PPCnINT2STS(n) (HOLLYWOOD_PRIV_BASE + 0x444 + (n) * 0x10) 66#define LT_PPCnINT1EN(n) (HOLLYWOOD_PRIV_BASE + 0x448 + (n) * 0x10) 67#define LT_PPCnINT2EN(n) (HOLLYWOOD_PRIV_BASE + 0x44c + (n) * 0x10) 68#define LT_IOPINT1STS LT_PPCnINT1STS(3) 69#define LT_IOPINT2STS LT_PPCnINT2STS(3) 70#define LT_IOPIRQINT1EN LT_PPCnINT1EN(3) 71#define LT_IOPIRQINT2EN LT_PPCnINT2EN(3) 72#define LT_CHIPREVID (HOLLYWOOD_PRIV_BASE + 0x5a0) 73#define LT_CHIPREVID_MAGIC __BITS(31, 16) 74#define LT_CHIPREVID_MAGIC_CAFE 0xCAFE 75#define LT_CHIPREVID_VERHI __BITS(7, 4) 76#define LT_CHIPREVID_VERLO __BITS(3, 0) 77#define LT_PIMCOMPAT (HOLLYWOOD_PRIV_BASE + 0x5b0) 78#define PPC_COMPAT __BIT(5) 79#define LT_GPUINDADDR (HOLLYWOOD_PRIV_BASE + 0x620) 80#define LT_GPUINDADDR_REGSPACE_GPU (0x3U << 30) 81#define LT_GPUINDDATA (HOLLYWOOD_PRIV_BASE + 0x624) 82 83/* GPIOs */ 84#define WIIU_GPIO_POWER 0 85 86/* Boot vector */ 87#define WIIU_BOOT_VECTOR 0x08100100 88 89/* linux-loader command line protocol */ 90#define WIIU_LOADER_DATA_ADDR 0x89200000 91#define WIIU_LOADER_MAGIC 0xcafefeca 92struct wiiu_argv { 93 uint32_t magic; 94 char cmdline[256]; 95 uint32_t initrd; 96 uint32_t initrd_len; 97}; 98 99/* Declared in sys/arch/evbppc/nintendo/machdep.c */ 100extern bool wiiu_plat; 101extern bool wiiu_native; 102 103#endif /* !_WIIU_H */ 104